Starting Background-Ocean Pirates
Pirates of diferent races and factions have been a somewhat common sight in the seas ever since naval commerce started to bloom, but recently they've grown from an ocasional nuissance to a quite dangerous threat. Whereas before the pirates were divided and disorganized, each ship with its own leader and more often than not fighting between each other, recently there seems to be a brutal cunning pattern to their actions. Ambushes, diversionary maneuvers, lighting-fast raids to specially valuable targets, even the mighty Hyrulian navy has suffered several losses against the pirates by now, and countless coastal locations have been plundered. Some reports also state that the pirates also seem to have developed a particular taste for the ancient temples scattered across the Hryulian islands, drawing out or fighting past its guards to reach the valuable treasures and relics inside before disapearing back into the sea. Other times the temple's own guardians and traps prove too much and the pirates retreat empty-handed, if they can retreat at all, but still a new raid will surely be launched against another nearby location.
To make matters worst, those pirate ships are many time carrying all kinds of beasts and monsters, mundane and exotic to suport their pillaging sailors. Sometimes even young chromatic dragons reveal themselves from their decks to strafe enemy ships and coastal defenses. The pirates are clearly being supplied with training, intellegence and resources, plus a strong leadership pointing their moves, but who nobody knows from where. Whatever prisioners were taken didn't know more than they needed to, or killed themselves in gruesome ways to make interrogation impossible, even with Speak with Dead. That doesn't stop rumors from spreading, from a "Pirate Queen" from eastern Elibe continent to a "General of Darkness" came from another dimension.
Daltus III the current Hyrulian King has called for the help of the land heroes to fight off the menace. The Hyrulian army has steped up its recruiting propaganda, promising more benefits than ever for those willing to join them.
The pirates however also seem to be seeking new members, warmly embracing any oponents who surrender and turn to their side, and clearly making an effort to take as much prisioners as possible, shiping them off in their vessels to unknown locations. Rumors of distinguished Hyrulian officers reported captured showing up some weeks later fighting for the pirates have been dismissed by Daltus III as "unconfirmed".
Meanwhile some of the local populations seem to be perfectly happy for the pirates and the king's soldiers to kill each other, and then they swooping in to take control of their own destiny. At least so far Mercay, Bannon and Zauz's island have declared independence or at least cut off all official communications. If this are the older elves rebeling again, or some lurking evil taking advantage of the current chaos to spread, is anyone's guess.
You find yourself nows in Molida's Island, a relatively "normal" Hyrulian island. A medium-sized coastal town with golden beaches, lush forests with all manner of creatures and housing the local elf community, and a set of ancient ruins closer to the center of the island. Reports have come in of a pirate ship aproaching. The guard's Captain have called a meeting in the main Hall and is trying to rally defenders. Yet even as he speaks you can hear the rumors around you. How perhaps it would be better to try to talk out of this situation. How it may perhaps be better to join the pirates. How most of the guards usually stationed on the ruins have been called to face the pirates, and there's now an unique chance to explore them, to find the rumored treasures inside they've heard all their lifes. For whatever reasons you have, you're among this crowd. You clearly stand out to each other between all the common citizens, and now you must decide what to do.
Pokemon Gyms and League
Since the dawns of History on Earth humans have captured and trained pokemons and used them to perform all sorts of tasks. Not only as living weapons of war, but also as tools of construction, medicine developers, food and raw material sources and countless other jobs that form several of the foundations of the civilization of Earth (the other ones consisting on the imaginative and powerful mind of humans). Some scholars theorize that every human has a latent psychic ability to enforce their will on others, which would explain how even young kids can enforce ancient beasts of wondrous power to do their bidding with enough training.
Thus, it's no suprise that a full culture has developed around the art of capturing and training pokemon. Groups of people that band togheter to practise and develop that art are known as Gyms. Each Gym usually has its own philosophies of how to best capture and train pokemon, many times specializing on a certain kind. Each Gym also has a leader, its strongest member that takes the role of main teacher and administrator. The smallest Gyms may be just a couple of a Master and Aprentice in some backwater village, while the biggest ones have dozens if not hundreds of members and luxurious installations in the peaks of mountains or the center of big cities. Gyms make a living out of providing specialized pokemon services, like Celadon City Grass Gym that produces all manner of beauty products, perfume, medicine, and if you are standing in good relationship with them, all manner of poisons. Or Saffron City Psychic Gym that makes great developments on the field of psionics, both human and pokemon. Or they may simply protect the local village of wild pokemon and hunt food. Either way, they usually get some kind of financial suport from the local government, including installations where to conduct their activities.
