Thaumurai:
-the ability that grants extra HD no longer does, instead it grants temporary 1d10+Con mod temporary HP and the bonus to saves and attack rolls.
-Miracle uses are per day.
-If using a miracle to replace an ability score check, use only your Cha mod.
-Reduce the ability to use miracles to boost CL/ML just for checks for overcoming SR and the like.
-Inspired creation only allows you to access the basic cleric list.
-Fateful aura allows allows to re-roll natural 1s on attacks and saving throws instead of preventing auto-fail.
Changes to invocations would be handled in a case by case basis.
Wyrm Warrior
restrict the Wyrm's Warrior maneuver acess to the three primary ideals. Also, Divine Muse looks fine at first glance, except for Strum the Strings of the Willess, which I'll be nerfing for the save DC to be equal to usual maneuver DC (10+maneuver level+stat mod), instead of DC=skill check.
Wyrm Warrior Chosen Ideals (Currently Embodied in Bold, Primary in Italics): Song (Bull Roarer to activate IC as move action),
Brass Dragon with with the
Lightbringer archetype for
Golden Saint discipline,
Battle Dragon (Sonic damage, Inspire Courage + Rage!) with
Xorvintaal (really awesome abilities and cool, but unfinished,
discipline), Radiant (solely for the Healing Touch juvenile power) with Guide of the Weak archetype for the
Penitent Martyr discipline (awesome flavor, healing others through suffering, redemption from evil, etc), Pyroclastic (for Breath of Fire discipline),
Shadow (for awesome ideal powers)
Idealist Abilities currently available (daily uses: 16 (10+cha/day))
Rage (as barb 1), Inspire Courage (+2/3), Intimidating Presence (Xorvintaal, intimidate as swift action to turn 1 enemy friendly), Turn Undead, Sleep Breath (not mind affecting or compulsion, all creatures Will save DC 21 (10+1/2IL+cha) or fall asleep for 5 rounds (1/2 IL)),
Gust of Wind (as spell)
Energy: Sonic or Fire
Resistance: Sonic and Fire
Idealist Abilities Available if desired:Healing Touch (Cure spells, regenerate, remove blindness/deafness, remove disease, remove paralysis, or restoration), Strength Through Adversity (heal ally half damage I take), Countersong (as bard), Disguise Self, Confusion, Mirror Image, Shadow Door, Shadow Blend, Alternate Form (animal or humanoid)
Improved fortuitous strike (Ex): Free action Cha mod per day gain +level hit, +leveld4 dmg for 1 round (counts as Smite)
Miracle (Su): Cha mod times per day, reroll attack/skill/level/save for ally w/in 30' using 1d20+level+cha
Inspired Creation (Su): Reproduce up to 3rd level cleric Conj (heal/creation) spells (2xCha mod spell levels per day)
Infuse (Su): Boost ally's CL by 2, or temp. hit dice Cha mod times/day
Fateful aura (Su): Allies w/in 5xCha-Mod reroll 1s on saving throws
Assurance of the fated (Ex): Cha mod to saves
Scales (Su) (Cha mod chosen energy resistance, Con mod Nat AC)
Blade (Su): Swift action, expended maneuver level in d6 energy damage on all attacks for 1 round
Breath (Su): 50' line, std action, 2d4x manever expended dmg, DC 10+man lvl+cha. Currently Fire/Sonic. Other energies available are Force, Sonic, Electricity, Nonlethal, and Negative Energy.
Draconic recovery (Ex): recover all maneuvers as std action
Wings (Su): Expend maneuver for swift action flight (good), speed = 10x manuever level, for Cha mod rounds
Rapid re-expression (Su): change 1 ideal as full-round action 1x/day
Dual ideal: express 2 ideals at once
Thaumurai Invocations Known: Least: Mindcraft (
Astral Construct +
Ectoplasmic Repair), Virtuous Blessing (
Bless + CL THP),
See the Unseen (Darkvision 60' + See Invisible), Aligned Armament (+1 enh to weapons and armor, weapons Blessed, armor gives DR 1)
Lesser: Share Auspice (as
Benediction, +2 luck on saves, reroll attack/save/skill/ability), Mystic Radiance (
Daylight + enemies within 30' suffer 20% miss chance and save vs.
sickened)
Maneuvers known (prereqs met through trading up,
Readied,
Expended):
1st:
Twisting Flame (
BoF strike, BW changes direction),
Smoking Burn (BoF boost, BW leaves smoke cloud)
2nd:
Self-inflicted Martyr Gift (PM Boost, wound self to heal ally)
3rd:
Allegrissimo (DM Boost, Haste+Cha to AC for 2 rounds)
4th:
Phoenix's Embrace (
GS Counter, convert elemental/force/sonic damage to 5:1 healing),
See not-Hear not parry (PM Counter, incorporeal for 1 attack)
5th:
Come Fly with Me (
DM boost,
Fly on 1 ally/IL for concentration + 5 rounds)
Stances: (Active in
bold)
Transcend the Flesh (GS1, immune to disease, sicken/nauseate, poison), Guilt is Not Enough (PM5, all attacks are touch attacks, enemies attacks also),
Lion Mouse Strategem (TS1, -20 to int/dip, +IL to Bluff/Sense Motive, foils estimates of strength)