The Avatar of Menoth"And lo, the mightiest of heathens will bow before His holy light or be set ablaze by His wrathful touch." -The Canon of True Law
HD:d10
Level BAB Fort Ref Will Feature
1 +0 +0 +0 +0 Body of Faith, Godforged, Unstoppable, Burning Wrath, Divine Shield, +2 Str
2 +1 +0 +0 +0 Holy Vessel, Menoth's Purity 1, +1 Str
3 +2 +1 +1 +1 Flame Burst, Sacred Ward +1 Str
4 +3 +1 +1 +1 Menoth's Purity 2, +1 Str
5 +3 +1 +1 +1 Eight Walls of Menoth (Wind), Size Increase(Large), +1 Str
6 +4 +2 +2 +2 Menoth's Purity 3, Menoth's Gaze, +1 Str
7 +5 +2 +2 +2 Eight Walls of Menoth (Illusion), +1 Str
8 +6 +2 +2 +2 Menoth's Purity 4, DR 5/Adamantine, +1 Str
9 +6 +3 +3 +3 Eight Walls of Menoth (Fire), +1 Str
10 +7 +3 +3 +3 Menoth's Purity 5, Menoth's Might, +1 Str
11 +8 +3 +3 +3 Eight Walls of Menoth (Ice), +1 Str
12 +9 +4 +4 +4 Menoth's Purity 6, Divine Protection, +1 Str
13 +9 +4 +4 +4 Eight Walls of Menoth (Stone), DR 10/Adamantine, +1 Str
14 +10 +4 +4 +4 Menoth's Purity 7, +1 Str
15 +11 +5 +5 +5 Eight Walls of Menoth (Iron), Size Increase(Huge), +1 Str
16 +12 +5 +5 +5 Menoth's Purity 8, +1 Str
17 +12 +5 +5 +5 Eight Walls of Menoth (Force), DR 15/Adamantine, +1 Str
18 +13 +6 +6 +6 Menoth's Purity 9, +1 Str
19 +14 +6 +6 +6 Eight Walls of Menoth (Prismatic), +1 Str
20 +15 +6 +6 +6 The Avatar of Menoth, +1 Str
Skills: 2+Int modifier, No class skills.
Proficiencies: The Avatar is only Proficient with its Burning Wrath and Divine Shield.
Features:Body of Faith The Avatar loses all other racial bonuses and becomes a construct, with all of its penalties and disadvantages, except for the extra HP:
# No Constitution score.
# Low-light vision.
# Darkvision out to 60 feet.
# Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
# Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
# Cannot heal damage on their own, but often can be repaired by certain spells. The DM may also allow the construct to be repaired with the use of the right skills with the right tools. A construct with the fast healing special quality still benefits from this quality.
# Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
# Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
# Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
# Since it was never alive, a construct cannot be raised or resurrected except for limited wish, wish and miracle. The 1st makes the construct lose a level, the other two don't.
# However, it can be "repaired" if destroyed by spending 24 hours of work and 500 GP of materials, which makes it lose a level.
The Avatar is a medium sized construct with base speed 30 feet. It has a Slam attack that deals 1d6 damage. The Avatar is Immune to Fire. The Avatar also gains +2 Str at first level and an additional +1 at each additional level.
Godforged (Ex)The Avatar may never wear armor or wield weapons other than the Burning Wrath and the Divine Shield (detailed below), however it may have its body enchanted as though it were a suit of armor. In addition it has a natural armor bonus equal to 5 + Str mod. Each time the Avatar increases in size it gains +1 to its natural armor.
Unstoppable (Ex): The Avatar is no mere construct, it contains the true might and power of Menoth and as such is harder to destroy than usual. While it does not gain the normal bonus hit points based on size as most constructs do it has a sort of vitality granted by its holy state. While the Avatar still has no Constitution score it is treated as though it had 14 Constitution for determining Hit points. This effective constitution score cannot be boosted by any means however it increases by 1 every odd HD.
Burning Wrath (Ex): In its right hand the Avatar wields a massive blade named the Burning Wrath, to fall beneath this weapon is to suffer the unmediated judgement of the Creator. It takes the form of a large sword. The Burning Wrath has the following stats: Damage 2d6, Critical 19-20/x2, 4lbs, Slashing and Piercing damage. It may be enchanted as usual for any weapon. When the Avatar increases in size the Burning Wrath does also and its damage increases as appropriate. Due to its immense power only the Avatar may safely wield the Burning Wrath any other creature recieves a negative level and is set on fire with no save, this fire persists until the weapon is removed. Due to the way a warjack's arms are attached it is impossible for the Avatar to wield the Burning Wrath in two hands.
Divine Shield (Ex): In its left hand the Avatar bears the Divine Shield which carries the words of the lawfiver spoken to the first Menites as her raised the first wall. It provides a +4 Shield bonus, has no max deterity bonus, no armor check penalty and no Arcane spell failure chance. It weighs 15lbs and is made of metal. The Divine shield may be used in shield bash attacks and deals 1d8 damage. If any creature other than the avatar attempts to wield the Divine shield it recieves a negative level and is dazed until the shield is removed. It may be enchanted in the same way as any other shield. When the Avatar increases in size so does the Divine Shield.
Holy Vessel (Su): Each round the Avatar gains 1d4 Faith points. It may never have more faith points than its class level +4. At the start of each combat the Avatars Faith points are set to 0 (before rolling for the first rounds points).
