SESSION 18: "There and back again!" Or "Im alive!"
The 3 survivors of the last great battle gather around the corpses of our 2 dead friends and see that the "eye of Tyr" Stone is glowing in a red light. Our wizzard is very careful but finally touches it. In his head he hears a voice asking who he is. It our wizz is now talking to the God Tyr.
They make a bidding and are able to talk to the dead Cleric Lyvia. As she is willed to come back to llive, Tyr offers a special ressurection, but with a hook.
Lyvia gets ressurected without any money or Lv loss as long as the group pays a total of 15k EXP. Everyone can give however much he likes to help.
The druid dwarf sees it as his personal duty to give a good share of 3k. Lyvia, at first wants to pay everything but her friend stick to her and share it equally.
#At this point my players have been a little unsure about this offer. Starting to calculate that a true ressurection in a temple might be cheaper... but when would they reach the next temple ? As they didnt know they just revived her immediately. Which was a really good deal as they still gained a little bit EXP from the elven fight.
Now for Elster, the dead rogue. His soul was found in the outer maelstrom of souls and they were at least able to talk to him. Lyvia made a great offering to bring him back: She took upon her a divine mission, to return the eye of Tyr to the great temple in Cormyr, to take the unholy sword of the 1st king and return and restore it as well. The last part is to help Cormyr retain its old beauty, pretty much by not cheating on the treasure.
For every day he doesnt work towards this goals he gets a divine penalty, so he shouldnt go too far off the road.
Everyone was happy to see their friends alive and healthy again so that they can finally continue their journey.
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Meanwhile our wizzard noticed, that the staff he found in the treasure has changed. 2 of the crytals at the top have changed color. One is hot and glows red, the other is cold and blue.
As he didnt have any more elemental spells prepared he couldnt check his theory if this was related to the fireball and ice fog he stood in recently. (Although the dwarf could have helped with the earth spells)
After some chatting, the druid gave the idea with his question "How did you get in here" to return to the small riverside where they entered the plane. They searched the side and the draconic aura of the big dragon head shaped rock formation again. The moment our wizzard touched the "eye" of the dragon he immediately dissapears. The others hurry right after him and find themselfs 5ft deep in water and in the darkness of Grodd. The dwarf is scared of water and panics, his elementals carries him out.
Since our cleric has a floating sphere of light above his head they can see in the darkness, but beeing the only light in the black city doesnt help to stay stealthy.
Therefore our group stands right in front of the great palace, where an alarm is rang and first soldier run out. Our wizzard doesnt hesistate and shoots a maximized fireball right into the door. A good chunk of the door and wall is destroyed in the blast and our group starts to run into the smaller streets in search for an entrance to the sewers. (The lack an airwalk spell)
Leaving the buring palace behind, our group manages to leave the city (reducing the light sphere) and reaches the outer caves. There they find an ancient rune portal which seems to be actually working, a little reserach gives nothes about the shadow plane... where they dont want to go right now. Especially because our mage doesnt know any planar travel spells.
So the way through the caves continues and they come across a black, oily, stinking lake. As the barbarian throws a rock in, the rock slowy dissolves, as well as the 2nd thrown rock. The barbarian uses his gloves of acid resistance to test it some more, which results in the silk shoes of the mage getting some holes.
Then the black water starts to rise from the lake, our group prepares for a battle until the big bubble pops and splatters the acid all over the place. Now a big black pudding appears. For the first time our barbarian retreats, although he has lots of acid resist right now. He just doesnt want to risk his flaming hammer. And so the caster are up to the job and kill the beast with fireballs, rays and flame strikes. Nobody gets hurt.
# This would have been an option for our mage to fill another crystal on his staff. But they took some glass phioles and filled them with the acid.
The journey continues through caves and brings them into a canal like place, they come across some tents and meet some really dull ogre slaves. It appears they are in the middle of grodd again.
In the center of the canal is a way from the 2nd plane of grodd to the highest 3rd plane, where the palace is. The canal is deeper than the planes and is guarded by a tower, right in the middle of the way. Our group closes in, but gets shot by a catapult (yes they can see the glowing light bulb above your head). Because of that the light is shut off and they get shot again (yes goblins can see in the darkness). The light gets turned on again and the barbarian charges the tower. On a natural 20 he doesnt even notice the door and start slashing the goblins inside. He does the terminator and walks through every door and kills every goblin, while the alarm horn is blown on the top. As he reaches the top, the last remaining goblin shoots himself away into the darkness, by using the catapult. ^^
Not long after this, first groups of soldier appear at the stairs of the canal, but get easily shot down by the catapult and arrows. Ogre slaves with tower shields give some cover and enable a small group of soldier to reach the tower. Oc ourse they get slain singlehandedly by the barbarian. He carries the corpses to the top and shoots the parts with the catapult at the enemys.
The dwarf and cleric are shocked by so much barbarism. but it works and the soldiers retreas. The goblins start to close the entrances with some heavy steal like walls.
The players start to prepare for a longer stay, until they hear a gushing sound closing in. A small wave of water starts to fill the ground of the canal. Then another wave and another.
Slowly the water rises as they find themselfs in one of the defensive mechanics of Grodd a floodable canal to stop invaders before they reach the last plane. And our group picked the one and only tower that would be affected by this, sadly the tower isnt high enough to be a safe place to stay and our group rallys out.
END OF SESSION #18
I really wonder where this is going. Our group is pretty worn out and whithout an airwalk spell, the goblin armies are a much bigger threat then before.
But for now the water is the bigger problem. I expect them to go for the walls at the entrance and burst them down somehow.
This session was a lot of fun as most of it was played without any miniatures or set ups. Most of it had to be improvised and gave lots of role play options.
I will try to keep this up if possible.
The staff of the wizzard has 5 crystals. The have to be exposed to the 5 elements: fire, water/ice, air, earth and another one. The last one can be filled with anything else. Acid, divine, thunder...
when all 5 are filled the staff awakes and starts talking, as it is a living item with a soul. It was used to bansih the dragon and the elves into this prison. It can use teleport and planar travel spells and would be able to get the players out of there and back to Cormyr.