It's worse than snake arms...
Let's hope these things don't grab you and transport you back to the start of the dungeon.
Good news though, they're not mindless nor immune to mind effecting. But
will they fail? Somehow... it didn't, it's primitive but present mind shrugging off the unusual psychological waves. Well... crap.
Drosselmeyer will try and help!
"Dread fiends, begone! Pjiby-egkpq-ukto!" His voice rumbled like thunder, exploding overhead the packed together swarm of monsters. It didn't look very powerful, but in an upset it seems to have been enough to knock the scissorman on its ass.
Minor damage, scissorman is prone.You know, Drosselmeyer is entirely too close. He's gonna do the shuffle back a bit. And just in time as the hands spill forth and great number, focusing on Magana in front of them and some even some climbing over one another to reach Axejack.
Orange provokes from Magana in the process. Other hands go for the next closest target, Drosselmeyer, but are forced to double move to catch up with the escaping rodent. How fortunate for the spider and the psion to be out of their range.
The scissorman is forced to get up and move forward slowly, breathing heavily even though it is clearly dead. What was it, oh right... the scissorman had been cutting the hands off women.
Well, there was only one lady here. One
lady currently being swarmed by hands. Looks like it's miss, hit, miss, miss. And miss vs Axejack. Still, Magenta hand does 2 damage and probably grapples you.
The slow terminator walk did nothing to ease the nerves, and as it approached Magana felt a dread chill in the air. It may not be able to reach you, but it can terrify you. If it succeeds on its intimidation (likely, he can't fail) you will be rendered
clumsy. At least it's not frightened.
Said clumsy effect causes the target to suffer a 25% fail chance whenever they attempt to move, falling prone if they fail. They also fumble on a natural 1 or natural 2. The clumsy effect lasts for 1 round for every point you beat the intimidation DC (looks like 15 rounds, so all battle long). A target can recompose themselves as a full round action, removing the clumsy effect.
Oh god, they're grabbing her! And then they're going to grab me! Oh my gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood!
Squiggle, make it stop! You're up, and they don't even know you're there.MAP