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Meta Board => Retired PbP Games => Archive => [Rogue Trader] Faith & Fortune => Topic started by: LordBlades on January 28, 2014, 04:41:48 AM

Title: OOC discussion
Post by: LordBlades on January 28, 2014, 04:41:48 AM
Post anything OOC here
Title: Re: OOC discussion
Post by: Raineh Daze on January 28, 2014, 08:14:13 AM
Have we picked a ship yet? :lmao

ROLLIN' STUFF

Rolled 1d5+8 : 4 + 8, total 12


Rolled 1d10 : 1, total 1
Title: Re: OOC discussion
Post by: Scout89 on January 28, 2014, 10:26:21 AM
Sheet is posted. I expect constructive criticism and solicitations of corrections. Remember this is my very first character sheet in this system. I'll post his background soon.
Why does my character have a Mono-sword if he doesn't know how to use it? Is it because it's Mono and therefore without the Primitive Special? If so, instead of a Mono-sword, can I have a Mono Gloxwhip?

(click to show/hide)
Title: Re: OOC discussion
Post by: Raineh Daze on January 28, 2014, 10:54:14 AM
You add double your toughness bonus tostarting wounds (so I think that'd leave your total at 10).
Title: Re: OOC discussion
Post by: Scout89 on January 28, 2014, 11:25:04 AM
You add double your toughness bonus tostarting wounds (so I think that'd leave your total at 10).

Fixed! Thank you very much. Anything else?
Title: Re: OOC discussion
Post by: Raineh Daze on January 28, 2014, 12:07:05 PM
Don't think so; or nothing I can see quickly. :lmao

... I am beginning to wonder if my character has ended up in the wrong line of work. >_>;
Title: Re: OOC discussion
Post by: Wrex on January 28, 2014, 09:15:52 PM
Pfffft. You'll do /fine/. Probably.

I also noticed I have the best Tech Use out of anyone here. Da boyz gunna be busy.
Title: Re: OOC discussion
Post by: Raineh Daze on January 28, 2014, 09:40:55 PM
... I can only question how an Ork has ended up on a ship where the captain is highly religious. You could have mentioned you were changing to a damn Ork. >.<
Title: Re: OOC discussion
Post by: Wrex on January 28, 2014, 09:50:52 PM
... I can only question how an Ork has ended up on a ship where the captain is highly religious. You could have mentioned you were changing to a damn Ork. >.<

I did! I can only assume someone else hired me, or someone saw the value of a disposable wall of meat. Or I could play another character. I just saw we were really lacking in the muscle and tech use department.
Title: Re: OOC discussion
Post by: Raineh Daze on January 28, 2014, 09:53:52 PM
Tech use, yes, but an Ork being in charge of all tech on the ship cannot end well. >.<

... also find Orks to be incredibly obnoxious to deal with as characters, even if I like them as a whole. Sorry. >.<
Title: Re: OOC discussion
Post by: Wrex on January 28, 2014, 10:03:10 PM
Tech use, yes, but an Ork being in charge of all tech on the ship cannot end well. >.<

... also find Orks to be incredibly obnoxious to deal with as characters, even if I like them as a whole. Sorry. >.<

Well, not /all/ tech. Just the shooty kind.

And that's alright. It's a bit hard to trust a random strangers you don't really know with a potentially disruptive character archtype. You do have my word, for what it's worth, that i'm not one of those people. You know the type. They play Kender.
Title: Re: OOC discussion
Post by: Raineh Daze on January 28, 2014, 10:20:40 PM
Tech use, yes, but an Ork being in charge of all tech on the ship cannot end well. >.<

... also find Orks to be incredibly obnoxious to deal with as characters, even if I like them as a whole. Sorry. >.<

Well, not /all/ tech. Just the shooty kind.

And that's alright. It's a bit hard to trust a random strangers you don't really know with a potentially disruptive character archtype. You do have my word, for what it's worth, that i'm not one of those people. You know the type. They play Kender.

I don't think anyone else has tech use, though. And it'd be nice if the ship worked for humans...

I will be honest: I've seen more Orks than Kender. They were trouble.
Title: Re: OOC discussion
Post by: Scout89 on January 29, 2014, 04:42:21 AM
Isn't my character's role to advise the captain? Maybe he saw something valuable in the ork and advised the captain to hire him. That could be like "He's your responsibility, Kallias. You better be right about this."
Title: Re: OOC discussion
Post by: LordBlades on January 30, 2014, 02:42:15 PM
First of all, sorry for being semi-MIA the past few days. It's been snowing like hell around here, so I'm pretty much stuck with a: dig car out>drive to work through snow>drive home through snow>dig the parking spot out daily routine, so I'm sorry to say, but I won't be able to get this game started until the weather gives me some pause (which by the forecast means Monday or Tuesday)  >:(

A couple of things on character sheets:

@everyone: could you guys please include a separate section for advancements that you purchased? Also, I thought about it and I'll rule mono-weapons work with Melee Weapon Training (Universal). It seems to be the intent of the rules (which are a bit unclear on the issue) since almost every starting class gets a mono-weapon option as starting gear but none gets Melee Weapon Training (Primitive) as a starting talent.

@ Scout89: you ahve too many Psychic powers I think. Page 2 of errata clarifies that the 2 Psychic Technique advancements on the Astropath table are the starting ones (not in addition to them). So unless I'm missing something, You should ahve 5 powers (2 starting+Thought Sending, 2 purchased from Transubstantial Initiate).

@Wrex: If you decide to keep the Ork, make sure to check the errata for base characteristic updates (including +5 int from Mekboy)

Some seemingly needed clarification: by default a ship comes with crew rating 30. Crew rating X means there's at least 1 guy on board with every skill at X. So you do have some guys with 30 Tech-use.

Also, regarding the Ork: I don't mean to interfere much into what each of you guys want to play and how they fit with the rest, so just my 2 cents on the matter: from my experience I feel being disruptive is mainly a player characteristic, so I trust that if Wrex wants to bring an Ork, he's doing it in good faith, and not to wreck the game.

Title: Re: OOC discussion
Post by: Scout89 on January 30, 2014, 03:32:46 PM
@ Scout89: you ahve too many Psychic powers I think. Page 2 of errata clarifies that the 2 Psychic Technique advancements on the Astropath table are the starting ones (not in addition to them). So unless I'm missing something, You should ahve 5 powers (2 starting+Thought Sending, 2 purchased from Transubstantial Initiate).

Oh, sorry about that. I'll correct it. But that leads to a question. Does that mean the two free techniques can only be 100xp worth?
Title: Re: OOC discussion
Post by: LordBlades on January 30, 2014, 03:48:15 PM
@ Scout89: you ahve too many Psychic powers I think. Page 2 of errata clarifies that the 2 Psychic Technique advancements on the Astropath table are the starting ones (not in addition to them). So unless I'm missing something, You should ahve 5 powers (2 starting+Thought Sending, 2 purchased from Transubstantial Initiate).

Oh, sorry about that. I'll correct it. But that leads to a question. Does that mean the two free techniques can only be 100xp worth?

Nope. Errata also states the cost should be 200 not 100.
Title: Re: OOC discussion
Post by: Raineh Daze on January 30, 2014, 04:11:35 PM
... do I keep the Ork in line by dint of wearing power armour? @_@

Will put bio into sane order soon. Also finish naming. And probably flesh out that backstory.

Also, since I've been looking at it: Order of the Hammer. Can I put the fluff requirements for that into the past (since Child of the Creed is in my Origin) or do I need to find a lot of free time to hang around one world at some point? :lmao
Title: Re: OOC discussion
Post by: Scout89 on January 30, 2014, 04:23:12 PM
@ Scout89: you ahve too many Psychic powers I think. Page 2 of errata clarifies that the 2 Psychic Technique advancements on the Astropath table are the starting ones (not in addition to them). So unless I'm missing something, You should ahve 5 powers (2 starting+Thought Sending, 2 purchased from Transubstantial Initiate).

Oh, sorry about that. I'll correct it. But that leads to a question. Does that mean the two free techniques can only be 100xp worth?

Nope. Errata also states the cost should be 200 not 100.
But what if I want to take a 100xp technique instead of one worth 200xp? It's because Delude is both pre-requisite for the other ones I want and worth 100xp.
Title: Re: OOC discussion
Post by: LordBlades on January 30, 2014, 04:36:00 PM
From the core rulebook:

Psychic Technique
Talent Groups: See Psychic Techniques
Either through training or natural development, the Explorer
has learned an additional Psychic Technique. Once this Talent
has been selected, the Explorer may select one new Psychic
Technique in any Discipline he possesses with an xp cost
equal to or lower than the Talent’s xp cost. Note that when a
Psychic Technique is selected, the Explorer does not have to
spend more xp–he spent the required xp when he purchased
the Talent. This Talent may be chosen multiple times, each
selection granting an additional Technique.

So it's up to the Talent's XP cost. In your case it doesn't matter since it's free, but if you wanted to get an 100 XP technique with a 200 XP talent, it would still cost 200 XP.
Title: Re: OOC discussion
Post by: Scout89 on January 30, 2014, 04:45:16 PM
Awesome! That way I will only loose Sensory Deprivation. It's ok, I only bought it because I could not buy a better one. I'll update the sheet later.
Title: Re: OOC discussion
Post by: Raineh Daze on January 30, 2014, 04:46:14 PM
Can I please have my question answered? ^^;
Title: Re: OOC discussion
Post by: Wrex on January 30, 2014, 05:50:07 PM
... do I keep the Ork in line by dint of wearing power armour? @_@


As a Freebootah understands the concept of "Value" i'd assume his concept of "Da biggest" need not neccesarily involve size.
Title: Re: OOC discussion
Post by: Raineh Daze on January 30, 2014, 05:53:07 PM
... do I keep the Ork in line by dint of wearing power armour? @_@


As a Freebootah understands the concept of "Value" i'd assume his concept of "Da biggest" need not neccesarily involve size.

What madness is this? :O
Title: Re: OOC discussion
Post by: Scout89 on January 30, 2014, 06:04:10 PM
Sheet updated!
Title: Re: OOC discussion
Post by: Wrex on January 30, 2014, 06:32:44 PM
It takes a special sort of Mekboy to leave his people for other pastures.


Stats modified, as of the Errata
Title: Re: OOC discussion
Post by: LordBlades on January 31, 2014, 12:30:00 AM
... do I keep the Ork in line by dint of wearing power armour? @_@

Will put bio into sane order soon. Also finish naming. And probably flesh out that backstory.

