Rezbit Control Module - [Utility Mount] - Summons a
Rezbit servant. Each point of energy invested in this module grants your Rezbit one of the following effects. You can choose the same or different effect for each point of energy you invest in this module each time you invest energy in it. Whenever you reinvest your energy, you can choose to redistribute the energy invested in this module amongst these effects.
Energy Barrier: The Rezbit gains a deflection bonus to its armor class and a resistance bonus to its saving throws equal to the amount of energy invested towards this effect.
Enhanced Analysis: The Rezbit gains an enhancement bonus equal to twice the amount of energy invested towards this effect on its Intelligence-based skill checks. As long as at least 1 point of energy is invested towards this effect, you also gain any information granted by your Rezbit's Analyze Technology ability.
Rapid Repair: The Rezbit gains fast healing equal to the amount of energy invested towards this effect.
Shock Blast: The Rezbit gains the ability to use its Shock ability at a range of 20 feet per point of energy invested towards this effect. Treat this as a ranged touch attack. It also gains an enhancement bonus on all attack and weapon damage rolls equal to the amount of energy invested towards this effect.
No additional abilities are gained for a Utility Mount
X-Ray Visor Module - [Visor Mount] - While this module is active, you gain a +4 enhancement bonus on your Disable Device and Search checks, and a +2 insight bonus on all saving throws to disbelieve illusions. Each point of energy invested in this module increases the enhancement bonus granted to your Disable Device and Search checks by 2, and the insight bonus granted to disbelieve illusions by 1.
Special for [Visor Mount] - You gain the
Trapfinding ability, as the 1st level Rogue class feature. In addition, you can gain the ability to see into and through solid matter. Vision range is 20 feet, and you can see as if you were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision. Using this ability is physically exhausting, causing the you 1 point of Constitution damage per minute after the first 10 minutes of use in a single day. You can activate or suppress this ability as a standard action.
Dark Visor Module - [Helmet Mount] - While this module is active, you gain
darkvision out to 20 feet. Each point of energy invested in this module increases the range of the darkvision granted by this module by 10 feet. If you already have darkvision from another source, its range is increased by 10 feet per point of energy invested in this module.
Special for [Helmet Mount] - You can see perfectly in darkness of any kind, including magical darkness. You cannot be blinded.
Alacritous Reflex System - 2 Energy Feat - You gain a +1 insight bonus to all Reflex saves for each point of energy invested in this feat.
Cognition Detection System - 1 Energy Feat - As a move action, you can pinpoint the location of all creatures within 5 feet per point of energy invested in this feat. This is a mind-affecting effect, so mindless creatures and those protected from mind-affecting effects are not detected.