Cannibal golemMedium Construct |
Hit Dice: | 9D10+20 (69 HP) |
Initiative: | -1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 17 (+8 natural, -1 dex), touch 9, flat-footed 17 |
Base Attack/Grapple: | +6/+8 |
Attack: | Slam +8 (1d10+2) |
Full Attack: | 2 slams +8 (1d10+2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Berserk, adrenaline rush |
Special Qualities: | Dr 5/adamantine, Darkvision 60, Lowlight vision, Construct traits, Immunity to magic, Hunger |
Saves: | Fort +3, Ref +2, Will +3 |
Abilities: | Str 18, Dex 9, Con -, Int -, Wis 11, Cha 1 |
Skills: | - |
Feats: | - |
Environment: | Any |
Organization: | Solitary or mob (2-8) |
Challenge Rating: | 6 |
Treasure: | none unless given equipment by their creator |
Alignment: | Always neutral |
Advancement: | 10-15 HD medium, 16-20 HD large |
Level Adjustment: | - |
The Cannibal Golem is an interesting variant of the flesh golem. It's more compact than a regular one, and is mostly made of one corpse (unless replacement parts are needed, then other flesh is added). The goal was to make something almost as powerful as a flesh golem, but a little smaller, and with less materials needed. The result was this success, but with one flaw, they need to eat the flesh of humanoids or monstrous humanoids to remain active, this has lead many people to believe that they're undead, but alas these rumors are false.
CombatThe Cannibal Golem is extremely good in combat, strong, resilient, and unthinking, making it able to kill almost any humanoid fairly easily. They tend to only use their adrenaline rush ability in emergencies or to catch up with enemies that are running away. Sometimes they use equipment given by their masters (often large meat cleavers or axes) but most of the time they just use their fists
Adrenaline rush (Su)As a swift action, the Cannibal Golem may activate this ability. While under the effects of adrenaline rush, it's speed becomes 40, and it gains a +2 bonus to strength. Adrenaline rush lasts for 9 rounds (1 round per HD) and as soon as it is over, the Cannibal Golem must consume an entire human (or other humanoid of equivalent size) to remain active for another 10 hours (see hunger below)
Hunger (Ex)The Cannibal Golem requires 10 pounds of humanoid or monstrous humanoid flesh per HD it has, to be active for 12 hours (So the one shown above needs 90 lb every 12 hours). If Adrenaline rush is used then this clock is "reset" and it immediately needs an entire human carcass (usually about 150 lb) to remain active for 12 hours. If the Cannibal Golem does not feed, then it goes inactive, meaning it may not take any actions of any kind, it is paralyzed, helpless, and completely rigid. To become active, it must be fed the necessary amount of flesh to restart (meaning that if it used adrenaline rush and didn't feed before going inactive, it still needs an entire human corpse).
Immunity to magic (Ex)A Cannibal Golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals cold or fire damage slows a Cannibal Golem (as the slow spell) for 2d6 rounds, with no saving throw.
A magical attack that deals electricity, or a ghoul touch damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a Cannibal Golem hit by a lightning bolt heals 3 points of damage if the attack would have dealt 11 points of damage. A Cannibal Golem gets no saving throw against attacks that deal electricity damage. A ghoul touch breaks any slow effect but does not restore any lost hit points
Berserk (Ex)When a Cannibal Golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem’s berserk chance to 0%.
Creating a Cannibal GolemA Cannibal Golem requires a single human body (2 if the body is badly damaged or decomposed). Special alchemical fluids and devices worth 500 GP are also required. A heal check (DC 13) is needed to restore and stitch up broken parts of the body, or to clear out toxins and diseases etc. However, the alchemical fluids needed to restore semi life to the golem are temperamental, and require another successful heal check (DC 18) to make sure they are injected in EXACTLY the right place!
CL 10th, Craft Construct, Dire Hunger*, Animate dead, Expeditious retreat, Bull's Strength, Geas/Quest, Limited wish, Caster must be at least 10th level, Price: 15,000 Cost: 7875 + 600 XP?
*Dire Hunger is from the spell compendium, it can also be found here:
http://dndtools.eu/spells/spell-compendium--86/dire-hunger--4382/Can I get some PEACHing on this thing? Most specifically on the CR and the cost to create it?