Also, since I've been looking at it: Order of the Hammer. Can I put the fluff requirements for that into the past (since Child of the Creed is in my Origin) or do I need to find a lot of free time to hang around one world at some point? :lmao

Yup, you can put the requirement in the past.
Title: Re: OOC discussion
Post by: LordBlades on February 03, 2014, 06:44:34 AM
Weather has calmed down here a bit, so we should be ready to start the game in a couple of days. PMed linklord since he's the only one with a char sheet not posted yet.
Title: Re: OOC discussion
Post by: Raineh Daze on February 03, 2014, 06:45:52 AM
Quick, someone help, I need a latin-esque family name. :p
Title: Re: OOC discussion
Post by: Scout89 on February 03, 2014, 07:15:47 AM
Spinoza, Oliveira, Rodriguez, Silva, di Palma, Albuquerque, Alcântara. Tell me if you need more.
Title: Re: OOC discussion
Post by: Raineh Daze on February 03, 2014, 07:29:22 AM
I mean actual Latin (as in the language), which unfortunately includes none of those. :/
Title: Re: OOC discussion
Post by: Harald on February 03, 2014, 01:35:05 PM
Fortunii (blessed by Fate), Equites (Knight), Miles (Soldier, Perfidi mercator (Rogue Trader), Viriliter (Manly); Virtus, Grandifer ?
Title: Re: OOC discussion
Post by: LordBlades on February 05, 2014, 02:47:31 PM
I still have to hear anything from linklord one way or the other, so   I plan to get the game underway asap without him. If he shows up soon-ish I can still get him into the story (A ship is  a big place, plenty of room for somebody to blend in the background for a bit.

2 more things I need from you guys:
-The ship. I'd like a post with the exact stats and components of what you're getting (Also, whether you get a background package or not).
-Ship roles from Into the Storm. You guys want to use them? If so, I'll need a position for each of you.
Title: Re: OOC discussion
Post by: Harald on February 05, 2014, 04:08:11 PM
It appears that most of us preferred to take the Overlord. 
In order to take it, first, the Dynasty Path.
warrant Age :Age of RebirthSP 12, profit 10, one Archeotech component. Our Warrant of Trade is as old as the Great Crusade and the Horus Heresy. Perhaps the Warrant was signed by Big E Himself  :D
Fortune & Fate :Rising Star Sp 12, PF 10. Free choice on the line. Our dynasty is on the path to riches again !
Acquisition:Reward Sp 16, PF 2. Our RT ancestor did so well during the Crusade he got a Warrant. Something like this.
Sanction :Age of Plunder SP 12, PF 2. Angevin Crusade ? younglings, we've been there from even before that !.
Contacts :Battlefleet Sp 12, PF 2. that's how we kept the Overlord, we've got friends in the Navy.
Warrant Renown :Famous Sp 14, Pf 4. 'Nuff said.

Total : 30 Profit Factor, 78 Ship Points.Thanks to our RT, said SP rise up to 81 ! We are from a "destitute" dynasty, perhaps, but on the way back to wealth, and with a kick-ass ship.

FIDES OMNIA VINCIT or CRESCAT E VOIDIBUS, Overlord class battlecruiser81 Ship points.

Thulean Exploration Vessel : 1 Sp.
Essentials
modified Saturnine Pattern Class 4a Drive (3sp), Miloslav H-616.b Warp Engine, Warpsbane Hull (2sp), Repulsor Multiple Void Shield Array, Ship Master's Bridge, Vitae Life Sustainer, Voidsman Quarters, W240 Passive Auger Array.

Supplementals
 Autotemple (0 sp), poor quality Barracks (1 Sp),  Compartimentalised Cargo Hold (1 sp), Trophy Room (1sp=), XED.11178e Umbertas Device (0 sp)

Weapons
Sunsear Laser Battery (prow) (1 sp), Str 4 1d10+2 Crit 4+, range 9.
 Sunsear Laser Battery (dorsal) 1sp), Str 4 1d10+2 Crit 4+, range 9.
 Sunsear Laser Broadside (port) (1 sp) Str 6 1d10+2 Crit 4+, range 9.
Sunsear Laser Broadside (starboard) (1 sp) Str 6 1d10+2 Crit 4+, range 9.
Lathes Launch Bay (2sp) Str 2.
Lathes Launch Bay  (starboard) (2 sp) Str 2.
Squadrons include on board : 1 Support (Cargo Haulers), 2 Fighters (20*2 Fury), 1 bombers (10 Starhawks.)

Speed : 5(+1 from mod drive, -1 Thulean Exploration Vessel). Manoeuvrability +5. Detection: +20 (included bonus from Thulean Exploration vessel).
Hull : 70 hp Armor :22. Turret rating: 2.

73/90 Power, 77/78 Space.

Population : 100/100. Crew : Competent (30).
Moral : 100+2( Autotemple) +5 (XED.11178e Umbertas Device)-1d5 Barracks= 107- 1d5
Achievement points :+150 Trade,+100 Military, +50 Crime, +100 Exploration, +200 Creed.

-No Manoeuver penalties when travellig through nebulas, ice rings, plasma clouds and other small particle based celestial phenomenaes.
- +10 to Navigation Tests in the Warp. Warp encounters can be rerolled. Travel time halved, encounter roll every three days instead of 5.
-+5 to all Piloting and Navigation tests from crew on the bridge.
-+10 to shipboard BS tests.
- can do active auger in Silent run.

Executive Summary  For her class, average speed, a bit harder to manoeuver, but still manageable, and once we'll have money to get Augmented Retrothrusters, she'll sail as swiftly as a frigate.We can try navigate more easily in dangerous part of space, we can do some stealth, and go through faster than average through the Warp. And it is comparatively safer there for us.
We have a very tough ship, with ship-of-the-line firepower. With Prow+dorsal, we can reinforce either side if needed, or get an equivalent to a full broadside volley on front. We have some aircraft to cover our stern, and help us explore/conquer worlds as well. 
She can help us for any kind of endeavour. It is a War ship, no lie, but we can trade, we can convert heathen and chart the unknown. We have room to upgrade the ship as our dynasty grow.

I do consider my job done  :smirk
we must still choose the name , we've got two among the list I've proposed left, so those who didn't said anything about it, pray tell which one you prefer.

I do agree with Ship roles : of course, in that case, I'll be the Navis Primaris/Warp Guide.
EDITED : launch bays contents corrected.
Title: Re: OOC discussion
Post by: Scout89 on February 05, 2014, 05:18:49 PM
Great job on the ship, Harald! Thanks for doing it.
As for roles, my character doesn't have the important skills for the good ones, so it doesn't really matter to me if we use them or not.
Title: Re: OOC discussion
Post by: Raineh Daze on February 05, 2014, 06:19:02 PM
Presumably, Lord-Captain, as there doesn't appear to be anyone else capable of assuming the role. :lmao

Still say the first name is better.

So, we have the plant-growing thingy?
Title: Re: OOC discussion
Post by: LordBlades on February 06, 2014, 12:04:08 AM
You have too many squadrons for the launch bays. They come equipped with 1 squadron per point of strength, so that means 4 squadrons total.
Title: Re: OOC discussion
Post by: Raineh Daze on February 06, 2014, 09:20:39 AM
Rolled 1d5 : 5, total 5

Title: Re: OOC discussion
Post by: Raineh Daze on February 06, 2014, 09:33:53 AM
There she is (http://www.minmaxboards.com/index.php?topic=12430.msg214808#msg214808),  named and neatly arranged and... stuff.

Yes, half her name comes from the early Roman Emperors. At least I didn't put Caesar in. :p
Title: Re: OOC discussion
Post by: Harald on February 06, 2014, 12:20:10 PM
Yes, half her name comes from the early Roman Emperors. At least I didn't put Caesar in. :p

It would have been a mess...( •_•)
( •_•)>⌐■-■
In your name salad !(⌐■_■)

Title: Re: OOC discussion
Post by: Raineh Daze on February 06, 2014, 02:18:00 PM
Yes, half her name comes from the early Roman Emperors. At least I didn't put Caesar in. :p

It would have been a mess...( •_•)
( •_•)>⌐■-■
In your name salad !(⌐■_■)



That was bad and you should feel bad. :p
Title: Re: OOC discussion
Post by: LordBlades on February 06, 2014, 02:48:38 PM
Great job on the ship, Harald! Thanks for doing it.
As for roles, my character doesn't have the important skills for the good ones, so it doesn't really matter to me if we use them or not.

Even if you don't have (all) the important skills, you can still select a role.
Title: Re: OOC discussion
Post by: Harald on February 06, 2014, 03:08:57 PM
That was bad and you should feel bad. :p
"A bad pun a day keeps the doctor away" the saying say.. or was it an apple ? Whatever. My Navis background is up by the way !
Title: Re: OOC discussion
Post by: Scout89 on February 06, 2014, 03:16:20 PM
Why do your characters have such long names?
Title: Re: OOC discussion
Post by: Raineh Daze on February 06, 2014, 03:27:27 PM
Why do your characters have such long names?

Why do the Romans have such long names? Nero Claudius Caesar Augustus Germanicus. :p

Seems appropriate since I have a family history as old as the Imperium.
Title: Re: OOC discussion
Post by: Harald on February 07, 2014, 02:39:24 PM
Why do your characters have such long names?
- As for mine, a spanish name should be very long (see the full name of Pablo Picasso for instance)
- A navis lineage is very, very old, that should show reverence to both branches, especially if he is from an alliance with an other familly or House.
- Because it is funny,
-Because it is a tradtion in 40K : Inquisitor Sherlock Obiwan Clousseau, anyone ?


Should I try to write things about the ship ? Quirks of the shiop or the crew, points of interest ?
Title: Re: OOC discussion
Post by: Raineh Daze on February 07, 2014, 02:53:00 PM
Why do your characters have such long names?
- As for mine, a spanish name should be very long (see the full name of Pablo Picasso for instance)
- A navis lineage is very, very old, that should show reverence to both branches, especially if he is from an alliance with an other familly or House.
- Because it is funny,
-Because it is a tradtion in 40K : Inquisitor Sherlock Obiwan Clousseau, anyone ?


Should I try to write things about the ship ? Quirks of the shiop or the crew, points of interest ?

Aren't there some sort of personality traits/history or something that it should have, going by the core rules?
Title: Re: OOC discussion
Post by: Harald on February 07, 2014, 02:56:52 PM
Aren't there some sort of personality traits/history or something that it should have, going by the core rules?
R.A.W, as we have taken the Thulean Exploration Vessel package, we must not roll on the oddities & past histoy tables.
But we can to get the gist of it without the bonus/malus, or elaborate one altogether.

