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Messages - SleepyShadow

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41
Min/Max 3.x / Re: Bahamut's Axe
« on: June 22, 2013, 07:47:37 PM »
For the sake of discussion let's agree to the class not disqualifying itself.

42
Min/Max 3.x / Re: Bahamut's Axe
« on: June 22, 2013, 04:05:59 PM »
I was concerned about it disqualifying him from dragon disciple, since it states that you cannot already be a dragon to enter. If it does not disqualify him, then being a dragon born is perfect.

43
Min/Max 3.x / Bahamut's Axe
« on: June 22, 2013, 01:51:44 PM »
A while back I got to thinking "Hey, why does nobody use Dragon Disciple?" As I smoked a tobacco pipe over this question, I began to understand why this prestige class was so maligned. I was able to come to the following conclusion:

The class requires casting, yet does almost nothing to promote its use.
Melee characters interested in taking it are forced to bear with a low HD, no BAB level.


It dawned on me that there could be a way to  utilize, nay optimize, this template disguised as a prestige class. And so I present for your analysis and critique: Bahamut's Axe!

(Note: The formatting I'll be using draws heavily from the Weekly Optimization Showcase. Imitation is the sincerest form of flattery, after all.)

Books Used: PHB, DMG, DMG II, PHB II, ToB, DM, RoS, RotD.

Race: Gold Dwarf (from the DMG), though any variety of dwarf will work in a pinch. However, I chose this race because it penalizes dexterity rather than charisma, which is far more important to the build.

Alignment: Any non-lawful. This is mandatory, though beyond that it's up to you. I chose neutral good while working on this.

 Abilities: 16/12/16/10/10/12 using 32 point buy, before racial modifiers. Put all stat increases into constitution as you level up. Tomes and other items for constitution and strength are a priority.

Mundane Gear: Since we have proficiency with it, let's go ahead and use a dwarven waraxe and a heavy shield early on. Once we pick up Power Attack, switch to whatever two-handed weapon you like (I chose greataxe to stick with the theme).

Magical Gear: Nothing unusual for a melee character. Constitution and Strength items, magical weapons and armor, so on and so forth. If you're strapped for cash (for whatever reason), you can save some money by relying on your wings rather than items. However, a Badge of Valor would certainly come in handy.

Build Stub: Crusader 6/Bard 2/Dragon Disciple 10/Deepwarden 2

1 - Crusader 1 [Endurance] (Furious Counterstrike, Steely Resolve 5) (Crusader's Strike, Charging Minotaur, Stone Bones, Leading the Attack) (Martial Spirit)
(click to show/hide)

2 - Crusader 2 (Indomitable Soul) (Leading the Charge)

3 -  Bard 1 [Song of the White Raven] (Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1)
(click to show/hide)

4 - Crusader 3 (Zealous Surge) (Mountain Hammer)
(click to show/hide)

5 - Bard 2
(click to show/hide)

6 - Dragon Disciple 1 [Extra Music] (Natural Armor +1, Bronze Dragon Choice)
(click to show/hide)

7 - Dragon Disciple 2 (Str +2, Claws and Bite)
(click to show/hide)

8 - Dragon Disciple 3  (Breath Weapon 2d8)
(click to show/hide)

9 - Dragon Disciple 4 [Power Attack] (Str +2, Natural Armor +2)
(click to show/hide)

10 - Dragon Disciple 5 (Blindsense 30')
(click to show/hide)

11 - Dragon Disciple 6 (Con +2)

12 - Dragon Disciple 7 [Extra Granted Maneuver] (Breath Weapon 4d8, Natural Armor +3)
(click to show/hide)

13 - Dragon Disciple 8 (Int +2)

14 - Dragon Disciple 9 (Wings)
(click to show/hide)

15 - Dragon Disciple 10 [Dragonfire Inspiration] (Blindsense 60', Dragon Apotheosis)
(click to show/hide)

16 - Deepwarden 1 [Track] (Trapsense +1)

17 - Deepwarden 2 (Stone Warden)
(click to show/hide)

18 -  Crusader 4 [Entangling Exhalation] (Steely Resolve 10) (Elder Mountain Hammer > Mountain Hammer)
(click to show/hide)

19 - Crusader 5 (Irresistible Mountain Strike)

20 - Crusader 6 (Smite 1/day, Inspire Courage +2)
(click to show/hide)


So there you have it. A dragon disciple who puts his casting class to use, ends up with +16 BAB, more HP than you can shake a stick at, and uses his draconic abilities as a staple rather than a gimmick. Please let me know what you think, and if there's any room for improvement.

