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Messages - TiaC

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1
Min/Max 3.x / Re: Fun Pathfinds
« on: June 16, 2022, 03:17:24 AM »
Take Abundant Revelations to get a second use of Flash of Insight so you can always get an 8 with Lucky Number.

2
Interestingly, it benefits from anything that can be applied to longbows or shortbows.
Only things that can be applied to both.

3
D&D 3.5 and Pathfinder / Re: [PF] Full Pouch spell
« on: August 08, 2021, 03:13:24 PM »
There's the trick with Tea of Transference, Echoing Spell, and  Ki Channel.

Full Pouch on Tea of Transference lets you turn Ki into channel uses or spell slots (up to 2 less than your highest level spell). Ki Channel lets you turn channel uses into more Ki. Echoing spell lets you get two uses out Full Pouch, one to recover itself, one to regain channel energy or another spell. Once it's off the ground, you can get infinite spell slots up to 2 levels lower than your highest level spell as well as infinite ki and channel energy.

It's a high-level combo, since you need a Ki pool, 3d6 channel, and an Echoing Full Pouch that's two levels lower than your highest level spell.

4
Min/Max 3.x / Re: Fun Pathfinds
« on: April 24, 2021, 01:32:19 AM »
Is there anything in Pathfinder that requires the ability to speak Druidic?

5
Min/Max 3.x / Re: Fun Pathfinds
« on: April 10, 2021, 01:44:30 PM »
I don't think Bone Flense has been mentioned. As I read the spell, if the target fails the initial save, then they take 1d6/CL whenever they are hit by "a weapon wielded by a member of the Crimson Assassins, a sawtooth sabre, or by the claw of a giant mantis". A sawtooth sabre can just be wielded as a longsword, so that's not a  hard condition to meet. It also deals some bleed damage and sickens them, so that's nice.

Since it's only 3rd level, you can put it in a spell-storing weapon, and it's uncapped, so it remains relevant forever.

You can also combine it with telekinesis to throw up to 15 sawtooth sabres at the target.

6
Min/Max 3.x / Re: Fun Pathfinds
« on: January 23, 2021, 02:47:36 AM »
Is Pathfinder like 3.5, where a (divine) focus is not used up?  IOW, after you cast the spell, do you still have your 5000gp worth of oils?
Yeah, its basically just a focus
Actually, no. A Divine Focus component is more specific than a focus.
Quote from: Pathfinder Core Rulebook page 213
Divine  Focus  (DF):  A  divine  focus  component  is  an  item  of  spiritual  significance.  The  divine  focus  for  a  cleric  or  a  paladin  is  a  holy  symbol  appropriate  to  the  character’s faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant.
A Divine Focus is always a holy symbol or a sacred plant; when a divine spell requires a different kind of object, it is an F component, not a DF component. (For example, Imbue Army Special Ability is a divine spell, and it has F (a silver mirror worth 100 gp) as a component.)
As such, I don't think the argument holds that the 5000gp of oil pertains to the DF in the Components line, even though it is placed beside it. The brackets can only refer to the M component in this spell, RAW and RAI.

I think zook was trying to say that you don't need the material component to cast it as a divine spell, only to cast it as an arcane spell, but I'm pretty sure the rule he quoted doesn’t apply here because it only talks about spells with "M/DF" with the slash, not when they're separate entries like they are here.

7
Numerian Fluids and hope you don't get a 7 on the exceptional table

Abundant Revalations lets you pick the second roll too. Now you just need some way of fast healing or reduction for ability score damage and you have all-day incorporeality.

8
Min/Max 3.x / Re: Fun Pathfinds
« on: September 09, 2020, 12:20:49 AM »
So, here's a bit of optimization that isn't the most useful, but could be pretty cool. Start with a Tiefling Paladin, VMC cavalier (Order of the Star). Pick up Fey Foundling, Planar Infusion (Positive Energy Plane), Agathion Bond, an Inheritor's Light, Bracers of the Merciful Knight and Envoy of Healing

All together, you have the Lay on Hands of a paladin of 1.5x your level +4, you roll 1d6+3 (max 8) on each die, and can reroll 1s once. You also heal additional HP equal to 2x your level, and can further increase that with Agathion bond. At 10th level, your lay on hands heals yourself for an average of 87.2HP + Agathion bond.

9
Disciple of Ashardalon from Draconomicon requires BAB +18. It is a 12 level PrC though. Similarly, dispassionate watcher of Chronepsis requires 20 ranks in two knowledges for a 12 level class. Illithid savant requires you to be a ECL 15 race.

10
Min/Max 3.x / Re: Fun Pathfinds
« on: August 01, 2020, 10:21:14 PM »
Ug, that's what I get for using an old printing.

11
Min/Max 3.x / Re: Fun Pathfinds
« on: August 01, 2020, 04:50:15 AM »
I just had a thought. Conductive weapons have always been a little lackluster, because it converts touch attacks to normal attacks and can only be used once per round. However, that would be once per round per weapon. So, you could make a kineticist with half a  dozen +1 conductive javelins and a blinkback belt and deal more damage at 0 burn than you would maxing it out every round. Stick a conductive AoMF on a natural weapon build and hit your enemies with half a dozen touches of cruelty.

12
D&D 3.5 and Pathfinder / Re: Favorite 3PP PF content?
« on: July 25, 2020, 01:35:25 PM »
Well, there's Forrestfire Press, a DSP writer's spinoff. That has the Avowed, a cool warlock-like class and the Spellburst Savant, a partial caster who gets to use a bunch of free metamagic.

