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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Petty Heroes => Topic started by: Drammor on March 12, 2013, 02:24:30 AM

Title: Character Discussion thread
Post by: Drammor on March 12, 2013, 02:24:30 AM
A place to talk about prospective characters and interest in joining up.
Title: Re: Character Discussion thread
Post by: FireInTheSky on March 12, 2013, 02:45:38 AM
Don't forget to post in the general board, so that people know about the game!
Title: Re: Character Discussion thread
Post by: Drammor on March 12, 2013, 02:48:52 AM
Oh right. I'm not really sure what to say, though.
Title: Re: Character Discussion thread
Post by: FireInTheSky on March 12, 2013, 02:58:06 AM
Just quote the CharGen post.
Title: Re: Character Discussion thread
Post by: Kasz on March 12, 2013, 09:45:47 AM
I'd be game to try a "Master of Poisons" focused Commoner. It'll definitely be different from most campaigns.
Title: Re: Character Discussion thread
Post by: sirpercival on March 12, 2013, 09:50:22 AM
So, I'm going to be playing an Azurin, acquiring soulmelds and martial stuff.

Problem: what homebrew do I pick? My options are x3.
1) Soulmelds from a homebrew class (like warpsoul or extractor)
2) A homebrew discipline for martial stuff
3) One of Welknair's bloodlines.  The right one could grant me martial stuff, so I wouldn't have to spend feats on it and could focus on incarnum that way.

Ack!
Title: Re: Character Discussion thread
Post by: InnaBinder on March 12, 2013, 11:48:13 AM
I take it the rules of character creation are set up to disallow Dragonborn of Bahamut?
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on March 12, 2013, 03:51:31 PM
Interested and thinking about builds.

Would the Proto Creature template on a Human be acceptable (refluffed as not a frankenstein's monster but a human who happens to have giantism (will probably take the Jotunbrud feat (http://dndtools.eu/feats/races-of-faerun--23/jotunbrud--1702/)) and be very strong/tough)?

How about the Magical Aptitude and Natural Spell rewrites from this post (http://www.ruleofcool.com/smf/index.php?topic=732.0)?

I'm somewhat confused about the bloodline rules for this campaign (I've never really understood bloodlines in general, honestly.) The char gen post mentions minor bloodlines granting abilities at lvs 1 and 4 but the SRD has minor bloodlines granting their first ability and 4 and their second at 8. Will bloodlines be working differently than outlined in the SRD (beyond the XP penalty instead of levels, of course)?
Title: Re: Character Discussion thread
Post by: FireInTheSky on March 12, 2013, 04:16:43 PM
An IDEA! (http://www.minmaxboards.com/index.php?topic=67.0).   :D  This would clearly be my one thread of homebrew, if allowed.  (specifically: this (http://www.minmaxboards.com/index.php?topic=67.0;msg=49959) tree, but I'd like to take others  from the full thread as well, if possible)
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on March 12, 2013, 08:07:50 PM
Tentative interest, if not full (though really how can you have too many commoners?) of a conman working in the community...

I noted regional feats are in; how do you feet about mercantile background?
Title: Re: Character Discussion thread
Post by: Drammor on March 12, 2013, 11:24:47 PM
I take it the rules of character creation are set up to disallow Dragonborn of Bahamut?

Not specifically, no, but it does violate the age clause.

An IDEA! (http://www.minmaxboards.com/index.php?topic=67.0).   :D  This would clearly be my one thread of homebrew, if allowed.  (specifically: this (http://www.minmaxboards.com/index.php?topic=67.0;msg=49959) tree, but I'd like to take others  from the full thread as well, if possible)

I will allow this with a single feat tree + closely supporting material.

Tentative interest, if not full (though really how can you have too many commoners?) of a conman working in the community...

I noted regional feats are in; how do you feet about mercantile background?

Mercantile background is fine, as is apprentice (criminal).
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on March 13, 2013, 02:41:53 AM
Interested and thinking about builds.