As the fastest way of making pokemon grow stronger and unlock new abilities is to make them fight, there's been implemented the Pokemon League as an incentive to make pokemon trainers fight each other. First one needs to defeat eight tier of Gyms, then to challenge the mighty Elite Four. With each tier defeated, the trainer receives a special badge that is both a sign of prestige and social status, and also offers acess to several special services and advantages. Trainers with several badges can outright ignore most laws, but if there's one unbreakable rule, it's that killing in the Pokemon League is strictly forbidden. All Pokemon Trainers are expected to know how to disable enemies whitout taking their lifes, and dead pokemons aren't good to anyone. Usually trainers themselves don't participate in the duel, altough that rule has been bended or outright ignored from time to time.
Defeated trainers are still expected to offer some kind of material reward to the winner. If they fail to do so, it's socially and politically acepted to take compensation.
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Speaking of money, the government offers free, global healthcare to trainers and their pokemon in the form of pokemon centers, so they aren't afraid of risking their hide. If you find a trainer that got unlucky against wild pokemon but was left alive, you'll receive a nice cash reward for carrying them to the nearest pokemon center. Said reward is usually taken at the saved trainer's expenses.
Generally in any given region there will be eight Gyms directly sanctioned by the Pokemon League, each awarding a Badge tier. Even relatively weaker Gyms may give out badges, but no more than one sanctioned Gym badge will be found in any city/village. If there's more than one Gym, they compete in battle and the strongest one receives the right to give badges. Shame to the Gym that has to live under another Gym's shadow, even if they're tecnically stronger than a Gym in another city of the region. Either way, each Badge tier is linked to a progressively stronger power level, so that traveling trainers are expected to go trough a certain route, facing the Gyms in a particular order as they grow in power, and learning valuables experiences from each one. Sometimes they may spend years in each one before they can progress to the next, but the best trainers quickly learn everything a gym has to teach in a matter of weeks or even just some days.
Any trainer can try to challenge a gym, which involves first dueling trough the lower ranked members all the way to the Gym Leader. More exotic Gyms may include obstacles and puzzles along the way. Defeating the Gym Leader grants the badge, but doesn't exactly allow one to take his /her position. Again, being Gym Leader is not only about battling, but also about properly mentoring new trainers and developing and improving non-battle pokemon skills. Plus since each Gym is specialized in a certain style, one can always be cheap and bring pokemons to directly counter it. Either way, to replace a Gym leader one must show they can do a better job in all fields, which is usually a long and slow process to win the hearts and mind of the Gym members and other people connected to it.
Once all 8 badges of a region are gathered, one can challenge the Elite Four! This top group in the pokemon world is formed by previous Gym leaders that have proven their worth and valor beyond any doubt. They don't take disciples, at least not permanent ones, but may provide valuable lessons to trainers that took all 8 badges and then managed to personally impress them. The Elite Four divide their time between further developing their own training styles, settling disuptes between Gyms, and, when things get dire, taking themselves to the battlefield to save the day.
To reach the Elite Four, one usually needs to fight trough the other veteran pokemon trainers that gather nearby, eager for a chance to prove their worth and improve their skill. If one can fight past them, then they can ask for the ultimate sanctioned challenge, fighting the Elite Four members in a row with just a set of pokemon and brief pauses between each duel! If one wins, they're crowned Pokemon Champions and their names engraved in a special Hall of Fame. The title brings great popularity, chicks/boys depending on the trainer's preferences, offers for high-ranking jobs, but again, not a possibility of actually joining the Elite Four. That is reserved for veteran Gym Leaders that have not only proven combat prowess, but also a great understanding on how to properly train pokemons. Regardless, Pokemon Champions are still the stuff of legends, going then to take on new challenges, traveling to remote and mysterious regions to capture rare and elusive pokemons while saving the world.
Recently, between new advances on technology, psionics and the study of interdimensional gates, Gyms and the League have been expanding to other worlds. Altough for now its presence outside Earth is minimal at best, noticed as just a curiosity by the governments of those other worlds. But still enough to start atracting trainers of those new regions.