Menoth's Purity (Sp):The Avatar gains the ability to use certain spell like abilities, the caster level for these abilities is equal to its class level. The save DC is 10+1/2 Class level + Str mod. You must still provide expensive material components to use these abilities. The Avatar may use these abilities by spending a faith point but no more than a number of times a day equal to its class level divided by the minimum required level of the ability rounding down. Thus a 10th level Avatar could use Protection from Chaos and Sanctuary 5 times a day, Calm Emotions and Shield Other 2 times a day and the rest of its abilities once a day.
Level 2 Protection from Chaos, Sanctuary
Level 4 Calm Emotions, Shield Other
Level 6 Magic Circle against Chaos, Protection From Energy
Level 8 Order's Wrath, Spell Immunity
Level 10 Dispel Chaos, Spell Resistance
Level 12 Hold Monster, Antimagic Field
Level 14 Dictum, Repulsion
Level 16 Shield of Law, Mind Blank
Level 18 Summon Monster IX(Lawful only), Prismatic Sphere
Sacred Ward (Su): The Avatar's shield generates a constant field of divine energy that deflects and nullifies incoming magic. By spending a Faith point as a swift action the Avatar gains the effect of the Spell Turning Spell until the beginning of its next action. It only deflects a number of spell levels equal to half the Avatar's levels in this class.
Flame Burst (Su): Whenever the Avatar successfully slays an enemy using the Burning Wrath its target explodes in a blaze of pure white flames, creatures within 5' of it catch on fire unless they pass a DC 10+1/2 HD+Str mod Reflex save (rather than the usual DC 15). At level 5 and level 15 the radius of the flame burst increases by 5'
Eight Walls of Menoth (Sp): The Wall is a Sumbol of Menoth, it represents Order, Law and a bastion against Chaos. The Avatar of Menoth may expend some of its divine power to raise a wall in the glory of Menoth. Each of the Eight Walls may be used once a day plus one additional time a day by spending a number of faith points equal to the number of times it has been used that day -1. Thus the first use of each wall is free, the second costs 1 faith point, the third 2 and so on. Each wall is a spell like ability as noted below. The caster level of each ability is equal to the Avatars class level and the save DC (if necessary) is 10+1/2 HD+Str Mod.
-First Wall. Wind Wall
-Second Wall. Illusory Wall
-Third Wall. Wall of Fire
-Fourth Wall. Wall of Ice
-Fifth Wall. Wall of Stone
-Sixth Wall. Wall of Iron
-Seventh Wall. Wall of Force
-Eighth Wall. Prismatic Wall
Size Increase (Ex): At level 5 the Avatar increases in size to Large and again at level 15 to Huge.
Menoth's Gaze (Su): The eyes of the avatar constantly burn with the smoldering fires of menoths law. By spending a faith point as a standard action it may exert control over every enemy within 30' that it has line of sight to. Unless they can pass a DC (10+1/2 HD+Str mod) Will Save the targeted foes may not end their turn further away from the Avatar than they began it.
Damage Reduction (Ex): At level 8 the Avatar gains Damage Reduction 5/Adamantine, this increases to DR 10/Adamantine at level 13 and DR 15/Adamantine at level 17.
Menoth's Might (Su): The power of Menoth constantly surges through the Avatar, it may spend faith points to enhance its abilities. Each faith point spent allows it to make an additional attack at its highest attack bonus with one of its weapons. In addition faith points may be spent to increase the Avatar's accuracy or damage. After declaring an attack but before rolling to see if it hits the Avatar may spend a faith point, if it does roll two d20 instead of 1 and take the best result. Faith points may also be spent to boost damage, if a faith point is spent before damage is rolled the total damage of the attack is multiplied by 1.5. Spending faith points is a Free action.
Divine Protection (Sp): The Avatar is protected by the hand of Menoth himself, ailments of lesser beings are of no consequence to Him. By spending a faith point as a Swift action the Avatar may cast Greater Dispel Magic. However this ability may only be used as a targeted dispel and may only target the avatar itself. You may choose which spells are affected by this ability. In addition, this ability removes Ability Damage, Ability Drain, Blindness, Confusion, Daze, Dazzle, Deafened, Energy Drained, Entangled, Exhausted, Fascinated, Fatigued, Frightened, Nauseated, Panicked, Paralysed, Petrified, Shaken, Sickened, Staggered, Stunned, Turned and Unconscious. This ability may be used even if an effect may otherwise prevent it.
The Avatar of Menoth (Ex): The Avatar is no normal warjack, it has no cortex and it accepts no commands. It is an empty shell, filled with the true awesome power of Menoth's Wrath, a fragment of his total power. The Avatar gains Divine Rank 5 and all of the related benefits. It has the Annihilating Strike, Battlesense, Divine Weapon Mastery (Burning Wrath), Frightful Presence and Power of Truth Salient Divine abilities even if it does not meet the prerequisites. The Salient Divine abilities should be drawn from the list in
this thread. Its portfolio consists of Law, War and Protection. The Avatar itself has no worshippers, holy locations or holy objects (for that would draw them away from the church of Menoth) and can not grant spells. Due to its construct nature it does not gain any of the benefits a god normally receives for having a high Cha score. It may only utilise the Greater Teleport ability 3 times a day and it has no godly realm.