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Messages - phaedrusxy

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21
So... I don't know how much you guys have been reading about ChatGPT (or using it...) but I plugged in most of the text of the posts above this, with another paragraph summarizing the last game, and about 5 more sentences added to tie it all together in a bit more coherent manner. Here is the final paragraph that I posted to ChatGPT:

I decided to plant a hidden agent/assassin in their midst, and say that the dracolich and its minions had decide to try and kill them, their leader, and to steal back the idol it wants. A young black dragon attacked the orphanage (which is the secret headquarters of their cell of Librat Manus), and while that was going on an oni attacked and killed the leader of the orphanage. I decided that the oni had been traveling with them in disguise as one of the rescued children, and will continue to disguise itself and follow along with them, waiting for an opportunity to strike at them and steal the idol. I am looking for ideas on what the dracolich might want the idol for, and what kinds of other adventures they might get caught up in, and when and how the oni should reveal itself.

And here are its responses (which are pretty decent):

Here are some potential plot ideas to continue your D&D game:

The dracolich: Have the dracolich become more active in the PCs’ lives. Maybe it sends some minions or lackeys to retrieve the mirror, or maybe it starts using magic to manipulate the PCs dreams. This can lead to a confrontation with the dracolich, which could take place in a dreamscape, a mirror realm, or a physical encounter.

The cult of the dragon: The cult is still out there, and they are not happy with the PCs for ruining their plans. Have the cult send assassins or other minions to track down the PCs, either to retrieve the mirror or simply to eliminate them as a threat. This can lead to some exciting and dangerous encounters, especially if the PCs have to defend themselves from multiple enemies at once.

The ancient underwater city: Have the PCs explore the underwater city mentioned in the Tome of the Depths. This could involve battles with aquatic creatures, encounters with strange and powerful beings, and uncovering the secrets of the city and its history.

The haunted ghost ship: The ghost ship that the PCs thought they destroyed may not be as dead as they thought. Have the ship return as a ghostly apparition, seeking revenge on the PCs for their earlier actions. This could lead to a series of haunting encounters, as the ghost ship and its crew try to take their revenge.

The invasion of the kuo toa: The kuo toa that the PCs encountered may not have been the only ones in the area. Have a large invasion force of kuo toa, possibly led by a powerful kuo toa priest, invade the PCs’ home town. The PCs will have to use all of their skills to defend their home and protect their loved ones from the invading force.

These are just a few ideas to continue your game. Remember, the possibilities are endless, so feel free to mix and match or come up with your own ideas. Good luck!

22
The game continues! We've had a few sessions. Wanted to post a bit of catch up mostly for my own sake so I can remember what's happened (roughly).

They took the evil book and idol from the villagers, the bad guys ship, and all the stolen children and set off back home. Yelena (the shadow monk) had taken a feat for the Fighter fighting style Mariner, and so we said she is very well versed with all things to do with navigating a ship, etc. They ran into a terrible storm, forcing them to make an emergency stop at a mysterious island. As they were exploring a cave they found just off the beach, their exit was blocked by 8 dinosaurs! I used these stats, and let me tell you that 8 of them is a horrific encounter for three 4th level PCs. Luckily the sorcerer won initiative and threw a Web across the cave entrance before they had a chance to pounce... and that really, hugely turned the tide of the battle. They were mopping up the dinos as they escaped the web in ones and twos, until finally at a dramatic finale five of them got loose at once... The team work of the defensively oriented paladin guarding her blender monk friend, with the sorcerer staying back and blasting things, won the day handily.

They spent the next day exploring the island, and the sorcerer spent that night exploring the book (the Tome of the Depths... which is basically an aquatic/Cthulu themed version of the Book of Vile Darkness). He luckily made a save sparing him from permanent insanity, but his dreams have been troubled by horrific nightmares (every time he reads it, he has to make a DC 10 Wis save or not regain spells, etc, for resting that night). For his troubles, the book gives him Augury at will, the ability to summon 2d4 aquatic allies once every week, and I have been RPing it "whispering secrets" to him (I basically give him some cool tidbits from the ancient history/cosmology of my game world, which I sometimes just make up on the fly :D ).

They still have a creepy mirror that the cultists were using to communicate with their dracolich master, and the PCs even used it to talk to the dracolich once (very briefly). Now they want to investigate this cult and the menace of the dracolich more, and I'm trying to come up with where to go on that next... Going to play later today.

