Author Topic: Lady of Beasts - the story of a bhaalspawn  (Read 10448 times)

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #20 on: September 23, 2014, 07:36:19 AM »
Durlag's tower – underground.

Having recovered after conquering the upper floors, the party descended into the basements. This was where the main hall of the dwarven fortress used to be. The group found it filled with auto-resetting traps, many of which revolved around summoning effects similar to horn of Valhalla, spawning monsters for them to fight. They also found two dead bodies. One was broken and charred remains of some wizard who tried to make a dungeon shortcut with disintegration and hit a magical ward embedded in the wall. The other was the party rogue of the group they were looking for – left in the main hall under gentle repose spell that was just about to run out. Apparently his teammates left him there with an intention to take him with them on the way out, which never happened.

The entrance leading down was guarded by 4 illusory guards, each of them posing a riddle. It quickly became apparent that some of the items scattered around the floor are meant to be keys, each corresponding to a guardian's riddle. Also after mapping the level they found its setup needlessly convoluted. With her practical mind Sealia pointed at spots where one would expect passages and in all cases her hunches were proven true – some of the doors on the level had been hidden to turn ordinary living quarters into a maze.

After two busy days which involved reading of the fortress lord's heroic exploits (to recover a sword of Pride), putting together a hammer to bang a magical gong (to awaken Fear), picking a large gemstone out of a pile of mind-addling illusionary treasure (to appease Avarice) and re-powering the castle's central heating system (a sophisticated boiler containing a decanter of endless water and a bound fire elemental) to power up a magical wine press and get some wine to awaken Love, the party was ready to open the way down. In the process Sealia suffered several bites from giant spiders, leaving her barely able to walk – she vehemently refused climbing the stairs up, forcing the party to rest in the dungeon; and good thing too, since trying to take out any of the keys would have resetted the puzzle.

When all the keys were delivered the four guardians became real and a fierce battle ensued. It was a good thing that Sealia left first rank combat to her summons, as Pride's overinflated ego manifested as a cloud of deadly gas. In the end though the druid and her companions were victorious. Descending down they found a dead body of a wizard, the man they were looking for. Among his possessions (the most valuable of which was a small bag of holding) there was a research notebook detailing his work to examine the fortress wards.

It also told the story of his party's last days. Apparently, after descending into second level, they were divided by some sort of a sliding doors puzzle. They spent the next couple of days trying to get the door to open in the right order to get together again, all the while fighting the traps and illusions that re-enacted the last days of the fortress. Ultimately they failed, their resources depleted before they could solve the puzzle. When the party warrior picked up a cursed morningstar that made him go berserk, their fate was sealed. The wizard managed to get back to the entrance, but wasn't able to open it from inside. Weakened by hunger and infected wounds he expired long before Sealia's team could find him.

Since the research notes were what they had been looking for, the party decided not to risk locking themselves in on the lower level and left Durlag's tower in all haste.

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #21 on: September 23, 2014, 07:36:55 AM »
Back to Beregost. Preparing for the fight.

Having returned to Beregost, Sealia visited the mage Thalantyr first. With the headband of disguise he provided, she took a different face and would introduce herself as Sealia's disciple, openly mourning her own death and asking Imoen, a much more convincing liar, to do the same. The one person in town she revealed the secret to was officer Vai – Thalantyr fulfilled his part of the bargain and managed to locate Tazok the half-ogre. Not only that, his scrying revealed that the bandits were working with two mercenary units – the Black Talons and the Cold. Clearly, the whole iron crisis had been purposefully engineered.

The plan of battle involved cooperation between the party and the Flaming Fist mercenaries. Vai informed her superiors of the situation to get some reinforcements. While waiting for the message to be delivered, Sealia used circle dance to locate Kivan the ranger, informing him that she found the monster he sought revenge on.

