Author Topic: Temple Outside Time (OOC discussion II)  (Read 9192 times)

Offline oslecamo

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Temple Outside Time (OOC discussion II)
« on: March 11, 2018, 11:06:02 PM »
New OOC thread.

As for first topic:
So...Os, I just realized that I unintentionally made a combo when I rebuilt Ice Beast.

How would you like Frozen Faculty Furtherance: Spirit to interact with Leeching Cold?  As written Spirit now applies to everything (which normally wouldn't happen until level 10) since everything requies a save from Leeching Cold.

Quote from: Frozen Faculty Furtherance: Spirit
The Ice Beast is no longer subject to nonlethal damage, precision damage, or extra damage from critical hits as well as gaining immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).  In addition, any time the target of an Ice Power fails its saving throw, it succumbs to mild hypothermia and becomes fatigued for as long as it is under the effects of that Ice Power (minimum 1 round).  This is in addition to any other effects of the Ice Power.

Quote from: Leeching Cold
Any time the Ice Beast deals cold damage with an Ice Power (including Ice Magic), the target must make a Fortitude save (DC 10 + 1/2 HD + Wis mod) or be entangled for one round per 2 Ice Beast levels (minimum 1).  The target only needs to make this saving throw the first time they take cold damage from the Ice Beast each round from an Ice Power.

Add extra clause to forbid that specific interaction  before time?


Offline VennDygrem

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Re: Temple Outside Time (OOC discussion II)
« Reply #2 on: March 13, 2018, 04:24:23 AM »
Ty isn't wrong about the strategic advantage...

(click to show/hide)

Offline SorO_Lost

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Re: Temple Outside Time (OOC discussion II)
« Reply #3 on: March 13, 2018, 10:28:52 AM »
I know. :)

Ty doesn't have a single Knowledge Rank through.

Offline oslecamo

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Re: Temple Outside Time (OOC discussion II)
« Reply #4 on: March 27, 2018, 06:59:26 PM »
Huh, I was gonna post my surprise round action but then got thinking my hide check was pretty redundant considering I started Shadow Blending. Also, Shadow Blend doesn't break when I attack like how Invisibility works, yeah?

I also apparently forgot to switch out my Precise weapon enchantments since I was able to keep Precise Shot as a feat after all. :tongue But I fixed that, finally, weeks late.

Shadow Blend would not break your concealment yes, although it would warn the hobkobwins that there's something dangerous there unless you roll some really good Hide check.




Offline Archon

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Re: Temple Outside Time (OOC discussion II)
« Reply #5 on: March 28, 2018, 06:03:05 AM »
I don't have much to do in a surprise round...


Offline Archon

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Re: Temple Outside Time (OOC discussion II)
« Reply #6 on: May 22, 2018, 01:38:57 AM »
Hey, is this still a thing?

Offline ketaro

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Re: Temple Outside Time (OOC discussion II)
« Reply #7 on: May 22, 2018, 03:23:11 AM »
Oh my gosh I entirely forgot this was a thing  :banghead

Offline Archon

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Re: Temple Outside Time (OOC discussion II)
« Reply #8 on: May 22, 2018, 03:24:36 AM »
That's conditional on this still being a thing, no?

Well, was, I guess.

Offline ketaro

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Re: Temple Outside Time (OOC discussion II)
« Reply #9 on: May 22, 2018, 03:33:05 AM »
These things are always things as soon as some one remembers them!

Offline VennDygrem

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Re: Temple Outside Time (OOC discussion II)
« Reply #10 on: May 22, 2018, 07:25:48 AM »
Yeah....... I'll try to get a post up today myself...

Offline Nanshork

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Re: Temple Outside Time (OOC discussion II)
« Reply #11 on: May 22, 2018, 01:39:44 PM »
It appears that I also forgot the thing.

Offline Nanshork

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Re: Temple Outside Time (OOC discussion II)
« Reply #12 on: May 22, 2018, 04:18:20 PM »
The dice roller is broken, I've informed Strat.

Offline SorO_Lost

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Re: Temple Outside Time (OOC discussion II)
« Reply #13 on: May 22, 2018, 05:01:10 PM »
Ty's spin attack hit everyone in the thread too. :(

Offline Nanshork

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Re: Temple Outside Time (OOC discussion II)
« Reply #14 on: June 21, 2018, 11:42:07 PM »
These Nintendo games appear to be cursed.

Offline oslecamo

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Re: Temple Outside Time (OOC discussion II)
« Reply #15 on: June 22, 2018, 12:19:30 AM »
You're the only one who hasn't posted actions for the turn I believe.

Offline Archon

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Re: Temple Outside Time (OOC discussion II)
« Reply #16 on: June 22, 2018, 10:50:32 AM »

I haven't posted actions for the turn, because, a. I was waiting for my aoo to be resolved, and b. I thought that this was dead.

Offline Nanshork

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Re: Temple Outside Time (OOC discussion II)
« Reply #17 on: June 22, 2018, 12:09:47 PM »
Is it not dead? That's the real question.

I had only posted in the OOC thread because the Nintendo games always seem to just trail off like this.

Offline VennDygrem

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Re: Temple Outside Time (OOC discussion II)
« Reply #18 on: June 22, 2018, 12:29:49 PM »
I didn't update my post with the rolls I made (which finally started working a little while ago), but I'm still good to go if everyone else is. I'm keen to keep seeing how the Spellshaping works out, since there are so few opportunities to use homebrew which don't fizzle out.

Offline Nanshork

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Re: Temple Outside Time (OOC discussion II)
« Reply #19 on: June 22, 2018, 01:09:18 PM »
Sounds like we're potentially a Ketaro and Soro away from good to go.