Would the Proto Creature template on a Human be acceptable (refluffed as not a frankenstein's monster but a human who happens to have giantism (will probably take the Jotunbrud feat (http://dndtools.eu/feats/races-of-faerun--23/jotunbrud--1702/)) and be very strong/tough)?

How about the Magical Aptitude and Natural Spell rewrites from this post (http://www.ruleofcool.com/smf/index.php?topic=732.0)?

I'm somewhat confused about the bloodline rules for this campaign (I've never really understood bloodlines in general, honestly.) The char gen post mentions minor bloodlines granting abilities at lvs 1 and 4 but the SRD has minor bloodlines granting their first ability and 4 and their second at 8. Will bloodlines be working differently than outlined in the SRD (beyond the XP penalty instead of levels, of course)?

?
Title: Re: Character Discussion thread
Post by: Drammor on March 13, 2013, 03:31:41 AM
Oh blar. Sorry, I had somehow missed that.

First, and I apologize for missing this earlier, but I would prefer not to see templates on these characters. I'll edit the starting point to suit.

The feats from that post are fine, but since Magical Aptitude and Natural Spell don't belong to the same "tree," it would be one or the other. Speaking of which, and I'll get to this after I come home from work tomorrow, there are a few houserules on some of the feats which provide spell-like abilities. For now, I'll say that they give you spells known, and expand on that tomorrow.

If you have two minor bloodlines, the abilities you would regularly gain at levels 4 and 8 on one bloodline are gained at levels 1 and 4, instead and; the abilities you would regularly gain at level 4 and 8 on a different bloodline are gained at level 2 and 6, instead. Other than making them not have levels (and therefore not give pseudolevels, either), they function mostly the same. What's going on here is that having two minor bloodlines was designed to replace having a major bloodline, since those exceed the intended power scale for the campaign.
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on March 13, 2013, 04:08:59 AM
How about Intermediate Bloodlines? When do you gain those benefits?

Taking Natural Spell and Magical Aptitude together wouldn't make any sense anyway. It would definitely be one or the other.

Is the Hidden Talent Upgrade to Wild Talent allowed?

Is the Pathfinder version of Human allowed?

Thinking about Battle Jump + Up the Walls via Wild/Hidden Talent
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on March 13, 2013, 05:33:58 AM
Since it's uncertain what combat if any we will be forced to endure, I started off making the merchant:

Morro Sire.  (http://www.myth-weavers.com/sheetview.php?sheetid=533002) He's a worrisome little man, whose father has instructed him in his (often considered highly illicit or at least illicitly supported) business methods. Most of this seems to be in shipment, money-loaning, and merchant activities, but there has always been talk of extortion, hired banditry, and smuggling. Nothing able to be pinned on the senior Sire, and so far junior Sire's hands have been kept clean. He is second in command of his father's business operations, and is definitely the wealthiest of the bunch.

But if this is intended to be more combat based.... and if you don't like the idea of him hiring mercenaries...

I was very much trying to think of Tyrion Lannister or the Illusive Man while making this guy. He's rich, and that's his claim to fame. But he's going to grow into his empire as a leader and brilliant mind, albeit not behind a sword. Still, push comes to shove he could definitely do well with splash weapons, and his operations could always shift to alchemy and crafting/distributions...
Title: Re: Character Discussion thread
Post by: InnaBinder on March 13, 2013, 07:59:34 AM
Thoughts on this (http://www.giantitp.com/forums/showthread.php?t=131567) homebrew Sublime Way Discipline?
Title: Re: Character Discussion thread
Post by: Drammor on March 13, 2013, 11:28:22 AM
How about Intermediate Bloodlines? When do you gain those benefits?

Taking Natural Spell and Magical Aptitude together wouldn't make any sense anyway. It would definitely be one or the other.

Is the Hidden Talent Upgrade to Wild Talent allowed?

Is the Pathfinder version of Human allowed?

Thinking about Battle Jump + Up the Walls via Wild/Hidden Talent

Intermediate benefits are gained normally. Wild Talent is allowed. That's a no on the PF human. That combination sounds fine.