Title: Re: OOC discussion
Post by: LordBlades on February 07, 2014, 03:00:16 PM
Aren't there some sort of personality traits/history or something that it should have, going by the core rules?
R.A.W, as we have taken the Thulean Exploration Vessel package, we must not roll on the oddities & past histoy tables.
But we can to get the gist of it without the bonus/malus, or elaborate one altogether.

That's a good idea :D You can use the tables for fluff, but the bonuses/penalties have, as Harald explained, been replaced by the background package. Game is on btw.
Title: Re: OOC discussion
Post by: Raineh Daze on February 07, 2014, 03:04:31 PM
And what does this ship have in store for us, I wonder...?

Machine Spirit 1d10 : 9, total 9


History 1d10 : 8, total 8
Title: Re: OOC discussion
Post by: Raineh Daze on February 07, 2014, 03:05:20 PM
Pft. Adventurous and the Warp Engines are a bit off. XD
Title: Re: OOC discussion
Post by: Harald on February 07, 2014, 03:19:46 PM
Adventurous is nice for a Ship, as the Warp Engines, hum...We DO have Miroslav Warp Drives. So them being quirky are up to the course.



Title: Re: OOC discussion
Post by: Scout89 on February 07, 2014, 03:42:11 PM
@LordBlades: Are we all in the bridge?
Title: Re: OOC discussion
Post by: LordBlades on February 07, 2014, 03:46:29 PM
You are all wherever you decide to be on the ship as it docks  :D I figured the captain might be on the bridge, but for the rest of you, wherever you feel it's appropriate.
Title: Re: OOC discussion
Post by: Raineh Daze on February 07, 2014, 04:09:57 PM
Shoddy justification for having everyone else actually show up to the important bit! :p
Title: Re: OOC discussion
Post by: Harald on February 07, 2014, 04:22:37 PM
You've done well, I needed a reason to leave the Occulum  :D.
Title: Re: OOC discussion
Post by: Wrex on February 07, 2014, 10:47:58 PM
I should note that despite being a Mechboy, I can't actually customize my own weapons, and cannot do so until I take the actual mechboy career rank for rank 4, which lets me use Trade: Armourer
Title: Re: OOC discussion
Post by: Raineh Daze on February 07, 2014, 11:00:49 PM
You are very much misnamed.
Title: Re: OOC discussion
Post by: Xerael on February 11, 2014, 03:37:19 AM
I'dd like to join your campaign, i'll play most likely play a techpriest, acolyte of abrax or something like that will post the char today or tomorow
Title: Re: OOC discussion
Post by: LordBlades on February 11, 2014, 03:38:34 AM
Xerael is an old RL friend that would like to join the game, and we're short 1 player anyway.
Title: Re: OOC discussion
Post by: Raineh Daze on February 11, 2014, 05:44:12 AM
:O
Title: Re: OOC discussion
Post by: Scout89 on February 11, 2014, 01:33:25 PM
Welcome!
Title: Re: OOC discussion
Post by: Xerael on February 11, 2014, 05:58:18 PM
posted the char... may the omnisiah have mercy on your souls :P
Title: Re: OOC discussion
Post by: linklord231 on February 12, 2014, 12:37:56 AM
Sorry, I just saw that this game was up... Is it too late?
Title: Re: OOC discussion
Post by: LordBlades on February 12, 2014, 03:01:48 AM
Nope. I aimed for 3 to 6 players, you're the 6 th :D
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 03:04:51 AM
posted the char... may the omnisiah have mercy on your souls :P

Nobody cares what the Void Dragon wants. :p

I shall call you Beep.

Also, hurrah! Someone the captain can talk with about archeotech! XD

And they both have Forbidden Lore (Xenos). :O
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 04:03:08 AM
    Well technically "Beep", as you call him, and might soon find yourself involved freak airlock mishap :D, kidding, is a walking talking
archeotech repository and soon to be xeno specialist (check background)  :tongue and possibly your go to guy when it comes to matters regarding ship upgrades and  maintenance.. as long as you don't look to deep or care to much about his past, and get to know him :tongue, but hey every rogue trader worth his, well, her salt in your case :)), needs a good ship engiseer and walking talking gun platform or mini titan XD
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 04:21:23 AM
    Well technically "Beep", as you call him, and might soon find yourself involved freak airlock mishap :D, kidding, is a walking talking
archeotech repository and soon to be xeno specialist (check background)  :tongue and possibly your go to guy when it comes to matters regarding ship upgrades and  maintenance.. as long as you don't look to deep or care to much about his past, and get to know him :tongue, but hey every rogue trader worth his, well, her salt in your case :)), needs a good ship engiseer and walking talking gun platform or mini titan XD

You don't actually know that much more about archeotech than the captain. :p

That must be embarrassing for an Explorator. XD
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 04:52:59 AM

You don't actually know that much more about archeotech than the captain. :p

That must be embarrassing for an Explorator. XD
[/quote]

o.O ..wow...damn .. well .. that's me put in my place... or does it  :plotting ... i have a nifty little talent called Foresight Talent, that will tip the odds back in my favor :D, but that's not the point :tongue, it will be nice for him to actually have some one very knowledgeable to talk to, and also he will be making you allot of pf .. going to get 5 trade skills for him: armorer....for making guns, shipwright....for upgrading the ship and making various ship components, archaeologist...to find rare and long forgotten tech and artefacts,  Technomat... to repair stuff versus a price for pf, explorator... because every planet has valuable resources that need to be identified,
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 05:04:37 AM

You don't actually know that much more about archeotech than the captain. :p

That must be embarrassing for an Explorator. XD

o.O ..wow...damn .. well .. that's me put in my place... or does it  :plotting ... i have a nifty little talent called Foresight Talent, that will tip the odds back in my favor :D, but that's not the point :tongue, it will be nice for him to actually have some one very knowledgeable to talk to, and also he will be making you allot of pf .. going to get 5 trade skills for him: armorer....for making guns, shipwright....for upgrading the ship and making various ship components, archaeologist...to find rare and long forgotten tech and artefacts,  Technomat... to repair stuff versus a price for pf, explorator... because every planet has valuable resources that need to be identified,
[/quote]

I can also talk to people without their trying to murder me, though. :p
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 05:23:41 AM
i like to call it aggressive negotiations, and plasma riffle socializing  :D and also bolter communications   
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 05:25:51 AM
You have no style. :p

I SHALL CHOP THINGS UP.

Also not terribly appropriate for negotiating with the Imperium authorities.
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 05:50:05 AM
From what i know negotiations with Imperium authorities, or any other authority, tends to go way smother after you converted them into a friendly servitor XD 

Tech priest special ability, convert anything into an servitor, preferably a pleasure one .. oh wait ... that can horribly backfire... orks
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 05:55:58 AM
From what i know negotiations with Imperium authorities, or any other authority, tends to go way smother after you converted them into a friendly servitor XD 

Tech priest special ability, convert anything into an servitor, preferably a pleasure one .. oh wait ... that can horribly backfire... orks

And exactly how is turning random Imperium people into Servitors conducive to: A) good negotiations and B) not having the navy sicced on you? :p
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 06:02:14 AM
sush .. one step at a time  :D, well basically if they are servitors they do what ever you want, and as long as they can still sign their name to make documents official, all is well.
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 06:06:51 AM
sush .. one step at a time  :D, well basically if they are servitors they do what ever you want, and as long as they can still sign their name to make documents official, all is well.

Because clearly that wouldn't just build up problems for later. :P

No turning the Imperium into Servitors. There's no way that can end well. D:
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 06:31:25 AM
Challenge accepted :D , joking, but it does give you some what of a fuzzy feeling inside knowing you can turn your enemies into lobotomized slaves XD
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 08:47:48 AM
Challenge accepted :D , joking, but it does give you some what of a fuzzy feeling inside knowing you can turn your enemies into lobotomized slaves XD

"Manpower is abundant. Leaving a job half-finished is lazy."
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 11:09:55 AM
Nice quote, can't quite place it, but it sounds familiar, in the spirit of this quote,one of my chars goals will be to craft you a power sword, custom made to your specifications, so you may swiftly dispatch your enemies, as a token of gratitude for harboring a lost soul of the mechanicum and because he didn't expect to find a rogue trader with whom he could discuss at length about xenos and the lost wonders of technology.
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 12:07:59 PM
It's not so much a quote as an IC response to the suggestion. :p
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 12:35:15 PM
"Everything organic we know of is simply machinery, in one form or another. Tendons replace pistons; flesh in the place of steel; blood is simply biological coolant and vice verso. To dismiss it and not make use of it simply because it is no longer govered by a "living soul" is illogical. Manpower may be abundant, but everyone and everything still has it's uses, even in death." - in character reply :P
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 01:09:06 PM
"Everything organic we know of is simply machinery, in one form or another. Tendons replace pistons; flesh in the place of steel; blood is simply biological coolant and vice verso. To dismiss it and not make use of it simply because it is no longer govered by a "living soul" is illogical. Manpower may be abundant, but everyone and everything still has it's uses, even in death." - in character reply :P

"And much like machinery can go malfunction or attract unwanted attention due to its origin, servitors made out of Imperium officials could get us all killed, only I can't talk my way out of treason like I can possessing xenos tech." :p
Title: Re: OOC discussion
Post by: Xerael on February 12, 2014, 01:26:34 PM
"Point taken, i shall defer to your superior judgment, the officials shall not be transformed intro servitors without your express say so, and also might i inquire do you actually possess any xeno tech?"
Title: Re: OOC discussion
Post by: Raineh Daze on February 12, 2014, 05:49:39 PM
"Point taken, i shall defer to your superior judgment, the officials shall not be transformed intro servitors without your express say so, and also might i inquire do you actually possess any xeno tech?"

"No, but I'm allowed to. We might find some."
Title: Re: OOC discussion
Post by: Xerael on February 13, 2014, 01:02:08 AM
Quote
"No, but I'm allowed to. We might find some."

" Of that i have no doubt, my captain, after all tracking down archeotech and xeno artefacts is one of the reasons you hired me :D
Title: Re: OOC discussion
Post by: Scout89 on February 13, 2014, 06:38:19 AM
Can we move in the IC, guys? Kallias can't reply, so he is just waiting for the captain's response.
Title: Re: OOC discussion
Post by: Raineh Daze on February 13, 2014, 09:38:26 AM
Can we move in the IC, guys? Kallias can't reply, so he is just waiting for the captain's response.

