Author Topic: Non-Magical Enhancement Bonuses  (Read 1326 times)

Offline Garryl

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Non-Magical Enhancement Bonuses
« on: June 23, 2016, 11:12:34 PM »
A number of materials grant nonmagical enhancement bonuses to damage.
- Byeshk gives +1 damage to a bludgeoning weapon for 1500 gp.
- Blue Ice gives +1 damage to a slashing weapon for 500 gp.
- I seek to recall Starmetal or something like that giving a full on +1 enhancement bonus, complete with bypassing DR and hitting incorporeal creatures, all without being magical.

Are there any other materials or properties that do this sort of thing?

Offline kitep

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Re: Non-Magical Enhancement Bonuses
« Reply #1 on: June 24, 2016, 07:27:04 AM »
Lots of 'em.  Fortunately, Captnq put them all in a file.  Download his Encyclopedia Vinculum Draconis, and look under "Combat Equipment" -> "Materials"

Note on the link: Be careful of the page, since it has a lot of ads it's trying to get you to click on.  What you want is a smaller button in the middle, labeled "Download File" to download EVDb07.zip  Clicking the button will take you to another page where you will have to wait a short time or click on the "click here to download now" link.  Bit of a mess, but well worth it.

Good luck!

Offline kitep

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Re: Non-Magical Enhancement Bonuses
« Reply #2 on: June 24, 2016, 07:30:23 AM »
BTW, this is what he has for Starmetal

Quote
STARMETAL
- COMPLETE ARCANE (3.5)
Ammunition: +60 gp
Light Armor: +5,000 gp
Medium Armor: +10,000 gp
Heavy Armor: +15,000 gp
Weapon: +5,000 gp
This superior alloy is made from meteoric iron— specifically, ore refined from meteors that fall during the rare appearances of the comet Alhazarde. Starmetal is extraordinarily hard, and is equal to adamantine for all purposes, including overcoming damage reduction or granting damage reduction when used in armor construction. Starmetal also possesses an inherent magical connection to the Material Plane, meaning that weapons made of the alloy are especially effective against creatures from other planes. Weapons made of Starmetal deal an extra 1d6 points of damage to any extra-planar creatures while they are on the Material Plane.
Editor: An extra 2,000 gp for an extra 1d6 against extra-planar critters. You know, that could be useful to some people, but for the most part you need to tie it to your campaign setting. Depending on how much WBL you have to spare, you might be better of with adamantine.

Jade is effectively a ghost touch weapon.  I don't see anything that totally bypasses DR.
« Last Edit: June 24, 2016, 07:39:43 AM by kitep »