Author Topic: SorO's Handbook Dicussions  (Read 28922 times)

Offline SorO_Lost

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SorO's Handbook Dicussions
« on: December 09, 2011, 10:49:07 PM »
Please title or other wise note which handbook your are replying to.

Resource - Class Boosters
My favorite thread, it contains a listing of most feats and items aimed towards a base class. the second post contains several lists of themed concepts such as undead or charging as well.

Bunko's Bargin Basement (v3.0)
My second favorite thread. Once you're stocked up in being the Paladin you want to be, splash out can pick up some wonderful tools. Mindful on this one I'm still updating form the previous thread (probably, see post for details).

Should be complete threads I offer are
Building a Weapon of Legacy, for dummies
Spontaneous Wizard Guide
As well.

Offline zugschef

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Re: SorO's Handbook Dicussions
« Reply #1 on: December 10, 2011, 11:41:48 AM »
For Bunko's: Ring of Anticipation (DotU).

This nice ring (6 000 gp) lets you roll every initiative check twice and take the better result. Better than any other initiative item or enchantment or feat in the game.

Offline SorO_Lost

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Re: SorO's Handbook Dicussions
« Reply #2 on: January 20, 2012, 10:37:43 PM »
I've gotten a few PMs about suggestions.

Note ~ I do have this thread bookmarked and do check it every so often. As well as the threads them selves which I'd really prefer stuff to be posted at but Mods came up with the discussion idea so... Yeah.

Updates are even slower right now, this ill tempered hateful guy has a lot on his plate. I could explain why, but nah. It's not like someone died or anything, just to busy kicking life's ass and "homework" on the forums is boring :p

Offline Arz

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Class Boosters
« Reply #3 on: January 23, 2012, 10:25:50 AM »
Paladin - wpns
Holy Avenger http://www.d20srd.org/srd/magicItems/magicWeapons.htm#holyAvenger
Correction: GDM@paladin level=not lame.

Offline Scottzar

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Re: SorO's Handbook Dicussions
« Reply #4 on: February 06, 2012, 03:00:24 AM »
About the Spontaneous Handbook:
I am become disappoint.
Hathran isn't a race. Hell, Ethran doesn't require human. Read "Recommended Subrace or Ethnicity" page 6 PgtF.
Also, Hathran + Continous Acorn of Far Travel for a tree in Rashemen gives you constant spontaneous casting.
Two feats, one of which is sub-optimal but bearable and another being the most broken thing yet? Easy to get, and it's the best method I have found so far.

Hathran is a PRC. Ethran and Leadership are feats.
Assume that any rules statements I make are under full RAW.
Common sense, game balance, or an enjoyable experience need not apply.

Offline awaken_D_M_golem

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Re: SorO's Handbook Dicussions
« Reply #5 on: February 06, 2012, 06:50:06 PM »

Borg286 wrote an extremely detailed Items handbook,
which probably has multiple gems worthy of Bunko's.

Complete MacGyver
http://brilliantgameologists.com/boards/index.php?topic=11066.0
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Offline Thurbane

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Re: SorO's Handbook Dicussions
« Reply #6 on: February 07, 2012, 08:25:26 PM »
For Bunko's (weapons): Hank's Energy Bow. Pretty much the best specific ranged weapon of ever - automatically adjusts to STR, unlimited force arrows, and effectively allows Power Attack with arrows.

http://www.wizards.com/default.asp?x=dnd/ask/20061227a
« Last Edit: February 07, 2012, 08:27:31 PM by Thurbane »

Offline SorO_Lost

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Re: SorO's Handbook Dicussions
« Reply #7 on: February 07, 2012, 11:37:12 PM »
Hathran isn't a race. Hell, Ethran doesn't require human. Read "Recommended Subrace or Ethnicity" page 6 PgtF.

Also, Hathran + Continous Acorn of Far Travel for a tree in Rashemen gives you constant spontaneous casting.
Must have gotten lost in the update? Could of sworn someone suggested it and I threw it in. I still have yet to read up on it honestly. I take compilation work as if the other guy read the entry before submission, so unless I know better their post is taken at token value.

