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Messages - SorO_Lost

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6721
D&D 3.5 and Pathfinder / Re: Eliminating Magic Mart
« on: November 26, 2011, 05:27:17 AM »
I find the though of magic item prices in general a bit... irritating.
Me too, but in a way of why is this X and this one Y? And how in the hell did they come up with WBL's numbers?

Consider that the cash the paladin spends on his +5 could buy a small nation, why is he buying a sword rather than creating an example good utopia?
See 1%'s comments on 99%.

A magic mart where you can buy a +10 equivalent armor or weapon, heck, in bulk even, can buy a small planet. Why are they running a market stall?
I've always considered something like that to be done by commission, and the guy lives in Sigil. Makes a great item to give to your BBEg who wasted his time making it too.

A single first level dungeon crawl, heck, even hiding and looting the first room, will keep a commoner family fed for months. Why ain't more commoners risking their hides as adventurers?
They are, it's called "population control."

1: Eliminate the gold piece as the WBL standard. Instead, everyone has WBL in equivalent "points" to imbue non magical items with. These are abstract points, they can represent your normal length of chain being enchanted while in your hands because you are just that awesome or they can represent you using your magic to do it the old fashioned way. Either way, everyone can manifest magic items up to their manifestation limit (WBL). Now there are no salesmen with the ability to take over the world and the paladin has a reason to burn WBL on gear instead of utopias because it's just another class feature rather than independent something.
I've seen it in use but as 80/20. Only 20% of loot is created and it's all various gems and gold which allows you to buy food, lodging, or hire people.

Problem we had was explaining wands. For instance you want a dozen partially charged wands to UMD but you are not a caster and have never studied magic and if you did why use wands when you can cast spells your self? My suggestion was a limitation based on what your character would conceivable know from his own focus, but the imbuing process can be shared. For instance the Paladin cannot imbue Shadow onto his armor, but the Rogue can show him how.

Looking back on it now, I think if the system appeals to you the entire Craft Feat line should removed and a new Knowledge skill created. Crafting an unknown trait (by rule of DM) requires a special Knowledge(imbuing) check, success means you know how.

Of course, then you get people who complain everyone is magical but meh.

6722
An NPC crafter makes 1,000 gp of goods, spends 500 gp on materials, and spends 40 xp (valued at 200 gp) for every day of crafting.  It seems silly to expect a high-level caster to work for 300 gp per day, so I think crafting speed should be adjusted by level.
Believe it or not, 300gp is huge.

There was a nice post on the economy of D&D to the layman. Something like Bob's family has been farming for years and own a simple house (1,000gp) and masterwork tool (50gp), his 1st level feat was spent on Skill Focus, and his two children aid him. Bob has an average of 10 on the die and one child making his aid check for a 17. He makes 8 gold per week or 416 gold annually before all expenses. Assuming Bob is a cheapskate and saves 1/4 of his money, it will take him almost 10 years to afford a house for a single kid and so likely they craft their own in 5 years or so.

The magic item crafter can look forward to a pay rate of 300 per day or 109,200 annually after expenses. One quarter of his income can buy 27 houses. And this is pure crafting too, this isn't accounting payments of spellcaster services provided, and yet he still makes 262.5 times more money per year than a commoner.

What does this really mean? Lets compare to the real world.
Federal minimum wage is $7.25/hr. Excluding taxes/expenses this is $15,080 per year for a "commoner".
Crafter? 3,958,500 per year, he is considered a millionaire and is paid more than the grossly overpaid sport players and most film actors. I wonder if he invests?

6723
Min/Max 3.x / Re: Arcane Dilettante ROUND TWO
« on: November 25, 2011, 09:37:16 PM »
I'm confused. I never understood this trick at all and Plz seems to be trying really really hard to explain things and I'm still not getting it.

As I understand things.
  • It doesn't really matter if you can find "spellcaster levels" is synonymous with "caster level" by pulling different PrC entries. The author of Master Spellthief choose to write two entirely separate things there in a single sentence. They are not the same thing.
  • Since "spellcaster levels" does not mean "caster level", Practiced Spellcaster is of no value to it's formula it is only effects "caster level" thus the only beneficial way of stacking it is after Master Spellthief. Else it would simply be ignored via the set to formula employed.

Which leads to: Example build is Wizard 3 / Sorcerer 1 / Spellthief 1 / Ultimate Magus 10.
If "spellcaster levels" means levels in a class, including virtual levels from PrCs,  and Ultimate Magus gives 17 effective levels of spellcasting between the two classes you have: 17 (um) + 1 (thief) + 1 (sorcerer) + 3 (wizard) which makes your all your caster levels 22 at the time of Master Spellthief's application.

From there, I'm clueless. What happens next and how do these other classes interact with this?