Well, I was waiting for the new guy to arrive there. :p
Title: Re: OOC discussion
Post by: Xerael on February 13, 2014, 09:45:21 AM
talked to lordblades .. he is waiting for your reply  :tongue so i can join you
Title: Re: OOC discussion
Post by: Xerael on February 13, 2014, 10:13:58 AM
so until we hear the captain's decision we will just stay put :P, the new guy is waiting for you to summon him to the bridge :P or recruit him from port wonder, it's your decision :P on how you want to bring the new guy on the ship, if he already was with you or give him a safe place by recruiting him from the port
Title: Re: OOC discussion
Post by: Raineh Daze on February 13, 2014, 10:18:20 AM
so until we hear the captain's decision we will just stay put :P, the new guy is waiting for you to summon him to the bridge :P or recruit him from port wonder, it's your decision :P on how you want to bring the new guy on the ship, if he already was with you or give him a safe place by recruiting him from the port

Already there, somewhere. :p
Title: Re: OOC discussion
Post by: Xerael on February 13, 2014, 10:20:31 AM
forgotten in a corner, sad and lonely, gathering rust and dust  :bigeyes ..... :D
Title: Re: OOC discussion
Post by: LordBlades on February 13, 2014, 02:58:41 PM
Personally I feel it's best if we assume xerael's character was already aboard and for some reason you decided not to call on him for this meeting (for now at least).
Title: Re: OOC discussion
Post by: Xerael on February 13, 2014, 03:13:50 PM
well he isn't the most social being known to humanity, and you could say...he was recharging his batteries XD ... waxing lyrical ... or what ever ...  or maybe he is the backup
Title: Re: OOC discussion
Post by: LordBlades on February 17, 2014, 04:48:47 AM
From the core rulebook:

Psychic Technique
Talent Groups: See Psychic Techniques
Either through training or natural development, the Explorer
has learned an additional Psychic Technique. Once this Talent
has been selected, the Explorer may select one new Psychic
Technique in any Discipline he possesses with an xp cost
equal to or lower than the Talent’s xp cost. Note that when a
Psychic Technique is selected, the Explorer does not have to
spend more xp–he spent the required xp when he purchased
the Talent. This Talent may be chosen multiple times, each
selection granting an additional Technique.

So it's up to the Talent's XP cost. In your case it doesn't matter since it's free, but if you wanted to get an 100 XP technique with a 200 XP talent, it would still cost 200 XP.

This has been errata-ed. It has no effect on our Stropath (since he used his starting Techniques), but for future reference, this is how it works per errata:

-You get the psychic technique talent in your advancement table with a cost (let's say 300 xp); this represents the maximum xp you could pay for a power (so no 400 or 500 xp power in this case).
-You select a power with a given xp cost, that's the actual cost you pay for the talent. So in the example above, if you selected a 200 xp power, you'd only pay 200, not 300 (as it was the original rule in the book).
Title: Re: OOC discussion
Post by: Scout89 on February 17, 2014, 07:05:51 AM
Good to know! I'll keep that in mind.
Kallias doesn't have any of those skills. I thought he'd have at least Scholastic Lore (Astromancy), but instead he has Scholastic Lore (Cryptography). Figures...
Do you want us to roll dice in the IC thread? If I may, I'd like to suggest a Dice Rolling thread. It avoids that tampered roll warning if we need anything edited.
Title: Re: OOC discussion
Post by: Raineh Daze on February 17, 2014, 07:25:37 AM
Oops, edited the first one wrong. So I completely messed up the (Imperium) stuff. but did fine with the Astromancy? XD
Title: Re: OOC discussion
Post by: LordBlades on February 17, 2014, 08:37:24 AM
Good to know! I'll keep that in mind.
Kallias doesn't have any of those skills. I thought he'd have at least Scholastic Lore (Astromancy), but instead he has Scholastic Lore (Cryptography). Figures...
Do you want us to roll dice in the IC thread? If I may, I'd like to suggest a Dice Rolling thread. It avoids that tampered roll warning if we need anything edited.

We could do that, or we could  use invisiblecastle.com and link the rolls, whichever you guys prefer.
Title: Re: OOC discussion
Post by: Xerael on February 17, 2014, 09:38:07 AM
do any of my knowledge skills help ?...what does my char do, i'm still not sure where i am atm in the story
Title: Re: OOC discussion
Post by: Raineh Daze on February 17, 2014, 10:36:48 AM
do any of my knowledge skills help ?...what does my char do, i'm still not sure where i am atm in the story

Just insert yourself into our little group. As if you've been there all along. XD

Part of the reason I want to take Order of the Hammer Initiate is that it gives free choice of a bunch of knowledges.
Title: Re: OOC discussion
Post by: Xerael on February 17, 2014, 10:46:14 AM
yup it's a nice class :D was temped by the alternative rank myself, beacause... virtualy no fellowship and huge intelligence, and using logic to convert people to your cause is epic, in 500 xp i'm becoming a reliquarist :p, need to get some stuff from the explorator first, like some trade skills and some knowledges  :tongue .. and sure ill post on the main thread, like i've been there all along
Title: Re: OOC discussion
Post by: Raineh Daze on February 17, 2014, 10:53:35 AM
Also Pure Faith, even if I can't use it best. XD
Title: Re: OOC discussion
Post by: Raineh Daze on February 17, 2014, 11:19:31 AM
I presume the rolls are just to identify the last guy? XD
Title: Re: OOC discussion
Post by: Xerael on February 17, 2014, 11:33:24 AM
and the planet... up for the gm.. forgot to ask him when i talked to him today XD ... been a bit busy at work :p
Title: Re: OOC discussion
Post by: Raineh Daze on February 18, 2014, 06:57:36 AM
Her question is more 'how do you know the Orks are coming before the Orks get there' than 'how do you know it's Damaris'. XD
Title: Re: OOC discussion
Post by: Raineh Daze on February 18, 2014, 12:56:09 PM
So... we don't know where the Orks are...

Hey, can we use our Orky mechanic as a radar? :O
Title: Re: OOC discussion
Post by: Xerael on February 18, 2014, 02:30:11 PM
we do know where the orks will be :D ... i suggest an preemptive exterminatus on that planet :D...
and also ...  fun fact :D .. orks are just a delicious type of killer fungus :D
Title: Re: OOC discussion
Post by: Raineh Daze on February 18, 2014, 06:26:44 PM
I think Exterminatus is out of the question, both as beyond our authority and something that Aurelia would never order against a world with a holy relic. >.>

I'm not so sure about the 'delicious' thing, especially because if it's still there it will probably try and kill you.
Title: Re: OOC discussion
Post by: LordBlades on February 20, 2014, 12:16:30 PM
I've set up a rolling thread, from now on all rolls should go here:

http://www.minmaxboards.com/index.php?topic=12608.new#new
Title: Re: OOC discussion
Post by: Raineh Daze on February 25, 2014, 05:45:04 PM
Is our techpriest not going to fill me in? :p

I apparently suck at ork knowledge. :lmao
Title: Re: OOC discussion
Post by: Xerael on February 26, 2014, 05:39:45 AM
he did :p .. apparently he knows as much or even more about orks, than the ork :)) ... dangerous mushrooms than can spread out of control and once they shed their spores on a planet you are never quite rid of them XD ... can provide additional info about orks if you guys want, ... read a bit on them...i personally hate them since they have the most badly written fluff of all the races in warhammer, basically each and everyone of them is a mini neo, (from matrix), as they can actually alter how physics  work on them. For example some orks weapons when taken apart by mechanicum adepts, where actually empty inside, apart from a few nuts and bolts, and simply worked because orks believed that they worked.

my post :

Quote
01011000, leans near the captain, I have located an extensive data coil containing information regarding orks in my data coils, the problem may be more severe than expected, is seems that planets under attack by orks, if not thoroughly cleansed are under risk of repeated ork invasions, due to the fact that they multiply via spores, and given enough time after an invasion, the spores will evolve into new orks and the risk of an invasion will reappear, my suggestion is that we evacuate the relic to a new location to avoid further risk. The priesthood of mars had undertook studies on the orks in order to prevent them from further threatening the sacred forge worlds after an invastion. I can provide more information on the subject with your approval, such information is confidential and i highly doubt it that the good deacon would appreciate me possessing it

lordblades post:

Quote
OOC: Both 01011000 and Ortzhaka can fill the rest of the group in on the basic stuff about Orks:

-orks are extremely warlike, pretty much everything they do revolves around battle, violence and  being 'da'biggest'
-they're extremely resilient physically, surviving injuries that would irremediably cripple most other known species
-they multiply with amazing speed

Additionally, Xerael knows quite a few more bits of information:

-Orks multiply by spores, which they shed from their own bodies quite often, so every place an ork has been for a while has toe potential to have orks popping up after a while
- Apart from having their own psykers, the Ork race seems to also have some sort of species-wide latent psychic energy, as some things that make no apparent sense work merely because the orks as a whole think they do. Notable examples include red ork vehicles reaching greater speeds, yellow painted rockets being more destructive, and most of Ork technology.

Feel free to pass on this information to the rest of the party as you see fit :P
Title: Re: OOC discussion
Post by: Wrex on February 26, 2014, 03:44:54 PM
Well, orks know that kind of thing intuitively-and have you ever  tried explaining inuition? He dosen't know why his gun works-he just knows that that's how you build a gun. What do you mean the firing mechanism is in backwards? What's a trigger?


As far as party role goes, I plan to draw enemy fire and provide backup tech support.

