Ability Scores Saving Throws
Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other
Str: 10 +0 10 +0 Fort: 3 = 2 + 1 + 0 + 0
Dex: 14 +2 14 +2 Ref: 7 = 5 + 2 + 0 + 0
Con: 12 +1 12 +1 Will: 7 = 5 + 5 + 0 - 3 trait
Int: 10 +0 10 +0 Initiative
Wis: 20 +5 22 +6 Total = Dex + Misc
Cha: 12 +1 12 +1 2 = 2 + 0
Total Armor Shield Dex Size Nat. Defl Misc
AC : 20 = 10 + 5 + 3 + 2 + 1 + 0 + 0 - 1 trait
Touch: 12 Flat-Footed: 18
Total Base Str Misc Total Base Dex Misc
Melee : 5 = 4 + 0 + 1 size Ranged : 7 = 4 + 2 + 1 size
WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
+1 Morningstar +6 1d6+1 x2 - 3lb 1H B/P Ghost touch
Goron Bomb (2) +7 special X2 20' - - - 2d6 fire damage and 2d6 bludgeoning damage on a 5 foot radius,
reflex DC 15 for half.
ARMOR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
+1 Mithral Shirt Light +5 - +6 - 30' 5lbs Ghost Ward
+1 Darkwood Heavy Shield Shield +3 - - - 30' 2.5lbs Ghost Ward
Time Since Death | Total Uses Expended |
1 round | 1 |
up to 1 minute | 3 |
up to 10 minutes | 6 |
up to 1 hour | 10 |
up to 1 day | 15 |
SKILLS Max Ranks(9) CC Max Ranks(4.5) ACP(0)
Key Skill Ability Misc
Name Ability Mod Mod Ranks Mod
Balance Dex 0 = 2 + 0 + 0
Climb Str 0 = 0 + 0 + 0
Concentration Con 10 = 1 + 9 + 0 (+4 to cast defensively or while grappling or pinned)
Diplomacy Cha 1 = 1 + 0 + 0 (+8 vs Hyrulians)
Escape Artist Dex 0 = 2 + 0 + 0
Heal Wis 15 = 6 + 9 + 0
Jump Str 0 = 0 + 0 + 0
Listen Wis 17 = 6 + 9 + 2 racial
Search Int 0 = 0 + 0 + 0
Spot Wis 17 = 6 + 9 + 2 racial
Ability Scores Saving Throws
Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other
Str: 15 +2 15 +2 Fort: 13 = 5 + 6 + 2 + 0
Dex: 08 -1 08 -1 Ref: 3 = 2 - 1 + 2 + 0
Con: 20 +5 22 +6 Will: 6 = 5 - 1 + 2 + 0
Int: 08 -1 08 -1 Initiative
Wis: 08 -1 08 -1 Total = Dex + Misc
Cha: 15 +2 17 +3 1 = -1 + 2
Total Armor Shield Dex Size Nat Defl Misc
AC : 23 = 10 + 5 + 3 - 1 + 2 + 6 + 0 - 2
Touch: 9 Flat-Footed: 18
Total Base Str Misc Total Base Dex Misc
Melee : 8 = 4 + 2 + 2 Ranged : 3 = 4 - 1 + 0
(Size and Shaky cancel each other out on ranged)
WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
ARMOR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
SKILLS Max Ranks(0) CC Max Ranks(0)
Key Skill Ability Misc
Name Ability Mod Mod Ranks Mod
Appraise Int 0 = 0 + 0 + 0
Autohypnosis Wis 0 = 0 + 0 + 0
Balance Dex 0 = 0 + 0 + 0
Bluff Cha 0 = 0 + 0 + 0
Climb Str 0 = 0 + 0 + 0
Concentration Con 14 = 5 + 9 + 0
Craft Int 0 = 0 + 0 + 0
Decipher Script Int 0 = 0 + 0 + 0
Diplomacy Cha 0 = 0 + 0 + 0
Disable Device Int 0 = 0 + 0 + 0
Disguise Cha 0 = 0 + 0 + 0
Escape Artist Dex 0 = 0 + 0 + 0
Forgery Int 0 = 0 + 0 + 0
Gather Information Cha 0 = 0 + 0 + 0
Handle Animal Cha 0 = 0 + 0 + 0
Heal Wis 0 = 0 + 0 + 0
Hide Dex 0 = 0 + 0 + 0
Intimidate Cha 0 = 0 + 0 + 0
Jump Str 0 = 0 + 0 + 0
Knowedge (Arcana) Int 0 = 0 + 0 + 0
Knowedge (Arch.) Int 0 = 0 + 0 + 0
Knowedge (Dungeon.) Int 0 = 0 + 0 + 0
Knowedge (Geography) Int 0 = 0 + 0 + 0
Knowedge (History) Int 0 = 0 + 0 + 0
Knowedge (Local) Int 0 = 0 + 0 + 0
Knowedge (Nature) Int 0 = 0 + 0 + 0
Knowedge (Nobility) Int 0 = 0 + 0 + 0
