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Messages - dipolartech

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1
[D&D 3.5] Augury / Re: Augury Part I: New Beginnings
« on: May 31, 2013, 10:02:20 PM »
"I have not yet had an opportunity to disclose to you my identity nor my reasons for approaching you. Perhaps when in a few moments we will be able to converse without concern as to which ears may be turned to us?"

2
[D&D 3.5] Augury / Re: OOC Discussion
« on: May 03, 2013, 11:50:26 AM »
So to clear up a bit "Kheldar" is a cover persona, and he is extremely drunk right now. Shaunt is the real character and he's hoping you guys will get in gear and get away from the scene.

3
[D&D 3.5] Augury / Re: OOC Discussion
« on: May 02, 2013, 09:19:22 AM »
Well Kheldar is still drunk, so he'll have to follow the leader until we leave the scene....

4
[D&D 3.5] Augury / Re: OOC Discussion
« on: May 01, 2013, 10:29:55 AM »
Do I need to add more to the conversation? Have we come to some sort of action to take?

5
Gaming Advice / Re: Should I feel bad that my PC's might die?
« on: April 16, 2013, 02:20:36 PM »
So you have a permanent per round effect of 1d6 cold damage that has nothing to do with Endure Elements. An cr59 caster dragon, no plane of shadow..... (to my knowledge D&D 3.5 presumes that shadow touches everything every that exists), no maps, and worst of all a Wizard that hasn't already trivialized everything with spells.

 I suppose you could feel a little bad about them dying. But you are the if you feel bad about them dying to 1d6 per round damage, then have them find a giant ice citadel with a beautiful but deadly ice queen sorceress inside it so they can die happy instead.

6
[D&D 3.5] Augury / Re: OOC Discussion
« on: April 11, 2013, 11:04:55 AM »
I don't know what Kheldar did to deserve it but even his real persona, including me, just seems to love bashing on him.... bartrash?? whats next Kheldar? Gonna be a wagon bunny?

7
[D&D 3.5] Augury / Re: Augury Part I: New Beginnings
« on: April 11, 2013, 11:01:15 AM »
Internal Monologue:
(click to show/hide)

Kheldar, supported by a rather long hafted weapon with a wicked extra curve behind the blade, drunkenly stumbles towards the center of the trio of downed assailants.
"A' a' ah t'ink d'ese fellas h' ha' have had tooooo much d'urink," Kheldar sways as he tilts his head to look downwards, " wu'hy don't w' uh we helllp t'em outsuude?"

A much more urbane very quiet voice is heard emanating from the drunken man. The same voice as before when draconic sprung forth from the unlettered bartrash, "Bartender is a good guy, he'll probably help with any problem if we take this at least out front."

8
[D&D 3.5] Augury / Re: OOC Discussion
« on: April 04, 2013, 10:22:27 AM »
"Excuse me group of murderous hobos but I'm here to threaten your life and..."::crash splat boom crunch sizzle:: " Oh god the pain get them off, keep them away from me" ::crash splat boom crunch sizzle::

Nothing like a bar "fight" to keep the blood pumping right?

9
Other Games / Re: M:tG Deck Tips?
« on: April 03, 2013, 10:51:01 PM »
So I went shopping... at my local card shop I told you about and learned a few things about how they sell their cards. They of course pull rares and offer them up in jeweler cases up front, but whats interesting is that their uncommons and commons are flat rates, if you want specifics pulled from all the way back to like the m10 or m11 block its 50cents for uncommons and 25cents for commons. Pretty much its all about labor there, its more effort for them track and calculate the 15cents or 25 cents difference in value than its worth. So I've got what I consider a reasonable in person place to buy cards in singletons. But you know what? They have even more full uncommon sets than their website says they do. In fact i went ahead with and purchased the 4x box of uncommons for Gatecrash. Oh and for 40 bucks i got 4200 commons ( in sets of seven hundred cause thats what the box holds?) from innistrad, dark ascension, avacyn restored (1400 of those overkill really), m13, and return to ravinica.

I'll probably go back in a month and get another set of uncommons from something maybe I dunno but right now I'm happy. Also got some Guttersnipes for that deck i posted.

10
Other Games / Re: M:tG Deck Tips?
« on: April 03, 2013, 10:33:31 AM »
Do you think there's anything wrong with the idea that unless you have a card draw deck like this one you will only see about 12-13 cards of a deck before the game is over? I mean that if I don't pull extra cards per turn everybody assumes that after five card draws the game should have been over?

11
Other Games / Re: M:tG Deck Tips?
« on: April 02, 2013, 10:45:11 PM »
I just saw a different version with Arcane Melee, further reducing burn cards and flashback.

Does anybody here know the ruling on how Goblin Electromancer and Arcane Melee interact with the Fireball style spares?

12
Other Games / Re: M:tG Deck Tips?
« on: April 02, 2013, 02:21:03 PM »
I found this on mtgsalvation and I'm wondering what you guys think of it.

(click to show/hide)


Its supposed to be built as a super inexpensive deck, but its made me really interested in goblin electromancer and guttersnipe. Its a really direct deck use instants and sorceries to draw cards (which triggers guttersnipe) and then cast the new cards to trigger more guttersnipe and then use the flashback to trigger more guttersnipe. Any ideas on how to protect the guttersnipe from death and dismemberment?

I also don't understand the point to the evolving wilds....