Team Rocket
Government on Earth tries to show Humanity as an unified group, free of petty wars and squables inside the species, unified against the common threat of wild, rampaging pokemon. That's not necessarily true. Team Axe. Team Aqua. Team Magma. Team Galaxy. Team Chaos. It has been known by many names trough the ages, but they share the same basis: groups of trainers that would use the power of pokemon for terror and domination over their own brethern. If you feel wronged by society, if you're desesperate for quick money, if nobody else will help you, or if you just want to see the world burn, then Team Rocket has a place for you.
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Stereotypical representation of a Team Rocket member.
Now the government usually dismisses Team Rocket as an unorganized group of loonies whose members could spend years stalking a newbie trainer kid and still fail to take even one of their pokemons. And it is indeed true that Team Rocket has pretty low recruiting standards and will basically take anyone who can throw a pokeball and order a pokemon around. But don't let yourself be fooled by its bottom members. Team Rocket is in truth an highly organized and very dangerous group. Even if it's true most of their members don't even carry weapons, a pokemon is much easier to carry past trough checkpoints, and just as deadly in the right hands. Team Rocket knows it has no chance in a direct fight against the military and Pokemon Gyms, so they usually act from the shadows and hidden bases, building up their power before striking. Their members are renowed for specializing in smaller, less flashy and/or poisonous pokemons that can get the job done with minimal ruckus.
If there's laws against it, then you can bet Team Rocket is looking for a way to exploit it trough pokemons. Death matches betting rings, highly addicting drugs extracted from pokemons, rare specimens kidnaping and trading, assassinations, secret technology steals, and even whole cities taken over for their raw materials, you can bet Team Rocket has an hand on it. Some aparently natural disasters are even blamed in Team Rocket employing more powerful pokemons. And more than one highly proeminent Gym Leader and politician has been revealed to be a Team Rocket member, advancing their agenda.
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Rare footage of the pokemon underworld. The highly proeminent trainers and Gym leaders depicted on it denounced the photo as an elaborate fabrication and denied any involvment in such activities. Ironically enough, it's not entirely impossible that Team Rocket itself would've indeed fabricated such an image to mud the name of good people.
Team Rocket usually acts on independent cells, each with its own goals, many times taking other names depending on their purpose, but they answer all to a specific leader, which usually hides in the shadows and coordinates the cells as he sees fit. Even when aparently defeated, they usually simply go into hiding for years as they rebuild their strenght. Even if taken out of the picture somehow, they just open the path for a new talented leader. Even the Elite Four had to be called to deal with Team Rocket in certain ocasions. For this criminal group, the ends always justifies the means, and their ultimate end is power over everything they see.
With the recent advances on reaching other planes from Earth, Team Rocket has extended its cluthes to the new lands as well, seeking new exotic creatures to capture and exploit. Rumors are that they are extending their recruitment programs to those new areas.
Rupees
The most widely used currency on the Hyrulian Kingdom, rupees are small jewels that come in diferent colors and sizes that determine their value. Interestingly enough, rupees can't be only found inside mines, but also inside certain plants and wildlife, their exact origin process still a widely discussed topic by sages all over the land. This however guarantees that no able man is ever reduced to complete poverty, as they can simply go out there and cut some wild grass to get money (altough that also normally implies having to deal with the local wildlife, that can be quite dangerous depending on the region). The usual rate of conversion with metal coinage is one gold piece to one green rupee.
Blue Rupee-5 GR.
Red Rupee-20 GR.
Purple Rupee-50 GR.
Silver Rupee-100 GR
Gold Rupee-200 GR.
Large rupees are worth 50 times the worth of a normal sized one.
Koopa Troop
Also known as the Turtle Tribe and Koopa Clan, this group is native to the Kremellan Continent. Highly militaristic in nature, it is composed mostly of Koopas-a species of turtle-people with numerous subraces- but they also include myconid factions such as the Goombas and many other minor groups of the land. They regularly come in conflict with the Mushroom Kingdom, claiming to seek revenge for some ancient grudge the humans caused, though many of their goals seem based entirely on their leader-King Bowser's own interests . However those incidents usually don't escalate beyond minor skirmishes and raids. One could say there's actually a friendly rivarly between those two factions, since it's far from uncommon for King Marsilio and Queen Picioritte to meet with King Boswer for a variety of sport cometitions. It's common knowledge that Queen Picioritte has been “kidnaped” by Boswer more times that anyone bothered to count and always returned whitout a scratch after King Marsilio went in for a formal challenge. If this is some extremely complex political game or simply a large scale love triangle none can tell.
