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General D&D Discussion / Re: Second Edition Leveling and Dual-Classing -- How did it break?
« on: March 14, 2019, 03:58:37 AM »I suppose the closest equivalent in D20 is one of "those" super-powerful builds requiring 3 classes and 5 prestige classes that is Tier Pun-Pun when every element of the combo is finished but Tier 20 every level up to that point.So like some kind of Ultimate Magus/Sublime Chord/Master Spellthief monstrosity that is still casting 5th-level spells at level 13 but has 9th level spells at 19 with a caster level (conservatively) pegged somewhere in the 60's?
It seems like starting out as a fighter and only taking like 1 or 2 levels then going into wizard or something might be worth it. Otherwise, I agree multiclassing was better.If memory serves, Fighter 3 (ish) is the big reason to Dual-Class instead of Multiclass, and is a good breakpoint for dual-classing because you get an extra half-attack per round or something (and maybe an extra proficiency point?), because Multiclass Fighters can't get Weapon Specialization, but if you Dual-Class out of Fighter into Cleric or something you can combine Weapon Specialization with good self-buffs from the Cleric class, or be a Wizard that has actual hit points and is better at using stabby things in the event of an AMF or something.
Alternatively, I think Thief is considered another good class to dual-class out of because it levels fast, but then stops getting useful abilities. If someone else can take over the Thief-y things for a while, then changing out of Thief into Magic User is potent. Or maybe just eat the XP penalties for using your Thief skills because even if you get your Magic User levels slowly, it's still more worthwhile than waiting a bunch of levels to only get another backstab multiplier.