I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.
Actually, I could probably pick favorites pretty easily if we're talking major systems....
Go ahead and pick, one from each of us. I'm curious what comes back
As for playing as - go with what sounds interesting. Most of what I listed I roughly know where the balance is, so I'm not too concerned.
For playing, I meant things you want playtested in general, not just stuff you might want me to play for this game specifically.
My favorite systems:
Strat: The revised Osteomancy that we were working on and never finished. Havesting things from people as a prepared spell mechanism is just cool.
Garryl: Power of Cybernetics, hands down. So much better than standard meldshaping.
sirp: This one is harder. Magipunk is a cool setting, but it isn't really a system, just a bunch of connected classes. Ethos of the Wyrm is probably my favorite actual system.
Combined I'm imaging a futuristic setting with Dragon overlords (Garryl has a Cybernetic Dragon template which replaces spellcasting with PoC activating). The favored of the dragons gain abilities granted from the dragons themselves (sirp's EotW system). This setting is actually pretty okay, no gritty grimdark Shadowrun dragons or anything inherently bad going on. But there are always people who aren't happy, people who believe that the dragon's attempt to supplant magic with technology is wrong. Of course, those freedom fighters/terrorists/whathaveyou don't have the ability to tap into magic themselves, the weave has become too difficult to tap into (the Faerun terminology just fits) because of the stereotypical issues with magic and technology coexisting (no Eberron here). The answer? Kill dragons, harvest their parts, and tap into the magic inherent in the dragon's themselves!
Okay, that might make a pretty cool book actually...