Author Topic: [MtG Format] 4-way 1-on-1.  (Read 1370 times)

Offline Amechra

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[MtG Format] 4-way 1-on-1.
« on: September 21, 2016, 11:46:02 AM »
Alright, the rules are simple:

1. This is a 4-player variant. Ideally, you'd all be sitting in a square. A quick diagram (because where you're sitting does matter):

Code: [Select]
┏━━━━┓  ┏━━━━┓
┃  A ┣━━┫ B  ┃
┗━┳━━┛  ┗━┳━━┛
┏━┻━━┓  ┏━┻━━┓
┃  C ┣━━┫ D  ┃
┗━━━━┛  ┗━━━━┛

For the purposes of this variant, you'll be player A.

2. The goal is to score victory points by making the other players lose - you score one point if you make a player sitting next to you lose, and 3 points if you make the person sitting across from you lose. So as Player A, you'd score 1 point by taking out Players B or C, and 3 points by taking out Player D.

3. The game is played until a maximum of two players remain - either a single winner or any two adjacent players will remain. Whoever has the most points at the end of the game wins - if both of you have 3 points (if, say, you took out D and B took out C), both A and B would tie.

4. Whenever an effect would specify that you target an opponent, you must target the player across from you unless they've been eliminated. Effects that specify that they affect each opponent affect each other player, as normal.

5. Players do not have a single life total - instead, they have two. They share one total with the player to their right, and the other with the player to the left. Each of these totals starts at 10 Life. So at the start of the game, you'd share 10 Life with B, and 10 Life with C, for a total of 20 Life.

If a player is eliminated, the life totals they shared with another player default to any such remaining players. So if C has been eliminated (assuming no Life has been lost), A would have 10 Life, D would have 10 Life, and B would share 20 Life split between A and D.

6. Whenever you would gain Life, you may choose which of your life counts to increase. Whenever you make a player lose life, you choose which life counts to decrease. You may split Life gain or Life loss between either of a player's pools, if you so wish.

Any effect that cares about your life total cares about the sum of your two life totals.
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