Title: Re: OOC discussion
Post by: Xerael on February 26, 2014, 04:57:04 PM
no no .. what i meant was that technologically it wasn't supposed to work, there was just a trigger but no discernible firing system, the gun literally spat the bullets just because the ork wielding it thought it would work, and also forget eldar, forget necrons, orks are THE oldest race in warhammer :)) 

as a build ... well :)) that is more .... interesting :)) ... lordblades knows the build, basically i'll be the main tech and ranged dps char, with a few secret ace's up my sleeve ;)
Title: Re: OOC discussion
Post by: Raineh Daze on February 26, 2014, 07:06:34 PM
I can't really reply too well from my phone and the uni has had its Internet Broken all day. So... Hopefully a post tomorrow!
Title: Re: OOC discussion
Post by: Wrex on February 26, 2014, 07:07:41 PM
no no .. what i meant was that technologically it wasn't supposed to work, there was just a trigger but no discernible firing system, the gun literally spat the bullets just because the ork wielding it thought it would work, and also forget eldar, forget necrons, orks are THE oldest race in warhammer :)) 

as a build ... well :)) that is more .... interesting :)) ... lordblades knows the build, basically i'll be the main tech and ranged dps char, with a few secret ace's up my sleeve ;)

Of course. That's why I brought up Ork guns without a trigger or firing mechanism, that still functioned. Because DA WAAAAAGH.
Title: Re: OOC discussion
Post by: LordBlades on March 05, 2014, 06:11:18 AM
So, as both of you have communicated the captain what you know, we're waiting for a post from Raineh Daze to move on.
Title: Re: OOC discussion
Post by: Raineh Daze on March 05, 2014, 06:18:14 AM
Remind me sooner, damn it. XD
Title: Re: OOC discussion
Post by: LordBlades on March 06, 2014, 04:07:58 AM
In effect, you get whatever your ship needs to get underway ASAP plus a total of 5 automatic acquisition with a total modifier of +0 to divide as you see fit. It works much like the starting acquisition except you're not limited to a single item and it has to be something that's reasonable to use to combat the Orks.
Title: Re: OOC discussion
Post by: Raineh Daze on March 06, 2014, 08:06:54 AM
Well, I have no idea what to acquire. XD
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 08:47:37 AM
pancakes :D
Title: Re: OOC discussion
Post by: Raineh Daze on March 06, 2014, 08:51:10 AM
Any kind of drugs or something that'd come in handy? :O
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 09:39:15 AM
DO ALL THE DRUGS!!! ... on a more serious note, not really, drugs aren't that great, some dark eldar ones are very nice (an extra melee attack), i'm going for a shinier gun myself :D, or maybe a auger array implant, for scanning :p, but it's not that useful against orks, a plasma bolt to face tends to be more efficient
Title: Re: OOC discussion
Post by: Raineh Daze on March 06, 2014, 09:40:46 AM
I kinda doubt that I should be gathering up more weaponry. :p

For one my ballistics skill is pretty bad. For two, I've got two swords to start with. XD
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 10:13:41 AM
very nice!, for an explorator the starting gear is a bit bad, no implants to begin with, the starting wep is nice, but overall not that impressive :P, BUT i do get at least some sacred unguents, so at least i have that going on for me :D
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 01:40:27 PM
on a more serious note, let's discuss what we all need, for example i want to use an acquisition for get an Clovis Plasma Gun :p, and if there is an extra acquisition available i'dd like to get an Delphis Mark 2, Ironclad Heavy Power Armor :P
Title: Re: OOC discussion
Post by: Raineh Daze on March 06, 2014, 01:59:01 PM
Acquisition Modifier +0 is our limit. I doubt the Deacon would have rare power armour on hand. >.>

And don't out-armour the character with swords, damn it. I'm the most likely to be shot! :lmao
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 02:05:49 PM
i,m just trying to provide a larger target for them XD
Title: Re: OOC discussion
Post by: Wrex on March 06, 2014, 03:20:21 PM
At least all of my gear is on the cheap side.

So, 5 acqusitions that total up to +0 in total, or 5 acqusitions at +0 each?
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 04:16:28 PM
each
Title: Re: OOC discussion
Post by: Wrex on March 06, 2014, 05:25:00 PM
Alright. I was thinking about getting some 'Eavy Armour and an Iron Gob, for starters. After that, I probably want a few guns, or indeed anything with armour penetration of some degree. My options for that are pretty limited, but i'll see what I can do. Get some Bioniks to do the Mekboy look right and propa.
Title: Re: OOC discussion
Post by: Raineh Daze on March 06, 2014, 05:31:49 PM
Somehow, I think the acquisition of orky tech will be difficult when talking to a member of the Ecclesiarchy. :p
Title: Re: OOC discussion
Post by: Wrex on March 06, 2014, 05:56:54 PM
It's not like scrap steel is hard to come by, and i'm not exactly allowed to use human equipment, or so the book implies.
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 05:58:07 PM
the aqusitions where in total ...5  for the whole group...but each aqusition is at + 0
Title: Re: OOC discussion
Post by: Wrex on March 06, 2014, 06:06:02 PM
the aqusitions where in total ...5  for the whole group...but each aqusition is at + 0

Ah, that makes more sense. Why didn't you just say that? :p

I'll probably look for some sort of acceptable heavy-ish weapon then, unless you have that angle covered
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 06:14:00 PM
was in a hurry and posting from the tablet is a bit annoying:p...i'm getting a heavyish wep...but more dakka never hurts
Title: Re: OOC discussion
Post by: Wrex on March 06, 2014, 06:29:43 PM
I, unfortunately, don't get heavier than "Shoota" at the moment. You go for the awesome gun, i'll get.....maybe a nice, Big Choppa?
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 06:36:07 PM
depends on the ecclesiarchy....as raineh said earlier i doubt they have ork gear in stock... on the other hand the orks on the planet will gladly provide you with some, as soon as we dispose of them, after all LOOTING is a vital part in ork society
Title: Re: OOC discussion
Post by: Raineh Daze on March 06, 2014, 06:44:14 PM
Having an Ork might help with looting after... I dunno, planetary bombardment seems a likely option. :lmao
Title: Re: OOC discussion
Post by: Wrex on March 06, 2014, 06:50:15 PM
It shouldn't be too hard to beat something together out of scrap metal, GM permitting of course.
Title: Re: OOC discussion
Post by: Xerael on March 06, 2014, 07:03:23 PM
planetary bomb the scrap metal into submission!!!
Title: Re: OOC discussion
Post by: LordBlades on March 07, 2014, 03:11:23 AM
It shouldn't be too hard to beat something together out of scrap metal, GM permitting of course.

You will need a Trade (Armorer) check for that, but technically yes, as long as you know how (represented by your Trade (Armorer) check, you should be able to build anything orky out of what you have on hand.

Edit: Don't feel compelled to limit free acquisition to personal scale items. If you don't need/want anything atm, remember your armsmen are poorly equipped even by IG standards. Some heavy weapons/vehicles would go a long way toward improving their combat prowess against orks.
Title: Re: OOC discussion
Post by: Raineh Daze on March 07, 2014, 08:58:52 AM
But what the hell could we acquire in sufficient numbers to make them more useful? :lmao
Title: Re: OOC discussion
Post by: Xerael on March 07, 2014, 09:51:54 AM
anti fungal cream :D
Title: Re: OOC discussion
Post by: Wrex on March 07, 2014, 03:51:56 PM
It shouldn't be too hard to beat something together out of scrap metal, GM permitting of course.

You will need a Trade (Armorer) check for that, but technically yes, as long as you know how (represented by your Trade (Armorer) check, you should be able to build anything orky out of what you have on hand.

Edit: Don't feel compelled to limit free acquisition to personal scale items. If you don't need/want anything atm, remember your armsmen are poorly equipped even by IG standards. Some heavy weapons/vehicles would go a long way toward improving their combat prowess against orks.
]

I, unfortunately, can't get that skill until I have acquired 13k XP. Alas. About how many armsmen have we been provided with?
Title: Re: OOC discussion
Post by: Xerael on March 07, 2014, 05:20:12 PM
i need 100 xp and i have you covered :p, wanted to take trader Armourer at rank 1, but all my xp got spent on backgrounds
Title: Re: OOC discussion
Post by: LordBlades on March 07, 2014, 05:26:49 PM
You have 10.000 armsmen, with (very) basic gear:

Slightly altered generic infantry gear from Only War (combination of basic kit and line infantry gear):

• One uniform
• One set of poor weather gear
• One Lasgun and 2 charge packs
• One Laspistol and 2 charge packs
• One knife
• One Guard Flak Armor
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags or equivalent identification
• Combat sustenance rations, two weeks’ supply

Title: Re: OOC discussion
Post by: Wrex on March 07, 2014, 06:11:18 PM
i need 100 xp and i have you covered :p, wanted to take trader Armourer at rank 1, but all my xp got spent on backgrounds

The thing is, you can't do Ork weapon modifications, even if you had the skill.


I'll look for something to give to the men, you guys can save your acquisitions for the personal
Title: Re: OOC discussion
Post by: Wrex on March 07, 2014, 07:44:58 PM
Alright, i've decided on am Acquisition: 1000 Echelon Pattern Mark 3 Assault Stubbers, to be issued one per squad of 10.

This weapon puts out a withering storm of well...Storm fire, and has enough armour penetration to completely ignore common squighide. It's easy to use, and takes a relatively common form of ammo. It's a little heavy, true, but I think being able to put out 1d10+4 I, Pen 3 at RoF 6 Storm outweighs the drawbacks. It's in Into the Storm for those who want a look.
Title: Re: OOC discussion
Post by: Scout89 on March 08, 2014, 09:14:10 AM
Kallias doesn't need anything, but I agree we should better equip the troops.
Title: Re: OOC discussion
Post by: Wrex on March 09, 2014, 12:36:18 AM
We could definitely use some man portable weapons for destroying vehicles. A lasgun will already almost never hurt an ork, i'd hate to see how ineffective it would be against a Wartrukk, Killa Can, or Mork forbid, a Meganob.
Title: Re: OOC discussion
Post by: Xerael on March 09, 2014, 05:30:02 AM
or some rocket launchers, a cheaper alternative, with krack missiles, i'dd help with outfitting the troops but i lack a decent weapon or an armor. Hell gun is nice, but not that good vs groups of monsters or heavy armored ones.
Title: Re: OOC discussion
Post by: LordBlades on March 10, 2014, 04:00:42 AM
Sadly, missile launchers aren't that cheap. At most you could get 100 of them within the parameters of the acquisition.
Title: Re: OOC discussion
Post by: LordBlades on March 10, 2014, 05:44:39 AM
So, for now we have:
Xerael: Clovis Mk IV Plasma Gun
Wrex: 1000 Echelon Pattern Mark 3 Assault Stubbers
Raineh Daze, Harald and Scout 89 still to decide

The deacon is also waiting for an answer whether you have room for some extra troops aboard your ship (which you currently do, as your barracsk doesn't house any of the heavy gear usually associated with a regiment of armsmen; ofc, you're free to say otherwise if you want).
Title: Re: OOC discussion
Post by: Raineh Daze on March 10, 2014, 07:56:09 AM
I'm fine with letting someone else choose rather than picking something myself. More efficient that way. :lmao
Title: Re: OOC discussion
Post by: Xerael on March 10, 2014, 10:05:40 AM
If it's ok with everyone i'dd like to requisition the power armor, if Raineh doesn't want to use her acquisition, if not we can use the acquisition to further equip the troops, if i can take the power armor i'll give my old carapace armor and power axe to a squad commissar or sergeant. If not i can i suggest equipping the squads with motion predictor, as it gives them +10 to BS when auto firing or an semi auto, or equip everyone with auto guns since they are a bit better than lass guns.
Title: Re: OOC discussion
Post by: Scout89 on March 10, 2014, 10:07:17 AM
Raineh Daze, Harald and Scout 89 still to decide