Since it's uncertain what combat if any we will be forced to endure, I started off making the merchant:

Morro Sire.  (http://www.myth-weavers.com/sheetview.php?sheetid=533002) He's a worrisome little man, whose father has instructed him in his (often considered highly illicit or at least illicitly supported) business methods. Most of this seems to be in shipment, money-loaning, and merchant activities, but there has always been talk of extortion, hired banditry, and smuggling. Nothing able to be pinned on the senior Sire, and so far junior Sire's hands have been kept clean. He is second in command of his father's business operations, and is definitely the wealthiest of the bunch.

But if this is intended to be more combat based.... and if you don't like the idea of him hiring mercenaries...

I was very much trying to think of Tyrion Lannister or the Illusive Man while making this guy. He's rich, and that's his claim to fame. But he's going to grow into his empire as a leader and brilliant mind, albeit not behind a sword. Still, push comes to shove he could definitely do well with splash weapons, and his operations could always shift to alchemy and crafting/distributions...

Sounds mostly good, but as I stated in the starting point, you're a long way from real civilization. Your access to competent mercenaries may be limited; the idea is that your group is the combat-capable in the village by the time you reach adulthood.

Thoughts on this (http://www.giantitp.com/forums/showthread.php?t=131567) homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on March 13, 2013, 02:14:58 PM
Intermediate benefits are gained normally. Wild Talent is allowed.

So you get intermediate benefits at 2/4/6 but minor at 1/4?

Wild Talent but no Hidden Talent?
Title: Re: Character Discussion thread
Post by: InnaBinder on March 13, 2013, 03:37:10 PM
Thoughts on this (http://www.giantitp.com/forums/showthread.php?t=131567) homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
Tentative interest in a Mongrelfolk Chthonic Serpent (forsaking Tiger Claw) Swordsage.
Title: Re: Character Discussion thread
Post by: sirpercival on March 13, 2013, 03:41:30 PM
Thoughts on this (http://www.giantitp.com/forums/showthread.php?t=131567) homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
Tentative interest in a Mongrelfolk Chthonic Serpent (forsaking Tiger Claw) Swordsage.
Commoner only, remember.
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on March 13, 2013, 05:16:21 PM
New concept: Spellshaping (http://www.minmaxboards.com/index.php?board=64.0). Specifically, the feats (http://www.minmaxboards.com/index.php?topic=855.0) which are analogous to Martial Study and Martial Stance.
Title: Re: Character Discussion thread
Post by: sirpercival on March 13, 2013, 08:14:29 PM
Question: would Craft (Animal Husbandry) allow me to craft a mule for 1/3 price?
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on March 13, 2013, 10:36:12 PM
Need to be combat ready? Alchemy merchant it is! I can deal pants off of people or stuff acid down their shirt... should be done shortly, not as if it's hard to spend a handful of gold.

On a similar note, I assume masterwork artisan's tools don't work for alchemy, since the lab (10x the price why?) does the same thing? NVM, apparently circumstance bonuses stack... Unless you have a ruling here, DM....
Title: Re: Character Discussion thread
Post by: Drammor on March 13, 2013, 10:43:57 PM
Intermediate benefits are gained normally. Wild Talent is allowed.

So you get intermediate benefits at 2/4/6 but minor at 1/4?

Wild Talent but no Hidden Talent?

If you have 2 minor bloodlines, you get benefits at 1/2/4/6. If you have 1 minor bloodline, then as normal.

Ehh. Hidden Talent should be okay.

New concept: Spellshaping (http://www.minmaxboards.com/index.php?board=64.0). Specifically, the feats (http://www.minmaxboards.com/index.php?topic=855.0) which are analogous to Martial Study and Martial Stance.

Spellshaping feats are fine, if this was a question.

Question: would Craft (Animal Husbandry) allow me to craft a mule for 1/3 price?

No. That's weird and no.


Need to be combat ready? Alchemy merchant it is! I can deal pants off of people or stuff acid down their shirt... should be done shortly, not as if it's hard to spend a handful of gold.