6724
Now the party forces the full casters to blow xp and feats to be the party crafter
You can buy Craft Magic Arms and Armor for 15k, see Races of Stone.

Magic Mart exists because you can Call your own crafters and force them to craft for you, Magic Mart exists because you can Call people with Wish to instantly supply your gear, Magic Mart exists because the game requires you to have items. People like the DMM Persist Cleric, Druid and Wizard don't need as many items, and they are the only ones with the options to crate the gear. So who is it you're out to screw?

Stick the gear crafting NPCs in towns, they stock the most generic of gear but take commissions for uniques, put gear your players want in loot, and when a Player brings up they want Vengeful Fearsome armor. You mention Bob here in town won't make intimidation based effect out of religious beliefs but Tim the next town over will. And remind Players if a demon can Wish an item for you, they can Wish for more payment from you too.


6725
Min/Max 3.x / Re: Dragon PC races
« on: November 25, 2011, 06:28:43 PM »
All I know is for 5k Timeless FountainEB:SoX prevents natural aging for a year and is a must have for TDs.

Team Evil have a few more resources to abuse as well.

6726
Min/Max 3.x / Re: Optimizing less effective combat styles
« on: November 25, 2011, 06:25:48 PM »
Tshern and his chill pills. Not everyone here is into substance abuse.
Drugs are just the start of things, wait till he has two boats, you're on one, and you wonder just whos remote you have.

Also, did you consider the Hit and Run Fighter?
Nope, I don't know Fighter AFCs. Only reason I took levels in it was for the Feats and Psychic Fighter is off limits.

6727
Min/Max 3.x / Re: Optimizing less effective combat styles
« on: November 25, 2011, 02:32:13 AM »
But Saint means being Exalted, and Exalted is stuck up even more righteous than Paladins good.  I could easily see plenty of good characters that use thievery and secrets... Robin Hood is a great example.  But Exalted?  I dunno.
I don't think Robin Hood is a good example of "sainthood", but he is a better example than Cipriano who was awarded sainthood. But I digress. Flavor aside there really isn't a notation of Shar ban hammering you for trading her in so let's go with that before we devolve into religion bashing; even if we keep to fiction like Pelor the Burning Hate.

And I did screw up with the ability array, I edited in the mention using PB36 because I was thinking 14 all for the base and wrote in +5 tomes even though the odd point is worthless. That is the mistake I'll admit to but I'm too lazy to fix. Hell reduce the Con if it makes you happy, someone forgot to list HP too *whistles innocently*

Also, trivial consideration. Paying a spellcasting to cast wish on you is 24,250gp cheaper than buying all the Tomes which is almost enough savings to Wish for another bonus. Buy 26 and the 27th is free? What a lame bargain >.>

6728
Min/Max 3.x / Re: Optimizing less effective combat styles
« on: November 25, 2011, 12:17:23 AM »
+5 inherent bonus to all stats? 137.5k a pop, so you're way over 760k.
+5 in all six is worthless, +4 in five on them on the other hand... Oh look, 687,000gp in Wealth. If I cared to spend more time in the stats maybe I could have avoided this, but meh who cares. Really, if everyone's biggest beef with my build comes down to "omg odd points and you have an extra +2 bonus you shouldn't have" I'd say job well done.

Edit: A question: Can you worship Shar and belong to the Monks of Dark Moon and still be a Saint?
You mean Shar the godess of thieves and secrets and not murder and mayhem like EVERYONE assumes because they see the letter E? I have no idea, why don't you ask Robin Hood the thief, or the three musketeers of treason, or Johan of Ark the mass murderer, or Saint Cipriano the warlock officially introduced by the same people that burned hundreds of girls at the stake because they might have practiced which craft, or really any other folk lore or novel on "heroes".

One intelligent enough to read her entry would know Shar's dogma nicely states you are forbidden strive to better your lot in life which fits nicely with a such a follower of humility. Also you don't have to be of the same alignment, her primary aspect (secrets) has nothing to do with alignment, can work with good for a good clause, and there no rules stating loss of the AFC for turning Good, you know. A huge fracking list of things you can pick though and deal with if you want to wage some debate on it. Maybe Invitae only swore to uphold humility to it's highest aspect (VoP) and to keep secrets of, well he is going to tell you. He never took his way of life to be a promise of sucess, and blah blah blah. Srsly, why and I flavoring out the PC to an insane clown like you?

I'm satisfied, hence why I posted it.

6729
UMD lets you pretend the spell is on your spell list. However, Domain and rune Staffs require Divine/Arcane spell slots to be used with them. If Dragon material is allowed, they do have a feat to handle conversion for you, I just don't know it's name but it gets referenced a bit in arcane/divine builds.

