Campaign name: Istrial playtest 2.0
GM(s): Duralan (got around ~10 years of DM-ing experience under my belt)
Players: ~2-3 more required atm
System: Pathfinder base + few tiny holdovers from 3.5 (namely few unearthed arcana variant rules) along with a prototype mecha ruleset bolted on top.
Campaign setting: the action takes place in a sword&sorcery sort of world (albeit with somewhat diminished magic) which only recently experienced another arcane-tech revolution after the introduction of what is known as 'Arcane frames' (the mechs of the setting, in general employed to both protect the pilot inside, as well as amplify his magic).
The tensions are once again rising high as remilitarization efforts are conducted by all powers on the continent otherwise plagued with the menace of giant monsters (them gargaunts!), magical anomalies and magitechnical horrors of the ancient past.
A bit of crunch: The campaign can be seen as semi-gestalt, as basically gestalt happens by mounting a frame and thus (sort of) merging your pilot stats with that of the mech.
By default the PCs are expected to do their adventuring in mechs.
Recruitment bits: Looking for 2-3 more players tops preferably somewhere from Europe but EST should work too if you're flexible enough.
This campaign chapter is meant to last from lvl 5 to 8th (the party went through prologue which took them to level 5th albeit then some of them became unavailable).
The games so far were taking place during weekends, mostly Saturdays.
We're employing discord to facilitate dev work for the setting, and roll20 to run the actual games.
In the current state the campaign's text only though.