No, I'm not undecided. Kallias doesn't need anything right now.
Title: Re: OOC discussion
Post by: Raineh Daze on March 10, 2014, 10:25:05 AM
Can you really get fancy power armour for +0?
Title: Re: OOC discussion
Post by: Xerael on March 10, 2014, 11:46:45 AM
yep, did the calculations :p, and cleared it with LordBlades :p extremely rare gives -30 acquisition modifier, and because i want just 1 piece of armor it gives me a +30 bonus to acquisition modifier, the common quality also has a +0 acquisition modifier, everything totaling at a glorious +0 modifier :D
Title: Re: OOC discussion
Post by: Raineh Daze on March 10, 2014, 11:56:24 AM
You mean I went with worse power armour for myself than I could have? ;-;

Because I think this is the same sort of restriction as the character creation thing? XD
Title: Re: OOC discussion
Post by: Xerael on March 10, 2014, 12:28:32 PM
yes, i'm afraid you did :) .. i'dd recommend you swap it for the artificer power armor from faith and coin, page 94, it gives +10 armor, the sturdy trait :), and an awesome generator pack, 24 hours before recharging, o.O, everything a growing captain needs. I don't think Lordblades will mind because you didn't know of the better alternatives :p.
Title: Re: OOC discussion
Post by: LordBlades on March 11, 2014, 05:02:23 AM
Raineh Daze, Harald and Scout 89 still to decide

No, I'm not undecided. Kallias doesn't need anything right now.

All right then, others can use your acquisition as they see fit.

@Raineh: you can swap Light Power Armor for regular Power Armor (it was your starting acquisition, right?). As for Artificer armor, I'm going to house-rule bumping it's availability by 1 step(so Near-unique and Unique for Consecrated) because it's silly to be just as easy to get as Power Armor (who would get power armor then if they can just as easily get artificer?)
Title: Re: OOC discussion
Post by: Xerael on March 11, 2014, 06:04:39 AM
power armor was very rare...artificer armor is extremely rare...if i remember correctly can't check atm...laptop is rendering and can't do anything on it
Title: Re: OOC discussion
Post by: LordBlades on March 11, 2014, 06:35:34 AM
power armor was very rare...artificer armor is extremely rare...if i remember correctly can't check atm...laptop is rendering and can't do anything on it
Power armor has been changed to Extremely Rare in erratra.
Title: Re: OOC discussion
Post by: Raineh Daze on March 11, 2014, 08:33:53 AM
Got normal power armour anyway, since I don't think I was checking the errata. :lmao
Title: Re: OOC discussion
Post by: Wrex on March 11, 2014, 03:56:55 PM
Hrm. Perhaps we could use his acqusition on vehicles of some kind? I'm not sure what the price on those is, mind. Maybe something to upgrade our soldiers some more?
Title: Re: OOC discussion
Post by: Raineh Daze on March 11, 2014, 05:18:15 PM
Is there some sort of better armour we could get in sufficient quantities to make a difference? Maybe enough to outfit the heavy gun guys? :lmao
Title: Re: OOC discussion
Post by: Wrex on March 11, 2014, 05:36:30 PM
The only armour we could buy in sufficent quantities, is well....worse than the armour they're already wearing. On the bright side, Ork guns are fairly tame, and only slightly more damaging than the flashlights we are using.  1d10+4 with 0 Pen at a fairly short engagement distance at least gives us the advantage of range. On the down side, our weapons are literally incapable of harming Orks. I would definitely not say no to his offer of more troops.
Title: Re: OOC discussion
Post by: Xerael on March 11, 2014, 05:41:09 PM
we could go for some autoguns (average availability +10 acquisition, in Major quantities , -10 acquisition, to equip a regiment 1000 soldiers), with tracer rounds (average availability +10 acquisition, in Major quanitites , -10 acquisition) to equip a regiment (1000 soldiers) :D, the rounds give +5 bs when firing on full auto, and/or also Medkits, Common Quality (Common availability +20 acquisition, in Significant quantities, -20 acquisition, to to equip a Division 5000 soldiers), The Emperor knows the'll need those medkits. :p
Title: Re: OOC discussion
Post by: Raineh Daze on March 11, 2014, 06:10:11 PM
That sounds like a good idea, yes. :lmao
Title: Re: OOC discussion
Post by: Wrex on March 11, 2014, 07:14:44 PM
The problem being autogun damage isn't any better than Lasgun damage. Hitting more won't help if it still won't injure an Ork, on average.

EDIT: Other than Proc-ing Righteous Fury, assuming our guardsmen can trigger it
Title: Re: OOC discussion
Post by: LordBlades on March 12, 2014, 12:40:17 AM
The problem being autogun damage isn't any better than Lasgun damage. Hitting more won't help if it still won't injure an Ork, on average.

EDIT: Other than Proc-ing Righteous Fury, assuming our guardsmen can trigger it

Another advantage (mostly irrelevant vs Orks sadly) is that Autoguns can use suppressive fire.
Title: Re: OOC discussion
Post by: Raineh Daze on March 12, 2014, 12:41:06 AM
So, we planning in the long term or the orkterm?
Title: Re: OOC discussion
Post by: Xerael on March 12, 2014, 01:58:12 AM
My question is ... are we performing a smash and grab...deploy fast ... retrieve the relic ... and get out, or planning an actual long term war to actually push back and defeat the orks (something that i seriously doubt that we have the manpower to do), because in that case i don't think we should really bother equipping the soldiers for a short term deployment, and also ... we can swap the autoguns for heavy stubbers, same rarity, and quantities), but a bit better dmg and pen. And also ... is it ok with everyone if I abuse one of the acquisitions to requisition that power armor? :p :D
Title: Re: OOC discussion
Post by: LordBlades on March 12, 2014, 04:50:22 AM
My question is ... are we performing a smash and grab...deploy fast ... retrieve the relic ... and get out, or planning an actual long term war to actually push back and defeat the orks (something that i seriously doubt that we have the manpower to do), because in that case i don't think we should really bother equipping the soldiers for a short term deployment, and also ... we can swap the autoguns for heavy stubbers, same rarity, and quantities), but a bit better dmg and pen. And also ... is it ok with everyone if I abuse one of the acquisitions to requisition that power armor? :p :D

Heavy Stubbers have one main problem when being used by NPCs (until you equip them all with Blackbone Bracing or Suspensors OFC  :P): they need to be braced, this means every time they stop moving, your soldiers would have to spend a half action to brace and only shoot the next round.
Title: Re: OOC discussion
Post by: Wrex on March 12, 2014, 04:13:58 PM
The Assault Stubber has the same damage and armour pen as the Heavy Stubber, which is why I picked it, while still being a basic weapon.

Another option are Armageddon pattern autoguns, detailed in Dark heresy's inquistor's Handbook. A locally produced autogun variant, it has a smaller magazine and lower rate of fire, but is far more reliable, and hits harder. Vanheim Pattern Automatic Combat Shotguns are likewise a good buy at the same availability. FOr one rarer, D'laku Crusade Hellguns can be provided to officer units. Although the penetration is lower than post, it fires on automatic and can load from standard lasgun charge packs.

If toxins are a possibility, Panimune dosages will greatly increase survivability.
Title: Re: OOC discussion
Post by: LordBlades on March 13, 2014, 02:25:30 AM
The Assault Stubber has the same damage and armour pen as the Heavy Stubber, which is why I picked it, while still being a basic weapon.


It's been Errata-ed to Heavy.
Title: Re: OOC discussion
Post by: Wrex on March 13, 2014, 04:16:28 PM
The Assault Stubber has the same damage and armour pen as the Heavy Stubber, which is why I picked it, while still being a basic weapon.


It's been Errata-ed to Heavy.

Would you have any suggestion for actually harming Orks then? We seem catastrophically unprepared.
Title: Re: OOC discussion
Post by: LordBlades on March 14, 2014, 12:42:04 AM
The Assault Stubber has the same damage and armour pen as the Heavy Stubber, which is why I picked it, while still being a basic weapon.


It's been Errata-ed to Heavy.

Would you have any suggestion for actually harming Orks then? We seem catastrophically unprepared.

Well, squad level heavy weapons are a pretty good solution, so I'd keep the stubbers. You could also get 1000 poor-craftsmanship missile launchers. A 10 man squad with a heavy stubber, a missile launcher and 8 dudes with lasguns protecting the heavy weapons is a decent force. You could also get an artillery battery (5) of Earthshaker Cannons from Only War (base availability is Very Rare).

EDIT: Grenades and Flamers would also help and are within your reach (doubly so since making the flamers poor quality has no mechanical effects and while orks might be almost immune to flamer damage, they're not immune to the effects of being set on fire).
Title: Re: OOC discussion
Post by: Wrex on March 14, 2014, 04:40:39 PM
Unless they have 5 TB, in which event it merely panics them. Which has it's own value, I suppose.


Everyone else want to go for Flamers and Rocket Launchers?
Title: Re: OOC discussion
Post by: Raineh Daze on March 14, 2014, 04:43:47 PM
We can get artillery? :O

... Artillery seems good. :D
Title: Re: OOC discussion
Post by: Wrex on March 14, 2014, 08:30:25 PM
What about the Battle Cannon? Assuming we could get something to bear them into combat, we could afford far more of them than earth shaker cannons. 1000 in fact. While not as powerful, quantity does have it's own quality. (This is only semi-serious. But damn if it wouldn't be amazing)


What soldiers do they have on offer?
Title: Re: OOC discussion
Post by: LordBlades on March 15, 2014, 04:14:57 PM
What about the Battle Cannon? Assuming we could get something to bear them into combat, we could afford far more of them than earth shaker cannons. 1000 in fact. While not as powerful, quantity does have it's own quality. (This is only semi-serious. But damn if it wouldn't be amazing)


What soldiers do they have on offer?

There are mentions in fluff regarding Earthsaker cannons being used as towed arty pieces (Phaeton and Lucius pattern) so if you acquire one it will be gun, wheeled carriage and an artillery tractor (a simple truck). Battle cannons on the other hand aren't used as such by Imperial guard, so if you get one it will be just the gun, fit for mounting in a static emplacement only. I must say 1000 Battle cannons would make a hell of a defensive position. Later on you could adapt a gun carriage and get some artillery tractors to move them around if you invest enough time and energy into it though.

