Author Topic: Rolling Thread  (Read 87508 times)

Offline oslecamo

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Re: Rolling Thread
« Reply #20 on: April 29, 2012, 06:01:22 PM »
Forgot a couple

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Offline oslecamo

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Re: Rolling Thread
« Reply #21 on: April 29, 2012, 06:37:22 PM »
Some more rolls

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Offline sirpercival

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Re: Rolling Thread
« Reply #22 on: April 29, 2012, 07:14:26 PM »
Attack 1:
Rolled 1d20+15 : 18 + 15, total 33

Rolled 1d8+5 : 2 + 5, total 7
Rolled 1d6 : 4, total 4


Attack 2:
Rolled 1d20+10 : 13 + 10, total 23

Rolled 1d8+5 : 8 + 5, total 13
Rolled 1d6 : 2, total 2
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Offline Anomander

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Re: Rolling Thread
« Reply #23 on: April 29, 2012, 07:32:58 PM »
Icy Vortex damage
All pirates affected but the one at H-13

Pirate at F23
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 6, 3, total 10

Cold sign damage:
Rolled 3d6 : 3, 3, 3, total 9


Pirate at I22
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 6, 3, total 10

Cold sign damage:
Rolled 3d6 : 2, 4, 6, total 12


Pirate at K23
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 2, 1, total 5

Cold sign damage:
Rolled 3d6 : 1, 2, 3, total 6


Pirate at N23
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 4, 3, total 9

Cold sign damage:
Rolled 3d6 : 4, 4, 5, total 13


Pirate at K16
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 3, 5, 4, total 12

Cold sign damage:
Rolled 3d6 : 4, 2, 4, total 10


Pirate at P22
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 5, 6, total 13

Cold sign damage:
Rolled 3d6 : 4, 2, 3, total 9


Pirate at Q19
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 6, 2, 4, total 12

Cold sign damage:
Rolled 3d6 : 2, 3, 3, total 8

Offline Nanshork

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Re: Rolling Thread
« Reply #24 on: April 29, 2012, 08:16:33 PM »
Slam
Attack 1d20+11 : 20 + 11, total 31

Damage 1d8+5 : 6 + 5, total 11


Vine Whip 1
Attack 1d20+6 : 12 + 6, total 18

Damage 1d6+2 : 1 + 2, total 3


Vine Whip 2
Attack 1d20+6 : 13 + 6, total 19

Damage 1d6+2 : 1 + 2, total 3

Offline Nanshork

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Re: Rolling Thread
« Reply #25 on: April 29, 2012, 08:16:53 PM »
Slam confirmation
Attack 1d20+11 : 4 + 11, total 15


Offline Sneaky_Sable

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Re: Rolling Thread
« Reply #26 on: April 29, 2012, 10:13:54 PM »
To Hit Roll
+4 BAB +2 Strength +1 Enhancement

Rolled 1d20+7 : 19 + 7, total 26



Damage:
1d8 base +2 Strength +1 Enhancement +1d6 Cold

Rolled 1d8+3 : 3 + 3, total 6


Acid
Rolled 1d6 : 1, total 1
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Offline Sneaky_Sable

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Re: Rolling Thread
« Reply #27 on: May 02, 2012, 11:03:33 AM »
I may actually be illiterate.

For BOTH of the damages I rolled with my FROST enchanted battle scythe, I wrote the word "ACID" above the damage rather then "COLD"

Turns out my pistol does ACID damage, while my FROST enchanted battle scythe does COLD. I even wrote fluff about how chilly and cold the FROST enchanted battle scythe was.

Please excuse my inability to remember my character sheet. Though in my own defense, I am only human.
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Offline oslecamo

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Re: Rolling Thread
« Reply #28 on: May 03, 2012, 02:08:57 PM »
Pirate saves (six, since Zax already shot down the one at P22)

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Offline oslecamo

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Re: Rolling Thread
« Reply #29 on: May 03, 2012, 02:14:57 PM »
Kong's auto-attack

Rolled 1d20+13 : 12 + 13, total 25

Rolled 1d20+8 : 15 + 8, total 23

Rolled 1d8+11 : 2 + 11, total 13

Rolled 1d8+11 : 5 + 11, total 16

Offline oslecamo

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Re: Rolling Thread
« Reply #30 on: May 03, 2012, 02:30:25 PM »
Rolls

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Offline oslecamo

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Re: Rolling Thread
« Reply #31 on: May 03, 2012, 03:34:14 PM »
Some of rolls in between
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Offline oslecamo

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Re: Rolling Thread
« Reply #32 on: May 03, 2012, 03:46:11 PM »
Hopefully final rolls
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Offline sirpercival

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Re: Rolling Thread
« Reply #33 on: May 03, 2012, 04:59:46 PM »
Attack 1:
Rolled 1d20+13 : 5 + 13, total 18

Rolled 1d8+5 : 5 + 5, total 10
Rolled 1d6 : 2, total 2


Attack 2:
Rolled 1d20+8 : 14 + 8, total 22

Rolled 1d8+5 : 2 + 5, total 7
Rolled 1d6 : 6, total 6
I am the assassin of productivity

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It's begun — my things have overgrown the previous sig.

Offline oslecamo

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Re: Rolling Thread
« Reply #34 on: May 08, 2012, 03:43:01 PM »
Luckily, Stormwrack does provide a chance to be thrown off-board when a vessel suddenly stops: flat 20%

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Offline oslecamo

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Re: Rolling Thread
« Reply #35 on: May 08, 2012, 04:43:25 PM »
Some more rolls

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Offline Sneaky_Sable

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Re: Rolling Thread
« Reply #36 on: May 08, 2012, 04:46:21 PM »
Last batch... Attack rolls to see if the pirates thrown overboard hit the water? :)
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Offline Anomander

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Re: Rolling Thread
« Reply #37 on: May 08, 2012, 07:08:34 PM »
Well, crap.

Ref:
Rolled 1d20+9 : 3 + 9, total 12

Offline Anomander

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Re: Rolling Thread
« Reply #38 on: May 08, 2012, 07:34:02 PM »
Activating 'Never Outnumbered'
Demoralizing attempt vs everyone within 10ft. Failure results in cowering status.
Intimidate:
Rolled 1d20+33 : 8 + 33, total 41

Offline ariasderros

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Re: Rolling Thread
« Reply #39 on: May 09, 2012, 12:07:55 PM »
Attack Roll on square of surface at L29, AC=5.
Ranged attack is +3, 80ft with a 20ft range increment -8 (don;t know if that matters with me dropping it, can't find anything in the SRD for modifying ranges for shooting strait down): total is -5 Vs an AC 5.

Rolled 1d20-5 : 8 - 5, total 3


Spread roll if I miss the square
Rolled 1d8 : 6, total 6


Damage (DC15 reflex save for half)
Bludgeoning
Rolled 2d6 : 5, 5, total 10

Fire
Rolled 2d6 : 5, 1, total 6


The ice has hardness 0 and 3HP per inch :)
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