13
Min/Max 3.x / Re: Fun Pathfinds
« on: July 23, 2020, 10:15:13 PM »
Weird how its a swift action, but triggers when the creature is affected by the appropriate condition.That should be a non-action.

Is it your swift? The target's swift? Shouldn't it be an immediate if anything?

How would that work with breath of life, since the creature is... dead
The short description says "Cast a healing spell on an undamaged person, allowing them to trigger it at a later time", which implies that it's the the target's swift.

14
Animals have some unique buff spells that are pretty good, an Oracle Revelation for Charisma to Saves, and can be Awakened.

15
D&D 3.5 and Pathfinder / Re: PF Archetype Ratings?
« on: March 04, 2020, 01:38:28 AM »
One of the best things melee Alchemists have is the Toxicant archetype. It gives an amazing poison, that from 6th level on can put a daze rider on your attacks and daze monsters that hit you. Until 14th level, this only costs a single feat or discovery.

16
Min/Max 3.x / Re: Fun Pathfinds
« on: March 04, 2020, 01:32:09 AM »
I think the first idea I had was skipping Ascetic Style, going unarmed gish, and combining spellstrike effects with School Strike.

Here's an Oracle build. Ascetic mystery cyclopean seer of at least 12th level. Take Revelation Strike and Combat Stamina, as well as the Doomsaying and Oracular Spellstrike mysteries. Cast Quickened True Strike (From cyclopean seer bonus spells), then cast Harm and spellstrike it. Use Combat Stamina to activate Revalation Strike as a free action, applying Doomsaying to saves. Resolve this as revalation, then spell, then attack damage. You are almost guaranteed to hit and have them fail the save and the unarmed damage will  deal with the 1HP clause of Harm.

17
Min/Max 3.x / Re: Fun Pathfinds
« on: March 03, 2020, 01:22:09 AM »
What? You still use Ascetic Style.

"While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks."

"School Strike (Combat)

Prerequisite: Wizard school class feature, Improved Unarmed Strike."

18
Min/Max 3.x / Re: Fun Pathfinds
« on: March 02, 2020, 09:16:00 PM »
That aside, two notable uses. Versatile Design for abuse with Sohei or Ascetic Style+Strike feats (use any melee weapon with monk abilities) and maybe something with Shield Brace (not really sure what though since spears and polearms have plenty of options already). It's also worth it for a lot of Path of War users who want their weapon to be from multiple disciplines. Tactically Adapted is both an alternative to the Bludgeoner feat (Even a full 3000 GP is way better than spending a feat) for Sap Master abuse and a way to get a reverse blade sword.
The use with strike feats has a few great possibilities. School Strike on a void wizard makes for a great gish option because of this ability:
Quote
Reveal Weakness (Su)
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.
Now, note that this uses your caster level, not your wizard level. Thus, a 1-level dip or VMC wizard can give you this amazing rider effect. Slap it on a magus, or an occultist, or an alchemist. It's especially good with on-hit effects that call for saves, such as spell combat curses or a toxicant's poison.

19
Min/Max 3.x / Re: [Pathfinder 1ed.] Rappan Athuk Wizard advice
« on: December 07, 2019, 01:30:15 PM »
The pact wizard archetype from Haunted Heroes Handbook is great. It gives you a ton of versatility and eventually gives massive bonuses to most of the rolls you care about in combat.

If you want to consider a PrC instead, the stargazer is all upside for a wizard. It has easy prereqs, advances your familiar, gives you two hexes, a decent domain, and a pair of revelations. You also get 5 useful abilities from a list that includes things like +2 init and preventing you from being flat-footed before you  first act.

Another nice alternate racial feature for an elf is Moonkissed, for +1 to all saves.

20
D&D 3.5 and Pathfinder / Re: New mechanical bits in PFS scenarios
« on: November 26, 2019, 11:54:27 PM »
(click to show/hide)
This is cool with Holy Ice Weapon. Use a 2nd level spell to deal 100 damage unless they succeed at a DC 30 Fort save.

War for the Crown:
Rules for scaling the relics with just GP investment! All of these are added to the previous cost, not costs for the item at that stage. The relics themselves are already on AoN, but pricing out their increases make them usable by something other than GM fiat.

Dignity’s Barb 350 GP. Upgrade costs: 1st 1750 GP, 2nd 3800GP, 3rd 11,600GP, 4th 17,500 GP, 5th 21,000.
Envoy Ring 1000 GP. Upgrade costs: 1st 1100, 2nd 2100, 3rd 8400, 4th 3500 [sic], 5th 8500
Koriana’s Blade 15,500 gp. Upgrade costs: 1st 3,500 gp, 2nd 12,000, 3rd 4,200 gp, 4th 13,500 gp.
Subtle Mask 1,400 gp. Upgrade costs: 1st 2500, 2nd 6,500 gp, 3rd 8500, 4th 17,500
Scion’s Dagger 25,500 gp. Upgrade costs: 1st 6,300 gp, 2nd 14000, 3rd 28000
Standard of Conquest 8,500 gp. Upgrade costs: 1st 12,500 gp, 2nd 14,000, 3rd 14,000.
Band of the Crusader’s Alliance 15,000 gp. Upgrade costs: 1st  27,500 gp, 2nd 32,500
Ovetrian’s Plate 29,500 gp. Upgrade costs: 1st 53,000 gp, 2nd 15,400 gp
These seem pretty cheap, I think it's giving half price for crafting?

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