Despite their primitive looks, the Koopa Troops have suprisingly advanced technology. Not only their engineers are renowed for the quick construction of dungeons and fortifications filled with traps and secret passages, they have been known to manufacture bombs, automatons, tanks, airships and even spaceships. Their only shortfall seems to be that they still didn't develop proper industrial production capacities, meaning most of their tech wonders are few of a kind and can't be replaced easily (with the notable exception of explosive automatons such as the bomb-ombs meant for suicide attacks). The Koopa troops aren't complete slouches in magic either, with the elite Magikoopas providing mystic support.
However the main focus of the Koopa troops is in physical prowess. Their basic grunts usually charge in unarmed trusting their tick shells to both defend themselves and ram the enemy. Several subraces have feathery wings that allow them to fly, shells with sharp spikes, or, rarely, both.
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Specially feared and respected among the Koopa Troops are the Hammer Bros, Koopas that wear extra layers of armor and wield hammers with expert skill, pummeling their opponents at both melee and range. The best of them are the Sledge Bros, wielding heavier weapons and armor than their partners. They perform both shock troop duty and guard key places, and will sometimes strike from above riding flying plataforms of Koopa design.
Koopa Troops can be found almost anywhere in the Kremellan continent and they've been known to conduct operations in other lands and worlds by traveling trough warp pipes and portals. Some Koopas have chosen to led a more peaceful lifestyle and settled in small villages and communities in more secluded areas, taking menial jobs such as carriers. More interestingly, some Bomb-ombs of the Koopa troops developed a will of their own and ran away to form communities of their own. All in all the Koopa Troops have a lot of power and potential, but severly lack on the field of large-scale organization and bureucracy.
King Boswer
“Whatever... Stomping fools is my business! Show me a fool, I'll stomp it! I don't even need a reason!”
With the full title of Great Demon King Koopa, Boswer has always been the supreme leader of the Koopa Troops. It is unknown whetever it is the same Boswer that has led them for centuries now (as turtle-people can live quite long), or if it is the title the koopa bestow upon their leader. Either way Boswer has clear traces of Infernal or Draconic nature (perhaps both), possessing exceptional resistance against fire (he's been known for retreating from difficult situations by swimming trough lava), horns, and a flaming breath. Not to mention his exceptional physical strength, size and extra spiked bits compared to a regular koopa. Drastically stronger than any other koopa, there's many theories to where he got his powers, from having personally slain and eaten a red wyrm to having obtained an ancient hidden power from the Land of Dreams. Which would explain his long lasting rivarly with King Dedede, with who he has common conflicts over control of warp pipes and portals.
Personality Wise, King Boswer is more angry and childish than dangerous. A selfish and prideful being, he lusts over gold and pretty noble women, and will go to great extents to keep his image of a tyrant villain. However he's actually horrified for senseless destruction and death, and will rather have living rivals to challenge and amuse him than dead corpses. More than once has King Boswer ordered the Koopa Troops to join their forces with the Mushroom Kingdom to face bigger common enemies, and, as already mentioned, is always up for sport competitions. Sometimes, he'll even (grudgingly) show remorses for his evil deeds. There's definetely more to Boswer than he leads others to believe.
King Boswer is also the proud father of numerous children than he employs as generals of the Koopa Troops. The mother(s) remain a closely guarded secret to this day.
Fluff for the Before the Wild campaign, overriding the previous Hyrule fluff bits. Other Nintendo worlds can be expected to remain the same.
The Kingdom of Hyrule has existed for countless years with many ups and downs. Some say it even exists in multiple times simultaneously due to the meddling of the time-space fabric at one point, but at this time in this place, Hyrule is shining brighter than most can remember.
The main reason being the finding of ancient caches of extremely advanced technology right under Hyrule castle itself, giving the kingdom a great boost. Among the marvels found, those that stand out more are a series of autonomous machines of war. Untirable, able to easily transverse most kind of terrain, able to fire searing beams of light at great distance and virtually indestructible by any other weapon than their own, they’ve given the Hyrulian military an overwhelming edge over all their neighbours. Nicknamed “guardians”, less than a hundred are operational right now, but even a few of those are more than a match for any army and more of the machines are unearthed and brought back to function each month. Hyrule castle itself is guarded by immobile versions of the guardians at its walls that never sleep, making it the most secure location in the continent.
