Author Topic: Schools of Magic  (Read 8823 times)

Offline bhu

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Schools of Magic
« on: November 06, 2011, 09:44:28 PM »
Diviner You attempt to find water or lost objects, and predict future events.  May be used by Onmyoji, Sou, Kannushi, Kaminchu, Yamabushi, and Sennin (though technically during certain periods it is only legal for Onmyoji to do so).      Key Stat: Wisdom.

Doubutsu Japanese term for 'animals', and is used in this instance to mean magic taught or used by them.  May be used by Tsukai or Sennin.  Key stat: Charisma.

Exorcist You may call or banish spirits, or sometimes the Dead.  You can also force disguised or incorporeal beings into revealing themselves or solidifying.  Includes some minor abilities to break magic.  May be used by Onmyoji, Sou, Sohei, Kannushi, Kaminchu, Yamabushi, and Sennin.  Key Stat: Wisdom.

Geomancy Chinese magic involving drawing on the power of locations.   May be used by Onmyoji, Sou, Sohei, Yamabushi, and Sennin.  Key Stat: Charisma.

Henshin Henshin is Japanese for 'change', and represents magic taught by the Yokai or resulting from transformations.  May be used by anyone with the Bakemono Feat.  Key Stat: Charisma.

Jugondo  Healing through prayer.  May be used by Onmyoji, Sou, Kannushi, Kaminchu, Yamabushi, and Sennin.  Key stat: Wisdom.

Kami Worship You know the rituals necessary to call on the powers of the Gods for favors, or even bind minor ones into objects temporarily.  May be used by Onmyoji, Kannushi, Kaminchu, and Sennin (but mostly the Kannushi and Kaminchu).  Key stat: Charisma.

Kotodama The magic of knowing the secret names of things.  May be used by Kannushi/Kaminchu, and on odd occasion by the Onmyoji or Sennin.  Key stat: Wisdom.

Kuji-Kiri Hand gestures used to reinforce magical powers.  May be used by Yamabushi or Shinobi.  Key stat: Wisdom.

Mado Mado is the dark side of the other schools, and may only be used by corrupt versions of any of the classes (see the Mado Feat).  Using it generally requires an evil act meant to slowly destroy ones sense of humanity.  Key Stat: Charisma.

Medium The ability to allow oneself to be possessed by Kami, spirits, or even the dead so that questions may be addressed to them.  May be used by Onmyoji, Kannushi, Kaminchu, and Sennin. Key stat: Wisdom.

Nazoraeru Mimetic or sympathetic magic, usually used for selfish or vengeful purposes in stereotypical cases, but not always.  May be used by any casting class.  Key Stat: Charisma.

Ofuda You cast protective spells to keep evil influences away, or make amulets or trinkets designed to do so.  May be used by Onmyoji, Sou, Kannushi, Kaminchu, and Sennin. (I know Ofuda refers to a Shinto term, but you see them in China too so I included the Sou).  Key Stat: Wisdom.

Onmyodo Specifically referring to their abilities at Conjuration as opposed to Onmyodo as a whole (also includes their ability to sacrifice things dear to them for temporary power).   May be used by Onmyoji, and the rare Sennin.  Key stat: Intelligence.

Shikigami You may imbue power into familiars (usually made of paper).  May be used by Onmyoji, and Sennin.  Key stat: Charisma.

Tantra Buddhist magic based on sounds, gestures, or poses; used by the Sou, Sohei, Yamabushi, and occasionally the Sennin or Onmyoji.  Key stat: Wisdom.

Taoist Alchemy Chinese magic and the search for immortality.  May be used by Onmyoji and Sennin.  Key stat: Intelligence.
« Last Edit: June 13, 2014, 02:59:45 AM by bhu »

Offline bhu

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Re: Schools of Magic
« Reply #1 on: February 17, 2012, 07:01:10 PM »
Diviner

Note: Spells with an XP cost instead require a one hour casting time consulting charts or spent in prayer.

Arcane Sensitivity (Shining South)
Prerequisites: None
Benefits: Identical to spell of the same name.