Also Bow added and thread bookmarked. I've mostly been to lazy to sort stuff but I'm sure I'll get around to it at some point, I did get an update to the grafts section in like a month (or three) ago at least >.>


Offline SorO_Lost

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Re: SorO's Handbook Dicussions
« Reply #8 on: February 08, 2012, 12:08:57 AM »
Quote
On Monk Tattoo: if you're being impartial, why did you basically say that no one should ever buy one in the post?  All I'm looking for is a little recognition that it does what it does.  I do tend to use it in my theoretical monk builds, jsut to let you konw.  Actual builds can live without it.
Somewhat impartial is what I said. Not meaning I can't say crap is crap or amazing is amazing, but I won't go "SorO recommends you ignore official rules and stack every kind of Unarmed thing together. And with that in mind, buy these".

Likewise a certain level of generic advice should be kept. Try looking at this from a more neutral angle. Armor of Arrow Attraction gives you -15 AC vs ranged attacks and if I said my TO lv20 Arcane Swordsage uses Sadism and thus has some sort of benefit from being hit more often. Should I say that armor is useful to that build, or should I suggest everyone to buy it and take offense if anyone thinks otherwise?

Offline lieronet

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Re: SorO's Handbook Dicussions
« Reply #9 on: February 23, 2012, 12:25:30 AM »
It's super specific - pretty much used exclusively by Sorcerer Swiftblades, but the Slippers of Battledancing are amazing for that build. +2 to initiative, +5 to tumble, and (after moving 10') Cha to attack and damage rolls with five ranks of perform(dance). DMG II, 33.25k or so.
What would you think if I sang out of tune?

Offline Kremti

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Re: SorO's Handbook Dicussions
« Reply #10 on: May 02, 2012, 11:05:14 AM »
So, I was looking through MIC and found this one.  I think it's pretty good...

ROBE OF MYSTERIOUS CONJURATION

Three times a day, this item, for 10000g, let you sacrifice a spell slot, or a prepared spell, to Summon Monster(s) just like the Summon Monster spell of the same level of the slot/spell you sactificed.

*On top of that*, the summons come out in 1 standard action (Instead of regular full-round like all the Summon Monster spells)

I think it's a good deal for almost all spell casters, and fantastic deals for Sorcerers...

-K

Offline Garryl

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Re: SorO's Handbook Dicussions
« Reply #11 on: May 02, 2012, 11:12:08 AM »
So it's effectively a runestaff of Summon Monster Anything with a free Rapid Spell on top? That's not too shabby.

Offline Kremti

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Re: SorO's Handbook Dicussions
« Reply #12 on: May 03, 2012, 10:58:43 AM »
Yeah, scales with spell level of the sacrificed slot, AND free Rapid spell.

It's debatable you can apply further metamagic to it, but the magic item looks like a good to great value at 10000g once you start using it on level 4 spells and above.

-K

Offline SorO_Lost

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Re: SorO's Handbook Dicussions
« Reply #13 on: May 03, 2012, 04:48:43 PM »
Robe added in the misc post till I feel like making a Robe/Suit w/e entry.

Offline Endarire

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Re: SorO's Handbook Dicussions
« Reply #14 on: May 20, 2012, 11:55:46 PM »
Spontaneous Wizard:
Races
Hathran is a PrC, not a race.

Classes
The Spontaneous Summoning variant is from Unearthed Arcana, not unearthed arcane.

In the Classes section for Abyssal Specialist, make mention that the Planar Wizard is an ACF and Chaotic Spell Recall is a feat.

Also, Illusion Mastery ACF functions as the Spell Mastery feat, but only for certain Illusions.  You also lose your specialty slots from being an Illusionist, but debatably not from being a Focused Specialist.

PrCs
In the PrC section, Mage of the Arcane Order debatably lets you put generalist spells in specialist slots.  (Probably won't fly with your GM.)  Also, the Shadowcraft Mage Handbook and Shadowcraft Mage Spellbook explain a lot more about being a Shadowcraft Mage, including how to spontaneously cast spells of levels above the expected max.  (Go, go metamagic reducers!)

Feats
In feats, "Protus" isn't an official feat.  "Proteus" is.

Items
In items, it should be "+ your likely low STR modifier in damage, which is probably a penalty."

A Ring of Major Spell Storing can hold an epic (level 10) spell.  Unlikely to be useful, but there you go!

I've played Pearls of Power being able to work 1/day per prepared caster, because it recalls a spell that caster had cast.  Your campaign may limit it to 1/day for anyone.

Runestaffs (Runestaves) can normally only spontaneously cast each spell 3/day.  Doing so still requires you cast the spell normally, providing components and focuses as normal.  Also, a runestaff doesn't let you cast spells of opposed schools.

