Author Topic: Great General Discussion and Suggestions II-Z  (Read 80495 times)

Offline Raineh Daze

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Re: Great General Discussion and Suggestions II-Z
« Reply #420 on: April 06, 2019, 10:25:41 PM »
Huh, that's a neat feat. Bi-Dimensional also seems great for Infiltrator Einst Queens, who otherwise have to be standing on a drone to reach anyone. xD

Offline Raineh Daze

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Re: Great General Discussion and Suggestions II-Z
« Reply #421 on: April 07, 2019, 03:24:26 PM »
Looking at the "new uses for old skills" wording and the balance/ride tweaks...

Quote
The allied mecha must be fired from a mecha of your own size or bigger.

Same for the enemy mecha.

I assume that should be "must be your own size or bigger" and not an implication that your allies must be fired out of a cannon before you can balance on them.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #422 on: April 07, 2019, 08:11:57 PM »
I have discovered something that makes me uncomfortable.

Besides the player not being an asshole, what stops a Ship Captain from taking Leadership and having Support Staff followers that only spend their rounds repairing/reloading/recharging the ship?

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #423 on: April 07, 2019, 08:29:56 PM »
You can't take actions besides exiting while riding a mecha (and ships count as mechas) as a passenger unless you have a specific ability for it.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #424 on: April 07, 2019, 08:33:48 PM »
You can't take actions besides exiting while riding a mecha (and ships count as mechas) as a passenger unless you have a specific ability for it.

I saw that in the Monado classes but didn't realize that it was a general rule. That makes me feel better.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #425 on: April 07, 2019, 08:38:27 PM »
For reference, it's in the intro post:

Unless otherwise noted, each mecha has only enough space inside for the pilot carrying a light load. This can be spent to carry other people if the pilot is strong enough, although those other people cannot contribute to the mecha's abilities unless noted otherwise, and they will have to squeeze in the pilot's lap/back. Such freeloaders cannot take any actions besides basic speaking that can never trigger other stuff, including being unable to use Spirits unless they have a specific class feature that mentions it like a ship captain's 2nd officer or a Peace Princess's passenger ability. The exception is that it is  a move action for them to exit. If the current pilot does not wish to let freeloader exit, roll opposed pilot level+Str mod checks.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #426 on: April 07, 2019, 08:40:23 PM »
Got it, I must have skimmed over that assuming it was about non-ships.  Now I can have a lot of support staff and not feel like I have to restrain myself from gaming the system.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #427 on: April 07, 2019, 11:58:59 PM »
I assume that the multiclass rules are based on what type of mecha it is and not actual class chosen?

Edit: Nevermind, everyone I'm looking at already says that.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #428 on: April 08, 2019, 09:37:30 PM »
Arsenal > Special Weapons > II > Secura Penta is missing Crit information.

Edit: I also just noticed that some guns have a damage type of -.  Does that mean that they don't do any specific type of damage?

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #429 on: April 10, 2019, 08:08:16 PM »
Arsenal > Special Weapons > II > Secura Penta is missing Crit information.

Edit: I also just noticed that some guns have a damage type of -.  Does that mean that they don't do any specific type of damage?

It means they don't deal damage at all, clarified. Also fixed the Secura Penta crit.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #430 on: April 10, 2019, 10:18:35 PM »
Arsenal > Special Weapons > II > Secura Penta is missing Crit information.

Edit: I also just noticed that some guns have a damage type of -.  Does that mean that they don't do any specific type of damage?

It means they don't deal damage at all, clarified. Also fixed the Secura Penta crit.

Laser Pistol, Laser Rifle, and Antimatter Rifle all have damage type -.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #431 on: April 10, 2019, 10:26:42 PM »
Ah, those ones, added damage types.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #432 on: April 10, 2019, 10:54:55 PM »
Updated my sheet!

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #433 on: April 11, 2019, 07:38:41 PM »
Do Neo Skills apply to mechas that you are piloting?

Extra question: If a Ship takes a melee weapon with its arsenal is that a ramming weapon?

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #434 on: April 12, 2019, 07:42:03 PM »
As a more general question, Distinguished Officer could use a way to change what role your officer has.  For example, Weapons Officer gets way better when the Officer is level 10 and not as great otherwise.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #435 on: April 14, 2019, 02:46:10 AM »
Seems like I missed some questions here. :blush

Do Neo Skills apply to mechas that you are piloting?
Yes

Extra question: If a Ship takes a melee weapon with its arsenal is that a ramming weapon?
Of course.

As a more general question, Distinguished Officer could use a way to change what role your officer has.  For example, Weapons Officer gets way better when the Officer is level 10 and not as great otherwise.

Added option to change Distinguished Officers at level up.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #436 on: April 17, 2019, 12:37:39 AM »
Tek Knight didn't get removed from outside of the Ultimate Upgrades spoiler for the Super Robot upgrades.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #437 on: April 17, 2019, 04:29:07 AM »
Fixed, thanks!

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #438 on: April 23, 2019, 09:44:28 AM »
I recently noticed some vagueness with the Database feat.  Is it meant to use Pilot Level in place of ranks or grant it as a bonus to the check?  I ask because it says "can use their own pilot level for Knowledge checks" (emphasis mine) instead of can add.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #439 on: April 23, 2019, 10:17:18 AM »
It's instead, clarified.