Arcane Sight (PHB)
Prerequisites: Level 5
Benefits: Identical to the spell of the same name.

Augury (PHB)
Prerequisites: None
Benefits: Identical to spell of the same name.

Benediction (Complete Champion)
Prerequisites: Level 3.
Benefits: Identical to spell of the same name.

Choose Destiny (Races of Destiny)
Prerequisites: Level 17
Benefits: Identical to spell of the same name.

Circle Dance (Magic of Faerun)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.

Commune (PHB)
Prerequisites: Level 9
Benefits: Identical to spell of the same name, but as opposed to a 'spirit' you contact a very powerful Kami.

Commune with Earth (Races of Faerun)
Prerequisites: Level 9
Benefits: Identical to spell of the same name, but as opposed to a 'spirit' you contact an Earth Kami.

Commune with Greater Spirit (Complete Arcane/Oriental Adventures)
Prerequisites: Level 9
Benefits: Identical to spell of the same name, but as opposed to a 'spirit' you contact a moderately powerful Kami.

Commune with Lesser Spirit (Complete Arcane/Oriental Adventures)
Prerequisites: Level 3
Benefits: Identical to spell of the same name, but as opposed to a 'spirit' you contact a very minor Kami.

Commune with Nature
Prerequisites: Level 9
Benefits: Identical to spell of the same name, but as opposed to a 'nature' you contact a local nature Kami.

Detect Curse (Oriental Adventures)
Prerequisites: Level 5
Benefits: Identical to spell of the same name, but has no material component.

Detect Ghost (Ghostwalk)
Prerequisites: None
Benefits: Identical to spell of the same name.

Detect Magic (PHB)
Prerequisites: None
Benefits: Identical to spell of the same name.

Detect Metal and Minerals (Races of Faerun)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.

Detect Poison (PHB)
Prerequisites: None
Benefits: Identical to spell of the same name.

Detect Scrying (PHB)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Detect Secret Doors (PHB)
Prerequisites: None
Benefits: Identical to spell of the same name.

Discern Location (PHB)
Prerequisites: Level 15
Benefits: Identical to spell of the same name.

Discern Location (Oriental Adventures)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.
 
Divination (PHB)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Divine Insight (Complete Adventurer)
Prerequisites: Level 3
Benefits: Identical to spell of the same name.

Dream Sight (Complete Divine)
Prerequisites: Level 11
Benefits: Identical to spell of the same name.

Eyes of the Oracle (Dragon Magic)
Prerequisites: Level 11
Benefits: Identical to spell of the same name, but instead of changing the Bonus to +3 for anyone with the Dragonblood Subtype it does so for anyone with the Bakemono Feat.

Find the Path (PHB)
Prerequisites: Level 11
Benefits: Identical to spell of the same name.

Foresight (PHB)
Prerequisites: Level 17
Benefits:  Identical to spell of the same name, but requires no material component.

Greater Arcane Sight (PHB)
Prerequisites: Level 13
Benefits: Identical to spell of the same name.

Hindsight (Complete Adventurer)
Prerequisites: Level 17
Benefits: Identical to spell of the same name, but requires no material component.

Know Direction (PHB)
Prerequisites: None
Benefits: Identical to spell of the same name.

Locate Creature (PHB)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.  Material Component is a picture of the creature to be found or a bit of its hair, skin, etc. 

Locate Object (PHB)
Prerequisites: Level 3
Benefits: Identical to spell of the same name.

Locate Water (Sandstorm)
Prerequisites: None.
Benefits: Identical to spell of the same name.

Moment of Prescience (PHB)
Prerequisites: Level 15
Benefits: Identical to spell of the same name.

Omen of Peril (Complete Divine)
Prerequisites: None
Benefits: Identical to spell of the same name.

Spiritual Adviser (Complete Champion)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Stone Tell (PHB)
Prerequisites: Level 11
Benefits: Identical to spell of the same name.

Trance (Oriental Adventures)
Prerequisites: None.
Benefits: Identical to spell of the same name.

