Dice roll is adding RNG for the sake of RNG and runs a strong risk of making a character who is totally useless, but almost never makes a character more powerful than point buy. Any 5th edition character that starts with less than a 15 (the max) in their primary ability and have at least a +1 in that stats from race is totally useless since all numbers expect a starting value of 16/17 and there's no way to catch up. At the same time, half the ability scores in 5th edition do practically nothing at all if a character doesn't have a class ability or skill that uses and two could be free 30s and have minimal game effect for most characters:
Strength: Determines to hit/damage with melee weapon and carrying capacity. Totally skipable for anyone that can use any other ability score to fight.
Dexterity: AC, iniative, a common saving throw, to-hit and damage with ranged weapons and finesse melee weapons. Everyone wants this high
Constituion: Hit points, common saving throw. Everyone wants this high
Intelligence: Does absolutely nothing beyond a rare saving throw if a character doesn't have class abilities or tool profiencies that use it. Every non-Wizard/Arcane Trickster/Eldritch Knight dumps this.
Wisdom: A common saving throw and a common skill.
Charisma: Again does nothing but a rare saving throw and rare skills. Every non-Paladin/Sorcerer/Warlock dumps this.