Author Topic: 1001 Homebrew Ideas to Flesh Out Sometime  (Read 308713 times)

Offline veekie

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #420 on: August 29, 2013, 12:06:11 AM »
Wasn't that how it worked back in older editions?
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #421 on: August 29, 2013, 01:49:38 AM »
IIRC, in older editions, treasure gain was an experience source in and of itself, in addition to killing enemies.

Offline Gazzien

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #422 on: August 29, 2013, 09:51:52 AM »
IIRC, in older editions, treasure gain was an experience source in and of itself, in addition to killing enemies.
It used to be; one of the Court-Reviews that was done recently revealed Lamentations of the Flame Princess borrows the mechanic, as well.

Offline Quillwraith

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #423 on: September 05, 2013, 09:08:34 AM »
How's this look?

Unsummon I
Conjuration
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to five creatures totaling no more than 2 HD
Duration: 1 round per level (see text)
Saving Throw: Will Negates (see text)
Spell Resistance: Yes

This spell causes a target to vanish for a duration of one round per caster level. If the target fails it’s will save, it ceases to exist during this period: it can take no actions, cannot be targeted or affected by any spells or other effects, and experiences no time passing.

When the duration ends, the target reappears into the same space it previously occupied. If this would cause it to appear inside a solid object, it instead is shunted to the nearest empty space (determine randomly if necessary).

When cast on a summoned or called creature, instead of it’s normal effect, this spell returns the target to its plane of origin.


(click to show/hide)

Exorcist [General]

Prerequisites: Divine caster level 1st

Benefit: Choose one divine spellcasting class. You may treat Unsummon spells as belonging to that class’s spell list. If you have spells known or a spellbook, you may add one Unsummon spell (of no higher level than the highest level spell you can cast) to it.

Offline phaedrusxy

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #424 on: September 05, 2013, 09:18:33 AM »
Psionics does this as Time Hop and Mass Time Hop (with different fluff), which I like better. I don't like long chains of spells which basically do the same thing. This kind of design screws over spellcasters who only have a limited number of spells known. I'd rather condense them into one (or two) spell/power which scales (as is commonly done in psionics). I wish the core SNA/SM spells were designed like this, but I guess that would really require a different set of basic mechanics where the spells are cast from progressively higher level spell slots to get higher level effects (summons).

So I guess here is my idea: redesign the basic summoning mechanics so that all summoning spells are 1st level spells, but give progressively higher effects if cast using higher level spellslots. :D This could be done just with a well written "patch" to allow 1st level summoning spells to be used in this way (if cast in a 2nd level slot, produces the effects of the equivalent 2nd level spell, etc).
« Last Edit: September 05, 2013, 09:24:11 AM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Quillwraith

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #425 on: September 05, 2013, 10:36:56 AM »
Good point.

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #426 on: September 28, 2013, 03:18:06 PM »
Skill Trick: Battle Charge

Benefit: Your charge does not provoke attacks of opportunity for moving out of or into an opponent's threatened area or square.

Offline Arz

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #427 on: September 28, 2013, 04:48:29 PM »
WIP on some dual-progressions. Which should I finish first? TRANSPARENTHIEF (Lurk/Spellthief), DREAD COLLEGIAN (Duskblade/Advanced Learning Class), or CHAKRA MEDITANT (Manifester/Meldshaper with Psychic Meditation special flavor). All in editorial stage.

Offline Gazzien

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #428 on: September 28, 2013, 07:39:20 PM »
WIP on some dual-progressions. Which should I finish first? TRANSPARENTHIEF (Lurk/Spellthief), DREAD COLLEGIAN (Duskblade/Advanced Learning Class), or CHAKRA MEDITANT (Manifester/Meldshaper with Psychic Meditation special flavor). All in editorial stage.
I'd like to see the Chakra Meditant, personally.

Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #429 on: September 30, 2013, 03:18:28 AM »
Leylines

Leylines are currents of magical and natural energies that flow through the world. They do not appear to the normal senses, and only those specifically trained to sense them can detect leylines without magical or technological aid. Leylines are a part of the world, rather than a separate construct. They shift and flow in accordance with changes in the world and the planes, and artificial influences upon them can in turn affect reality.

Leylines come in multiple grades. More local leylines are weaker and more volatile, but are easier to tap into. Larger, world-spanning leylines carry more power but are also more stable and harder to influence.
(click to show/hide)

Leylines come in different types. Characters and creatures that are adept at using the power of leylines can tap into specific leylines available in the area around them in order to draw upon their power. Leylines usually do not have any particular influence except when being tapped.
(click to show/hide)

TODO: Random leyline tables.
TODO: Leyline-using magic system.
« Last Edit: October 21, 2013, 02:13:41 AM by Garryl »

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #430 on: October 20, 2013, 11:07:13 PM »
Feat: Extra Domain Slot

Prerequisites: Must have domain slots either through cleric advancement or similar class features, able to cast 2nd level spells including from a domain.