6730
Gaming Advice / Re: Sneak Attack question
« on: November 24, 2011, 06:56:22 PM »
Your DM got his start in 2nd edition or earlier?
Or he was confused :p

Say he though you can SA once per attack. His short hand way of remembering stabbing someone once with a sword doesn't let you deal SA twice or effects that generate multiple attacks off a single action excluding normal Full-Attacks, such as Manyshot or Scorching Ray. 30 minutes later his usage of "attack" becomes known to him as being ambiguous as he assumed his player used the same definition of attack and said player is now quoting BG at him.

6732
Off Topic Fun / Re: The Small Rants Thread, Continued...
« on: November 24, 2011, 07:14:13 AM »
Ok, update on the Assassin's Creed glitch I mentioned earlier: It's not AC:R. It's my 360's disc reader. The thing is screwed up.

Thankfully my mom's fiancee can fix it for free on Thanksgiving.
You know I haven't played mine since the last bug. I started one of Demond's memories and promptly fell through the floor. Since I fell threw the floor I missed the blue stuff that warps you back up. Too lazy to see if reinstalling it will fix gameplay, I'll probably just start on Saint's Row 3 and just youtube the ending. >.>

You know I went through these problems when I picked up ACII and even replaced my console (it was still under warranty) only for that huge fiasco with Ubi pretty much telling me fuck my saves, start over. Honestly, I'm convinced they just don't write stable games.

6733
D&D 3.5 and Pathfinder / Re: Let's play a game...
« on: November 24, 2011, 04:15:00 AM »
I apologize sincerely for mistyping that. I'll correct it right away.

My main concern is with buff durations.
Persist doesn't care.

Sure it's a nerf, just not the one you really want or need. God Style wizard's never cared about extra d6s to damage, Grease is a 1 round debuff to begin with (you trip and murder them or they move off), and if you can't kill a blinded person in three rounds (glitterdust) you're not trying and probably just distracting them.

I  think Summoners would have a problem though, the Reserve feat isn't based off your caster level so there is that. But Summoning isn't a big deal. Maybe Animate Dead would be, but nah you can just Heighten it if you want to be a necromancer. One feat is all this nerf is costing some Clerics and Wizards.


6734
Min/Max 3.x / Re: Assassins creed challange..
« on: November 24, 2011, 04:05:39 AM »
I mean if Enzio can kill people with an improvised weapon..
Ezio's version of an improvised weapon is.
A. Your weapon, he disarmed you.
B. His gun. What? It's Leo's improvised cannon, surely it counts.
C. The ground, by throwing you off a tall building.
Really, it's more of improvised ways to kill you than weapons.

6735
Min/Max 3.x / Re: Optimizing less effective combat styles
« on: November 24, 2011, 03:58:54 AM »
Ok, here is my build submission.
It is based around that Triptastic Passive Way Monk concept and as such doesn't make use of Drunken Master.
Maybe I'll post one of those later (doubt it).

Invitae Sordibus
(click to show/hide)

6736
Min/Max 3.x / Re: Dragon PC races
« on: November 23, 2011, 09:52:35 PM »
Draconomicon, pg. 145ish. Every few years a True Dragon gains some LA and HD.

Speaking of, it doesn't highlight recasting spells at a lower level but...
Quote
Age Abuse
True Dragons gain numerous abilities based on their age. Size increases, more breath
weapon damage, and bonuses to their abilities scores are just the start of things.
Upon hitting the Young Adult stage they gain the Frightful Presence ability,
normally gain some form of Damage Reduction (typically DR 5/Magic) and Spell
Resistance and both improve later on. Dragons that have Innate Spellcasting further
enhance their ability to cast spells and also gain racial hit dice which in turn
gives bab/saves/feats.

Using a spell to temporally age your self can be used either as a combat boost or an
out of combat spell enhancer. For instance a two year old Steel Dragon with a caster
level of fourteen can cast River's Ravages aging him/her self twenty eight years
and into the Juvenile age category granting them enough HD (+9) and spellcasting(+6)
to have the Epic Spellcasting & Improved Spell Capacity feats for 14 rounds.
Even dragons geared for combat will love the additional hp/bab/saves/feats gained
from the extra HD.

River's Ravages (dragonlance, legends of the twins)
Age 2 years per caster level for 1 round per caster level.
Quick and easy. Weighes in at a 2nd level spell meaning really early access.

Bestow Curse (phb/srd, bovd)
Ages you into your next age category
Duration of permanent but doesn't stack with it's self. As a DM I'd penalize your XP gains as your ECL has "permanently" changed but your DM may not.

Greater Bestow Curse (spc, bovd)
Ages you into your next age category, again
Duration of "till you complete a miniquest" and stacks with the nongreater version since it's a different spell. Fair call to say you age your self two categories with it if not you age your self and your entire family. It's fun for the whole family.

