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Topics - 10d10

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Gaming Advice / Best Online system?
« on: September 13, 2012, 08:46:53 AM »
So... for a long long time me and my friends went from play by forum to play by MSN/Skype/Anything, since we're all far away, we make do with WoD (nWoD nowadays) since we were used to it and it was supposed to be story-focused.

But I wanted to know from the more well rounded players here who experienced other RPG systems.... which ones would be best fitting for online playing in a modern setting with magic/psion-ish type of powers?

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Min/Max 3.x / [3.5] Melee(ish) spellcaster
« on: March 07, 2012, 01:08:27 PM »
For a long time I was playing a Warmage, it was nice and all, but sometimes I felt very restricted by the school focus this class has. We never reach a very high level (we stopped at level 10) but soon my group will come back in a 3.5 campaign stating at level 6 and I wanted to try something a bit different from warmage...

So which classes (and feats) do you recommend for a melee spellcaster? It doesn't need to be very heavy on the melee side.

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Other RPGs / What's the problem with GURPS?
« on: March 06, 2012, 12:25:31 PM »
So, my DM wants to start a new campaign using GURPS (3ed) and we are thinking about it. Half of the players know the system, the other half is willing to learn (myself included), but I do remember many people saying bad things about the system.

I know most people here are used to D&D, so I'm asking you: what's up with GURPS? Is it really a bad system?

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D&D 3.5 and Pathfinder / [PF+3.5] Breaking the AC
« on: February 28, 2012, 12:04:19 PM »
Hi guys :D

This may be a quick question, but, as DM, what are the best options to damage the player's armor class? More importantly: the AC of a VERY heavy armored character (tower shield and plate armor)? What advantages could you take from their encumbered characters?

Any monster, spell or tactic from 3.5 and Pathfinder are welcomed.

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D&D 3.5 and Pathfinder / Attribute damaging monsters wanted
« on: February 21, 2012, 10:04:40 AM »
Hey guys! I need a little help...

I'm looking for monsters (mostly for Pathfinder, but D&D 3.5 is ok too) that have the power to damage/suck/take attributes (besides ghouls and undeads like that... Ghosts and other spectral beings are good to go, though)

Not only that, but are any of those damages permanent? You know, things that could lead to a sidequest "Find the cure"?

We are looking for damages on Charisma, Wisdom and Constitution (but others are appreciated to). CR 9 or less.

Sure you could say "look into the monster manual/bestiary", but I want to know about monster who were well used in combat. Have you played against those? Which one gave you hell in a battle? Which one is fairly simple to fight?

Please help?

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Min/Max 3.x / Building an Antipaladin
« on: February 14, 2012, 09:09:49 PM »
So guys, I would like some help and input on this.

I'll DM a Pathfinder one shot (low level) and my idea is to have the main bad guy as an antipaladin (probably a Knight of the Sepulcher).

So I would like help in building this guy on level 5 using a 25 point buy mechanic.

He would be human, have a high Cha, Int would NOT be a dump stat, but he should be a fairly decent fighter.

Magical items and such would be welcomed.


Help?

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General D&D Discussion / Rolling dice Vs point buy
« on: February 08, 2012, 06:04:31 AM »
So, this came up in a discussion with my friends and I wanted to hear your opinion: what approach do you prefer to use in a game, point buy or rolling dice? How about life? Do you roll for it or take half of your HD automatically?

Even though point buy balances the attributes for each character in a group, it seems to put every character from the same class in a strange position. If your group has (for some reason) 2 monks, or 2 fighters, or 2 sorcerers, chances are they'll be pretty much the same thing (stats-wise).

On the other hand, a couple of my friends (specially those who came from AD&D) prefer the old "rolling 3d6 and taking chances". This gives a different approach on each character stats, but opens a window for a group with a very skilled character and a very unskilled one in the same party.

Sure it can be fun sometimes to play with a character who has a significant disadvantage (I had played with one of those, she had very neat stats... except for one, which was a 4 and gave significant challenges for her to overcome and turned into a plot hook), but its never very well balanced unless your DM pays attention to it.

So, any thoughts?

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Gaming Advice / The competitive player
« on: January 27, 2012, 08:51:49 AM »
So... on my gaming group there's this new(ish) guy. He presented us with Pathfinder, a place to game and a Paizo-made adventure.

At first we were very interested in those sweet new system and all. But as a GM he was the "I'll show you how well I know this game and you suck at it" kind of guy. I think he went a bit far on the minmaxing thing and... well, he was more happy beating the players with his buffed NPCs than actually GMing.

That pre made adventure turned to be meh to the group, because he basically read from the book, line by line, put the minis on the map and we fought. It was very mechanical, very.... boring, really.

So the group lost interest and once our old GM (let's call him Oldy) got back on his feet and revived our old, dear, campaign... well, we were a happy bunch of people (very into it and awfully close to our characters).

Of course we asked if the new guy wanted to join our group, he accepted, he built his character and things started to fall apart.

Basically the guy had this great vision for his character: and evil elf with a powerful animal companion, but being quite powerful himself, the character could do everything... alone (with a sprinkle of cruelty, since he was evil).

We were running a Good alignment campaign, with well balanced roles (a fighter, a thief, a wizard, a sorcerer...), Oldy, the GM, said "look, try to tune the evilness down", but the new guy started to compete with everyone at the table: measuring stats, doing solo missions, questblocking, cockblocking... Not to mention that one time (at the band camp) when he started to go all "WOHOO I ROLLED HIGHER THAN EVERYONE SUCKERS!!1ONE"

Bottom line is this: we lost 3 players, Oldy has no idea what to do anymore and asked for my advice since "happy nice chat with a player" isn't working. So I'm asking you guys:

How do you deal with those uber competitive players? How do you handle the One-Man-Group build characters? And what if the guy is just being a jerk?


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Introduce Yourself / Hullo
« on: January 26, 2012, 07:40:13 AM »
Hello everyone,

I was on the older boards, but never quite active... so I can't remember my old alias.

I'm a long time gamer, having an online table (using skype and such) and a mixed table in real life.... Usually we play Pathfinder and I tend to help the GM as the table bard (remembering what happened on the last session, taking notes on the group's itens, haggling with the NPCs for a better price while selling itens - and dividing the spoils to the group - etc)

GMing is not my favorite thing nor my strong point, but I do that from time to time.

I want to experiment with new systems besides WoD, nWoD, Pathfinder and D&D, I just need good systems, a willing GM and open fellow players.

Oh, I'm from Brazil, besides RPG, my other hobbies are, mostly, geeky ones (comics, video games, books...) aaaand... I guess that's all :)



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