Author Topic: Upcoming Material [Input Wanted!]  (Read 9433 times)

Offline kellus

  • Honorary Mod
  • *****
  • Posts: 65
  • 'SUP
    • View Profile
Upcoming Material [Input Wanted!]
« on: December 15, 2012, 02:07:47 PM »
So after I finish porting stuff over, here's my stuff to do!

Gramarie to-do list:
  • Asternomist
  • 400-level principles
  • Artifacts
  • Make Eldrikinetics suck less
  • Feats
  • Traditions
  • Saboteur base class
  • Sapper base class
  • Theologineer base class
  • How To Gramarie: Gramarie 101
  • Gramaric Acupuncture
Xenoalchemy to-do list:
  • More grafts!
  • Feats
  • Golem Engineer
  • Horsemaster
  • Living Weapon
  • Mightblade
  • Monarcha Medicorum
  • Psychosinator
  • Swamp doctor
  • Xenoanimist base class
Let me know if you have ideas or if there's something that you're really excited for, so I can get to it sooner!

– Chris
« Last Edit: December 20, 2012, 11:24:48 AM by kellus »

Offline Bozwevial

  • Epic Member
  • ****
  • Posts: 3052
  • Developing a relaxed attitude toward danger
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #1 on: December 15, 2012, 03:22:46 PM »
First point of order: Absolutely fantastic. I've said it before, but it deserves repetition.

Second: Do you want me to shuffle around the links in my compendium at all? I did note that you're updating the GitP thread as well as these, so in theory it should be fine, but if you need changes made, just say the word.

Third: As I'll have a relatively high level gestalted gramarist in play sometime in the near future, I would be very interested to see the 400-level principles and feats you have planned. Actually, is the Asternomist a prestige class for Eldrikinetics specialists? Because that sounds fantastic as well.
Homebrew Compendiums: D&D 3.5 4e/PF
IRC: #mmxgeneral on Rizon

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #2 on: December 15, 2012, 03:47:29 PM »
Agreed on the 400-level principles.

Also, an index would probably be a good idea.


I'm working on the Ayuscientist as we speak.  The reason I asked about more disciplines is that my plan was to associate each discipline with a chakra.  At the moment you have 9 disciplines and there are 10 chakras, so with a catchall tacked on I'm golden.  If there are more, though, then I'll have to adjust things.


EDIT: And, if you'd like for the class tables to have a different-colored header row, you can do [row=#CCCCFF]
« Last Edit: December 15, 2012, 03:49:47 PM by sirpercival »
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline kellus

  • Honorary Mod
  • *****
  • Posts: 65
  • 'SUP
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #3 on: December 15, 2012, 08:04:42 PM »
Don't worry about the links, I plan to continue updating the two resources in tandem, so that people can find it on giantitp and then come here for detailed discussion. This subforum is awesome, since I can have a thread about each prestige class and stuff, where before I would add one and it would just kind of get lost in the noise.

Can't wait to see the ayuscientist, I'll have to brush up on incarnum rules before reading it. The chakra idea is clever, I could see an interesting correlation there, but I don't want to add a discipline for no real reason. Although I do admit that I've been thinking a lot about Reifficiency lately...

Epic principles are called theories, and tie together the fundamental ideas of multiple disciplines. For example, there will be a ARCD/ELDK theory which finally lets you tie the concepts of Push and transformers together in manipulating kinetic energy! Also planning a BIOY/HEUR that lets an EI build a body for a circuit, and a ARCD/YGGD theory that lets you set up a space with reverse entropy, gaining energy with every exchange instead of losing it. And also an YGGD/ELDK principle that lets you time travel. So, yeah. They'll be pretty cool.

First though, I really want to finish the Arcanitect, because then there'll be at least one PrC for every discipline. The Asternomist is a hybrid class that merges YGGD and ELDK together, the first of hopefully many. Also there'll be another geoccultism PrC that doesn't make people use weirdly specific homebrew material. Mea culpa!

Thanks for the table tip, I'm still getting the hang of them here!

Offline Arcanist

  • DnD Handbook Writer
  • **
  • Posts: 64
  • Dreaming the Red Wizard's Dream...
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #4 on: December 16, 2012, 01:13:54 PM »
Quote from: kellus
First though, I really want to finish the Arcanitect, because then there'll be at least one PrC for every discipline.


Been dying to see what Arcanodynamics would be getting, I must admit I had an idea for it that worked around Item Creation and the Artificer, but then abandoned the idea completely once I realized that anything I made for the class would just be a pale shadow of what it really would be. REGARDLESS! This is a wondrous occasion and I will not spoil it because...