Something I'd like to do if nobody has anything against it: Wrex definitely wants to play a Mekboy, but the rules don't allow him to do such until rank 4(when he gets Trade (Armorer)), so I was thinking to grant him the Trade (armorer) skill as an untrained basic skill so he can actually do kustmizations and build orky stuff (just not very well atm). What do you guys think about it?
Title: Re: OOC discussion
Post by: Raineh Daze on March 15, 2014, 04:18:55 PM
Fine by me; seems useless to have an ork without the ability to actually make ork stuff.
Title: Re: OOC discussion
Post by: Wrex on March 15, 2014, 06:35:18 PM
If our only goal is to provide support or to hold the line while they extract civillians and the Artifact, then All the Dakka in the World is probably the best course of action. If we're actually expected to repel the Ork Invasion, we'd need some serious back up, and the more mobile artillery pieces seem a better option.
Title: Re: OOC discussion
Post by: Xerael on March 15, 2014, 07:12:42 PM
it's to give him the skill, and regarding the acquisitions, more cannons trump the more powerful ONE, mod kits, stubbers and cannons should be our acquisitions and get started with the campaign:p, sry i don't like wasting time on npc's.
Title: Re: OOC discussion
Post by: Raineh Daze on March 15, 2014, 07:29:56 PM
These NPC's are important. They're our army, ffs. So, they're basically communal equipment. :p
Title: Re: OOC discussion
Post by: Wrex on March 15, 2014, 07:31:16 PM
The big thing is, no matter how powerful we may be, we lack the ability to take and hold ground on our own.


What soldiers did the....Deacon offer to us, again? We almost assuredly want them.
Title: Re: OOC discussion
Post by: LordBlades on March 16, 2014, 02:54:21 PM
The big thing is, no matter how powerful we may be, we lack the ability to take and hold ground on our own.


What soldiers did the....Deacon offer to us, again? We almost assuredly want them.


This is a pretty good point. In the end, holding Damaris or not would have a lot more to do with the numbers and quality of the defending troops rather than your individual ability to slay Orks (though that will come into play at some point too, don't worry  :P )

As for the deacon's troops he didn't give you any details, just asked if you can take some aboard, although as most of you know (it's pretty common knowledge in the Imperium so the Ork might or might not know it, the rest do for sure) the Ecclesiarchy employs mainly 2 categories of troops: the Frateris Militia (pretty much mobs of fanatics, making up through sheer zeal what they lack in gear and discipline) and Sisters of Battle.

@Wrex: congrats, now you have Trade (Armorer) as untrained basic skill  :D Tentative rules for using it (since I don't know of actual rules for making stuff printed anywhere): the Difficulty is equal to the acquisition modifier (if bought from Orks in case of Ork gear). So for example building a common item would be a +20 test, building a Rare item would be a -10 test. If stuff has no listed modifier (like the Kustom Jobs in ITS, it's a +0 test). Proper tools would grant +10, a proper workplace (ork equivalent of a Manufactorum) would grant another +10 Does that sound all right? In regards to raw materials, as long as you don't try to make huge amounts of stuff and/or are in a really deserted or no-tech place, you should be good by scavenging what you find around you. Any suggestions welcome.
Title: Re: OOC discussion
Post by: Wrex on March 16, 2014, 03:37:47 PM
That sounds like a reasonable thing to be. How often can I use it? Since there's no penalty for failing, i'd like to know how many times I can try in case of failure. In these next set
of rolls, I am assuming I will not be allowed to retry until the next approrpiate juncture. As an untrained basic skill, only a roll of 10 succeeds at all junctures, assuming a +0 Modifer. I have no idea if I have the tools, but if so, I succeed at 10 higher.

Rolled 1d100 : 56, total 56

Rolled 1d100 : 64, total 64

Rolled 1d100 : 56, total 56

Rolled 1d100 : 42, total 42

Screwed up the formatting, although I failed every single one anyways :p. I was trying to make what I was rolling for appear next to it. It was, in order: Eckstra kaboom for the pistol, Zappy Gubbins for my sword, a big choppa, and a regular shoota. No, I have not touched the rolls, I rolled my failure fair and square  :lmao
Title: Re: OOC discussion
Post by: LordBlades on March 17, 2014, 03:59:09 AM
Yup, no retries until the juncture sounds about right (so for example in this case you get 1 set of tries en route to Damaris, one when you get there if you can spare the downtime and so on). Also, you do have the tools (I'd assume any ship would have tools aboard for repairs and such which you can use).

For the time it takes to build stuff, I'm thinking the following:
Using table 5-2 pag. 11 from RT core and Table 9-35 pag. 272 core:

You check the availability of the item that you want to build (or use a base of Scarce if none provided)
Then, instead of size of population you use the ber of items you want to build, in the steps from table 9-35. So let's say you want to build 20 common items. You'd check the 4th line (for common availability) and 2 falls under Platoon (10-30) so 3rd step in table 9-35, so you'd check the 3rd column, for a build time of 1d5 days.

Does that seem reasonable to you?
Title: Re: OOC discussion
Post by: Wrex on March 21, 2014, 12:32:00 AM
Anyways, we there yet?
Title: Re: OOC discussion
Post by: LordBlades on March 21, 2014, 07:39:51 AM
As soon as you guys give me a final list of acquisitions we're good to go.
Title: Re: OOC discussion
Post by: Scout89 on March 21, 2014, 07:44:09 AM
Come on, guys. We're on this for more than half a month.
Title: Re: OOC discussion
Post by: Harald on March 21, 2014, 02:30:41 PM
And back. sorry for the delay, it was  a bit hectic on my side, including a new job, preparing to move out to a new appartment, und so weiter.

Concerning my own acquisition, I suggest either :
- defense tools : barbed wires, fycelene or promethium, mines, sand bags... or even  Synford pattern mobile bunkers.
- to buy a whole cargo of semi-industrial products. After all, Damaris should have some industrial bases; we can perhaps booster their defenses by bringing in direly needed commodities and raw materials to boolster their war effort :  munitorium grade ammo, military plasteel, adamantium sheets, forge world approved components for tanks/weapon repairs...
 
If you prefer a more offensive acquisition, let's see if we can get grenade launchers or mortars for our troops. Though, I'd suggest we try to give some focus on how to get ride of the Orks from above, and directly in space : the less we allow greenskins to land on our target, the easier it will be to clean the bloddy mess :p
Title: Re: OOC discussion
Post by: Xerael on March 22, 2014, 06:12:14 AM
why yes..mr. archdeacon I'dd like to requisition a ton of cocaine from you.

we could also get some autoguns and manstoppers, but we should indeed decide finaly on it
Title: Re: OOC discussion
Post by: Raineh Daze on March 22, 2014, 09:45:30 AM
And back. sorry for the delay, it was  a bit hectic on my side, including a new job, preparing to move out to a new appartment, und so weiter.

Concerning my own acquisition, I suggest either :
- defense tools : barbed wires, fycelene or promethium, mines, sand bags... or even  Synford pattern mobile bunkers.
- to buy a whole cargo of semi-industrial products. After all, Damaris should have some industrial bases; we can perhaps booster their defenses by bringing in direly needed commodities and raw materials to boolster their war effort :  munitorium grade ammo, military plasteel, adamantium sheets, forge world approved components for tanks/weapon repairs...
 
If you prefer a more offensive acquisition, let's see if we can get grenade launchers or mortars for our troops. Though, I'd suggest we try to give some focus on how to get ride of the Orks from above, and directly in space : the less we allow greenskins to land on our target, the easier it will be to clean the bloddy mess :p


Isn't our ship all we need for that? :p

I have no opinions on the matter. If giving Damaris materials could lead to better returns in the long run (see: our pathetic PF) then I'm all for it.
Title: Re: OOC discussion
Post by: LordBlades on March 22, 2014, 03:09:50 PM
If you decided to load a cargo of general war material for Damaris, I'll represent it by allowing the 100 achievement points granted by your cargo hold to count toward this endeavor, even though it has no Trade objective. 
Title: Re: OOC discussion
Post by: Harald on March 22, 2014, 05:15:51 PM
yeah, let's do this then. After all, earning money is part of our job, and this will ensure us to earn more  much needed Profit factor.  Let's move onward ;)
Title: Re: OOC discussion
Post by: LordBlades on March 25, 2014, 02:46:10 AM
So, I take it you go with:

-Power Armor Plasma Gun for Xerael
-1000 Echelon-Pattern Assault Stubbers
-1000 Poor Craftsmanship Locke-Pattern Missile Launchers
-1000 Battle Cannons
- as much generic War materials that your cargohold can fit
Correct?
Also, you'll be taking the deacon's troops on board?
Unless somebody has anything to add, I'll move the story forward tonight/tomorrow morning.
Title: Re: OOC discussion
Post by: Raineh Daze on March 25, 2014, 10:25:30 AM
Sounds about right.
Title: Re: OOC discussion
Post by: Harald on March 26, 2014, 03:58:22 PM
So, with two fate point spent, it seems like :
- I managed at least to get the Auguries right.
- I did find the Astronomican ;
- But at least, I do think I manage to get us trhough. For how long, and how much of course if we should deviate, I do not know yet.
Title: Re: OOC discussion
Post by: RivlisDrake on March 29, 2014, 07:41:19 PM
I've been going nuts trying to find a running forum game of Rogue Trader since my local group is disinterested and stumbled upon yours just today. I see that's you've already begun it, but is there room for a Seneschal or Void-master to slip into the game?
Title: Re: OOC discussion
Post by: LordBlades on March 30, 2014, 07:05:23 AM
I'm ok with you joining. The easiest IMO, assuming everybody else agrees would be to say you were just aboard from the start (the ship most definitely has pilots, and I assume the RT would have somebody with the job of dealing with day-to-day financial issues of his dynasty) but I'm open to any other suggestions.
Title: Re: OOC discussion
Post by: RivlisDrake on March 30, 2014, 01:17:11 PM
That seems fair, since we seem to be headed straight to a combat zone I'll go ahead and roll up a void-master (obviously dependent on no objections from the rest of the crew) to act as Master Helmsman / Commander: Void Group. On that note, I'm confused by the squadron compliment that we're carrying. We have two landing bays, each with 2 strength. So we can have 4 squadrons readied at any given time and can carry a total of 12 squadrons (total landing bay strength x3 per Battlefleet Koronus pg 11), but we only have 4 for some reason.
Thus I propose our compliment of attack craft be: 6 squadrons of Fury Interceptors, 3 squadrons Starhawk bombers, 1 squadron of support (cargo hauler), and 2 squadrons of Aeronautica (one aero bomber and one interceptor seems best to me)

Unless I missed something in my reading of the thread...
Title: Re: OOC discussion
Post by: Raineh Daze on March 30, 2014, 02:30:11 PM
Take the ship stuff up with Harald. :lmao
Title: Re: OOC discussion
Post by: LordBlades on March 30, 2014, 03:43:34 PM
While a landing bay can carry 3 squadrons per point of strength upon purchase they come with 1 squadron per point of strength, hence 4 squadrons total until you buy more.
Title: Re: OOC discussion
Post by: Harald on March 30, 2014, 04:04:22 PM
Indeed.
If I remeber well, the chosen array for the four said squadrons was one of fighters, one of bombers, 1 of Aeronautica ( Valkyries ) and 1 of Support.
I fully agree we need more, but we can't afford to purchase these in bulk for the moment.