Luckily the wise king has decided to not turn this new power against the surrounding nations, just using the implicit threat to pass a series of trading deals that allowed commerce to flourish like never before.
But the guardians do not sit idly, instead being sent against the wild tribes of monsters that basically controlled most of the land. This allowed the construction of new roads and settlements, further helping the development of commerce.
Everybody feels safer and can afford better living conditions, and word is that many new technologies will be made available to the public for other purposes, miraculous devices that allow one to instantly make perfect paintings with no need for ink,, freeze water, levitate the heaviest metal objects, instant travel and momentarily stop the time of some objects. Clearly this is the dawn of a glorious new age.
For countless years the spies, special agents and bodyguards working directly for the Hyrulian royal family. With the uncovering of the technological caches, they’ve started shifting their attention to researching those wonders, understanding their working, and engineering new weapons and tools, although they still practice their old martial arts to a degree.
Although technically Hylian, many years of selective marriages have bred Sheikah as almost a race apart, in particular they now all have white hair. The few non-Sheikah that know of this fear they’ve been marrying their children too close to cousins and this may have grave repercusions in the future, if they haven’t already happened.
The fish people have always been in good standing with Hyrule, in particular because both races enjoy having abundant clean water and work to keep the rivers and lakes in good condition. Not only that, the Zora build intricate networks of dams and reservoirs that perfectly blend in with the surrounding nature while preventing both floods during bad weather and droughts when the rain does not come.
The Zora of this time are particularly renowed for their advanced medical arts, counting the best healers of the land (and waters), with many coming to their pools every year to cure ailments of the body and mind. Even the goron who are normally terrified of any big body of liquid find serene relaxation in the Zora domain.
The stone people live mostly near Death Mountain, that has experienced heavy volcanic activity recently, to the point that unprotected wood will catch fire just by coming anywhere nearby the location. A painful and agonizing death for most people of the land, a warm breeze for the Goron. Still the stone people want in the trading boom and thus started developing protective elixirs and suits to allow others to visit and trade. The gorons have plenty of raw minerals to offer and are the best when it comes for the construction of large-scale metalworks like rails and heavy artillery. They do not seem afraid their craft may become obsolete with the new caches of refined technology such as still prefering good old stone swords to any of those fancy beam blades. Several gorons of this era have also somewhat of an obsession with body building.
Female goron prefer to dweel deep whitin the volcanic earth, considering the surface too chilly, so most people in the surface only ever see goron males, in particular outside goron city, to the point even the Gerudo open their gates to the stone men.
The legendary warrior women most of all found themselves forced to adapt to the new times. Once ferocious raiders of their neighbours, they finally started settling down and trying out this “trading business” thingy since farming isn’t really an option in their native deserts and they didn’t feel like trying out their odds against the new deadly guardians pattroling hyrule’s borders. Young gerudo still keep their tradition of setting out in search of mates.
Luckily it was quickly found out that Hylians were more than willing to pay big prices for jewelery and clothing of Gerudo craft. The profits allowed the Gerudo to start building a big walled city of their own, although even nowadays no males are allowed. Except for Goron men, since their women are never seen in public. Those visiting can enjoy many local luxuries like the exotic desert fruits, refreshing drinks, and brutal massages, while those wanting some adrenaline can try out the sand seal races. Still be warned to take care for the desert is still mercyless, charring your flesh during the day and freezing you to the bone during the night.
The bird people seeminly appeared out of thin air as far as the other races records care. Some say they’ve not only flown from a distant place, but from a distant time. Their need of strong winds to truly fly and a natural cold resistance saw the Ruto settle in a mountain range. They’ve naturally fit in the new trading boom thanks to their ability to quickly travel from place to place to gather and deliver more exotic goods. Ruto bards are particularly renowed, collecting histories and songs from everywhere.
Still the Ruto mostly keep to themselves, many being extremely prideful to the point of arrogance, considering themselves above every other race for their ability to fly. And with their strong archery tradition, they may’ve just dominated the land, if not for the uncovering of the guardians who can easily snipe any bird from the sky.
