Author Topic: 3.5 Outer Planes Analysis: feedback please?  (Read 4590 times)

Offline BeldakSerpenthelm

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3.5 Outer Planes Analysis: feedback please?
« on: August 27, 2013, 05:00:23 PM »
Quote
Wow! Not only was that awesome, I think I actually kinda understand Acheron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
I found this signature (and the discussion referenced) on the GiantITP forums a while ago. I wasn't aware of complaints towards the design of the Outer Planes until then, but I've been going over descriptions of them and their corresponding alignments to see if I could come up with better explanations for each that the original designers apparently didn't provide.

What I wanted to do, instead of looking separately at what each plane's environment looked like vs. what each population acted like, I wanted to look at how both of those could develop naturally from what the plane fundamentally was like, and I was wondering if anybody on the forum would like to critique what I have so far. Is there anything that doesn't make as much sense as I thought it did? Is there anything I haven't considered that would make anything make even more sense? Is anything too long? Too short?

My sources for the Outer Planes specifically come primarily from ObsidianPortal and PathGuy, while my sources for the Alignments associated with each come primarily from EasyDamus (my favorite article of which is found here).
« Last Edit: August 27, 2013, 05:53:40 PM by BeldakSerpenthelm »

Offline BeldakSerpenthelm

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #1 on: August 27, 2013, 05:01:10 PM »
Alignments:

The Outer Planes in 3.5 are based on the extreme ends of the alignment system, but this is where the game gets a lot of full-fledged arguments instead of just a befuddled "what." Allegedly, the people who've been responsible for developing the alignments since the introduction of the system were worried about offending people who didn't understand that they were referring to a fictional construct (similar to the "Satanism-Suicide" scare) and would be angry at the writers for being "wrong" about real-life philosophy, so they ended up trying to describe the alignments in terms of as many of the conflicting, contradictory philosophical schools as possible that have been developed and ended up not saying anything meaningful.

This could be taken as a good thing, as people with different views on both real-world philosophy and how should it correspond to their fictional stories could each have their own examples for how to use alignment is their games differently than others do, but mostly that just makes it harder for people to run a game together if they don't agree before hand. Even more commonly - and this is the problem with putting it in the "singular" rule-book instead of emphasizing multiple possibilities - it's used as a way for people to boast about how the fictional rule-books confirm their real-life philosophies and get into arguments about people saying exactly the same thing about their conflicting world-view.

If you define the alignments differently, and therefore interpret their perfect worlds differently, then I would ask that you take that as a good thing; this is just the way I defined the system when I analyzed the Outer Planes corresponding to each:


Law-Chaos:

(click to show/hide)

Good-Evil

(click to show/hide)

Values:

Cross-cultural psychologist Shalom Schwartz is most noted for his description of 10 primary values that he believed to be shared by the human race regardless of cultural differences. Rather than focusing on "in this and only this culture, people hold this and only this value," he worked on describing universal values for which people who preferred any combination could be found in every culture. The values identified are as follows:

(click to show/hide)

D&D specifically, this list of values has been used with great approval for defining the alignments of 3.5 in a new way according to which values are more important to which kinds of people. For example:
  • People who care about Conformity and Tradition above all else, and don't care about Universalism (respect for all others, regardless of personal differences) as much as truly Good people do, are Lawful with Good tendencies
  • People care about Power and Achievement the most, superiority over others for it's own sake while even sacrificing the safety to indulge in personal pleasures as a possible benefit of superiority, are Neutral Evil
« Last Edit: March 14, 2014, 10:14:52 AM by BeldakSerpenthelm »

Offline BeldakSerpenthelm

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #2 on: August 27, 2013, 05:01:28 PM »
Good Planes:

Mount Celestia: Lawful (Systematic instead of just Organized) Good (Selfless instead of just Giving)
Those who care primarily about Benevolence, Conformity, and Tradition, secondarily about Universalism and Security

(click to show/hide)

Bytopia: Good (Selfless instead of just Giving) with Lawful tendencies (Organized instead of completely Systematic)
Those who care primarily about Benevolence, secondarily about Conformity, Tradition, and Universalism 


(click to show/hide)

Elysium: Neutral (Normal, average) Good (Selfless instead of just Giving)
Those who care primarily about Benevolence and Universalism, secondarily about Conformity, Tradition, and Self-direction



(click to show/hide)

Beastlands: Good (Selfless instead of just Giving) with Chaotic tendencies (Independent instead of completely Disruptive)
Those who care primarily about Universalism, secondarily about Benevolence and Self-direction



(click to show/hide)

Arborea: Chaotic (Disruptive instead of just Independent) Good (Selfless instead of just Giving)
Those who care primarily about Universalism and Self-direction, secondarily about Benevolence and Stimulation



(click to show/hide)
« Last Edit: September 06, 2013, 08:44:12 PM by BeldakSerpenthelm »

Offline BeldakSerpenthelm

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #3 on: August 27, 2013, 05:01:47 PM »
Neutral-ish Planes:

Arcadia: Lawful (Systematic instead of just Organized) with Good tendencies (Giving instead of completely Selfless)
Those who care primarily for Conformity and Tradition, secondarily about Benevolence and Security



(click to show/hide)

Ysgard: Chaotic (Disruptive instead of just Independent) with Good tendencies (Giving instead of completely Selfless)
Those who care primarily about Self-direction, secondarily about Universalism and Stimulation