By the way, Port Wander- Damaris in three days ? without seeing the Astronomican ? Holy Throne :twitch We are faster than I expected. I do think, gentlemen, we can do some money for fast trading later if needed  :smirk
Anything special during the warp travel ?  non encounters or things ?  I'd like to know that so that I can post accordingly.
Title: Re: OOC discussion
Post by: RivlisDrake on March 30, 2014, 04:23:30 PM
Ah yes, there it is... it's the books I need to read closer then...
Title: Re: OOC discussion
Post by: Raineh Daze on March 30, 2014, 04:36:55 PM
Huh, so if Basic's half... one degree of success on my part. :lmao
Title: Re: OOC discussion
Post by: Harald on March 30, 2014, 05:06:08 PM
basic half, thus I missed by one the test.
Title: Re: OOC discussion
Post by: LordBlades on March 30, 2014, 11:47:45 PM
Indeed.
If I remeber well, the chosen array for the four said squadrons was one of fighters, one of bombers, 1 of Aeronautica ( Valkyries ) and 1 of Support.
I fully agree we need more, but we can't afford to purchase these in bulk for the moment.

By the way, Port Wander- Damaris in three days ? without seeing the Astronomican ? Holy Throne :twitch We are faster than I expected. I do think, gentlemen, we can do some money for fast trading later if needed  :smirk
Anything special during the warp travel ?  non encounters or things ?  I'd like to know that so that I can post accordingly.

No encounters (you had only 1 chance for encounters though). That 8 you rolled for Navigation (warp) really helped  :D
Title: Re: OOC discussion
Post by: Scout89 on April 08, 2014, 09:22:23 AM
Sorry for the absence, guys. Been very busy these last weeks. Do you still need my skill rolls, LordBlades?
Title: Re: OOC discussion
Post by: RivlisDrake on April 08, 2014, 12:28:40 PM
Obviously we have Valkyries, can we assume that we have a 'captain's pinnace' or gun-cutter of some sort? If so, what sort? For the sake of moving us along I just worked with what I know we have, but I'd like to know for the future.

And while I'm asking questions for the future, are we using the lasgun variable settings from Only War?
Title: Re: OOC discussion
Post by: LordBlades on April 09, 2014, 02:22:03 AM
Sorry for the absence, guys. Been very busy these last weeks. Do you still need my skill rolls, LordBlades?

No need anymore. Xerael and Raineh succeded, and the Drill Abbot said the conclusions out loud, so pretty much anyone who was on the bridge (so in a position to attempt the check) now has the information that a success provided.

Obviously we have Valkyries, can we assume that we have a 'captain's pinnace' or gun-cutter of some sort? If so, what sort? For the sake of moving us along I just worked with what I know we have, but I'd like to know for the future.

And while I'm asking questions for the future, are we using the lasgun variable settings from Only War?

At this point you don't have any other transport ships than the squadron of Valkyries. You can acquire some if you so desire (even here).

As for Lasguns, after thinking for a bit yes, we will be using the variable setting. It gives Lasguns an area (although narrow) where they perform better than autoguns as opposed to being strictly inferior.

Title: Re: OOC discussion
Post by: RivlisDrake on April 09, 2014, 05:26:35 PM
In accompaniment with variable settings, what about the rules for creating alternate patterns and weaponthe customizations (carbine, sawn-off and the like) in Only War? Or should these questions move to the house rules thread now?

For other players, we have these Valkyries aboard our ship that we could loan to the Frateris Militia to give them maneuverability only dreamed of for such lowly troopers. Or we could let the Drill-Abbot find his own transports and leave the ship entirely. It seem to me that keeping these guys tied to our ship in case of a boarding action (I mean they are orks) would be in our best interest despite their poor training and equipment.
Title: Re: OOC discussion
Post by: Raineh Daze on April 09, 2014, 05:28:04 PM
So... amused... :lmao

My Heretek in a game somewhere else has a bonus of +30 to Forbidden Lore (Archeotech). 70 Intelligence.
Title: Re: OOC discussion
Post by: LordBlades on April 09, 2014, 11:44:22 PM
In accompaniment with variable settings, what about the rules for creating alternate patterns and weaponthe customizations (carbine, sawn-off and the like) in Only War? Or should these questions move to the house rules thread now?

The house rules thread is more of a centralization attempt (so it's not necessary to dig up through this thread), we can keep the discussion here. As for the customizations, I'm not familiar with them, can you post a page number?

For other players, we have these Valkyries aboard our ship that we could loan to the Frateris Militia to give them maneuverability only dreamed of for such lowly troopers. Or we could let the Drill-Abbot find his own transports and leave the ship entirely. It seem to me that keeping these guys tied to our ship in case of a boarding action (I mean they are orks) would be in our best interest despite their poor training and equipment.

Remember you also have a ton of soldiers. Also, a few  Valkyries (you have about 15 or so) won't be a huge mobility boost to several thousands troops.

Also, something I've been wanting to post this for a few weeks, but I keep forgetting (hence the edit): can someone post the ship in the character sheets thread?
Title: Re: OOC discussion
Post by: RivlisDrake on April 09, 2014, 11:52:29 PM
Right... I forget how limited a squadron is sometimes...

Weapon customizations are page 190as of Only War Core and 122 of Hammer of the Emperor.

Variant pattern rules is 127 of Hammer of the Emperor.
Title: Re: OOC discussion
Post by: LordBlades on April 10, 2014, 08:10:12 AM
Right... I forget how limited a squadron is sometimes...

Weapon customizations are page 190as of Only War Core and 122 of Hammer of the Emperor.

Variant pattern rules is 127 of Hammer of the Emperor.

Yes to customizations (it also gives Trade (armorer) non-orks something fun to do with the skill), no to custom patterns, for now at least (there's a lot of possible combinations and I don't really have time atm to ponder on each one in combination with various weapons).
Title: Re: OOC discussion
Post by: Scout89 on April 11, 2014, 07:30:58 AM
Guys, an awesome thing happened to me a couple weeks ago. I got promoted. Now I work in another department and I have a lot more stuff to do. Which turns out to be a problem since I won't have much time to dedicate to PbP. That's why I need to quit a few campaigns I'm playing. I hope you understand and can forgive me, but I won't be able to play your campaign. I'm really sorry for the trouble.
Title: Re: OOC discussion
Post by: LordBlades on April 12, 2014, 06:28:47 AM
Guys, an awesome thing happened to me a couple weeks ago. I got promoted. Now I work in another department and I have a lot more stuff to do. Which turns out to be a problem since I won't have much time to dedicate to PbP. That's why I need to quit a few campaigns I'm playing. I hope you understand and can forgive me, but I won't be able to play your campaign. I'm really sorry for the trouble.

Thank you for taking the time to inform us. I'd like to congratulate you and wish you all the best in your new position!  :clap
Title: Re: OOC discussion
Post by: Harald on April 12, 2014, 08:25:24 AM
Hello everyone ! I'm moving to a new place, and I won't have access to Internet in my new home for at least three weeks. i'll try to come here to see and post, but my acess to Internet is random at best...
Title: Re: OOC discussion
Post by: RivlisDrake on April 14, 2014, 11:48:23 PM
Now that a third of the crew has unreliable internet or dropped away, I did go with Void Master rather than Seneschal... if any checks come up for these front-man conversations I will quickly make a mess of things.
Title: Re: OOC discussion
Post by: Raineh Daze on April 15, 2014, 07:22:46 AM
Now that a third of the crew has unreliable internet or dropped away, I did go with Void Master rather than Seneschal... if any checks come up for these front-man conversations I will quickly make a mess of things.

I haven't dropped out. : |
Title: Re: OOC discussion
Post by: RivlisDrake on April 15, 2014, 10:34:23 AM
Then I'm not talking about you, we just started with six so a third are having issues. I'm not blaming them at all, just laughing at myself for bringing up a need for a better crew face than me at the same time as two of the options for that role have stepped down or have complications in their life. :shrug
Title: Re: OOC discussion
Post by: Raineh Daze on April 15, 2014, 11:05:57 AM
Please take a look at my stats and career. Fairly sure that if we need talking covered, it's my job. :P
Title: Re: OOC discussion
Post by: Wrex on May 05, 2014, 06:28:51 PM
I'm just being rather quiet because there's nothing my character could add to the situation.
Title: Re: OOC discussion
Post by: Raineh Daze on May 05, 2014, 06:32:25 PM
I kind of... want to get to the point. :/
Title: Re: OOC discussion
Post by: RivlisDrake on May 05, 2014, 09:01:58 PM
I don't have anymore questions. Fast-forward is cool by me.
Title: Re: OOC discussion
Post by: LordBlades on May 06, 2014, 12:07:05 AM
Been very busy at work these past days, hence the lack of progress, will fast-forward it to the point tonight  :P
Title: Re: OOC discussion
Post by: LordBlades on May 15, 2014, 02:51:08 PM
I'm sorry to announce, but I have to drop the campaign due to RL stuff  :( New job is so demanding time-wise that I've wanted to write this post for at least 3 days before I actually had the time to sit down and do it.

I really am sorry for all the effort everyone invested in this.
Title: Re: OOC discussion
Post by: Raineh Daze on May 15, 2014, 02:53:59 PM
Well, you know where to find me if you want to pick it up again in the future. :lmao
Title: Re: OOC discussion
Post by: RivlisDrake on May 15, 2014, 02:56:39 PM
Sad day, I was enjoying this. Stupid real life...