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Oslecamo's Improved Monster Classes / Totem Giant (WIP)
« on: June 26, 2020, 09:31:36 PM »
Totem Giant
HD:d8
Skills: 2+int modifier per level, quadruple at first level. Class skills are Climb, Jump, Listen, Handle Animal, knowledge(nature, dungeoneering ), Diplomacy, Bluff, Hide, Move Silently, Craft(any), Profession(any), Swim, and Spot
Proficiencies: All simple and martial weapons and light, medium, and heavy armor
Features:
Meldshaping: Totem giants gain soulmeld and essentia progression as a totemist. If gaining another incarnum class that furthers meldshaping count the totem giant's levels towards that new progression. DC for soulmelds are 10 + Con mod +essentia invested.
Totem mind & body: the totem giant loses all other racial bonuses, and gains giant traits, dark vision 60ft & low light vision, is medium sized and a base speed of 30 feet. Totem Giants have the incarnum subtype, are illiterate and lastly gains natural armor equal to his Con bonus.
Lesser Totem: select a category of magical beast totem from list below and after getting a tattoo of it as the bottom of a totem tattoo gain +1 essentia capacity on those soulmelds. You will also gain the lesser feature of that category list below.
Rage(ex): A Totem Giant can fly into a rage a certain number of times per day. In a rage, a Totem Giant temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the Totem Giant’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a Totem Giant cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A Totem Giant may prematurely end his rage. At the end of the rage, the Totem Giant loses the rage modifiers and restrictions and becomes fatigued(-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17 HD Totem Giant, at which point this limitation no longer applies).
A Totem Giant can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a Totem Giant can do it only during his action, not in response to someone else’s action.
Chakra bind(totem): totem bind isn't a slot on the body so any soulmeld bound to totem chakra must be assigned to another of its possible chakra bind locations.
Powerful build: A Totem Giant gains Powerful Build. The physical stature of Totem Giant lets them function in many ways as if they were one size category larger. Whenever the Giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Totem Giant is treated as one size larger if doing so is advantageous to him. A Totem Giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Totem Giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Magical beast companion: as Monster companion of Beast Heart Adept (Dungeonscape variant, p. 48) except can only select magical beasts, improves with your HD as a druids animal companion. Any class that has improves an animal companion stacks for determining your magical animal companions stats.
Throw & Catch rock: The Totem Giant may begin throwing boulders or other large objects. They can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 600 feet. Inanimate objects of similar size and heft may be substituted, but you lose the racial bonus to attack rolls and have half the range. A Totem Giant that would normally be hit by any projectile (not only rocks) can make a Reflex save to catch it as a free action. The DC is 15 for a Small projectile, 17 for a Medium one, and 19 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The Totem Giant must be ready for and aware of the attack in order to make a catching attempt.
Raging totem: gains Cobalt Rage feat for free even if they don't meet the requirements, the feat and totem chakra are fused and can be invested in as long as a soulmeld of their totem archetype is bound there(as they are fused you can change the invested essentia in the feat because its also a soulmeld not just an incarnum feat). If their animal companion is in the same archetype of their totem soulmeld bind the animal companion also rages.
Greater totem: select a category of magical beast totem from the lists below and after getting a tattoo of it as the middle of their totem tattoo gain +1 essentia capacity on those soulmelds. You will also gain the greater feature of that category list below
Chakra Binds(crown, hand, feet)
Growth: you increase in size and no longer have powerful build feature's. Your natural armor increases by 1 and movement speed increased by 10ft.
Greater rage(ex): At 8th level, a Totem Giant’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.
Mighty totem: select a category of magical beast totem from the lists below and after getting a tattoo of it as the top of their totem tattoo gain +1 essentia capacity on those soulmelds. You will also gain the mighty feature of that category list below
Chakra Bind(arm, brow, shoulder): at level 9.