On a similar note, I assume masterwork artisan's tools don't work for alchemy, since the lab (10x the price why?) does the same thing?

Masterwork artisan's tools should be fine, actually, since circumstance bonuses from different-enough sources stack. You'd essentially be paying the premium for getting the extra +2, if you got a lab.
Title: Re: Character Discussion thread
Post by: InnaBinder on March 14, 2013, 12:31:11 AM
Thoughts on this (http://www.giantitp.com/forums/showthread.php?t=131567) homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
Tentative interest in a Mongrelfolk Chthonic Serpent (forsaking Tiger Claw) Swordsage.
Commoner only, remember.
Pardon me for not clearly specifying that I was describing ROLE and "NORMAL CLASS EMULATION."
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on March 14, 2013, 12:33:28 AM
World-wise, what kind of races can we expect are in the nearby area? Human settlement, with a possible smattering of other things like dwarf, elf, halfling? Anything like orcs or goblins in a reasonable distance, that would be widely known?
Title: Re: Character Discussion thread
Post by: Drammor on March 14, 2013, 12:57:45 AM
Enoa is a mostly human settlement. Other than your characters, it has four halflings, two elves, one azurin and one person supposedly descended from a dragon, and there's a rumor of a gnome living in or near the city, but it would require a Knowledge (local) check to confirm that.

Knowing things about the surrounding area would certainly require your commoners to make Knowledge (geography, history or local) checks. :)
Title: Re: Character Discussion thread
Post by: sirpercival on March 14, 2013, 07:41:51 AM
Thoughts on this (http://www.giantitp.com/forums/showthread.php?t=131567) homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
Tentative interest in a Mongrelfolk Chthonic Serpent (forsaking Tiger Claw) Swordsage.
Commoner only, remember.
Pardon me for not clearly specifying that I was describing ROLE and "NORMAL CLASS EMULATION."
Oh right.  Derpity!
Title: Re: Character Discussion thread
Post by: Drammor on March 14, 2013, 08:19:11 PM
I'd be game to try a "Master of Poisons" focused Commoner. It'll definitely be different from most campaigns.

How about Intermediate Bloodlines? When do you gain those benefits?

Taking Natural Spell and Magical Aptitude together wouldn't make any sense anyway. It would definitely be one or the other.

Is the Hidden Talent Upgrade to Wild Talent allowed?

Is the Pathfinder version of Human allowed?

Thinking about Battle Jump + Up the Walls via Wild/Hidden Talent

Since it's uncertain what combat if any we will be forced to endure, I started off making the merchant:

Morro Sire.  (http://www.myth-weavers.com/sheetview.php?sheetid=533002) He's a worrisome little man, whose father has instructed him in his (often considered highly illicit or at least illicitly supported) business methods. Most of this seems to be in shipment, money-loaning, and merchant activities, but there has always been talk of extortion, hired banditry, and smuggling. Nothing able to be pinned on the senior Sire, and so far junior Sire's hands have been kept clean. He is second in command of his father's business operations, and is definitely the wealthiest of the bunch.

But if this is intended to be more combat based.... and if you don't like the idea of him hiring mercenaries...

I was very much trying to think of Tyrion Lannister or the Illusive Man while making this guy. He's rich, and that's his claim to fame. But he's going to grow into his empire as a leader and brilliant mind, albeit not behind a sword. Still, push comes to shove he could definitely do well with splash weapons, and his operations could always shift to alchemy and crafting/distributions...

Thoughts on this (http://www.giantitp.com/forums/showthread.php?t=131567) homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
Tentative interest in a Mongrelfolk Chthonic Serpent (forsaking Tiger Claw) Swordsage.

I'm looking forward to all of these. :)
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on March 14, 2013, 09:16:07 PM
Well then, the character sheet I posted has been updated; all spent but 2.5 gold (assuming the riding dog is okay; familiar's are allowed, so I thought it might be).

Honestly, figuring out what kinds of things was the hardest; since my character has limited martial capacity and is small (so limited carry capacity), it was fun outfitting him. I gave him a pipe and pipe leaves (pipe weed might give off the wrong impression about what it is), but I kind of just guessed at what it might be; please feel free to correct my pricing on those items.