Hasten The End (dragonlance, holy orders of the stars)
Bestows a negative level and ages you 10 years per round
The duration is concentration. Combine with either feats, skill tricks, shapechanging for extra actions or whatever else and you can access your Ancient Wrym stage outside, or even inside a well timed, battle.

6737
I hilariously just posted how to get 72 Charisma as an Incantatrix and yesterday spoke of Iaijutsu Master.

Guess what Ur-Priest and a Domain Staff of the Spell Domaincan do for you? Same thing, but Divine sided and no ten level investment for Presist Spell (go rebuke!). Did I mention it's 10 levels for 9th level spells and can be entered by level 5? Yeah, there is room for Iaijutsu Master. Start off as a Monk for a nice bump to saves and Unarmed for your attack.

72 Charisma = +31 mod * nine dice = +9d6+279 damage per Iaijutsu attack.
Oh, I'm sure you can get +24d6+22 Sneak Attack with the ability to reroll 1s though items, I know I could come really really close if not. +428.5 per hit, 9th level divine spells, it isn't bad. Well I'm in a broken mood right now.

Venomfire works on any natural weapon that delivers poison but only works if you naturally produce poison. Fanged Ring makes you unarmed attacks deal Poison, so either pick a race or claim your grafted tail naturally produces poison and it's part of your natural body now. Either way Miracle up some caster level's worth of d6s to your damage. Say CL 20 because you haven't abused Death Knell. Average is almost +500 bonus damage per attack. I have no idea what you'll do for your base unarmed damage or if your using Power Attack or Pouncing, I'm just talking bonus damage here.

And you say GTWF/Snap Kick/Flurry Of Blows/Bracers of Blinding Strike/Haste-or-Speed/Divine Power for 11 such attacks per turn?

6738
D&D 3.5 and Pathfinder / Re: What's the practical level limit of 3.5?
« on: November 23, 2011, 05:57:08 AM »
Level 10 is my prime area of focus, and not just because it's the half way mark. But most of my characters "died" there for a replacement, so I have more level 10 builds compiled than I do level 20s. Part of that Min I preach right? If you won't go past level 10 (or even get to it), why spend the time detailing the build past that?

6739
Heheheheheheh Oh this thread was asking for me wasn't it?


Primordial GiantEB:SoX Lesser Half GiantCPsi, skip the racial class.
If Dragon is allowed, go Magic-Blooded
Age your self twice.
Sub-Total is: -7 Str, -5 Dex, -3 Con, +6 Int, +0 Wis, +8 Cha.

You'll need to play as a Sorcerer, because you better. Use Incantatrix to Persist spells, or barring knowledge of Errata on DMM a dip into Sacred Exocist. Oh, and those level up points go to Charisma btw.

PrC into Prestigious Bard for one level or get a Runestaff, doesn't matter.
SnowsongFB: +4 Moral to Charisma.
Nixie's GraceSpC: +8 Enhancement to Charisma, also +6 to Dex (saves buying an item) and +2 to Wisdom (meh).

Buy some wands.
Devil's EgoFCI/FCII, forgot: +4 Profane to Charisma.
Righteous AuraSpC: +4 Sacred to Charisma.

Use the gain a Domain's Spells AFC or Feat, doesn't matter.
Greater Visage Of The DeitySpC: +4 Str, +4 Dex, +2 Con, +4 Int, +2 Cha.

Think I'm done yet? Hells no, that was just spells. Let's see what gold can do for you.

Tome of Leadership and InfluenceCore: +5 Inherent to Charisma, normally rounds out that +5 from leveling too.
Horseshoes of FlameSS: +6 Untyped to Charisma baby, also +10 to Int and +2 Dex.
CommandDotF: The word "command" keeps getting reprinted, this is the only +2 one so bite me. +4 Competence to Charisma!
Swim though a Worm of MinousFCII for +1 to your highest ability score, Charisma I'm sure. It's a Magical Location so you "pay" for it.
Brake a deal with a devilFCII? for +1 to Charisma rounding off that odd point from the worm.
Don't forgot drugs. Mertoran Leaf is +2 Alchemical to Charisma for a measly point of Dex damage.

Final Total: -3 Str, +6 Dex, -1 Con, +20 Int, +2 Wis, +54 Cha.
Start with 18 Charisma and you'll be packing 72 at the end of things. +31 to spell save DCs and more spells per day than you have time to cast. And no CL loss for doing it. Hell, you're an Incantatrix, there isn't a more powerful PrC printed. And you can still pick up enough Coldcasting flavored feats for another +6~+8 to Save DCs, +3 damage per die, and +3 to caster level. What more could you ask for?


6740
Off Topic Fun / Re: Anime & Manga 4: Brotherhood
« on: November 23, 2011, 05:14:11 AM »
Bleach
(click to show/hide)

Naruto
(click to show/hide)

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