I'll just go straight down the list then.
Crushing Juggernaut
The intimidate maneuvers are the least cool things about this discipline. I like it a lot though.
Can you elaborate on that?
Mechanus Hand
Why Climb?
Grip strength, mostly. There's not a strong flavor connection, although there is a bit with Maug locking hands giving bonuses to Climb.
Blades of Thunder has a typo "defened".
Inevitable Pursuit needs its language adjusted. It says "as long as the distance you cover is less than or equal to your speed.", but then says "You can use your opponent's movement mode and speed for this instead of your own, whichever is better." The intent is obvious, use the opponent's swim/fly/climb/whatever speed instead of your own, but if you're using your opponent's speed instead of your own then that would imply for all purposes, including the distance limitation.
Are any of the following better?
When an opponent adjacent to you moves, you can initiate this maneuver to immediately move to any square adjacent to her as soon as she stops moving. You can use any movement mode available to you, or if your opponent moved normally, whichever movement mode and speed she used. The distance you cover must be less than or equal to your speed you use. This movement does not provoke attacks of opportunity.
When an opponent adjacent to you moves, you can initiate this maneuver to immediately move to any square adjacent to her as soon as she stops moving, as long as the distance you cover is less than or equal to your speed. You can use your opponent's movement mode and speed for this instead of your own, whichever is better. This movement does not provoke attacks of opportunity.
When an opponent adjacent to you moves, you can initiate this maneuver to immediately move up to your speed to any square adjacent to her as soon as she stops moving. If your opponent moved normally, you can use whichever movement mode and speed she used instead of your own, if better. This movement does not provoke attacks of opportunity.
Mechanus's Armory - does the enhancement bonus stack or overlap?
Overlap, just like all typed bonuses.
Since you had this same question earlier in the thread when the disciplines were still under construction, I'm just going to add a reminder about it in the stance description.
Pithing Strike - Psionics should mention psi-like abilities.
Thanks.