Species: Sluissi
Size: M
Speed: 6
Classes: Scoundrel 2/ Scout 1
HP: 23/27
Condition | Normal | -1 | -2 | -5 | -10 | Helpless |
Condition | | | | | | |
Damage Threshold (Fort Defense + Misc): 14
Force Points: 4
Darkside Points: 1
Destiny: Creation
Destiny Points: 1
StatsAbility Scores Defenses Level/ Ability
Score Mod Temp Mod Total = Armor + Class + Mod + Misc Other
Str: 08 -1 08 -1 Fort: 15 = 10 + 3 + 1 + 1 + 0
Dex: 10 +0 10 +0 Ref: 15 = 10 + 3 + 2 + 0 + 0
Con: 12 +1 12 +1 Will: 15 = 10 + 3 + 1 + 1 + 0
Int: 18 +4 18 +4 Initiative
Wis: 13 +1 13 +1 Total = Skill
Cha: 10 +0 10 +0 1 = 1
Special:Combat
Total Base Str Misc Total Base Dex Misc
Melee : 0 = 1 - 1 + 0 Ranged : 1 = 1 + 0 + 0
WEAPON AB DAM CRIT RNG AMMO WGHT SIZE TYPE PROPERTIES
Sporting Blaster Pistol +1 3d4+1 x2 20 91/100 1 S E Stun Setting: 2d4 damage, Range 6
All weapons gain+1/2 lvl to damage
CHECK MAX
ARMOR TYPE BONUS PENALTY DEX SPEED WGHT PROPERTIES
Notes: +1 to attack and damage with ranged weapons within point blank range (20 squares for pistols)
Languages Basic
Binary
Bocce
Bothese
Durese
Sluissi
Feats 1) Tech Specialist (bonus) (Starships of the Galaxy, p21) - Give a bonus to/per equipment/vehicle/droid at a cost.
1) Point Blank Shot (bonus)
1) Weapon Proficiency: Simple (bonus)
1) Weapon Proficiency: Pistols (bonus)
1) Scavenger (Force Unleashed, p36) - Gain crafting materials.
2) Weapon Proficiency: Rifles (bonus)
3) Droidcraft - Repair droids in 10 minutes instead of 1 hour.
3) Precise Shot (bonus)
Racial AbilitiesCareful Worker: A Sluissi who takes twice the normal amount of time required to use the Mechanics skill gains a +10 circumstance bonus to the Mechanics check.
Conditional Bonus Feat: Sluissi quickly learn to tinker with technology. A Slulssi who has Mechanics as a trained skill gains the Tech Specialist feat as a bonus feat.
Serpentine: By coiling their serpentine bodies, Sluissi are able to make long jumps without getting a running start. Sluissi are always considered to have a running start for Jump checks. They also gain a +5 stability bonus when making grapple checks against the Trip feat.
Class Abilities/ Talents 1) Scoundrel: Personalized Modifications talent
Personalized Modifications: As a standard action, gain +1 equipment bonus to attack and +2 equipment bonus to damage for the remainder of the encounter. This can only be used on powered weapons, including weapons connected to a larger power source such as vehicle and starship weapons.
2) Scout: Traceless Tampering talent
Traceless Tampering: When using Mechanics to disable a device, automatically leave no trace when tampering (with no DC increase), and you must fail by 10 or more (instead of 5 or more) for something to go wrong.
SkillsSKILLS ACP(0)
Key Skill 1/2 Ability Misc
Name Ability Mod Lvl Mod Trained Mod
Acrobatics Dex 1 = 1 + 0 + 0 + 0
Climb Str 0 = 1 - 1 + 0 + 0
Deception Cha 6 = 1 + 0 + 5 + 0
Endurance Con 2 = 1 + 1 + 0 + 0
Gather Information Cha 6 = 1 + 0 + 5 + 0
Initiative Dex 1 = 1 + 0 + 0 + 0
Jump Str 0 = 1 - 1 + 0 + 0
Knowledge (Bureac) Int 5 = 1 + 4 + 0 + 0
Knowledge (Gal Lore) Int 5 = 1 + 4 + 0 + 0
Knowledge (Life Sci) Int 1 = 1 + 4 + 0 + 0
Knowledge (Phys Sci) Int 10 = 1 + 4 + 5 + 0
Knowledge (Soc Sci) Int 5 = 1 + 4 + 0 + 0
Knowledge (Tactics) Int 5 = 1 + 4 + 0 + 0
Knowledge (Tech) Int 10 = 1 + 4 + 5 + 0
Mechanics Int 10 = 1 + 4 + 5 + 0
Perception Wis 7 = 1 + 1 + 5 + 0
Persuasion Cha 1 = 1 + 0 + 0 + 0
Pilot Dex 1 = 1 + 0 + 0 + 0
Ride Dex 1 = 1 + 0 + 0 + 0
Stealth Dex 6 = 1 + 0 + 5 + 0
Survival Wis 2 = 1 + 1 + 0 + 0
Swim Str 0 = 1 - 1 + 0 + 0
Treat Injury Wis 2 = 1 + 1 + 0 + 0
Use Computer Int 10 = 1 + 4 + 5 + 0
Use the Force Cha 1 = 1 + 0 + 0 + 0
Crafting rules are in the Force Unleashed Campaign Guide p.30
Equipment
Gear
Sporting Blaster Pistol with Recognition System
- 1 Power Pack for Sporting Blaster Pistol
- License for Sporting Blaster Pistol
Tool Kit
Credit Chip
Datapad
Portable Computer
Valuables
895 credits