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Messages - Vladeshi

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"It would probably be best if we were to confirm the situation before we begin any confrontations anyways."

Melanie will move up to take point unless someone else in the party objects.

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[D&D 3.5] The Artifact Crown / Re: The Crown's Chaos (dice rolling)
« on: March 27, 2019, 06:53:32 AM »
Spot
Rolled 1d20+13 : 12 + 13, total 25


Listen
Rolled 1d20+13 : 14 + 13, total 27

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Hide
Rolled 1d20+30 : 19 + 30, total 49


Move Silently
Rolled 1d20+28 : 7 + 28, total 35

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[D&D 3.5] The Artifact Crown / Re: The Crown's Cursed-Team Bonnie OOC
« on: March 22, 2019, 07:42:09 PM »
I forgot to ask this when I was making my character.
Does Melanie start with any corpses? If so how many and of what?

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"Melanie. It is a pleasure to meet all of you. Apologies for appearing late, but I was ensuring that the area was secure.
I would definitely agree on a more subtle approach. I find that prey tends to panic more when some of them just disappear without any explanation and panic can be exploited."


There is a Kasha standing right next to the rest of the party as though she was always there and you just didn't notice her.

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Have fun storming the (vampire) castle!

Thanks, I plan to!

A bit surprised there as Team Boonie is largely composed of vampires, but oh well.

To be perfectly honest, I made the choice because A) Team Mexilhoeira already has a stealthy Utility/Support whereas Team Bonnie did not, and B)  I tend to not like being in overcrowded parties and six is pushing it.
I thought about putting the character and fluff reasons in the backstory but it felt like it was getting long enough already.


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Backstory is finished and up.
Melanie the Kasha will be joining Team Bonnie.

I have also run some simulations(Credit to my brother for playing several monsters so I could see how efficiently I could kill them).

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Touhou Battle Grimoire / Re: General Discussion and Sugestions
« on: March 09, 2019, 12:27:46 AM »
Oni Brawler, Scholar, Cat Celebrant, Eternal Royal now got clauses that you can't add the same ability score to AC twice.

Does this also apply to temporary bonuses, say from Cat Sign ”Cat's Walk”?

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Sorry about dropping off the face of the earth, this week was bad.
Posted the character sheet in that thread, backstory will be posted tomorrow.
Just let me know if I am still in or if I missed the boat.

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Melanie

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Bluff
Rolled 1d20+17 : 9 + 17, total 26


Though Pat hasn't really been part of most of the conversation.

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Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: March 02, 2019, 03:26:26 PM »
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In the SRD it turns out they just changed it to a Bluff Vs. Sense Motive check.
No, they didn't.

Turns out I wasn't paying attention and that was the Pathfinder SRD.  :blush

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Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: March 02, 2019, 08:15:47 AM »
Another case of was the guy writing this paying attention.

Blue Dragons have Sound Imitation
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A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes.
Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.

Juvenile Blue Dragons don't have frightful presence yet, so what is the DC supposed to be?

In the SRD it turns out they just changed it to a Bluff Vs. Sense Motive check.

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Touhou Battle Grimoire / Re: Kourindou's Shop (miscellanous items)
« on: March 01, 2019, 07:40:41 PM »
The three armors don't have weight listed.

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So my plan at this point is Kasha Scholar 10 // Rogue 3/ Swashbuckler 7.
Party wise would be best if I was in a party that had a melee buddy for flanking.

I could work with the bonnie faction but it just seems weird to follow her when your race views vampire ashes as a seasoning.
Otherwise no real preference between factions.

The question that I need to ask, where will this campaign fall on the silly/serious scale?

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It looks like you already have four players, but I would like to just put my name out there for any parallel party or if someone drops out.
Because this gives me an excuse to finally play a Kasha using Corpse Voyage.

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Homebrew and House Rules (D&D) / Re: Pretty Soldier
« on: February 15, 2019, 05:52:33 AM »

Class Skills
The Arcana Archer’s class skills are Balance, Bluff, Craft(any), Concentration, Climb, Disguise, Diplomacy, Jump, Hide, Intimidate, Move Silently, Spot, Listen, Apraise, Intimidate, Knowledge(any), Profession (Any), Sense Motive, Spellcraft, Swim, Tumble
Skill Points at 1st Level: (4 + int)x4
Skill Points at Each Additional Level: x4+ int


Copy, paste typo.

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Jester's Realm / Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« on: January 27, 2019, 07:56:40 PM »
Pat is not trained in Knowledge:Religion or Knowledge:The Planes.

"A variety of ales, porters, and IPA's, my friend. All brewed by some good pals of mine who would appreciate any feedback you have about them."

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Board Business / Re: Community Input Requested
« on: January 22, 2019, 06:53:26 PM »
Is there a way to make it so that the dice roller allows more than one type of dice in a roll?
For example: 1d8+2d6.

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Jester's Realm / Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« on: January 22, 2019, 05:37:35 AM »
"Don't suppose any of you have any modern beer with you? We could try to smooth things up here with an offering of fresh new booze. Or at least with the promise of some."

"Actually yes, let me look here.... I've got two ales, three porters and five IPAs. All of them local from my homeland, I'm not sure if that counts as modern.

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