(click to show/hide)

Mechanus: Lawful (Systematic instead of just Organized) Neutral (Normal, average)
Those who care primarily about Conformity, Tradition, and Security, secondarily about Benevolence and Power

(click to show/hide)

Limbo: Chaotic (Disruptive instead of just Independent) Neutral (Normal, Average)
Those who care primarily about Stimulation and Self-direction, secondarily about Universalism and Hedonism

(click to show/hide)

Acheron:Lawful (Systematic instead of just Organized) with Evil tendencies (Selfish instead of completely Destructive)
Those who care primarily about Security, secondarily about Conformity, Tradition, and Power

(click to show/hide)

Pandemonium: Chaotic (Disruptive instead of just Independent) with Evil tendencies (Selfish instead of completely Destructive)
Those who care primarily about Hedonism and Stimulation, secondarily about Self-direction and Achievement.



(click to show/hide)
« Last Edit: September 06, 2013, 08:45:29 PM by BeldakSerpenthelm »

Offline BeldakSerpenthelm

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #4 on: August 27, 2013, 05:02:04 PM »
Evil Planes:

Baator: Lawful (Systematic instead of just Organized) Evil (Destructive instead of just Selfish)
Those who care primarily about Security and Power, secondarily about Conformity, Tradition, and Achievement



(click to show/hide)

Gehenna: Evil (Destructive instead of just Selfish) with Lawful tendencies (Organized instead of completely Systematic)
Those who care primarily about Power, secondarily about Security and Achievement



(click to show/hide)

Hades: Neutral (Normal, Average) Evil (Destructive instead of just Selfish)
Those who care primarily about Power and Achievement, secondarily about Hedonism and Security



(click to show/hide)

Carceri: Evil (Destructive instead of just Selfish) with Chaotic tendencies (Independent instead of completely Disruptive)
Those who care primarily about Hedonism and Achievement, secondarily about Stimulation and Power



(click to show/hide)

Abyss: Chaotic (Disruptive instead of just Independent) Evil (Destructive instead of just Selfish)
Those who care primarily about Hedonism, Stimulation, and Achievement, secondarily about Power and Self-direction



(click to show/hide)
« Last Edit: September 06, 2013, 08:46:31 PM by BeldakSerpenthelm »

Offline phaedrusxy

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #5 on: August 28, 2013, 02:12:26 PM »
I haven't read everything yet, but I really like what I have read so far. Excellent reinterpretation.
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Offline veekie

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #6 on: August 28, 2013, 03:08:40 PM »
I would argue that the Chaotic planes are more Achievement oriented than the Lawful ones. Achievement is how you distinguish yourself as a distinct individual, rather than one of the crowd. On Lawful planes there are established mechanisms for recognition and power, but Chaotic ones have to seize the day.

Also, on Good planes, virtue defines strength. You are powerful because you are virtuous, by being pure of ideals and deeds, you attain the strength needed to be that pure. Evil planes are the opposite, with strength defining virtue. Might IS right.
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Offline Unbeliever

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #7 on: September 04, 2013, 05:47:41 PM »
I like a lot of the descriptions.  But, the lingo isn't all that helpful.  Some of it works really well:  Benevolence and Tradition are nice, nuanced ways of describing the values of Mount Celestia.  They are intuitive in that they make use of the words in their common usage.  Universalism, or Giving Instead of Selfless or the distinction between Organized and Systematic are opaque.

I'm not doubting there is a subtle and rich vocabulary at work there.  But, from an RPG perspective, it's best to be able to convey ideas without forcing the table to learn yet another code language. 

Also, and I come at this mostly from the perspective of a Planescape player, the outer planes are supposed to be pretty batshit insane.  This is a place where philosophies define reality, can affect the world around them, and can lead to massive interminable wars. 

That being said, some way to distinguish Gehenna and Baator besides the window dressing is very nice.

Offline BeldakSerpenthelm

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #8 on: September 06, 2013, 10:10:58 AM »
I like a lot of the descriptions.  But, the lingo isn't all that helpful.  Some of it works really well:  Benevolence and Tradition are nice, nuanced ways of describing the values of Mount Celestia.  They are intuitive in that they make use of the words in their common usage.  Universalism, or Giving Instead of Selfless or the distinction between Organized and Systematic are opaque.

I'm not doubting there is a subtle and rich vocabulary at work there.  But, from an RPG perspective, it's best to be able to convey ideas without forcing the table to learn yet another code language.
Thanks for pointing that out. I'll get on that.

Offline phaedrusxy

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #9 on: September 06, 2013, 10:35:11 AM »
I actually like that. It's not like you have to learn and use this terminology (just like many players don't know the fluff of the outer planes right now), but it's nice to have it if you want to dig into things a bit "deeper". I wouldn't change a thing. You're never going to please everyone. ;)
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Offline BeldakSerpenthelm

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Re: 3.5 Outer Planes Analysis: feedback please?
« Reply #10 on: September 06, 2013, 10:57:11 AM »
I actually like that. It's not like you have to learn and use this terminology (just like many players don't know the fluff of the outer planes right now), but it's nice to have it if you want to dig into things a bit "deeper". I wouldn't change a thing. You're never going to please everyone. ;)
Thanks. And don't worry, I was clarifying, not changing, does that help? Looking at it again, I really did need to clarify more than I thought I did at first.