Knowedge (Religion) Int 0 = 0 + 0 + 0
Knowedge (Planes) Int 0 = 0 + 0 + 0
Listen Wis 8 = -1 + 9 + 0
Move Silently Dex 0 = 0 + 0 + 0
Open Lock Dex 0 = 0 + 0 + 0
Perform Cha 0 = 0 + 0 + 0
Profession Wis 8 = -1 + 9 + 0
Psicraft Int 0 = 0 + 0 + 0
Ride Dex 0 = 0 + 0 + 0
Search Int 3 = -1 + 4.5 + 0
Sense Motive Wis 0 = 0 + 0 + 0
Sleight of Hand Dex 0 = 0 + 0 + 0
Spellcraft Int 0 = 0 + 0 + 0
Spot Wis 8 = -1 + 9 + 0
Survival Wis 8 = -1 + 9 + 0
Swim Str 0 = 0 + 0 + 0
Tumble Dex 0 = 0 + 0 + 0
Use Magic Device Cha 0 = 0 + 0 + 0
Use Rope Dex 0 = 0 + 0 + 0
(Prof. is (Chef))
Skill tricks
Point it out
Listen to this
Fuzzy is a well-worn looking little raggedy man, with extremely tan skin and bleached blonde hair. His overalls are covered many different colors of feathers, sewn in, and he usually has a sprig of wheat in his mouth while working.
His home is a small farm on the edge of the Kokiri Forest, along a small road. This allows passersby to buy some of his many farm goods, his eggs are considered the best in the whole kingdom.
Race/Type: Azurin / Humanoid (Incarnum) | Class: Hylian Warrior (http://www.minmaxboards.com/index.php?topic=9693.msg157254#msg157254) 6 | Hit Dice: 6d8+18 (48 HP) |
Armor Class: 18 (5 armor, 2 shield, 2 dex, -1 flaw) | Base Attack(Grapple): +6/+1 (+9) | Attack: +15/+15/+10 melee (1d8+7 or 1d8+9 if ff, 17/x2, +2/+2d6 bane vs evil) |
Initiative: -5 (1 dex, -6 flaw) | Speed: land 30ft | Space/Reach: 5ft/5ft. |
Abilities (PB32): Str: 16 (+3) = 16 base, Dex: 14 (+1) = 14 base, Con: 16 (+3) = 15 base, +1 level, Int: 10 (+0) = 10 base, Wis: 14 (+2) = 14 base, Cha: 8 (-1) = 8 base, | Saves: Fort: +6 = +2 hw, +3 con, +1 resistance, Relf: +5 = +2 hw, +2 dex, +1 resistance, Will: +8 = +5 hw, +2 wis, +1 resistance, | Skills: Balance: +8 = 5 ranks, +1 dex, +2 circumstantial, Jump : +7 = 2 ranks, +3 str, +2 circumstantial, SMotive: +13 = 9 ranks, +2 wis, +2 circumstantial, Tumble : +12 = 9 ranks, +1 dex, +2 circumstantial, UMD : +11 = 9 ranks, -1 cha, +2 circumstantial, Tricks: Nimble Charge. |
Feats: Flaws: Vulnerable, Unreactive. Bonus: Bonus Essentia Bonus: Expanded Soulmeld Capacity(mastersword) Bonus: Shape Soulmeld(clawshot) 1st: Shape Soulmeld(dominion rod) 3rd: Expanded Soulmeld Capacity(boomerang) 6th: Martial Study (iron heart surge) | Maneuvers: Leap Attack: +jump bonus to dmg on a charge. Spin Attack: 1 melee attack to all opponents in range. Ending Blow: +2d6+(+2d6 per -25% of foe's hp) Shield Attack: shield bash imposes a -IL penalty to AC. | Soul Melds: Essentia: 6 = 3 base, +1 racial, +2 feat. Mastersword (3, bound weapon): +4 keen speed bane (+2/+2d6). Clawshot (0): 60ft range. Dominion Rod (0): single tiny object (http://www.d20srd.org/srd/monsters/animatedObject.htm). Mirror Shield (0, bound armor): 3rd level spell turning. Boomerang (3): lose dex-to-ac & dc 14+wis or be dazed for 1 rnd. |
Main Hand: Masterwork Longsword (?gp) | Off Hand: Masterwork Heavy Steel Shield (170gp) | Armor: +1 Masterwork Chain Shirt (1,250gp) |
Neck: Hand of the Mage (900gp) | Vest: Vest of Resistance +1 (1,000gp) | Boots: Boots of Agile Leaping (600gp) |