I've thrown in a couple of other cool magic items I found online for the other two characters (the sorcerer's main one is the book). The monk got these gloves. And the paladin got a fun sword that lets her talk to corvids from here: https://blackcitadelrpg.com/low-level-magic-items-5e/

I'm thinking of having one of the kids they rescued secretly be an Oni who has been spying on them, reporting back to the dracolich through the mirror, and will eventually try killing them. I'll say even the old "captain" didn't know (because the Oni was also spying on him...). Will use this for its actual form: https://www.pinterest.com/pin/645562927825173269/

OOOOH... even better idea... I'll have it murder the leader of their cell of Librat Manus, leaving them to make their own choices going forward, and giving them an enemy to really hate.  :lol

I'll have it commit this crime as a young black dragon is attacking their orphanage. (the city guard and NPCs will be helping out in this fight, if it gets out of hand) https://5thsrd.org/gamemaster_rules/monsters/young_black_dragon/

23
Board Business / Re: Results of today's website maintenance
« on: September 15, 2022, 05:02:44 PM »
Yay  :clap

24
My son and I came up with a few homebrew vestiges, and merged some of the others. Maybe I should post them on here... I love the flavor of these two. :)

25
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: July 28, 2022, 02:03:51 PM »
It's a decent investment to get there, but a character with 6 levels in the Elocutor prestige class gets Teleport and Plane Shift as 3rd level powers.  Normally these are 5th level powers.  Definitely some ways to abuse this between cheaper items and methods of sharing powers.
Yes. Monk (variant that gets the prereqs as bonus feats... was that Cobra Strike?)/Ardent multiclass with a liberal interpretation of Practiced Spellcaster interaction with Ardent is a great way to build towards this.

26
Legends of the Heroes / Re: The Warper
« on: July 02, 2022, 05:23:50 PM »
We've came full circle now. My son has started a campaign in which he's the DM, and I'm a PC. I'm playing a hedgehog wizard (from the Humblewood setting).

27
Homebrew and House Rules (D&D) / Re: Astronomer (3.5 base)
« on: June 16, 2022, 06:01:21 PM »
Wow... somehow I never managed to notice this until now... It reminds me of the Astral Sorcery minecraft mod.

28
D&D 3.5 and Pathfinder / Re: 3.5 Mage Hunter
« on: June 16, 2022, 01:19:50 PM »
What a mess of a class...

Does it actually give three feats, including leadership, for free, or is that just some weird text block. Because a one level dip for three feats might be worth it...
Seems like it actually gives all those feats for not too tough entry requirements.

29
D&D 3.5 and Pathfinder / Re: 3.5 Mage Hunter
« on: June 15, 2022, 04:02:20 PM »
What a mess of a class...

30
Other Games / Re: Pathfinder: Kingmaker
« on: May 30, 2022, 11:49:18 PM »
The ancient soul eaters in Vordekai's tomb... holy  :flame They killed my entire party... except my animal companion... which was buffed to high hell... (it hits 47 AC at level 11 when buffed by all the spellcasters) and it managed to actually finish them off, saving me from a reload.   "Foolish girl! I am a druid, I have special abilities that are more powerful than your entire class!" :fu

31
Cloaker cohort gained from Leadership.  ;)

32
Quote
Starting at 3rd level, open opponents also suffer a -1 penalty on their saves against your strike maneuvers. This penalty increases by 1 every 4 levels thereafter. Any creature not subject to the bonus damage from elusive strike likewise is not subject to the save penalty.
Why?

33
Oh... I see... I'd also forgotten about the 75% chance of it evaporating when you "scrape it off" something... It's been a long time since I've thought about such shenanigans, and I mostly play 5e now.  :P

34
Quintessence (the material created by the psionic power of the same name) can suspend things outside of time. You could have an Enveloping Pit with it in the bottom. When you don't want time suspended, hit it with a Shrink Item spell.

35
Other Games / Re: Pathfinder: Kingmaker
« on: May 18, 2022, 12:51:32 PM »
I've been playing this and just finished Act 3 and hit level 10. My main character is a gnome feyspeaker druid, which I am liking very much. Liberally applying buff spells makes all the difference in the world in tough combats, and the druid's pet is an absolute monster at this point when fully buffed. It has an AC of 47, evasion, and probably outdamages the raging barbarian.