Quote from: kellus
The Asternomist is a hybrid class that merges YGGD and ELDK together, the first of hopefully many.

:D :D :D :D :D YOU'RE MAKING A PrC for my 2 favorite disciplines! I've been wondering how Space Travel would work with Gramarie.

Not much of a fan of you making feats for Gramarie, but eh, If I don't like 'em won't use 'em.
« Last Edit: December 16, 2012, 02:35:08 PM by Arcanist »

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #5 on: December 16, 2012, 03:29:26 PM »
I feel like I'm the only one who's more excited that you're working on Xenoalchemy than Gramarie.   :P

Yay, more Xenoalchemy!  You need to port your Xenoalchemy prestige classes over though.  Also, are you still planning on revamping your Xenoalchemy rules?

EDIT: Blerp a derp, hit modify instead of quote. Disregard, I am dumb. –Kellus

Offline kellus

  • Honorary Mod
  • *****
  • Posts: 65
  • 'SUP
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #6 on: December 16, 2012, 10:50:16 PM »
I feel like I'm the only one who's more excited that you're working on Xenoalchemy than Gramarie.   :P

Yay, more Xenoalchemy!  You need to port your Xenoalchemy prestige classes over though.  Also, are you still planning on revamping your Xenoalchemy rules?

I like xenoalchemy, too! Yes, I'll be bringing over the prestige classes when I have time. Xenoalchemy rule changes are minimal, just addressing a few things that I've thought about over the last year and a half. The biggest change I'm planning on implementing is that a lot of grafts are going to be way more lenient on where they can be placed; for example, I honestly don't mind if you want to have eight different bite attacks stapled to you in various places; that actually sounds awesome.

Main timesink in working on xenoalchemy is new grafts; I've pretty much done as much as I can with the SRD monster list, so I'm slowly working my way through the MM's II through V.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #7 on: December 16, 2012, 11:22:38 PM »
I'm glad to see that this is still being worked on, and in a place that I can both more easily check the progress of it and talk to you about it.  How many Xenoalchelmy base classes are you planning on having once you're done?

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #8 on: December 16, 2012, 11:25:45 PM »
Out of curiosity, is there ever going to be anything to create/design symbionts? In either of the systems?
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline kellus

  • Honorary Mod
  • *****
  • Posts: 65
  • 'SUP
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #9 on: December 16, 2012, 11:30:52 PM »
I'm glad to see that this is still being worked on, and in a place that I can both more easily check the progress of it and talk to you about it.  How many Xenoalchelmy base classes are you planning on having once you're done?

One more in addition to the xenoalchemist and the connoisseur is planned right now, but who knows? I'm basically making this up as I go :tongue

Quote
Out of curiosity, is there ever going to be anything to create/design symbionts? In either of the systems?

Um, good question! I think it fits best as a kind of fancy xenoalchemical graft, except one that is alive and well. It seems like it would be fairly easy to work in as a template that can be placed on existing grafts, which probably gives some extra oomph to it: the graft can act separately from you, and potentially work kind of like an intelligent item, albeit one that's surgically attached to you...

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #10 on: December 16, 2012, 11:33:29 PM »
What's the theme of the new base class?  When can I see it?  :p

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #11 on: December 17, 2012, 07:16:16 AM »
Symbionts seem like a biollurgic construction.  You basically bake biostructure which is entirely a single graft, and which is sentient.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline davethebrave

  • Lurker
  • *
  • Posts: 26
  • Procrustean Dystopian
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #12 on: December 17, 2012, 12:20:17 PM »
Symbionts seem like a biollurgic construction.  You basically bake biostructure which is entirely a single graft, and which is sentient.

This makes me want to reverse engineer Eberron graft/symbiotic stuff as though it were crafted by a biollurgist...then make Dr. Daelkyr, Xoriat's premier biollurgist/xenoalchemist, as a major Eberron villain.
Yours,
Dave the Brave

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #13 on: December 17, 2012, 03:55:25 PM »
Ayuscientist is up!
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Omnicrat

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #14 on: December 18, 2012, 01:45:53 PM »
I had two ideas for new grafts, one involving gramarie, the other a personal homebrew of mine.

First, a graft taken from a circuited chassis which allows a creature to operate as an EI for the purpose of controlling any circuit you enter not already controlled by an EI.  The specifics need to be worked out, but I don't see this as worse than a Formain Command Cortex (Though if memory serves, Amechra disagrees).

The graft that has to do with a race I created and am still working on stuff for, the Fossen (http://www.giantitp.com/forums/showthread.php?t=263730). Basically, its a graft that grants you access to the Fossen hivemind and the bonuses that come with it.

