and one for Amechra
Soulstealer Large Aberration (Incorporeal, Psionic)
Hit Dice: 9d8+18 (58 hp)
Initiative: +2
Speed: Fly 40 ft. (8 squares), Good
Armor Class: 17 (-1 Size, +2 Dex, +3 Deflection, +3 Insight), touch 17, flat-footed 15
Base Attack/Grapple: +6/+15
Attack: Tentacles +10 melee touch (grapple)
Full Attack: Tentacles +10 melee touch (grapple)
Space/Reach: 10 ft./10 ft.
Special Attacks: Mirror Swap, Psi-Like Abilities, Improved Grab, Devour Soul
Special Qualities: Darkvision 60 ft., Mirror Senses, Telepathy 60 ft., Power Resistance 20, Fast Healing 5, Selective Invisibility
Saves: Fort +4, Ref +4, Will +8
Abilities: Str 20, Dex 15, Con 14, Int 16, Wis 16, Cha 17
Skills: Concentration +12, Hide +10, Knowledge (Psionics, The Planes) +13, Listen+8, Move Silently +10, Psicraft +7, Spot +8
Feats: Burrowing Power, Combat Manifestation, Power Penetration, Transdimensional Power
Environment: Plane of Mirrors
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Neutral
Advancement: 10-18 HD (Medium), 19-27 HD (Large)
Level Adjustment: ---
Soulstealers are entities of pure mental energy that reside on the Plane of Mirrors, reaching out of it to grab prey. Their appearance varies depending on the fears of the victim seeing it when it manifests, but almost always involving tentacles.
Mirror Swap (Su): The Soulstealers reach can extend through reflective surfaces, allowing it to reach from the Plane of Mirrors into connecting Planes of existence. It can also reach though other reflective surfaces such as water. If it makes a successful Grapple Check against an opponent on an alternate Plane of existence, that opponent must make a DC 17 Willpower Save (Save DC is Charisma based) or have their soul pulled out and into the Plane of Mirrors. It is replaced by the doppleganger generated when any creature enters the Plane of Mirrors, allowing the Soulstealer to freely feed on it's prey without anyone realizing what has happened. If the victim somehow escapes (temporarily give it the Stolen Soul template), and can get back to it's plane of existence, AND can find it's body it can return, banishing it's doppleganger back to the Plane of Mirrors. This ability only works when the Soulstealer is on the Plane of Mirrors and the victim is elsewhere.
Psi-Like Abilities (Ps): At Will: Chameleon, Cloud Mind, Id Insinuation, Defensive Precognition, Psionic Freedom of Movement. 3/Day: False Sensory Input.
Improved Grab (Ex): If a Soulstealer successfully attacks an opponent with it's tentacle, it can start a Grapple as a Free Action without provoking an Attack of Opportunity. If successful it can try to use it's Mirror Swap ability.
Devour Soul (Su): Once a Soulstealer has successfully used it's Mirror Swap ability, it must hold on to it's victims soul for 5 rounds. Each round it must make an opposed check (both the Soulstealer and it's victim roll 1d20 plus 1/2 Hit Dice plus Cha Modifier). If the Soulstealer wins for 5 consecutive rounds, it devours it's victims soul. If it's victim escapes before then, it gains the Stolen Soul Template. If the soul escapes and the Soulstealer can catch it again, it can make a similar check to "grab" the soul once it occupies the same square, at which point it must hold it for 5 more consecutive rounds to devour it. Victims who have their soul eaten may not be Raised or Resurrected.
Mirror Senses (Su): All of the Soulstealers senses extend out from the Plane of Mirrors, but only in front of reflective surfaces. If anything gives it a sensory ability it doesn't normally have it extends out of mirrors into other Planes as well.
Selective Invisibility (Su): The Soulstealer is only visible in the Plane of Mirrors, and elsewhere is invisible as per the Greater Invisibility spell. Meaning that when it reaches through a mirror to attack, no one sees it coming, including the victim before he makes his first Willpower Save.
Combat: Soulstealers wait in front of reflective surfaces for weak looking prey that is alone, or that isn't being paid attention to by others. They then reach through the planar divide in an attempt to grab the soul of the prey. If they succeed they pull it into the Plane of Mirrors and pursue devouring it. If they fail they wait for new prey as they desperately wish to avoid notice.
Stolen SoulStolen Soul is an Acquired Template that can be applied to any living creature that has escaped predation by a Soulstealer (granted it probably hasn't escaped for long).
Size and Type: Size is Unchanged, Type becomes Undead with the Incorporeal Subtype.
Hit Dice: Unchanged.
Speed: Gains a Fly speed equal to it's land speed with Perfect Maneuverability (or it's Fly speed if it already has flight). Loses all other movement speeds.
Armor Class: The Base creature loses any Natural Armor bonuses to AC but gains a Deflection Bonus equal to it's Cha modifier (minimum +1).
Attacks: A Stolen Soul retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.
Damage: A Stolen Soul generally can't damage non-ethereal creatures, other than by spells or spell-like/supernatural abilities.
Special Attacks: Retains all the special attacks of the Base Creature, although those relying on physical contact do not affect nonethereal creatures. The Stolen Soul also gains the following:
Manifestation (Su): This is identical to the Ghost ability listed in the MM.
Cold Touch (Su): A Stolen Soul that hits a living target with its incorporeal touch attack deals 1d6 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.
Rejoin (Su): A Stolen Soul that finds the body currently occupied by it's evil doppleganger from the Mirror Realm can attempt to regain control of it's body and force teh twin out. To do this it makes a melee touch attack, and both it and the doppleganger make an opposed Check (1d20 plus 1/2 Hit Dice plus Cha Modifier). If the Stolen Soul wins, it rejoins with it's body, and the doppleganger is cast back into the Mirror Realm. If it loses the doppleganger retains control and it must try again.
Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:
+4 Turn Resistance
Ghostly Transformation (Su): A Stolen Soul whose body is destroyed before it can rejoin with it, or that is killed in any manner other than being eaten by a Soulstealer loses the Stolen Soul Template and gains the Ghost Template.
Saves: Unchanged.
Abilities: Same as the base creature, except that the Stolen Soul has no Constitution score, and its Charisma score increases by +4.
Skills: Stolen Souls have a +8 racial bonus on Hide, Listen, Search, and Spot checks. Otherwise same as the base creature.
Feats: Unchanged.
Environment: Unchanged.
Organization: Unchanged.
Challenge Rating: +2
Treasure: None.
Alignment: Unchanged.
Advancement: Unchanged.
Level Adjustment: +4