I'll make a posted character sheet in a while; it'll be easy transcription. I've modded his background a bit too.  :D

BTW, totally looking forward to the child arc; it's going to be fun playing him totally differently than he'll turn out.
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on March 14, 2013, 10:19:49 PM
Would Lesser Zenythri be an acceptable race for this campaign?

Also, how much combat can we expect relative to the average D&D game (with the average IME being fairly combat heavy)?
Title: Re: Character Discussion thread
Post by: Drammor on March 14, 2013, 11:40:43 PM
Would Lesser Zenythri be an acceptable race for this campaign?

Also, how much combat can we expect relative to the average D&D game (with the average IME being fairly combat heavy)?

Source on lesser zenythri? Yeah, they fit all of the requirements. Go right ahead.

I'm not sure what the relative comparison is going to be, really. I would suspect only half to two-thirds as much will be combat, though. As you get up to level 4 and forward, combat will become more of a regular thing, as you'll have some experience with it behind you and the plot will be advancing quickly toward the culminating conflict.
Title: Re: Character Discussion thread
Post by: Kasz on March 15, 2013, 09:36:00 AM
I'd be game to try a "Master of Poisons" focused Commoner. It'll definitely be different from most campaigns.
I'm looking forward to all of these. :)

I've put up a draft of my crafting master of poison, subject to change. Feedback from any appreciated.
Title: Re: Character Discussion thread
Post by: FireInTheSky on March 19, 2013, 02:17:21 AM
So, after a reread of Telekinesis[Spell] and it's subsidiary [Wizard] feats, it appears that the only place that CL is directly referenced is in the range of the initial [Spell] feat.  Which means that Spellgifted is probably a waste for this build.  Looking through the other traits, I think the best alternatives are Aggressive (+2 Init, -1 AC) and Brawler (important part is +1 to grapple, -1 to weapon-ed attacks).  I also suggested Illiterate (+1 to a skill) to Drammor, but he wasn't thrilled with the idea of "an illiterate wizard-like commoner"   :lol

Thoughts?
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on March 20, 2013, 03:56:07 PM
Is using the "rear a wild animal" function of Handle Animal an option for this game and if so, how would it work?
Title: Re: Character Discussion thread
Post by: FlaminCows on April 03, 2013, 12:46:16 PM
I'm not sure whether it is too late to get in on this or not counting the people, it looks like I came just one place too late Drammor to the rescue!. Still, I'll make a character anyway. The char creation rules in the campaign are just too fun to pass up. Maybe one of you can use it as a replacement PC or I can fill in if one drops out or I just start playing.

EDIT: some questions.

How much of Pathfinder is used? For example, if I change my Favoured Class to Commoner through a feat or trait, would I gain the extra Hit Point and Skill Point per level? Is the Pathfinder skill list being used? In the case of Obtain Familiar, considering we're all Commoners and it isn't a spellcasting class, would the "arcane caster class level" clause be replaced with just Character Level, so long as the caster level prerequisite is met?
Title: Re: Character Discussion thread
Post by: Drammor on April 05, 2013, 02:19:45 AM
Quote
I'm not sure whether it is too late to get in on this or not counting the people, it looks like I came just one place too late. Still, I'll make a character anyway. The char creation rules in the campaign are just too fun to pass up. Maybe one of you can use it as a replacement PC or I can fill in if one drops out.

EDIT: some questions.

How much of Pathfinder is used? For example, if I change my Favoured Class to Commoner through a feat or trait, would I gain the extra Hit Point and Skill Point per level? Is the Pathfinder skill list being used? In the case of Obtain Familiar, considering we're all Commoners and it isn't a spellcasting class, would the "arcane caster class level" clause be replaced with just Character Level, so long as the caster level prerequisite is met?

1) This is a 3.5 game which allows PF material where it adds to but does not alter the core dynamics of the game. The classes, races and so on are per 3.5 rules. For examples, we will not have a CMB and you do not gain additional hit points or skill points for taking levels in your favored class.