Benefit: You have an extra domain slot you may prepare domain spells in.  The level for this domain slot is one less than your maximum spell level.  For example, a 5th level cleric would get an extra domain slot for 2nd level spells since his maximum spell level is 3rd.  Upon becoming 7th level and thus able to cast 4th level spells, the domain spell slot moves up to be a 3rd level domain spell slot.

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #431 on: November 06, 2013, 12:58:16 PM »
Feat: Extended Charge

Prereq: Run feat
Benefit: Once per encounter you may move up to four times your normal speed when making a charge instead of double. If you're limited to a single action, you may move double your normal speed on a charge instead of your normal speed.  If you already have the ability to make a charge at a greater speed than four times your normal speed, you instead add double your normal speed onto your existing maximum charge speed.  For example, a 16th level Streetfighter barbarian who could normally charge at four times his normal speed may move up to six times his normal speed instead.  He is still limited to double his normal move speed if he's only able to take a single action per round.
« Last Edit: November 08, 2013, 10:28:46 PM by Jackinthegreen »

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #432 on: November 08, 2013, 09:58:09 PM »
Feat:

Alternate Progression

Benefit: If you have taken an alternate class feature and have a feat, Prestige Class, or other ability that is based on and progresses the class feature replaced with an alternate, you may progress the alternate class feature instead provided it is appropriate.

For example, a swashbuckler that took the Arcane Stunt alternate class feature and then this feat could use the Daring Outlaw feat to progress the Arcane Stunt class feature instead of the Grace class feature that it replaces.

Or just make it a house rule.  *shrug*

Offline FireInTheSky

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #433 on: November 08, 2013, 10:57:26 PM »
Feat:

Alternate Progression

Benefit: If you have taken an alternate class feature and have a feat, Prestige Class, or other ability that is based on and progresses the class feature replaced with an alternate, you may progress the alternate class feature instead provided it is appropriate.

For example, a swashbuckler that took the Arcane Stunt alternate class feature and then this feat could use the Daring Outlaw feat to progress the Arcane Stunt class feature instead of the Grace class feature that it replaces.

Or just make it a house rule.  *shrug*

Yeah, it should be a houserule. Having to take a feat to do that would be super crappy.

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #434 on: November 09, 2013, 05:18:18 PM »
Yeah, it should be a houserule. Having to take a feat to do that would be super crappy.

I agree it should be a houserule, but having it be a feat might open it up to some DMs who... Think otherwise.

Offline FireInTheSky

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #435 on: November 09, 2013, 10:03:38 PM »
Yeah, it should be a houserule. Having to take a feat to do that would be super crappy.

I agree it should be a houserule, but having it be a feat might open it up to some DMs who... Think otherwise.

If a DM is open to using a homebrewed feat for such a thing, you would think they'd be open to houseruling it instead...

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #436 on: November 14, 2013, 05:32:59 PM »
Ancestral Knowledge tweak: May also be taken by rilkans.  The accumulated knowledge of the rilkan race infuses their very souls and gives them intuitive knowledge.

Or just give Rilkans the option to use Wis instead of Int for their Knowledge checks.  They could certainly use some sort of boost.
« Last Edit: November 14, 2013, 05:36:00 PM by Jackinthegreen »

Offline phaedrusxy

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #437 on: November 15, 2013, 01:30:42 PM »
Ancestral Knowledge tweak: May also be taken by rilkans.  The accumulated knowledge of the rilkan race infuses their very souls and gives them intuitive knowledge.

Or just give Rilkans the option to use Wis instead of Int for their Knowledge checks.  They could certainly use some sort of boost.
Hmm... are there any easy ways to optimize wisdom checks? I know there are some for charisma checks...

And could you still apply Collector of Stories to this? If this could be optimized a bit, it could be a great feat.

Edit: I'll make a thread/post about this in the min/max section, as it is more appropriate there.
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Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #438 on: November 15, 2013, 06:50:24 PM »
Some sort of feat (including tactical) based on Improved Overrun.  I'd probably start with the ability to get rid of the AoO and/or make a single weapon attack against the overrun opponent.

Offline Arz

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #439 on: November 16, 2013, 04:08:15 PM »
I think you are talking Valenar Trample or total rewrite of the overrun rules.