13
Off Topic Fun / Re: Game: I Can Use That! (D&D)
« on: April 02, 2013, 02:11:30 PM »


53rd Magic Item: A Glove of Snoring  that resembles a Glove of Storing and Identifies as such. An item may be stored in as normal, but when the user attempts to retrieve it, nothing comes out, but the glove makes an audible snoring noise. Only one item may be stored at a time, until after the user attempts to retrieve it.

" A truly flawless way of removing that series of nude orc paintings in my library."

54rd Magic Item: A Farmer's Smock, this particular version has embroidered cows on it (also comes in Chicken, Goat, Sheep, and Animated Corn Stalk!). Each embroidery patch may be pull off and thrown at a surface. Upon contact with a surface a full grown cow is summoned in place. Summon lasts 20 minutes,  until HP is depleted, or the cow has been milked.

14
Off Topic Fun / Re: Game: I Can Use That! (D&D)
« on: March 29, 2013, 11:20:54 AM »

50th Magic Item: A whistle that, three times per day, allows you to summon a sleeping fairy that can't wake up until the summon ends.

"An excellent companion to my Snorlax!"

51th Magic Item: The Inverted Boat token: When thrown into the air this token transforms into a hovering Submarine vessel entirely filled with water. Flight: Poor.

15
Off Topic Fun / Re: Game: I Can Use That! (D&D)
« on: March 28, 2013, 01:23:57 PM »

47th Magic Item: Boots of Levitation that only let you levitate 6" off the ground.

"Yay! Now I can reach the top of my miniature Elder Dragon topiary statue!"


48th Magic Item: Earrings of Whispering Knowledge that read to you all text within 10' at the same time.

16
Other Games / Re: M:tG Deck Tips?
« on: March 28, 2013, 09:27:24 AM »
While I agree with you on Mythics (I've got a real good rant about how they essentially suckered the playerbase into accepting them but this is not really the venue) and Jace (can't explain that one as a mistake like Skullclamp or Tarmogoyf. They just straight up printed an overpowered card so it would sell), I don't put the artifact lands in the same category as that sort of thing.


[....]

I'd say the problem was less with the artifact lands than with the cards that turned them into a game winning engine. I'm rather disapointed wizards decided the artifact lands were a failiure in concept rather than excecution. I would have enjoyed lands with creature types in Lorwyn (which they specifically mentioned were floated by the design team but vetoed mainly based on the precedent of the Mirrodin artifact lands.) A similar thing happened with Storm, where a solid mechanic was tainted by wizards' insistance on printing combo finishers rather than reactive utility (Wing Shards is a good example of what an interesting and non broken storm card looks like.)

Anyway, all this isn't strictly on topic for the deck tips thread.

Actually your statement is very helpful to me for deck building as for the longest time (mainly because I started after dual lands) i've avoided fancy lands like the plague they are, but it sounds like at least in the scars expansion they are both easy to get and interesting. So it sounds like I should make an effort to replace my basic lands with as many double/triple use lands as possible?

Also the mythic rares, I mentioned them earlier as well, and in essence its WotC making sure that the 4 or 5 more powerful cards they are print are immediately noticed by giving them a different "color" of rarity. It was always the case that you would buy a lot of booster packs and not care about 3/4 of the rares in them but there were four or five or six of those things that you really liked seeing come out. Wizards just made it official.

EDIT: And by after dual lands I mean the original ones.

17
Other Games / Re: M:tG Deck Tips?
« on: March 26, 2013, 01:54:10 PM »
Colour me intriqued... whats metalcraft?

Edit: and I checked on the Scars of Mirridon it would be $30 which for 161 cards x4....

18
Other Games / Re: M:tG Deck Tips?
« on: March 25, 2013, 07:25:34 PM »

They are more likely to have the mass amounts of bad cards (well, really, they're just basic) you'll never see played in tournaments.
The expansion sets are where you get your commons and uncommons.

This is from prior experience, though. I haven't played for a few years, and I've known WotC to do some pretty random and stupid things so a complete paradigm shift isn't out of the question.

From my limited view over the past month it appears they started adding common and uncommons from old sets and expansion sets into core sets after there's no other way for them to played in standard. This might also apply to Rares but i've only seen 15 rares vs like 100 uncommons because of the type of boxes I bought. The thing that I missed that I wouldn't have thought they would do is they brought back Lightning Bolt.... again and again and again. As if making it an uncommon print would make it less powerful?

Anywho its a thought, I might buy a fat pack instead.

As to that starcitygames article its very interesting, I mean he's all about the prices and commodity mechanics but he reinforces the underlying idea that commons and uncommons have power, and people will want to use them, I always found it amusing how much emphasis is put on rares even though it was really like 4 rares out a whole set that were like godly awesome. And apparently now WotC knows that too and just calls those Mythic Rare?


19
Other Games / Re: M:tG Deck Tips?
« on: March 25, 2013, 03:16:02 PM »
currently that deal is only for a few sets: Dark Ascension, SCARS OF MIRRODIN, $30 for core 2011, and a few older ones the place hasn't sold out of apparently (older more expensive naturally).

20
Other Games / Re: M:tG Deck Tips?
« on: March 25, 2013, 02:42:19 PM »
except that if there is a place that for 20 bucks I can 4 of every common/uncommon in the set.... it only takes like 3 commons that I want to make it a better deal than buying boxes and boxes of boosters myself.... admittedly those places also sell every card individually..... and when have you not ended up with hundreds of cards you didn't use? I mean my collection is incredibly piddley and i'll still only use 10% or less of my cards (not counting lands) in standing decks.....

not that I'm necessarily going to do it, but i have always been a person to flip through the cards for ideas, that may change though.

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