2) The 3.5 skill list is being used, but skills which are unique to PF and are not adaptations of 3.5 skills may be allowed.

3) Yes.
Title: Re: Character Discussion thread
Post by: Kasz on April 05, 2013, 05:18:04 AM
Just posting to say my sheet's complete... I believe, except for equipment and I'm still keeping an eye on these boards. :)
Title: Re: Character Discussion thread
Post by: Drammor on April 05, 2013, 10:31:05 PM
Just for note, we've still got room for one more player.
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on April 06, 2013, 01:54:11 AM
Is using the "rear a wild animal" function of Handle Animal an option for this game and if so, how would it work?

Repost.
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on April 06, 2013, 02:28:17 AM
Wow, I did not know about some of these pathfinder traits. Might have to modify my sheet's mechanics a bit.

For instance, Rich Parents (http://www.d20pfsrd.com/traits/social-traits/rich-parents) makes a lot of sense, and I kind of just slapped the specialized on there because they fit the character's mold. Is that trait okay? Part of the only reason I took magical training was to get spells so I could take ranks in alchemy. But I'd much rather get one potentially useful spell from Alchemical Prodigy (http://www.d20pfsrd.com/traits/regional-traits/alchemical-prodigy-regional-qadira) than the three cantrips I can't see my using from that feat; if that's fine, I'd like to swap that out too, as it makes specific sense and is a decent booster. Nevermind, totally read the Alchemical Prodigy wrong.  :tongue
Title: Re: Character Discussion thread
Post by: FlaminCows on April 06, 2013, 07:01:56 AM
Alchemical Prodigy wouldn't by itself allow you to use Craft (Alchemy), as it does not actually add that spell to your spell list or even allow you to cast that spell. It only allows you to brew a potion you otherwise would not be able to. Thus Alchemical Prodigy does not fulfill the "must be a spellcaster" requirement of Alchemy.

That's why Vivi has the Arcane Dabbler trait. It is basically a weaker version of the sorcerer-style Magical Training, but since you merely need to be a spellcaster of some sort and that trait allows you to cast two cantrips.

PS: You're four points over.
10 = 2
14 = 6
14 = 6
16 = 10
14 = 6
14 = 6
Total = 36 point buy

Just for note, we've still got room for one more player.

Yay!  :birthday
Title: Re: Character Discussion thread
Post by: Drammor on April 06, 2013, 11:01:54 AM
Is using the "rear a wild animal" function of Handle Animal an option for this game and if so, how would it work?

Repost.


This was discussed in the channel and there's an answer, but I'll need to come back to it tonight.
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on April 06, 2013, 10:29:19 PM
Alchemical Prodigy wouldn't by itself allow you to use Craft (Alchemy), as it does not actually add that spell to your spell list or even allow you to cast that spell. It only allows you to brew a potion you otherwise would not be able to. Thus Alchemical Prodigy does not fulfill the "must be a spellcaster" requirement of Alchemy.

That's why Vivi has the Arcane Dabbler trait. It is basically a weaker version of the sorcerer-style Magical Training, but since you merely need to be a spellcaster of some sort and that trait allows you to cast two cantrips.
Oh huh, read that wrong. Welp, that solves that piece then.  :D

PS: You're four points over.
10 = 2
14 = 6
14 = 6
16 = 10
14 = 6
14 = 6
Total = 36 point buy
A 14 is 5 points in pathfinder, not 6. (http://www.d20pfsrd.com/basics-ability-scores/ability-scores)

Just for note, we've still got room for one more player.

Yay!  :birthday
Double-yay, cause as commoners the more the less horrifically brutal. :bigeyes
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on April 06, 2013, 10:46:49 PM
Are we using PF point buy or 3.5?