Visions of the Future (PHB)
Prerequisites: Level 15
Benefits: Identical to spell of the same name.

Warning (Players Guide to Faerun, Oriental Adventures)
Prerequisites: Level 3
Benefits: Identical to spell of the same name.

Weather Eye (Complete Divine)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.
« Last Edit: March 08, 2012, 10:11:19 PM by bhu »

Offline bhu

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Re: Schools of Magic
« Reply #2 on: February 17, 2012, 07:01:36 PM »
Doubutsu

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Offline bhu

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Re: Schools of Magic
« Reply #3 on: February 17, 2012, 07:01:54 PM »
Exorcist

Banishment (PHB)
Prerequisites: Level 13
Benefits: Identical to spell of the same name.

Break Enchantment (PHB)
Prerequisites: Level 11
Benefits: Identical to spell of the same name.

Burial Blessing (Defenders of the Faith)
Prerequisites: None
Benefits: Identical to spell of the same name, but has no xp component.

Countermoon (Savage Species)
Prerequisites: Level 7
Benefits: Identical to spell of the same name, but works on anything with the Shapeshifter Subtype, natural shapeshifters get no bonus to Save, and there is no material component.

Delay Manifestation (Ghostwalk)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.

Dismissal (PHB)
Prerequisites: Level 9
Benefits: Identical to spell of the same name.

Dispel Chaos (PHB)
Prerequisites: Level 9
Benefits: Identical to spell of the same name.

Dispel Evil (PHB)
Prerequisites: Level 9
Benefits: Identical to spell of the same name.

Dispel Magic (PHB)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.

Dispel Possession (Ghostwalk)
Prerequisites: Level 9
Benefits: Identical to spell of the same name.

Ethereal Alarm (Ghostwalk)
Prerequisites: Level 3
Benefits: Identical to spell of the same name.

Exorcism (Fiendish Codex I)
Prerequisites: None.
Benefits: Identical to spell of the same name.

Forbiddance (PHB)
Prerequisites: Level 11
Benefits: Identical to spell of the same name.

Forced Incorporeality (Ghostwalk)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.

Forced Manifestation (Ghostwalk)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.

Force Shapechange (Oriental Adventures)
Prerequisites: Level 11
Benefits: Identical to spell of the same name.

Ghost Trap (Ghostwalk)
Prerequisites: Level 13
Benefits: Identical to spell of the same name.

Greater Spirit Ally (Oriental Adventures)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Greater Spirit Binding (Oriental Adventures)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Hide from Undead (PHB)
Prerequisites: None.
Benefits: Identical to spell of the same name.

Impotent Possessor (Book of Vile Darkness)
Prerequisites: Level 11
Benefits: Identical to spell of the same name.

Imprison Possessor (Book of Vile Darkness)
Prerequisites: Level 9
Benefits: Identical to spell of the same name.

Invisibility to Spirits (Oriental Adventures)
Prerequisites: Level 3
Benefits: Identical to spell of the same name, but works on Kami.

Lesser Spirit Ally (Oriental Adventures)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Lesser Spirit Binding (Oriental Adventures)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Magic Circle Against Chaos (PHB)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.

Magic Circle Against Evil (PHB)
Prerequisites: Level 5
Benefits: Identical to spell of the same name.

Protection from Possession (Ghostwalk)
Prerequisites: None
Benefits: Identical to spell of the same name.

Protection from Spirits (Oriental Adventures)
Prerequisites: Level 3
Benefits: Identical to spell of the same name.

Refusal (Complete Arcane)
Prerequisites: Level 9
Benefits: Identical to spell of the same name.

Remove Curse (PHB)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Speak with Dead (PHB)
Prerequisites: Level 5
Benefits:  Identical to spell of the same name.

Spirit Ally (Oriental Adventures)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Spirit Binding (Oriental Adventures)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

Spirit Needle (Complete Arcane)
Prerequisites: Level 11
Benefits: Identical to spell of the same name.