Ring 1: Translator's Ring (400gp) | Slotless: Masterwork Tool x5 (250gp) | Carried: Haversack (2,000gp), Wand of Lesser Vigor (750gp) |
Ability Scores Saving Throws
Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other
Str: 16 +3 16 +3 Fort: 6 = 3 + 3 + 0 + 0 +4 on all saves vs stunning
Dex: 14 +2 14 +2 Ref: 3 = 1 + 2 + 0 + 0
Con: 16 +3 16 +3 Will: 9 = 3 + 6 + 0 + 0
Int: 10 +0 10 +0 Initiative
Wis: 18 +4 18 +4 Total = Dex + Misc
Cha: 08 -1 08 -1 -4 = 2 - 6 flaw
Total Armor Shield Dex Size Nat Defl Misc
AC : 19 = 10 + 0 + 0 + 2 + 0 + 7 + 0 + 0
Touch: 13 Flat-Footed: 16
Total Base Str Misc Total Base Dex Misc
Melee : 7 = 4 + 3 + 0 Ranged : 6 = 4 + 2 + 0
WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
2 Tentacles* 8 1d8+4 X2 - - - B 10 foot reach, Counts as +1 weapon
Frigid Touch* 7 2d6+4** X2 - - - Cold (Added damage is fire damage), standard action touch attack
Ice Lance 6 6d6+12** X2 50 ft - - P/Cold (Added damage is fire damage), standard action ranged touch attack
Breath Weapon: 6d6+12** points of cold damage (added damage is fire damage) in a 30-foot cone (DC 10 + 1/2 HD + Wis mod, Reflex save half). 1d4 round cooldown
*Deal Frigid Touch damage as extra cold damage with each successful melee attack.
**All cold damage deals an extra +2 fire damage per die of cold damage (INCLUDED IN DAMAGE LISTINGS).
ARMOR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
Key Skill Ability Misc
Name Ability Mod Mod Ranks Mod
Balance* Dex 2 = 2 + 0 + 0
Bluff Cha -1 = -1 + 0 + 0
Climb* Str 11 = 3 + 0 + 8 from climb speed
Diplomacy Cha -1 = -1 + 0 + 0
Escape Artist* Dex 2 = 2 + 0 + 0
Hide* Dex 11 = 2 + 9 + 0
Intimidate Cha -1 = -1 + 0 + 0
Jump* Str 3 = 3 + 0 + 0
Listen Wis 4 = 4 + 4 - 4 flaw
Move Silently* Dex 11 = 2 + 9 + 0
Search Int 4 = 0 + 0 + 4 racial
Sense Motive Wis 4 = 4 + 0 + 0
Spot Wis 8 = 4 + 4 + 4 racial - 4 flaw
Swim* Str 11 = 3 + 0 + 8 from swim speed
Ability Scores Saving Throws
Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other
Str: 18 +4 18 +4 Fort: 7 = 5 + 2 + 0 + 0
Dex: 12 +1 12 +1 Ref: 3 = 2 + 1 + 0 + 0
Con: 14 +2 14 +2 Will: 8 = 5 + 1 + 0 + 0
Int: 14 +2 14 +2 Initiative
Wis: 14 +2 14 +2 Total = Dex + Misc
Cha: 10 +0 10 +0 1 = 1 + 0
Total Armor Shield Dex Size Nat Defl Misc Flaw
AC : 23 = 10 + 8 + 2 + 1 + 0 + 0 + 0 + 3 -1 (this is for the default Lance+Shield, but will probably change a lot)
Touch: 11 Flat-Footed: 23
Total Base Str Misc Total Base Dex Misc
Melee : 13 = 6 + 4 + 3 Ranged : 11 = 6 + 2 + 3
WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
Masterwork Lance* +13 1d10+7 x3 Melee 10lb M P Reach, x2 Charge
Guisarme +13 2d4+7 x3 Melee 12lb M S Reach
Dagger** +11 1d4+7 19-20/x2 Melee 1lb M P/S
Dagger, Thrown +11 1d4+7 19-20/x2 10ft 1lb M P/S
Composite Shortbow +11 1d6+7 x3 60ft 2lb M P +str to dam, req. str 18
Cold-Iron Warhammer +13 1d8+7 x3 Melee 5lb M B overcomes DR/Cold Iron
Greataxe +13 1d12+7 x3 Melee 12lb M S
ARMOR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
Masterwork Full Plate* Heavy +8 -5 +1 35% 2/3 50lb Nothing Special