This:

1) This is a 3.5 game which allows PF material where it adds to but does not alter the core dynamics of the game. The classes, races and so on are per 3.5 rules. For examples, we will not have a CMB and you do not gain additional hit points or skill points for taking levels in your favored class.

would suggest 3.5.
Title: Re: Character Discussion thread
Post by: Drammor on April 07, 2013, 01:45:24 AM
A 14 is 5 points in pathfinder, not 6. (http://www.d20pfsrd.com/basics-ability-scores/ability-scores)

Are we using PF point buy or 3.5?

This:

1) This is a 3.5 game which allows PF material where it adds to but does not alter the core dynamics of the game. The classes, races and so on are per 3.5 rules. For examples, we will not have a CMB and you do not gain additional hit points or skill points for taking levels in your favored class.

would suggest 3.5.

CNC is dead right, here. This is a 3.5 game, so it uses the 3.5 point buy.


Also...

Is using the "rear a wild animal" function of Handle Animal an option for this game and if so, how would it work?

Repost.


You may use the rear animal function of Handle Animal, but as the SRD is painfully lacking on rules for it, I had to make some. Thus, you are limited to animals you can find in a temperate forest, plains or river environment and may not rear an animal with more than 4 HD. There's also an associated cost of raising an animal based on its number of HD and whether it is noncombative/combative (no hard rule on this, case-by-case basis), as follows:
1 HD.................3 gold/15 gold
2 HD.................6 gold/30 gold
3 HD.................16 gold/80 gold
4 HD.................40 gold/200 gold

You can also rear an animal that could normally be found in a mountainous or underground environment, but pay more for each hit die of the animal, as follows:
1 HD.................5 gold/25 gold
2 HD.................10 gold/50 gold
3 HD.................30 gold/150 gold
4 HD.................68 gold/340 gold

Finally, you can rear an animal from a more exotic environment, but there's a severe premium on acquiring and caring for it. These animals are priced per hit die as follows below, and you absolutely cannot have more than one such animal.
1 HD.................15 gold/75 gold
2 HD.................30 gold/150 gold
3 HD.................75 gold/375 gold
4 HD.................185 gold/925 gold

Naturally, the hamlet itself and anyone in it is limited to purchase values on single items of 100 gold or less, so a lot of this is unattainable without a little cheese (I think there are things that stretch GP limits for your purchases, but nothing from the top of my head). If you're really keen on something with more HD, we can talk about it, but anything more powerful than this is generally a no-no, on account of it being too risky to have in a hamlet where the only levels are NPC class levels. Also, no dinosaurs.
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on April 07, 2013, 02:46:52 AM
I like the look of those Handle Animal rules. Thanks for that. Much better to work within than the existing rules, under which I had found a way to rear a rhinoceros (via a PF trait that gives +4 to HA on elephants and rhinos), 8HD/CR 4 is a bit much for a lv 1 commoner game.

How much would rearing an animal of less than 1 HD cost? A 1/4 raven, for example: 4 ravens for 3 GP?

For combat vs noncombat: Light Horse (http://www.d20srd.org/srd/monsters/dogRiding.htm), Boar (http://www.d20srd.org/srd/monsters/boar.htm) and Riding Dog (http://www.d20srd.org/srd/monsters/dogRiding.htm)?

So my character is taking shape now.

Strongheart Halfling or Human with a charisma focus.

Spellshaping Feats: (http://www.minmaxboards.com/index.php?topic=855.msg5274#msg5274) Spellshape Study, Formula Study, Circle Focus, Mastered Formula to get Feral Summons from the Natural Balance (http://www.minmaxboards.com/index.php?topic=867.msg5310#msg5310) circle and have it recover every 3 rounds.

If this is alright, can I have Circle Focus add to my shaper level rather than save DC, since the formula I want to use doesn't require a save?

Skills focusing on handle animal and possibly survival and scouting. Social skills also an option but we seem to have a face in the party already.

Background: Child of a horse/dog/ insert animal here racing obsessed nobleman. [Character] wasn't a fan of the gambling but loved the animals. Family was bankrupted by aforesaid gambling and [character] fled into the woods to save a few animals from repossession. Turned up in the area of the village a few months later and is known as "that wild boy who lives in the woods and is really good with animals."
Title: Re: Character Discussion thread
Post by: Drammor on April 07, 2013, 04:48:07 AM
For animals less than 1 HD, simply multiply the cost of rearing a 1 HD animal by the animal's HD.