Totem lists(all damage set for medium size)
Arthropod, corpse crab archetype
ANKHEG Breastplate
KRUTHIK Claws
Phase cloak
Brood Keeper's Heart'
Tirbandana*
Spellgaunt*
Tentacle, balaner archetype
Kraken Mantle
Shadow mantle
Displacer Mantle
Mooncalf*
Roper*
Mudmaw*
Lizard, frost salamander archetype
BASILISK Mask
BEHIR Gorget
Landshark Boots
Kavu Pantaloons*
Sirrush frill*
Serpent fiendwurm archetype
Frost helm
Heart of fire
Wormtail belt
Hydra choker*
Serpent avatar*
Metalmaster*
Predator guulvorg archetype
Blink Shirt
Winter mask
Worg pelt
Brass Mane
Krenshar Mask
Humaniod garngarth archetype
Dreadcarpace
Girallon Arms
Totem avatar
Urskan Greaves
Phargion dastanas*
Hoofed gaspar archetype
Disenchanter Mask
Gorgon Mask
PEGASUS Cloak
Unicorn Horn
Shedu Crown
Porcine avatar*
Winged Thunderbird archetype
Bloodtalons
Great Raptors mask
Phoenix Belt
Yrthak Mask
Chaos roc's span'
Steel Cloak*
Combo creature- Opinicus- archtype
Lammasu Mantle
Lamia belt
Manticore belt
Sphinx claws
Threefold Mask of the Chimera
Other
Hunter’s Circlet
Beast Tamer Circlet
Rageclaws
Gravorg Tail'
Riding Bracers
Terra Avatar*
' indicates soulmelds located in dragon magazine.
* indicates new soulmelds list below.
HD:d8
Level | BAB | Fort | Ref | Will | Feature | Soulmelds | Essentia | Binds |
1 | +0 | +2 | +0 | +2 | Totem Mind&Body, Magical Beast Companion, Con+2 | 2 | 1 | 0 |
2 | +1 | +3 | +0 | +3 | Chakra Bind(totem), Con+1, Str+1 | 3 | 2 | 1 |
3 | +2 | +3 | +1 | +3 | Lesser Totem, Rage, Con+1, Str+1 | 3 | 2 | 1 |
4 | +3 | +4 | +1 | +4 | Powerful Build, Con+1, Str+1 | 4 | 3 | 1 |
5 | +3 | +4 | +1 | +4 | Throw & Catch Rock, Raging Totem, Con+1, Str+1 | 4 | 3 | 1 |
6 | +4 | +5 | +2 | +5 | Chakra Binds(crown, hand, feet), Con+1, Str+1 | 4 | 4 | 2 |
7 | +5 | +5 | +2 | +5 | Greater Totem, Con+1, Str+1 | 5 | 5 | 2 |
8 | +6 | +6 | +2 | +6 | Growth, Greater Rage, Con+1, Str+1 | 5 | 5 | 2 |
9 | +6 | +6 | +3 | +6 | Chakra Binds(arms, brow, shoulders), Con+1, Str+1 | 5 | 6 | 2 |
10 | +7 | +7 | +3 | +7 | Mighty Totem, Con+1, Str+1 | 6 | 7 | 3 |
Skills: 2+int modifier per level, quadruple at first level. Class skills are Climb, Jump, Listen, Handle Animal, knowledge(nature, dungeoneering ), Diplomacy, Bluff, Hide, Move Silently, Craft(any), Profession(any), Swim, and Spot
Proficiencies: All simple and martial weapons and light, medium, and heavy armor
Features:
Meldshaping: Totem giants gain soulmeld and essentia progression as a totemist. If gaining another incarnum class that furthers meldshaping count the totem giant's levels towards that new progression. DC for soulmelds are 10 + Con mod +essentia invested.
Totem mind & body: the totem giant loses all other racial bonuses, and gains giant traits, dark vision 60ft & low light vision, is medium sized and a base speed of 30 feet. Totem Giants have the incarnum subtype, are illiterate and lastly gains natural armor equal to his Con bonus.
Lesser Totem: select a category of magical beast totem from list below and after getting a tattoo of it as the bottom of a totem tattoo gain +1 essentia capacity on those soulmelds. You will also gain the lesser feature of that category list below.