Scrolls: "tomorrow," not "tomarrow"

Tome of Ancient Lore: The Magic Item Compendium version has only a 50% chance to find a spell of the highest spell level you can cast, but a 100% chance for spells of a lower level.  Sanctum Spell and similar effects for the win!  (You can also get a (Boccob's) Blessed Book and copy all spells from a Tome of Ancient Lore into there for a 100% of finding what you need when you want to prepare.)

Memento Magica (Races of the Dragon 124): These are the equivalent of Pearls of Power, but only for spontaneous casters.  Each costs 50% more (!) than a Pearl of Power of its respective level.  There is also no Memento Magica that recalls 2 spells.

Spells
Shalantha's Delicate Disk (Lost Empires of Faerun 33): Shadowcraft Cookie

Dirty Tricks
Color-wise, don't put the color name in quotes.  [ COLOR=RED ], for example, without the spaces.

Offline Kethrian

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Re: SorO's Handbook Dicussions
« Reply #15 on: June 19, 2012, 11:17:30 PM »
Amulet of Fortune Prevailing is MIC, p. 69.  5000gp.
What do I win?
An awesome-five for mentioning Penny Arcade's On the Rain-Slick Precipice of Darkness.

Offline Sevash

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Re: SorO's Handbook Dicussions
« Reply #16 on: June 29, 2012, 10:02:18 PM »
For Class Boosters, Initiative Section:

The hummingbird is indeed a +4 unnamed bonus to initiative.

As an aside, by the fluff it's a favored familiar of conjurers--which is hilarious, since they're the specialists with the most incentive to not have one.

Offline Jackinthegreen

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Re: SorO's Handbook Dicussions
« Reply #17 on: June 30, 2012, 03:51:51 AM »
On the Class Boosters topic, is there, or will there be, some resources for certain combat maneuvers besides charging?  Bull Rush and Trip are the big ones.

Or do you feel there's enough material for those to make them their own handbook(s)?

Speaking of charges though, there are the maneuvers from ToB that bolster charging.

Stone Dragon: Charging Minotaur (1st, 81-82)
White Raven: Leading the Charge (1st, 92), Battle Leader's Charge (2nd, pg 90), War Leader's Charge (6th, 93), War Master's Charge (9th, 94)
Desert Wind: Searing Charge (4th, pg 56), Salamander Charge (7th, pg 55-56)
Devoted Spirit: Doom Charge (5th, pg 58), Radiant Charge (5th, pg 60), Tides of Chaos (5th, 61-62), Law Bearer (5th, pg 59-60)
Tiger Claw: Pouncing Charge (5th, pg 88)
Diamond Mind: Bounding Assault (4th, pg 62)

War Master's Charge is especially potent depending on the group since you and all allies within 30 feet of you charge the same opponent.  Allies do not block each other, the initiator deals an extra 50 damage with allies each doing an extra 25, there's a cumulative +2 bonus on the attack rolls for each member of the charging party, the victim is stunned for 1 round if the initiator and at least one ally hit it (and it isn't dead at the end of all this), and no one provokes AoO's for moving as part of the charge.  Can you say massive overkill?

Also: Weapon Mastery doesn't technically require fighter levels, just Weapon Focus and Weapon Specialization.  The latter technically does require Fighter levels, but there are ways around that such as Favored Soul (though who would take 12 levels in it?)

Edit: I'll edit the maneuvers to line up with your handbook's formatting soon.
« Last Edit: June 30, 2012, 06:13:12 AM by Jackinthegreen »

Offline Endarire

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Re: SorO's Handbook Dicussions
« Reply #18 on: July 03, 2012, 03:14:58 AM »
Also, any ability which bolsters charge damage/accuracy helps charging.  Damaging increasing boosts, like Burning Blade, help.

Offline SorO_Lost

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Re: SorO's Handbook Dicussions
« Reply #19 on: July 03, 2012, 12:16:39 PM »
Line has to be drawn somewhere. I mean, +2 Str gives +1 to charging damage right? So the only flat rate number added was Gloryborn, everything else is multiplier based. Base damage is left up to your own imagination.

Some of the maneuvers deserve a looking into. The ones readily accessible by a maneuver item certainly can be picked up by virtually anyone without being "too martial adapt focused", like Sudden Leap's ability to set up a charge needs a mention and so on.

On the idea of Bullrush/Trip: I like it.
But a little clueless where to start other than google. So when I get free time (what's that?) I'll start compile that stuff, sticking to the same 99.9% Feat/Item/Spell focus so anyone checking the list can pick up bonuses in that area.