After
witnessing the devastation unleashed by you players extensive playtesting, I decided to make some spirit changes, starting next turn:
-Nerfed Strike to apply just to one attack, but also reduced the cost back to 20 SP.
-Buffed up Assault to allow it to work with fullround maneuvers, heavy weapons and charges.
Hey, Os, mind moving Amaterasu back a few more squares so she has enough of a run-up to keep up the spring attack stuff?
Can't update the map right now, but you can assume that yes.
I was about to jump to protect Hugo but then noticed....you're invisible and the counter requires "any ally within sight" >.>
Nonetheless, time for some battlefield control.
Time to show the dragon I CAN push him around!
Edit: By the by, if it works, the dragon being thrown across the room will provoke AoOs
@Os: Just incase, Iron Wave does say 5mu per 5 damage, and it'd probably be downscaled to 5ft per 5 damage outside of a mecha but then Overdrive converts everything I do up into MU so I'm under the assumption it brings that back up to the normal 5mu per 5 damage......Of course even if that interpretation is stupid and silly () 5ft per 5 damage still works and I'm still trying to throw it out of the room.
Actually, that's precisely the kind of effects I intended for the Moon Vanguard to be able to do when I created that class! You still are limited on a straight line, but yes that should be enough to push it off the room.
By the way, Osle, I hate to be a pain (and I'm not sure if it applies anyway) but you know Hugo has a constant concealment effect from SCM, right?
Ups, forgot it. The dragon then can't make an Aoo and the first attack on its turn misses due to Alert, gonna update the IC. You should probably include such non-standard-defense buffs in your IC combat posts, kinda hard for me to remember all such details for all players across my campaigns.
Now would be an excellent time to present Mao's updated sheet, you know?
Oh cruds. Yes! Good idea.
Hurried up and made the changes. I already had notes on where I imagined taking things so I just had to figure out the new numbers for everything. Getting through this now reminded me of why I always didn't work long on the sheet before working on some other stuff. Its awfully boring.
The changes I noticed weren't specified in the list of changes I gave you were the equipment and maneuvers.
I see from my notes I was getting rid of: the +4 Con item, the Strong Leg graft, the +9 competence Profession (Gardener) item, the Into the Danger Zone extra maneuver item.
To in turn get: Ring of Evasion and increase my +Str item from +1 to +6.
For the maneuvers, I swapped (or lost/gained since the classes granting maneuvers changed) the following changes:
Lost: All maneuvers gained from Gifted for War, every Desire Drive maneuvers except Wicked Spirit “Trance”, Beast Realm Brute Sword, God's Flashing Slash as Karma Gust and Tower Watching Blade's Bullet-Cutting Third Eye (All AT).
Gained: Fasting of the Young Ghost (AT) Moment of Eternity (AT), Ghostly Wheel of Pain (AT), Chain Attack (ItDZ), Parry (ItDZ), a bunch of Chinese Star and Doll Judgement maneuvers.
Being a super pilot also got her an extra spirit. Took Zeal.
Looking good.
So, does this dragon have the ability to tank 360 damage, or has it just been minced?
Pretty hurt, but still standing. It has more than simple DR keeping it going.
Just a small detail I thought I'd point out: E-Prototype is still stuck in the rubles and thus couldn't help you.
Finally someone noticed it!