Hyrule has always been the land of varied monsters. Some of those show signs of sentience, even sapience, such as wearing clothes, cooking food and crafting advanced weapons and tools. But being unable to properly communicate with humanoids by normal means besides clubbing trespassers to their territories until they leave, such “monsters” have no real rights, being considered perfectly fine to invade their lands and kill them in cold blood. For centuries their great numbers and superior physical prowess allowed them to resist, but with deployment of the Guardians, such tribes find themselves pushed back and exterminated one after the other. The following monsters can still be found in primitive bases all over the land, co-existing with others of their kind. Sometimes they settle in ruins, which puts them in direct confrontation with adventurers looking for treasures from the past. The smartest of those monsters will use such treasures to defend themselves. For now there’s still some trading going between smarter tribes and more open minded humanoids, but alas a new trend is that such monsters guts may have great properties for all kind of rituals and crafting. On the other side some merchants report such monsters are whispering among themselves of the return of their god, and those who keep their faith until death will be ressurected when the moon bleeds.
Bokoblins are the most common, just a bit bigger than a normal hylian but considerably stronger. They enjoy fruits and vegetables almost as much as meat.
Moblins easily tower over humans and are just as strong and tough as they look, but considerably less common and quite lazy.
Hinox tower over moblins just as they tower over humans, using heavy weapons as jewelery and trees as clubs. Luckily it’s extremely rare to see more than one Hinox in a group, although they often gather “retinues” of lesser monsters to serve them. They’re also even lazier than moblins and spend most of their time sleeping.
Stalfos are large lizards able to wield weapons and shields, plus able to change the scolor of their scales to blend in with any terrain. They also seem to be able to adapt their interior to the enviroment, such as stalfos growing near death mountain can not only resist the extreme heat, but also breathe fire themselves. They’re all expert swimmers.
Wizzrobes are theorized to be particularly smart of charismatic bokoblins that took the path of the magic, often specializing in one element. Dancing through the air and wielding potent wands, some can change the local weather itself.
Lynel are large centaur-like beings with heads like lions, able to breathe fire and able to shrugg off multiple direct impacts from goron bombs. Although usually solitary, they exhibit em exceptional ability to craft some of the best weapons and shields in known existence, but are reluctant to sell trade them to anybody.
Many of those tribal monsters appear to come in a variety of colors, with darkers shades corresponding to stronger, more cunning individuals. If those are subraces, some kind of tribal tattoos, or a natural change for older and more experienced individuals, is a subject of heavy debate among scholars.
The cache of technology under Hyrule castle had hints for other such vaults over the land. In particular there seems to be something pretty BIG buried relatively nearby each of the Zora, Goron, Ruto and Gerudo current capitals.
You are hired to investigate such clues in any order you want, find out what's hidden under the earth and bring it up by any means necessary. Negotiating with the locals may be necessary for any heavy work.
You are also to keep an eye open for any lesser older technology you find along the way. You're taught how to recognize their signs and how to operate the most simple mechanisms. In the case of more sophisticated stuff like an inactive guardian, you can contact a Sheikah specialist team to come re-activate it. You'll be rewarded well for any such discovery you return.
Be warned, monster activity is still quite high outside of Hyrule's own borders, there's been increased reports of undead spontaneously animating at night. Just don't believe the rumor that when a red moon rises, the monsters come back to life.
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Painting of the princess in her teen years.
Recently, a significant part of the Sheikah have attempted a coup on Hyrule. Calling themsleves the Yiga clan, they formed mostly from those who prefered their older mstical arts and had little interest for that new fancy technology. Luckily the loyalist and royal guard (the shiny public ones) managed to uncover the plot and stop any bigger damage, but failed to arrest the leader and most Yiga clan members made a clean escape, disappearing into the shadows.
Since then the Yiga clan have launched a series of missions of sabotage and assassinations with cold deadly efficiency, in particular succeeding on eliminating the Queen herself.
Still all of this is kept under tight wraps by the Sheikah, then queen’s demise ruled out as sudden disease. It is not even clear the king himself knows the full extent of this treachery or that his wife was murdered. The Sheikah are too ashamed for the blemish on their ranks, and afraid the king would order a purging of their ranks and reducing their privileges should the truth come out. In particular the queen was greatly loved by the people and they would demand vengeance. But the Yiga clan are masters of disguise, able to easily take the identity of common people, so the only form to root them out would be a massive witch hunt that would destroy the peace they worked so hard to create.