Then the party moved ahead to confirm Tazok's location, the two druids scouting in bird forms. This proved fruitful; during her flight Sealia learned of a female fighter camping near a bridge over a stream, apparently making money by challenging those who intended to pass. After talking to the woman, Shar Teel, Sealia learned that she was an adventurer and so ended up hiring her as a mercenary, promising a cut of the loot from Tazok's belongings.

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #22 on: September 23, 2014, 07:38:27 AM »
The mighty forest battle

The group arrived at the scried location to find it hastily abandoned. With the Flaming Fist already on the move, they decided to waste no time and search the surrounding forest for clues. Once again the ability to fly in bird form proved invaluable – before the end of the day Sealia found the camp's new location. Then in a surprising move she decided not to wait for Flaming Fist reinforcements and attack right away.

The first move was another bundle of burning herbs dropped from the air in the middle of the bandit camp. It did hardly anything in terms of chemical warfare, this being open space and all, but created some confusion among the bandits. Then she landed in the forest on the edge of the camp and sicked her summoned wolverines against the sentinels standing there.

As the result of the confusion the inhabitants of the camp rushed to repel the attack, but arrived in waves rather than as a unified force. With summons taking the first line again while the party fought at range (greatly augmented by Dynaheir's flame arrow spell) and druid lightning rained from the sky, they were able to mow down the bandits at the rate they arrived. Soon both mercenary leaders went down.

That was when Tazok himself showed up. With potion of invisibility he almost got a jump on the party, but the two animal companions detected a smell of an opponent they couldn't see and loudly announced his presence. As a summon dropped almost on top of him forced Tazok to reveal himself, Shar Teel moved in to intercept him, a fatal error as he proved as brutal as he was cunning; using the superior range of his massive greatsword he knocked her off her feet as she charged and mercilessly chopped her to pieces when she was down.

Yet her death was not in vain. Using the couple seconds it had bought them, Kivan and Dynaheir rained arrows and flame at the half ogre, bringing him down. With all the leaders dead and several dozens of their companions littering the field, the few remaining bandits turned tail and scattered through the forest.

When Vai's unit arrived, following the pillar of smoke from the bandit camp, they found the party already finished looting the fallen and Sealia sitting patiently beside the half ogre's severed head.

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #23 on: September 23, 2014, 07:41:05 AM »
The aftermath

Soon after Vai, a cavalry unit arrived, led by Flaming Fist third in command, Angelo Dosan. Angelo took the report, then spent the rest of the meeting shouting at Vai for not staying where he was supposed to meet her and at the stupid adventurers who went ahead on their own. He did pay the bounty for Tazok's head though.

Before leaving he noticed a freshly dug grave and recognized Shar Teel's sword used as the gravestone. When inquired about the matter he said that he knew her, but she was a good for nothing troublemaker who got what was coming to her.

Having fulfilled his oath of vengeance Kivan left the party and went on his way.

The party was left with substantially increased funds, but more importantly with fresh intelligence. The documents recovered from Tazok's lair mentioned an old dwarven mine somewhere along the coast beyond the Cloakwood, currenly under control of a wizard named Tranzig. They also indicated the culprit behind the whole scheme, the Iron Throne merchant house. Sealia considered going to Baldur's Gate and approaching the source of the problem directly, but in the end decided to  check the mines first while leaving Vai the evidence.
« Last Edit: September 23, 2014, 08:00:15 AM by Braininthejar »

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #24 on: September 23, 2014, 07:43:34 AM »
Of dark magic and demons

On the way west the party had to spend some more time hiking through the forests. While on the trek they encountered an unusual traveler – a drow woman apparently on the run from bounty hunters. Quickly ordering the drow into nearby bushes Sealia pointed her pursuers in a wrong direction, then took a moment to inquire who the woman was.

The drow introduced herself as Viconia. She freely admitted to being a priestess of Shar, the goddess of loss and darkness, but claimed that the crimes the bounty hunters were pursuing her over were not heirs – being a drow on the surface she had enough problems without hurting people out of pointless spite. Once she realized they were an adventuring party she offered to join – she needed allies now and was more than capable of pulling her own weight. "Let me join you and I will show you darkness that will leave demons blind."
Despite some resistance from Dynaheir (who, being a Hathran initiate was technically a priestess of Mystra) Sealia allowed Viconia to join her for the time being.

Before they reached Cloakwood another thought occurred to Sealia. The Iron Throne isn't just threatening peace in the Sword Coast (which was Sealia's main motivation for pursuing the matter – between the armies foraging and building battlements and siege engines wars wreak havoc on surrounding wildlife) but also disrupting the business of its competitors. Among other things, it's trying to frame Zhentarim for its crimes. Why not stir the pot a little by telling the Zhentarim of the charade?

The problem was, the only Zhentarim she knew were Montharon and Xzar (the party figured out their allegiance soon after they left) who embarked upon a journey south weeks before. As her circle dance spell indicated their location to still be somewhere south, Sealia decided for a detour. She would leave the party in Beregost and fly with Jaheira to Amn to locate the two agents and give them the news in person. (either Viconia was yet unable to cast sending due to level adjustment or I completely forgot about it) If I remember correctly, they spent some of their loot on buying another headband of disguise for Viconia, though Dynaheir was concerned she might just run with it.

It took the two of them about a week, but finally they found the two Zhentarim agents in a tavern in Anthakla. Xzar had some comments about meeting Sealia that might be seen as foreshadowing, but with his usual amount of crazy talk it went completely over her head. After explaining the situation (and taking a moment to take Tazok's sword from the bag of holding and sell it) the two druids headed back north.

Upon returning to Beregost they found their room empty. The innkeeper explained that soon after they left a demon appeared in the inn and tried to murder the party in their sleep. After it was defeated they quickly left and didn't leave any note where to.

It didn't take Sealia long to find her companions in the forest and get the full story. The demon was a babau. It managed to enter one of the rooms and would have succeeded in its attack if not for Jaheira's animal companion waking up. The wolf expired from the burns it suffered while trying to bite the demon's acid-coated flesh, but it managed to buy the party enough time to wake up and grab their weapons; it was Khalid's demonbane sword that decided the fight. While nobody else died in the fight, there were some injuries. Among other things Imoen got slashed in the face and though the local priest managed to save her eye, his magic was unable to heal the chemical burn perfectly, leaving her with a thin scar running over her brow and eyelid.



Upon seeing that Sealia declared her conflict with the Iron Throne to now be a personal matter.

Since it was now obvious they had a wizard after them (Viconia got her first chance to be useful, identifying the demon and gauging the minimum power a wizard would need to properly bind one) Sealia ordered the party to now switch to camping in the forest. That would make them much harder to precisely locate through scrying. Once Jaheira found a new wolf to accompany her the party moved towards Cloakwood.
« Last Edit: September 23, 2014, 07:45:24 AM by Braininthejar »

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #25 on: September 23, 2014, 07:45:12 AM »
We're fighting a dragon!

Soon after entering Cloakwood the party found an abandoned hunting lodge. The next day they met some druids and learned that the hut belonged to some nobles from Baldur's Gate who came into conflict with the druids over their hunting habits and ended up dead. They had some more unrelated news that concerned Sealia. Apparently the nearby druid circle in Larswood had been abandoned. There was a conflict between the local arch druid supporters and some members of the shadow druids faction and when the matter escalated to poisoning attempts many of the druids left the circle in disgust. Soon the shadow druids left too – they now occupied an old circle in the far end of the Cloakwood. Sealia thanked for the information - it could prove very important. It was the next bit of news that got her to act though. Apparently the abandoned druid circle in Larswood got taken over by a green dragon who used the once sacred cave as his lair. Sealia ordered the party to turn around as she considered it her sacred duty to get rid of it.

Upon scouting the forest she learned that the dragon was rather young. However it had managed to get a pack of worgs to serve him as scouts and guardians. Rather than trying to hunt them down first Sealia met them in the forest and used her call lightning spell to intimidate them into staying out of the fight. The battle with the dragon proved sadly anticlimactic – just a bit too small to project a proper aura of fear it was swarmed and torn apart by the druids' summons.

