You said half-elf is an allowed starting race. How exactly would that be fluffed to match your world? I don't know a lot about Norse mythology, and don't remember any elves at all. I'd been considering playing a half-elf, and am wondering what kind of RP repercussions that will have, and also how it can guide my character backstory development. I reread my original character's backstory, and could probably use some of it even with a half-elf (his mother was a "hedge witch", etc). I'm still very much wrestling with exactly where to go with this character... The original sorcerer/prestige bard//druid is far from set in stone.
No worries. Alfar (elves) live in Alfheim. They have, occasionally, made their way to Midgard for short periods. Sometimes they will have a tryst with a human (most likely elf father, human mother). Voila. Half-elves compose about 1% of the humanoid population.
That's cool, though it's not as much as what I was looking for (it's just more spells, I was looking for CFs). Like I said, I'm just exploring options (sorry, I don't mean to be difficult! lol). If it's straight sorc, that's fine too.
Yeah, I'm going to stick with the normal sorcerer. However, I like the idea that your question spawned, so much, in fact, that I will probably add it to my future games.
I think I'll actually make it a Sorcerer-only feat. Sorcerous Bloodline [working title], that a sorcerer can take if they want to. If they don't take the feat, they retain the ability to choose their new spell known upon gaining the new, highest level. If they take the feat, the choice is taken away (becoming the domain spell of the appropriate spell level) but they get extra spells known. Gaining the bonus spells is tied to sorcerer level (so in effect they become "class features," though not in the sense that you are wanting here), and it becomes an incentive not to multiclass into PrC's (much like Swift Hunter and Daring Outlaw).
If you plan to PrC, or need flexibility in what new spells you pick up on the odd levels, then don't take the feat. If you want 9 extra spells known, and weren't planning to multiclass much... that's a pretty good feat (and fairly balanced against the utter lack of class features for sorcerers).
If I were to grab the Illusion Mastery ACF from Unearthed Arcana, could I use that ability as Spell Mastery for pre-reqs as well as practical purposes?
I've never looked at this ACF before. Am I reading it right that in exchange for your bonus illusion spell slots per day, you instead gain two additional illusion spells in your spell book [odd levels only]? (The two normal ones [one which must be illusion], plus two extra illusion spells, for a total of 3 illusion spells and that can be any school)?
In answer to the pre-reqs question, probably not. For what were you thinking of using it to qualify?
Oh, uh, I should mention that I'm not interested in joining; I would suck at making a useful character. The dragon question was just because of curiosity.
I assumed as much.