36
Finally got back to this, and finished up this arc. The final battle was pretty epic (somewhat thanks to me inadvertently houseruling Turn Undead back onto the paladin :D ).

I used a heavily modified Shadows of the Moonsea adventure. I got rid of the "real" ghost ship entirely, and just had the two "factions": 1) the evil villagers who had made a pact with a demon (I changed it to be Dagon, and the thing the get in return is protection from Kuo toa... at the price of interbreeding with them, like in H.P. Lovecraft's "Shadow Over Innsmouth"), and 2) the Cult of the Dragon (not two split factions, etc).

The kids had figured out the pattern of attacks of the "ghost ship" and came to this cursed village, which kept revealing itself as more and more creepy... until they finally uncovered the cave with an evil shrine in the woods, complete with a kind of cursed book (Tome of the Depths) and an idol (looks like Cthulu... which amazingly they didn't recognize from a picture... even though they know about him, and that I'm a big fan...).

They had interrogated a spy in the village who had been planning to poison the well the day before the attack (kids rolled well on an insight check when talking to him, and then used Charm on him...). So they knew that 1) the ship wasn't really manned by undead, 2) it was really part of a cult looking for artifact on the island, and 3) when they were attacking and what their general tactics were. So they had time to prepare (7 Samurai style). They put up some walls, draped thorns across them, and put poisoned caltrops down covering the only way left clear into the village. Just as they were having an argument with the "crones" who basically run the village over the evil idol they'd found, the "ghost pirate ship" attacked...

I had the main boss use a Seeming spell (from an item) to make them all look like zombies and skeletons. In fact, the actual minions were kobolds... but I had a bunch of innocent children that they'd taken hostage also mixed in with them... Luckily the PCs made some good rolls and heard the whining and crying of the children before they started swinging swords and throwing spells... The paladin made a good intimidate check, and got them to all throw down their weapons and run away so they'd know who to actually fight.

The cultist/villagers wound up using their "agreement" to summon 1d4+1 kuo tuo, which pretty effectively mopped up most of the kobolds (whose numbers I kept flexible... and basically added more in liberally as needed... the area was covered in rain and fog... so they never got a good head count :D ). I beefed up the main bad guy (Ixas, who was basically a cleric... who I added the water domain powers to, bumped up to 3rd level spells, and gave 8 undead: 4 skeletons and 4 zombies). He used Water Walk on him and the minions, and that threw the PCs for a bit... The sorcerer was basically having a spell battle with him from the dock while the Kuo toa got their asses kicked by the undead out in the water. The shadow monk threw a Silence up on Ixas to block his spellcasting, and one of the kuo toa caught him in a net. Finally, the paladin and shadow monk rowed out in a boat. I thought paladins still got Turn Undead (and now they do... spontaneous house rule :D ). 7/8 undead failed their Wisdom saves, and then they made short work of Ixas. We didn't RP them mopping up the cowering undead.

37
Homebrew and House Rules (D&D) / Re: [3.5] Walls (P.E.A.C.H)
« on: April 06, 2022, 03:17:43 PM »
A Wall of Gold would break the economy in any game that isn't using houserules like the Wish Economy.

38
Board Business / Re: I'm a Mod Again
« on: April 01, 2022, 04:26:53 PM »
So... time to break out my spambots to test your skills.  :devil :sofa

39
D&D 3.5 and Pathfinder / Re: [PF] Catatonia spell
« on: March 23, 2022, 10:02:45 AM »
Wow... what a dumb (poorly thought out/written) spell...  :banghead

40
We rebooted this, with some swapping out of characters. They're all 3rd level. My daughter is playing a paladin (Oath of Vengeance) she brought over from another game, my son is playing a hexblood sorcerer, and her BFF is playing a Way of Shadows monk. We picked up where we'd left off, which was just getting to the creepy cultist island in the Shadows Over the Moonsea module. Up until this point it's mostly been RPing and very little combat. They managed to predict that the "ghost ship" would be going to next, and go there, but the natives are proving... much less than friendly. They managed to get into a fight with hothead at the smokehouse (going from memory here, can't remember names), and then drag his unconscious body out into the street where they used it as a prop to try intimidating the rest of the townsfolk. The 3 old crones basically laughed at them, and then started "flirting" with my son's character... which he was thoroughly revolted by (success!  :lmao ). After some terrible rolls on skill checks but pretty good RPing, they managed to get the crones to agree to join them.

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