Rider Shield Shield +2 -2 -- -- -- 15lb Grants AC to mount
1st: Combat Focus (http://minmaxforum.com/index.php?topic=13315.msg330136#msg330136)
Human: Wild Cohort
Flaw: Combat Defense
Flaw: Combat Vigor
3rd: Combat Stability
6th: Combat Awareness
Style 1: (Mounted Style)
Mounted Combat
Ride-by Attack
Spirited Charge
Power Attack
Style 2: (Hold the Line Style)
Combat Reflexes
Dodge
Karmic Strike
(ACF) Instinctive Guard
Inattentive
Vulnerable
Key Skill Ability Misc
Name Ability Mod Mod Ranks Mod
Appraise Int +2 = 2 + 0 + 0
c Autohypnosis Wis +6 = 1 + 5 + 0
c Balance* Dex -1 = 1 + 5 + -7
c Bluff Cha +0 = 0 + 0 + 0
c Climb* Str -3 = 4 + 0 + -7
c Concentration Con +2 = 2 + 0 + 0
c Craft(Weaponsmithing)Int +5 = 2 + 3 + 0
c Craft(Armoursmithing)Int +6 = 2 + 4 + 0
c Diplomacy Cha +0 = 0 + 0 + 0
Disguise Cha +0 = 0 + 0 + 0
Escape Artist* Dex -6 = 1 + 0 + -7
Forgery Int +2 = 2 + 0 + 0
c Gather Information Cha +5 = 0 + 5 + 0
c Handle Animal Cha +9 = 0 + 9 + 0
c Heal Wis +1 = 1 + 0 + 0
Hide* Dex -6 = 1 + 0 + -7
c Intimidate Cha +0 = 0 + 0 + 0
Jump* Str -3 = 4 + 0 + -7
Knowledge (Arcana) Int +3 = 2 + 1 + 0
c Knowledge (Geo.) Int +5 = 2 + 3 + 0
c Knowledge (History) Int +7 = 2 + 5 + 0
Knowledge (Nature) Int +3 = 2 + 1 + 0
Knowledge (Religion) Int +2 = 2 + 0.5 + 0
c Listen Wis +1 = 1 + 4 + -4
Martial Lore Int +3 = 2 + 1 + 0
Move Silently* Dex -6 = 1 + 0 + -7
c Ride Dex +10 = 1 + 9 + 0
Search Int +2 = 2 + 0 + 0
c Sense Motive Wis +1 = 1 + 0 + 0
c Spot Wis +0 = 1 + 4 + -4
c Survival Wis +1 = 1 + 0 + 0
c Swim* Str -10 = 4 + 0 + -14
c Tumble* Dex -1 = 1 + 5 + -7
c Use Magic Device Cha +9 = 0 + 9 + 0
Skill Tricks:
Twisted Charge
Nimble Charge
Collector of Stories
Ability Scores Saving Throws
Score Mod Temp Mod Total = Base + Mod + Magic + Misc
Str: 10 +0 10 +0 Fort: 3 = 2 + 1 + 0 + 0
Dex: 22 +6 22 +6 vs. larger: 7 = 2 + 5 + 0 + 0
Con: 12 +1 12 +1 Ref: 12 = 7 + 6 + 0 - 1
Int: 14 +2 14 +2 Will: 5 = 4.66 + 0 + 0 + 1
Wis: 10 +0 10 +0 Initiative
Cha: 20 +5 20 +5 Total = Dex + Misc
6 = 6 + 0
Total Armor Shield Dex Size Nat Defl Misc
AC : 22 = 10 + 0 + 0 + 6 + 2 + 0 + 0 + 4
Touch: 22 Flat-Footed: 16
Total Base Dex Size Total Base Dex Size
Melee : 11 = 3.5 + 6 + 2 Ranged : 11 = 3.5 + 6 + 2
WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
Spellshape Attack +13 4d6+1 x2 120' n/a n/a varies touch
Spellshape Strike +13 4d6+6 x2 10' n/a n/a varies touch
Lashing Zephyr +15 4d8+6 x2 10' n/a n/a slashing
Bite +11 1d3 x2 10' n/a Tiny piercing
ARMOR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
Key Skill Ability Misc
Name Ability Mod Mod Ranks Mod
Balance* Dex 17 = 6 + 5 + 6
Bluff Cha 10 = 5 + 5 + 0
Climb* Dex 18 = 6 + 4 + 8
Concentration Con 10 = 1 + 9 + 0
Diplomacy Cha 15 = 5 + 8 + 2
Escape Artist* Dex 6 = 6 + 0 + 0
Hide* Dex 20 = 6 + 2 + 12
Intimidate Cha 8 = 5 + 1 + 2
Jump* Dex 2 = 6 + 0 - 4
Knowledge (Arcana) Int 12 = 2 + 8 + 2
Knowledge (Nobility) Int 7 = 2 + 3 + 2
Listen Wis -4 = 0 + 0 - 4
Martial Lore Int 0 = 0 + 0 + 0
Move Silently* Dex 15 = 6 + 5 + 4
Spot Wis 5 = 0 + 9 - 4
Swim* Dex 14 = 6 + 0 + 8
Tumble* Dex 11 = 6 + 5 + 0