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #15 on: December 18, 2012, 02:10:46 PM »
Dafuq?

I don't recall commenting about that kinda thing being broken...

Or, if I did, it was before I more completely understood the system.

It would actually be a very nice addition; I would stick it at level 5 though, just 'cause that's where most of the really, really nice grafts go...

(Oh, and everyone? I have the first draft of Platinum Geoccult poles up. The biome they create is... City.)
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline kellus

  • Honorary Mod
  • *****
  • Posts: 65
  • 'SUP
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #16 on: December 18, 2012, 04:45:01 PM »
I had two ideas for new grafts, one involving gramarie, the other a personal homebrew of mine.

First, a graft taken from a circuited chassis which allows a creature to operate as an EI for the purpose of controlling any circuit you enter not already controlled by an EI.  The specifics need to be worked out, but I don't see this as worse than a Formain Command Cortex (Though if memory serves, Amechra disagrees).

This is a super awesome idea, and would make a beautiful 5th level graft! I'll add it in!

Quote
The graft that has to do with a race I created and am still working on stuff for, the Fossen (http://www.giantitp.com/forums/showthread.php?t=263730). Basically, its a graft that grants you access to the Fossen hivemind and the bonuses that come with it.

Lemee read through it, but I think that would probably work best as a special feature in your race's writeup; I'm mostly trying to stick to published monsters for ease of use, and especially for familiarity.

Offline Omnicrat

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #17 on: December 18, 2012, 05:03:54 PM »
I had two ideas for new grafts, one involving gramarie, the other a personal homebrew of mine.

First, a graft taken from a circuited chassis which allows a creature to operate as an EI for the purpose of controlling any circuit you enter not already controlled by an EI.  The specifics need to be worked out, but I don't see this as worse than a Formain Command Cortex (Though if memory serves, Amechra disagrees).

This is a super awesome idea, and would make a beautiful 5th level graft! I'll add it in!

Quote
The graft that has to do with a race I created and am still working on stuff for, the Fossen (http://www.giantitp.com/forums/showthread.php?t=263730). Basically, its a graft that grants you access to the Fossen hivemind and the bonuses that come with it.

Lemee read through it, but I think that would probably work best as a special feature in your race's writeup; I'm mostly trying to stick to published monsters for ease of use, and especially for familiarity.

1) I'm glad you like it.

2) I more wanted a level estimate than anything else.  It wouldn't really fit in the main article.

Offline kellus

  • Honorary Mod
  • *****
  • Posts: 65
  • 'SUP
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #18 on: December 18, 2012, 05:09:20 PM »
2) I more wanted a level estimate than anything else.  It wouldn't really fit in the main article.

On about the 4th page of the xenoalchemy thread I wrote a breakdown of how I originally gauged power level of grafts; here it is for posterity!

Quote from: Me!
  • First Level: These grafts are supposed to be basic replacements for tools and equipment that most people would be able to buy. Fairly mundane and on par with most nonmagical options. I think the wildest I got was metabolic reserve, and even that is basically on par with alchemist's fire at low levels. While these grafts can be situationally handy, they shouldn't be worth much more than a masterwork item, armour or a weapon, and so on.
  • Second Level: Good utility abilities or specialized combat abilities. Things that make you say "I'm glad I have that" but nothing incredible. Combat abilities should not come up every combat and utility powers should not be useful all the time. No save-or-suck.
  • Third Level: Higher quality utility powers that interact with the world. Give some straight up new capabilities. Same caliber combat powers but more useful in general. Okay if they come up in every combat or if they're good against a multitude of different enemies. Limited save-or-suck.
  • Fourth Level: Deeply helpful utility powers that grant entirely new abilities or change the way your character can be played. Combat abilities are exceptionally good, but specialized. Great in some situations, not that useful in others. Save-or-sucks are fair game, and limited save-or-die.
  • Fifth Level: Character-defining abilities. The character should be recognizable based solely on the graft. Limit of a single fifth level graft. Incredible passive ability that is useful all the time or combat powers that completely change the way the character works.

Depending on just how much of an advantage your hivemind grants and how widespread the Fossen, I'd say it's about a third level graft?

Offline Omnicrat

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
Re: Upcoming Material [Input Wanted!]
« Reply #19 on: December 19, 2012, 02:57:15 AM »
Based on that list, third level sounds about right.  Thankyou for your input.

On another note, I would really like a less evil Alchemetrist PrC.  Preferably something divine.   I mean, Alchemetrists do make orichalcum...

Also, will there ever be an official PrC for the generalist, or does that defeat the purpose?