Stifle Spell (PHB II)
Prerequisites: Level 7
Benefits: Identical to spell of the same name.

True Banishment (Tome of Magic)
Prerequisites: Level 15
Benefits: Identical to spell of the same name, but special effects are less christian inspired.

Turn Demon (new)
Prerequisites: ?
Benefits:  ?

Turn Spirit (new)
Prerequisites: ?
Benefits:  ?

Turn Undead (PHB)
Prerequisites: 3
Benefits:
« Last Edit: March 09, 2012, 11:02:33 PM by bhu »

Offline bhu

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Re: Schools of Magic
« Reply #4 on: February 17, 2012, 07:02:12 PM »
Geomancy

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Offline bhu

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Re: Schools of Magic
« Reply #5 on: February 17, 2012, 07:02:26 PM »
Henshin

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Offline bhu

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Re: Schools of Magic
« Reply #6 on: February 17, 2012, 07:02:42 PM »
Jugondo

Note: In this setting healing spells and positive energy effects do not damage undead.

Blood of the Martyr (Book of Exalted Deeds
Prerequisites: Level 7
Benefits: Identical to the spell.

Close Wounds (Miniature's Handbook
Prerequisites: Level 5
Benefits: Identical to the spell.

Cure Critical Wounds (PHB)
Prerequisites: Level 7
Benefits: Identical to the spell.

Cure Light Wounds (PHB)
Prerequisites: None
Benefits: Identical to the spell.

Cure Moderate Wounds (PHB)
Prerequisites: Level 3
Benefits: Identical to the spell.

Cure Serious Wounds (PHB)
Prerequisites: Level 5
Benefits: Identical to the spell.

Delay Poison (PHB)
Prerequisites: Level 3
Benefits: Identical to the spell, but requires no focus.

Ease Pain (Book of Exalted Deeds)
Prerequisites: Level 3
Benefits: Identical to the spell.

Greater Restoration (PHB)
Prerequisites: Level 13
Benefits: Identical to the spell.

Heal (PHB)
Prerequisites: Level 11
Benefits: Identical to the spell.

Lesser Restoration (PHB)
Prerequisites: Level 3
Benefits: Identical to the spell.

Neutralize Poison (PHB)
Prerequisites: Level 7
Benefits: Identical to the spell.

Panacea (Miniature's Handbook)
Prerequisites: Level 7
Benefits: Identical to the spell.

Refreshment (Book of Exalted Deeds)
Prerequisites: Level 5
Benefits: Identical to the spell.

Remove Addiction (Book of Exalted Deeds)
Prerequisites: Level 3
Benefits: Identical to the spell.

Remove Blindness/Deafness (PHB)
Prerequisites: Level 5
Benefits: Identical to the spell.

Remove Disease (PHB)
Prerequisites: Level 5
Benefits: Identical to the spell.

Remove Nausea (Book of Exalted Deeds)
Prerequisites: Level 5
Benefits: Identical to the spell.

Remove Paralysis (PHB)
Prerequisites: Level 3
Benefits: Identical to the spell.

Restoration (PHB)
Prerequisites: Level 7
Benefits: Identical to the spell.
« Last Edit: March 11, 2012, 12:31:08 AM by bhu »

Offline bhu

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Re: Schools of Magic
« Reply #7 on: February 17, 2012, 07:03:01 PM »
Kami Worship

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Offline bhu

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Re: Schools of Magic
« Reply #8 on: February 17, 2012, 07:03:22 PM »
Kotodama

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Offline bhu

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Re: Schools of Magic
« Reply #9 on: February 17, 2012, 07:03:36 PM »
Kuji-Kiri

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Offline bhu

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Re: Schools of Magic
« Reply #10 on: February 17, 2012, 07:03:59 PM »
Mado

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

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Re: Schools of Magic
« Reply #11 on: February 17, 2012, 07:04:10 PM »
Medium

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

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Re: Schools of Magic
« Reply #12 on: February 17, 2012, 07:04:24 PM »
Nazoraeru

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

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Re: Schools of Magic
« Reply #13 on: February 17, 2012, 07:04:44 PM »
Ofuda
All Ofuda require a Focus which is a strip of paper with Kanji or some other trinket as opposed to material components.  The spell either affects the holder of the Focus (if the Target is 1 creature), or an area like usual (spells like Alarm).

