Author Topic: Blood Palace (OOC)  (Read 71913 times)

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #100 on: December 30, 2014, 06:34:09 PM »
Oh right, automatic +38 without rolling. Somehow I lost the 2 from your initiative.

Which means we go first, per group initiative. Hurrah!

Offline VennDygrem

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Re: Blood Palace (OOC)
« Reply #101 on: December 30, 2014, 06:39:40 PM »
It helps that I have the highest Dexterity in the group; on top of everything else. See, I'm already contributing to the party!

Also, everyone gets to take a free move or non-offensive swift action at the start of combat because I'm awesome like that. :D

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #102 on: December 30, 2014, 06:40:24 PM »
I advise anyone that might be in the way to clear the blast zone. : D

Offline ketaro

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Re: Blood Palace (OOC)
« Reply #103 on: December 31, 2014, 04:27:48 AM »
Hmmmmm, I see my folly in not playing a spellcaster ;)

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #104 on: December 31, 2014, 08:02:53 AM »
Hmmmmm, I see my folly in not playing a spellcaster ;)

What, you don't like not being small and fragile? :P

Offline Frogman55

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Re: Blood Palace (OOC)
« Reply #105 on: December 31, 2014, 09:13:40 AM »
How far away are they?

Offline ketaro

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Re: Blood Palace (OOC)
« Reply #106 on: December 31, 2014, 09:18:21 AM »
Hmmmmm, I see my folly in not playing a spellcaster ;)

What, you don't like not being small and fragile? :P

Pff, that is not a drawback  :p

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #107 on: December 31, 2014, 09:19:52 AM »
Hmmmmm, I see my folly in not playing a spellcaster ;)

What, you don't like not being small and fragile? :P

Pff, that is not a drawback  :p

I'd have made a shitty evil overlord if an army of mooks troubled me for more than a round or two. :P

Offline Frogman55

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Re: Blood Palace (OOC)
« Reply #108 on: December 31, 2014, 10:25:38 AM »
How far away are they?
I ask because I get to move all of 30' and my best effects are touch or close ranged.

Offline ketaro

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Re: Blood Palace (OOC)
« Reply #109 on: December 31, 2014, 10:46:40 AM »
How far away are they?
I ask because I get to move all of 30' and my best effects are touch or close ranged.

Or if you want to blast right away feel free to, the ship and celestials (10 of them) are roughly 200 feet away from you right now, and 30 feet away from each other.

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #110 on: December 31, 2014, 10:52:26 AM »
How far away are they?
I ask because I get to move all of 30' and my best effects are touch or close ranged.

New plan: get this guy some speed boosts.

Offline VennDygrem

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Re: Blood Palace (OOC)
« Reply #111 on: December 31, 2014, 03:20:15 PM »
Well, I could appear and cast haste, so you'd bump that up to 60 ft, but my question is: does it matter after Raineh's actions? Is it worth it for me to even appear?

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #112 on: December 31, 2014, 03:29:06 PM »
This depends on if the spaceship is secretly the Tarrasque.

Offline VennDygrem

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Re: Blood Palace (OOC)
« Reply #113 on: December 31, 2014, 05:32:28 PM »
We've already established that the ship is a giant Grell. I'll share that tidbit telepathically IC so it's OK that I mentioned it here. :P

Offline ketaro

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Re: Blood Palace (OOC)
« Reply #114 on: December 31, 2014, 06:08:36 PM »
Well, I could appear and cast haste, so you'd bump that up to 60 ft, but my question is: does it matter after Raineh's actions? Is it worth it for me to even appear?

Ikr? Is anything still alive? I feel like everyone here is thinking this same thing  :lmao

Offline oslecamo

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Re: Blood Palace (OOC)
« Reply #115 on: January 01, 2015, 06:47:10 AM »
How far away are they?
I ask because I get to move all of 30' and my best effects are touch or close ranged.

The three survivors from Celestine's blasts will be roughly 150 feet away from your position, mostly because they weren't in the area.

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« Last Edit: January 01, 2015, 06:48:53 AM by oslecamo »

Offline SorO_Lost

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Re: Blood Palace (OOC)
« Reply #116 on: January 01, 2015, 04:28:31 PM »
Only SorO or Frogman have any reason to try and roll for initiative, everyone else can't top the enemies.
I got a 43 :)

You're damage is a little much. Why did I bother holding back again?

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #117 on: January 01, 2015, 04:38:52 PM »
Because my damage has many, many flaws in its application that are all cheerfully absent from lots of mooks and empty sky?

Offline SorO_Lost

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Re: Blood Palace (OOC)
« Reply #118 on: January 01, 2015, 05:18:00 PM »
That's unhelpful. :p

Still trying to track things down, you're using Love-Coloured Magic school's Blazing Star(polar ray+spellcraft for dmg) to with an obscene conversion making it a multi-hit Spell limited to one target and a 2,000ft Speed range to pretty much smack everyone, including people behind doors I suppose because the "limitation" is "there are only so many enemies you can kill in a given area", with over two thousand damage. So this built a +248 Luck Bonus through Sadism and this round you used another broken as crap homebrew Maneuver for x4 Spellcraft unbeatable f-u thousand damage to everyone.

Do I even need to make another roll at this point? You can use that super run another two more times for free before you finally have spend some of those completely worthless 9th level Spells recharging the abuse giving you another nine uses today (with spells to spare). We could just hand you a couple Belts of Battle and you could just solo this entire quest in about two rounds for us.

Offline Raineh Daze

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Re: Blood Palace (OOC)
« Reply #119 on: January 01, 2015, 05:30:04 PM »
Stick an Iron Golem in the way.

Also, I suppose, walls. Or underground, where blowing up most of the scenery isn't profitable. Or mob templates rather than lots of individual mooks. Or big bad things, like the Tarrasque, that have a good chance of actually surviving the overkill damage--hell, if its carapace still doesn't negate the line entirely (because I'm not sure if that counts under Final Spark's 'ignore total defences' stuff). Or applying Spell Resistance, because I'm not even sure if that does apply, and if it does we get a fun binary chance of negating almost every single ability I have.

Or just stick an AMF anywhere in the entire storyline and strip me of basically everything I can do, except for fly because that doesn't appear to be magical for some reason. Stick in a dragon, or something good in melee.

And this is only if I'm entirely on my own. If I have a party, there's this thing called 'collateral damage' to keep an eye on, where blowing up other players is incredibly stupid, and Blazing Star is at its most functional when used to keep out of reach--stuck in reach, it's a reliance on AC to not get hit. This also makes it much less profitable in a fight in smaller environments, where PC's would get caught in a 60' sphere.
« Last Edit: January 01, 2015, 05:36:08 PM by Raineh Daze »