Author Topic: Bombees!!!!  (Read 1668 times)

Offline Kethrian

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Bombees!!!!
« on: April 16, 2014, 07:31:26 PM »
My friend and I were playing Dead Nation together, and after seeing the Bombie (a huge lumbering zombie that explodes when killed), we started thinking of a stupid idea for an even punnier creature with a name like that.  Before long, we were statting it out in 3.5e, and this is the result!

Bombee
Medium Undead
Hit Dice:
6d12+3 (42 hp)
Initiative: +1
Speed: 20 ft. (4 squares, can't run), fly 80 ft. (poor)
Armour Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +3/+4
Attack: Sting +4 melee (1d4+1 plus explode) or slam +4 melee (1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Explode
Special Qualities: Single actions only, Darkvision 60 ft., Undead traits, DR 5/slashing or bludgeoning
Saves: Fort +2, Ref +3, Will +5
Abilities: Str 13, Dex 12, Con -, Int -, Wis 10, Cha 1
Skills: Spot +4
Feats: Toughness (B)
Environment: Temperate plains, swamps, or graveyards
Organization: Solitary, swarm (2-5), or hive (11-20)
Challenge Rating: 3
Treasure: none
Advancement: 7-9 HD (Large)
Level Adjustment: -


   A bombee is an odd zombified version of a typical giant bee.  The necromantic process causes a strange reaction with its venom sac, causing it and the surrounding innards to liquefy into a blackish ooze that is highly explosive.
   In combat, a bombee will mindlessly fly up and try to sting its target, which can trigger the ooze, as a hard enough impact will cause detonation.  Of course, this normally means that the bombee stops flying long enough that it falls to the ground, where the impact can also cause it to explode.
   The stinger of a bombee can be sundered, though it has hardness 5 and 10 hp.  If successfully sundered, the bombee is left only with its slam attack, which spreads out the impact force over too large an area to trigger the explosion.  If, however, the sundering attack does not fully sever the stinger, it will trigger the explosion.

Explode: Whenever a bombee successfully hits with its stinger, dies, or is struck by bludgeoning, fire or sonic damage, the explosive ooze inside its thorax detonates.  The only exception is if it is killed using cold or positive energy, in which case the ooze is rendered inert.  The fiery explosion fills a 15 foot radius, dealing 2d8 fire damage, plus half the bombee's current HP, with a reflex save for half damage, DC 14.  The DC is strength-based.  Against a target struck by the stinger, the save DC is increased by 2.
   In a swarm, this explosion can become much more severe, as any bombees within the blast radius of another bombee's explosion will take some fire damage and then explode as well, possibly causing a further chain reaction.
Skills: Bombees retain their racial +4 bonus to spot, but lose the survival bonus for orientation.
What do I win?
An awesome-five for mentioning Penny Arcade's On the Rain-Slick Precipice of Darkness.

Offline bhu

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Re: Bombees!!!!
« Reply #1 on: April 16, 2014, 07:49:59 PM »
 :evillaugh

Offline Gazzien

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Re: Bombees!!!!
« Reply #2 on: April 16, 2014, 07:54:03 PM »
 :cloud9 :cloud9 :cloud9 :hug

Offline Stratovarius

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Re: Bombees!!!!
« Reply #3 on: April 16, 2014, 08:00:32 PM »
Awesome  :jumping

Offline cfjeldstrom

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Re: Bombees!!!!
« Reply #4 on: April 16, 2014, 09:52:45 PM »
I believe that an enclosed room filled with these would be fairly devastating
« Last Edit: April 17, 2014, 08:39:57 AM by cfjeldstrom »