Alarm (PHB)
Prerequisites: None
Benefits: Identical to the spell.

Antimagic Aura (Magic of Faerun)
Prerequisites: Level 13
Benefits: Identical to the spell.

Arcane Lock (PHB)
Prerequisites: Level 2
Benefits: Identical to the spell.

Attentive Alarm (Complete Mage)
Prerequisites: Level 3
Benefits: Identical to the spell.

Bane of the Archrival (Tome of Magic)
Prerequisites: Level 5
Benefits: Identical to the spell.

Benediction (Complete Champion)
Prerequisites: Level 3
Benefits: Identical to the spell.

Clarity of Mind (Underdark)
Prerequisites: Level 3
Benefits: Identical to the spell.

Conviction (Miniatures Handbook)
Prerequisites: None
Benefits: Identical to the spell.

Dampen Magic (Complete Champion)
Prerequisites: Level 5
Benefits: Identical to the spell.

Forbiddance (PHB)
Prerequisites: Level 11
Benefits: Identical to the spell.

Greater Sign of Sealing (Complete Arcane)
Prerequisites: Level 11
Benefits: Identical to the spell.


Greater Spell Immunity (PHB)
Prerequisites: Level 15
Benefits: Identical to the spell.

Hold Portal (PHB)
Prerequisites: None
Benefits: Identical to the spell.

Major Resistance (Savage Species)
Prerequisites: Level 3
Benefits: Identical to the spell.

Nondetection (PHB)
Prerequisites: Level 5
Benefits: Identical to the spell.

Protection from Chaos (PHB)
Prerequisites: None
Benefits: Identical to the spell.

Protection from Charm (Complete Arcane)
Prerequisites: Level 3
Benefits: Identical to the spell.

Protection from Evil (PHB)
Prerequisites: None
Benefits: Identical to the spell.

Protection from Possession (Ghostwalk)
Prerequisites: None
Benefits: Identical to the spell.

Protection from Spells (PHB)
Prerequisites: Level 15
Benefits: Identical to the spell.

Protection from Spirits (Oriental Adventures)
Prerequisites: Level 3
Benefits: Identical to the spell, but protects against Kami.

Resist Energy (PHB)
Prerequisites: None
Benefits: Identical to the spell.

Resistance (PHB)
Prerequisites: None
Benefits: Identical to the spell.

Sequester (PHB)
Prerequisites: Level 13
Benefits: Identical to the spell.

Sheltered Vitality (Libris Mortis)
Prerequisites: Level 5
Benefits: Identical to the spell.

Shield of Faith (PHB)
Prerequisites: None
Benefits: Identical to the spell.

Sign of Sealing (Complete Arcane)
Prerequisites: Level 5
Benefits: Identical to the spell.

Spell Immunity (PHB)
Prerequisites: Level 7
Benefits: Identical to the spell.

Spell Resistance (PHB)
Prerequisites: Level 9
Benefits: Identical to the spell.

Spell Shield (Magic of Faerun)
Prerequisites: Level 3
Benefits: Identical to the spell.

Superior Resistance (Savage Species)
Prerequisites: Level 9
Benefits: Identical to the spell.

« Last Edit: March 20, 2012, 08:43:13 PM by bhu »

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Re: Schools of Magic
« Reply #14 on: February 17, 2012, 07:04:57 PM »
Onmyodo

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

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Re: Schools of Magic
« Reply #15 on: February 17, 2012, 07:05:19 PM »
Shikigami

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

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Re: Schools of Magic
« Reply #16 on: February 17, 2012, 07:05:30 PM »
Tantra

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

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Re: Schools of Magic
« Reply #17 on: February 17, 2012, 07:05:50 PM »
Taoist Alchemy

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits:

Spell
Prerequisites:
Benefits: