- Construct Type
-- No Constitution score.
-- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
-- Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
-- Cannot heal damage on their own, but you often can be repaired by exposing yourself to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
-- Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
-- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
-- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
-- Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table in the Monster Manual glossary.
-- Constructs do not eat, sleep, or breathe. - Elemental Type
-- Immunity to poison, sleep effects, paralysis, and stunning.
-- Not subject to critical hits or flanking.
-- Elementals do not eat, sleep, or breathe. - Undead Type
-- No Constitution score.
-- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
-- Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
-- Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
-- Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
-- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
-- Uses its Charisma modifier for Concentration checks.
-- Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
-- Undead do not breathe, eat, or sleep.
Construct Forms * Zelekhut: 8 HD, Construct, Large, Fly 60, NA +10, Str 21, Dex 11, Con 0, Int 10; MM/SRD
Full Attack: 2 spiked chains +10 melee (2d6+5 plus 1d6 electricity)
Benefits: Construct traits, Fast Healing 5, It can cause two spiked chains to spring forth from its forearms as a free action. In similar fashion, it can cause a pair of golden metallic wings to emerge from its back. Retracting the chains or the wings is also a free action.
* Nimblewright: 10 HD, Construct, Medium, NA +7, Str 19, Dex 24, Con -, Int 10; MM3 p.162
Full Attack: 2 rapier-hands +11 melee (2d6+4/12-20)
Benefits: Construct traits
* Marut: 15 HD, Construct, Large, NA +16, Str 35, Dex 13, Con -, Int 12; MM/SRD