Thanks!

44
Min/Max 3.x / Re: Swordsage/Scout Help
« on: June 06, 2013, 11:48:31 AM »
That's a good point. This idea is proving to be harder than I thought to implement lol.

45
Min/Max 3.x / Re: Swordsage/Scout Help
« on: June 06, 2013, 09:50:53 AM »
What about something like Scout 4/Swordsage 3/Ranger 13? I would space out the swordsage levels to pick up higher level maneuvers, and I would grab Swift Hunter so I could have good skirmish damage and BAB.

Any suggestions?

46
Min/Max 3.x / Swordsage/Scout Help
« on: June 05, 2013, 10:56:40 AM »
Hey there, I am trying to put together a swordsage/scout and I would like some help doing so. It seems like a cool and effective thing to do, since most maneuvers are only standard actions, making it easy to trigger skirmish. I imagine a highly mobile character with an emphasis on Desert Wind and Shadow Hand schools.

All books except for Unearthed Arcana are allowed, and if it helps at all the character is going to be used in The Red Hand of Doom.

Any help is appreciated. Thanks!

47
[D&D 3.5] Low-Tier Campaign / Re: Low-Tier OOC
« on: May 24, 2013, 08:59:16 PM »
Well Sor0, here's your chance to introduce yourself as you are dusting yourself off from the arduous climb down.

48
[D&D 3.5] Low-Tier Campaign / Re: The Long Road to Glory
« on: May 23, 2013, 07:54:51 PM »
The sharp noise of something approaching from the cavern entrance caught the group's attention. Nami cringed and gave Alth a worried look.

"I hope it's not another minotaur," she said quietly.

49
[D&D 3.5] Low-Tier Campaign / Re: Low-Tier OOC
« on: May 18, 2013, 01:57:31 AM »
Is that how you want to be introduced?

50
[D&D 3.5] Low-Tier Campaign / Re: The Long Road to Glory
« on: May 12, 2013, 03:29:42 PM »
Nami nodded solemnly and wiped away her tears. "You are right," she said. "We should keep moving."

So, with the burials completed, what do you do?

51
[D&D 3.5] Low-Tier Campaign / Re: Low-Tier OOC
« on: May 07, 2013, 12:22:04 AM »
Might be my fault as well. I haven't been posting much, either.

52
[D&D 3.5] Low-Tier Campaign / Re: Low-Tier OOC
« on: April 24, 2013, 08:54:28 PM »
Remove the head or destroy the brain lol

53
[D&D 3.5] Low-Tier Campaign / Re: The Long Road to Glory
« on: April 24, 2013, 01:45:06 PM »
A soft patch of earth near a tiny trickle of cave water allowed for easy digging. The work was finished without much difficulty.

54
[D&D 3.5] Low-Tier Campaign / Re: The Long Road to Glory
« on: April 22, 2013, 05:11:14 PM »
Alshen had two longswords, a shovel, 50 ft. of rope, a grappling hook, three bags of caltrops, a silver earring, and black silk clothing.

55
[D&D 3.5] Low-Tier Campaign / Re: Low-Tier OOC
« on: April 13, 2013, 01:47:47 PM »
Alright, should not be too difficult to introduce you to the party.

56
[D&D 3.5] Low-Tier Campaign / Re: Low-Tier OOC
« on: April 05, 2013, 12:13:00 PM »
That seems fine to me. You really enjoy templates, don't you?  :D

57
[D&D 3.5] Low-Tier Campaign / Re: Low-Tier OOC
« on: April 02, 2013, 07:42:43 PM »
Conveniently, the minotaur was carrying a shovel for no readily available reason.

58
[D&D 3.5] Low-Tier Campaign / Re: The Long Road to Glory
« on: April 02, 2013, 01:15:42 AM »
The minotaur managed a feeble nod before collapsing to the ground. His body shuddered as he exhaled his final breath, and lay still.

59
[D&D 3.5] Low-Tier Campaign / Re: The Long Road to Glory
« on: March 31, 2013, 04:43:19 AM »
"Meera is a human ... Loves animals ... Soul magic ..." the dying minotaur answered. "I owe her no allegiance... My people will ... Make no war... The tunnels are old crypts for warriors ..."

60
[D&D 3.5] Low-Tier Campaign / Re: Low-Tier OOC
« on: March 31, 2013, 04:33:33 AM »
I am on the fence about this one. What do you guys think?

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