Author Topic: Dipping Mini-Handbook  (Read 24525 times)

Offline Nytemare3701

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Dipping Mini-Handbook
« on: May 08, 2012, 11:00:03 AM »
Dipping Mini-Handbook
Not that kind of dipping -_-


What is Dipping?
Dipping is the act of entering a class for a level or two (3 is more like a significant part of your build) in order to grab a class feature or two, then leaving the class. Some classes make great dips, others not so much.

Why Dip?
Certain classes and prestige classes are so front-loaded that a one-level dip grants huge benefits. -Caelic

I have always felt that 3E's great innovation was to allow you, if you so chose, to really approach the game from a "concept first" perspective.  You come up with your character idea, and then you can hunt around for abilities and combinations and so forth that allow you to realize him or her.  And, ideally (and I recognize the implementation of this is far from perfect), that sits alongside the standard "pick a class" approach that D&D has always supported. So, at the same table Jane can say "I want to play something a lot like Geralt of Rivia, let's make that happen" and Bob can say "I really want to play an iconic Barbarian" and the system caters to them both. -Unbeliever

Even from an RP perspective, dipping makes sense. Characters travel, learn from other traditions, then move on as they grow. Dipping is the mechanical representation of the "take what you need" philosophy seen from the traveling sage to the wandering martial artist.

Discussion Thread
1 Level Martial Dips
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2 Level Martial Dips
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Arcane Dips
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Divine Dips
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Skillmonkey Dips
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Psionic Dips
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Utility Dips:
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Bardic Dips:
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†Denotes content new to the book it was printed in.
« Last Edit: June 30, 2017, 09:46:07 PM by Nytemare3701 »

Offline Endarire

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Re: Dipping Mini-Handbook
« Reply #1 on: May 09, 2012, 07:57:55 PM »
Please include sources for these classes!  Book and page tells me much-needed info!