Looting the lair left the party with a healthy sum in gold (as well as a couple of gem stones, including an emerald worth as much as the rest of the treasure combined). Sealia left the druids to re-establish the circle, leaving them with a big pile of small change as the party took the high value loot. She also took the dragon apart, making herself a fang necklace to commemorate the fight and cutting out some pieces that could be sold.

Imoen then took the loot to Beregost to sell, telling everyone that the dragon who was becoming a threat to local caravans had been slain, but attributing the deed itself to a heroic party of dwarves.

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #26 on: April 22, 2015, 06:35:10 PM »
Not here as pest control

Walking deeper into the forest the party encountered a teenager looking for help. He and his big brother had found a magical sword that was supposedly great against arachnids, and tried to seek fame and fortune hunting the spiders of Cloakwood. Now the boy was panicked, having barely escaped the spiders' lair while his brother got stuck behind, the large predators much more than he had bargained for.

After hearing the boy's story, Sealia decided to help him. Digging through the party's packs, she recovered a couple scrolls they didn't need, along with a bit of gold, a small fortune by 1st level commoner standards, and instructed the boy how he could use these as a start to get himself educated. The rest was left to him - he would either use his chance or waste it. As for his brother, Sealia had no doubts that he was already dead and she had some important things to do, too important to make unneeded detours.


Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #27 on: April 23, 2015, 05:23:10 PM »
The circle of shadow.

Moving deeper into the forest, Sealia started preparing for the inevitable meeting with the shadow druids residing there. The most important thing she did was removing her headband of disguise and giving it to Jaheira - who was well known as a supporter of the local archdruid, while Sealia was still relatively anonymous among her order.

The decision was quickly validated. Along the treck the party found a dead horse and rider. When they investigated, it turned out the man had owned magical saddlebags, carrying a caravan's worth of ore on a single horse. Also the body was surrounded by shadow druids. (he was the courier the party decided not to look for - the shadow druids got to him first) 

While Sealia didn't have much in a way of traditional social skills (her extra skill points mostly went into herbalism, knowledge nature and spot - which reached rather ungodly levels later on) she was very good at using basic logic. Once she used formal druid etiquette to avoid immediate bloodshed, it quickly became apparent that the two groups shared a common enemy. The party was invited to the circle to meet the shadow druids' leader, Faldorn.

Faldorn met the party among the stones, sitting comfortably propped against the side of her dire wolf companion. She explained the situation - a group of Iron Throne mercenaries had recently arrived by sea, reopening an old dwarven mine and filling it with slaves. Now they were using ore they got by land and from the mine itself, smelting it and periodically loading the iron on arriving ships - cutting the surrounding forest to fuel the foundry. Faldorn's group has been trying to fight them, but they didn't quite had the power for a direct assault, reducing them to hit and run tactics. While Faldorn had had some luck awakening the ancient magic guarding the circle, bringing in a greenbound black bear to protect it, she lacked the magical knowledge of how to make it act as an offensive measure.

Which is where the party came in. They looked like capable types. If they proved their usefulness, Faldorn would consider an alliance. As their test, she sent them against a corrupt ranger in service of the Iron Throne - stationed outside the compound proper, the man used his unique talent to train wyverns as air support for the mercenaries.

After a quick discussion, the party agreed.


Offline bluephenix

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #28 on: April 23, 2015, 05:58:34 PM »
So... nobody reads this?

Not everybody can read!
I sadly, never played any of the D'n'D based games either, though for campaign journals I do enjoy a touch more detail on the combats. Nothing so detailed as round by round + numbers, but a general how she rolled a couple of numbers of to hit and damage and some hp on the more interesting fights would satisfy.

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #29 on: April 24, 2015, 05:20:31 PM »
Big game hunters

The group exited the forest proper and headed for the nearby hills where the wyverns cave was located. On their way there they found a body of an elven adventurer, apparently grabbed, stung and dropped from a great height - a grim reminder of what a folly it would be to hunt such monsters without a proper team.

Once they reached the cave (using help of some druid magic to avoid any traps by picking a less realistic climbing route) the party began their attack, using fire spells to force the enemy outside and then using summons to deny the wyverns the space needed to get into the air.

The plan mostly worked, even though Sealia had to bring in additional summons to hold the line, as the wyvern venom showed the full extent of its lethality. The party did not emerge without a scratch however, as the villanous ranger managed to stay out of close combat long enough to put his own bow to use, making a focused counter-attack against Dynaheir. Bloodied, but victorious, the party returned to the shadow druid circle, just after Sealia finished cutting the creatures apart for potential trophies and venom samples. (they lost a lot of potency, despite her alchemy skills, but she still insisted on making some poisoned arrows for the party.)

Guerilla warfare

Having officially made the alliance with Faldorn's group, Sealia did some wild shape scouting to check the area around the mine. The observation proved that the woodcutters are in fact forced labour, kept in check by crossbowmen and some riders. After considering several plans of action (such as spreading disease inside the compound, abandoned when one of the good-aligned party members pointed out that the slaves would bear the brunt of any such tactic) Sealia decided on standard adventurer strategy - make herself a nuisance until the enemy decides to pursuit and then pull them into a trap.

After a quick reminder to suppress her druid powers that would make her untrackable in the forest, she began a series of small attacks, picking off guards of the woodcutting team, until finally she managed to provoke a proper armed response, with the party of Tranzig's mercenary adventurers taking the bait.

In the end, Sealia managed to miss the actual battle - by the time she decided to double back, her pursuers had already reached the ambush spot, where the combination of the druids' summons and plant manipulation spells divided them into easy pickings for the higher level group members, the last enemy ran down and torn to shreds by Faldorn and her animal companion when he tried to run away. They ended up losing two druids from Faldorn's team when Tranzig unexpectadly showed up in person, fireballing the battlefield from the air, but in the end Dynaheir managed to hold off the worst of his attack until flying summons drove him away. Even though both sides had taken losses, the adventage shifted visibly towards the attackers.

A couple days later, a ship was sighted at the coast. It was probably bringing new slaves and possibly reinforcements for the Iron Throne, but before it could approach the coast, it was attacked and boarded by a pirate ship - it seemed that tipping off Zhentarim about Iron Throne activities bore some fruit in the end.

 

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #30 on: April 24, 2015, 06:24:05 PM »
The dungeon crawl that never happened

And so began a siege, with the party trying to scout the compound for weaknesses, while the defenders tried to shoot any birds that showed up near the battlements. At some point Sealia decided to use a bat shape to get inside the mine to the level where the slaves were kept.

It took her several attempts and on one ocassion the whole campaign almost ended there and then, when a bad hide check left Sealia facing a hobgoblin guard in close combat, a concept that at the time was practically alien to her. But in the end, she learned what she wanted.

The mine had originally been abandoned after the dwarves had accidently dug too close to a nearby lake, flooding the tunnels. The Iron Throne wizard managed to erect some walls to block it off and then get rid of the water, but left an opening that could be used to flood the mine again in an emergency - provided they could get a magical key he carried on his person.

Armed with this knowledge, Sealia found the lake and spent the next week burrowing in wild shape until she managed to find the edges of Tranzig's barrier and dig around them, to flood the mine manually.  :twitch

Just as she was ready to break through, the rest of the party made a furious frontal attack, clearing the way to the mine entrance. As Sealia got in (suffering some damage from getting slammed into walls by the violent water current) she used her powers to hold the stairs to the lower levels, getting the fleeing enemies bottlenecked as the slaves started fleeing towards the surface. Tranzig himself escaped the watery grave by taking the elevator from the bottom level, leaving his apprentice to die, but was swarmed by summoned wolverines as he reached the first level - though the summons died horribly against his fire shield spell, their frenzied swipes managed to take him down (ruining a rather expensive robe in the process)

That night Sealia had a dream of dark tunnels filled with floating corpses, including one unfortunate dwarf who was still locked in a cell at the lower levels when the mine was flooded.


Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #31 on: April 25, 2015, 05:01:31 PM »
Religious considerations.

The battle had been won, but not all was rosy, and not just because flooding the entire mine destroyed a lot of possible evidence. With a large group of freshly freed slaves some of the party members felt a bit preachy.

Viconia: Praise Shar, for she has given you vengeance!
Dynaheir: Praise Mystra, for she has given you freedom!
Faldorn: All of you, get the f*&# out of my forest!

The first two actually almost came to blows over the issue. While Sealia was quick to remind them both just who is the alpha of this pack, Dynaheir made it clear that she would be keeping an eye on Viconia, and as soon as the greater evil in sight is finally dealt with, they will settle their differences.

During the division of loot it turned out that one of the enemies to avoid drowning and get killed in battle had been a priest of Cyric. His bag contained a beautifully illustrated religious text dealing with the Time of Troubles, when gods were forced to walk the world in mortal bodies, and of Cyric's ascension as the god of murder after he killed Bhaal, his predecessor.

Having finished their dealings with Faldorn and the shadow druids, the party escorted the slaves out of the forest, then moved north towards the city of Baldur's Gate, where they expected to find the heart of the problem.

Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #32 on: September 30, 2015, 08:21:18 PM »
A druid in dog's clothing

Finally Sealia and her party arrived to Baldur's Gate, the city where she hoped to find the root of the problem. After secretly entering the city, she contacted Jaheira's friends among the Harpers, briefing them in on the situation and requesting help in gaining entry to the Iron Throne. They couldn't offer any direct help, but said the local thieves guild might be of help, and pulled some strings to make Imoen a member. Now she had to prove useful enough to the guild that she could ask for some support from them in return

Sealia also contacted officer Vai from the Flaming Fist, giving her the same information. Since she decided she wanted to avoid detection as long as possible, she got an idea to throw off the attempts to find her by wildshaping into a dog and staying at Vai's, helping her in investigations in return for her support. This also gave her something to do while Imoen was doing her part.


Offline Braininthejar

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Re: Lady of Beasts - the story of a bhaalspawn
« Reply #33 on: September 30, 2015, 08:59:05 PM »
Baldur's Gate, the city of adventure.

Cities the size of Baldur's Gate are never quite peaceful. While she concealed herself at officer Vai's side, (benefiting from captain Angelo's colorful vocabulary whenever he was in a bad mood) Sealia got tangled in several side quests.

There was a basilisk that woke up in the docks after some adventurers tried to transport it in a sedated state (Minsc solved the problem of his petrifying gaze by charging at it blindly)

There was a feud between two local wizards that involved an imprisoned nymph. (considering the guards she would have probably lost in the fight, Vai turned a blind eye on the party solving the problem before her arrival. - the offending wizar'd tower allowed him to rain gas and summons on the intruders on the lower floors, but Sealia quickly showed him that two could play the summoning game)

There was, worringly, Melicant, the mage Thalantyr's apprentice, now working in a local magic shop. As it turned out, his master had come to Baldur's Gate to try to solve the iron crisis by himself, and make some quick buck casting wall of iron in the warehouses. This only proved how sinister the conspiracy was, as he disappeared in mysterious circumstances the next day, and all the iron he had conjured was soon spoiled by a rust monster, rumored to have been smuggled into the warehouse by Amnish spies.

There was a rumor of a slime-worshipping cult in the sewers, but Sealia decided that that one was not her problem. She was briefly very concerned about green slime infestation, but half way throug a typical PC plan to sterilise the sewers it was explained to her that it is a natural part of the underground ecosystem, at least as long as it doesn't grow out of control.

Meanwhile Imoen kept proving herself to the thieves guild, with some help from the other party members.