Light Horse: Your link goes to riding dog, but this is for noncombat.
Boar: Combat.
Riding Dog: If trained for war, combat. Otherwise, noncombat.

That's a no on altering Circle Focus.



That character sounds great, but concerning him living in the woods, I either have some stipulations or need to line-item veto that part. If he does live in the woods, he'll be required to have any one of these:
1) Ranks in Knowledge (local) and either Bluff or Diplomacy
2) The Apprentice (Woodsman) feat and ranks in Survival
3) Ranks in Hide and Knowledge (nature)
Due to very good reasons, there's no way he could survive out there without them during the timeline of the campaign.
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on April 07, 2013, 04:23:00 PM
Aw damn, well then time to fix those points. And done! Knew it couldn't be that easy.  :D

I think I'm changing the character ever so slightly while I develop him. Might rewrite the background a bit, just to make clearer and more sense.

Also still have to tweak his equipment.... this low carry weight is really messing with me...
Title: Re: Character Discussion thread
Post by: FireInTheSky on April 07, 2013, 06:00:01 PM
Also still have to tweak his equipment.... this low carry weight is really messing with me...

I think I'm gonna be able to afford a mule, if that makes any difference.

Also, Drammor, do we need to allocate funds for rations and the like (...assuming we don't want to starve :p )?
Title: Re: Character Discussion thread
Post by: Concerned Ninja Citizen on April 07, 2013, 06:03:54 PM
I'm likely to have at least one and probably several four footed friends who could be prevailed upon to carry excess gear. Since I'm likely to be sinking most of my gold into said friends, I won't be using much of their capacity myself.

Rations wise, are we going to be able to survival for food? If so, the standard DC 10 check should be passable often enough to not die.
Title: Re: Character Discussion thread
Post by: Drammor on April 08, 2013, 01:52:51 AM
In the Child Arc, you won't need to worry about food.

In the Campaign Arc, you will need to worry about food.
Title: Re: Character Discussion thread
Post by: sirpercival on April 11, 2013, 01:24:47 PM
Hey Drammor, instead of the Welknair bloodline I was going to use, can I change my homebrew request to Archetype Soulmelds (http://www.giantitp.com/forums/showthread.php?t=192424)?
Title: Re: Character Discussion thread
Post by: Drammor on April 11, 2013, 06:00:13 PM
After a thorough review of the material, my answer is no.

These soulmelds, whether they take up more space than normal soulmelds or have essentia investment restrictions or not, essentially allow any meldshaper without meldshaper class levels to also be a meldshaper, binder, wizard, fighter or paladin (sometimes better than a character with levels in their those classes), in addition to what they're already are. Or to be a lantern corps guardian, and we're not even playing that game.
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on May 03, 2013, 04:36:01 PM
How's everybody doing? This got all of a sudden very quiet. Like, dead silent. Are we still on?
Title: Re: Character Discussion thread
Post by: Drammor on May 04, 2013, 02:44:23 PM
As far as I know, we're still on.

I am sorry I didn't announce this, but I've been in a bit of a holding pattern for a while. I developed a kidney stone and I've been out of commission for about three weeks now. I'll have a look-see at the characters for completion, and once everything is on the level, we'll get started.

Flay, you're still 2 points over on the point buy. It's a D&D point buy, not a PF point buy. Sorry bud.
Title: Re: Character Discussion thread
Post by: Flay Crimsonwind on May 05, 2013, 01:12:30 AM
Oh that's just because I haven't finished updating my character; have a handful of gold and some background changes, as well as the transfer of my child-arc version. Don't worry, I hadn't forgotten, got it all in the changes log.
Title: Re: Character Discussion thread
Post by: Kasz on May 07, 2013, 11:23:49 AM
I'll probably put the finishing touches on my sheet and create the child arc version by the end of this week... should everything go to plan.