Rage(ex): A Totem Giant can fly into a rage a certain number of times per day. In a rage, a Totem Giant temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the Totem Giant’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a Totem Giant cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A Totem Giant may prematurely end his rage. At the end of the rage, the Totem Giant loses the rage modifiers and restrictions and becomes fatigued(-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17 HD Totem Giant, at which point this limitation no longer applies).
A Totem Giant can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a Totem Giant can do it only during his action, not in response to someone else’s action.
Chakra bind(totem): totem bind isn't a slot on the body so any soulmeld bound to totem chakra must be assigned to another of its possible chakra bind locations.
Powerful build: A Totem Giant gains Powerful Build. The physical stature of Totem Giant lets them function in many ways as if they were one size category larger. Whenever the Giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Totem Giant is treated as one size larger if doing so is advantageous to him. A Totem Giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Totem Giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Magical beast companion: as Monster companion of Beast Heart Adept (Dungeonscape variant, p. 48) except can only select magical beasts, improves with your HD as a druids animal companion. Any class that has improves an animal companion stacks for determining your magical animal companions stats.
Throw & Catch rock: The Totem Giant may begin throwing boulders or other large objects. They can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 600 feet. Inanimate objects of similar size and heft may be substituted, but you lose the racial bonus to attack rolls and have half the range. A Totem Giant that would normally be hit by any projectile (not only rocks) can make a Reflex save to catch it as a free action. The DC is 15 for a Small projectile, 17 for a Medium one, and 19 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The Totem Giant must be ready for and aware of the attack in order to make a catching attempt.
Raging totem: gains Cobalt Rage feat for free even if they don't meet the requirements, the feat and totem chakra are fused and can be invested in as long as a soulmeld of their totem archetype is bound there(as they are fused you can change the invested essentia in the feat because its also a soulmeld not just an incarnum feat). If their animal companion is in the same archetype of their totem soulmeld bind the animal companion also rages.
Greater totem: select a category of magical beast totem from the lists below and after getting a tattoo of it as the middle of their totem tattoo gain +1 essentia capacity on those soulmelds. You will also gain the greater feature of that category list below
Chakra Binds(crown, hand, feet)
Growth: you increase in size and no longer have powerful build feature's. Your natural armor increases by 1 and movement speed increased by 10ft.
Greater rage(ex): At 8th level, a Totem Giant’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.
Mighty totem: select a category of magical beast totem from the lists below and after getting a tattoo of it as the top of their totem tattoo gain +1 essentia capacity on those soulmelds. You will also gain the mighty feature of that category list below
Chakra Bind(arm, brow, shoulder): at level 9.
Totem lists(all damage set for medium size)
Arthropod, corpse crab archetype
(click to show/hide)
KRUTHIK Claws
Phase cloak
Brood Keeper's Heart'
Tirbandana*
Spellgaunt*
Tentacle, balaner archetype
(click to show/hide)
Shadow mantle
Displacer Mantle
Mooncalf*
Roper*
Mudmaw*
Lizard, frost salamander archetype
(click to show/hide)
BEHIR Gorget
Landshark Boots
Kavu Pantaloons*
Sirrush frill*
Serpent fiendwurm archetype
(click to show/hide)
Heart of fire
Wormtail belt
Hydra choker*
Serpent avatar*
Metalmaster*
Predator guulvorg archetype
(click to show/hide)
Winter mask
Worg pelt
Brass Mane
Krenshar Mask
Humaniod garngarth archetype
(click to show/hide)
Girallon Arms
Totem avatar
Urskan Greaves
Phargion dastanas*
Hoofed gaspar archetype
(click to show/hide)
Gorgon Mask
PEGASUS Cloak
Unicorn Horn
Shedu Crown
Porcine avatar*
Winged Thunderbird archetype
(click to show/hide)
Great Raptors mask
Phoenix Belt
Yrthak Mask
Chaos roc's span'
Steel Cloak*
Combo creature- Opinicus- archtype
(click to show/hide)
Lamia belt
Manticore belt
Sphinx claws
Threefold Mask of the Chimera
Other
(click to show/hide)
Beast Tamer Circlet
Rageclaws
Gravorg Tail'
Riding Bracers
Terra Avatar*
' indicates soulmelds located in dragon magazine.
* indicates new soulmelds list below.