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Messages - ketaro

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101
Touhou Battle Grimoire / Re: Dream Battle-revelatory vision
« on: August 01, 2019, 12:05:00 AM »
Awesome~

I'm playing an e6 gestalt every sat with this, drunk demon, and chinese star so i'll probably be having more playtested feedback/fix suggestions/clarifications in the following weeks.  :D

102
Touhou Battle Grimoire / Re: Dream Battle-revelatory vision
« on: July 27, 2019, 11:35:36 PM »
Can Dream Sign (1st Level) let you flank with yourself? Especially if you're like a TWF and/or Unarmed fighter that effectively/actually has multiple weapons to threaten with?

103
It is explicitly defined as a covertype of bonus. Cover is cover.

104
Magic of faerun has a 7th lvl cleric spell called holy star that has 3 different modes of use, with the 2nd one being granting +10 cover bonus to ac without affecting your actions like a tower shirld would.

106
So what you're saying is.......Kat's the only one who can contact anyone?  :cool

Oh how?

And I have a way to communicate, but those can only go to one specific planet cause I'm only worshiped there lol. Which reminds me I have a way to deal with a large section of the ships.

*cough*unlimitedPlaneshift*cough*  :rolleyes

107
Decus tilted his head as his curiosity was piqued. "Oh hooo, a soiré you say? Well now, I could certainly be persuaded to hold off on beating ya'll senseless for your crimes here with a good party."

108
[D&D 3.5] The Artifact Crown / Re: The Crown's Cursed-Team Bonnie OOC
« on: July 21, 2019, 07:02:01 PM »
Eeerr, Ketaro, you had already rolled your angel's knowledges, those were the results for the whole party. :psyduck

Or do you have some ability to allow to re-roll?

Wait a second, I never rolled knowledge checks -_-'

Wait a new second, yes I did. Oh my god what is wrong with me!

109
"Mmmm.....I guess I could talk to Arodatam." Katherine mumbled. She'd been rather lazily lounging in her mecha's cockpit for much of the conversation rather checked out of it. Behaving. Apparently everyone needed bodies to fill these ships with to tame them, so to speak, now. Ah, thinking of it, she supposed she did have one place to offer up besides asking her own self for help. "Siiigh Anyways, I could ask the Church of Light if you want. I guess I could say we're pretty close, and they're not rabid, murderous pirates like was offered..." she called back to Hugo, sounding rather tired. Or probably just bored. A few moments pass before she pipes in again. "By the way, I can't seem to get any signal out here for that message..."

110
So what you're saying is.......Kat's the only one who can contact anyone?  :cool

111
Touhou Battle Grimoire / Re: Shrine Maiden
« on: July 20, 2019, 11:45:13 PM »
Quote
High Intuition: Who needs training when you have natural talent? A number of times per day equal to her class level, the Shrine Maiden can replace a skill check, save, grapple, trip, bullrush, disarm or attack roll for IL+Wis mod. She can decide to use this after rolling the dice, but before knowing the result.

Replacing a 1d20+x with IL+Wis makes this pretty much useless until at least 10th level and even then isn't all that good as that would just be like taking a 10 on a d20. Is this suppose to be this bad?

112
Quote
Oni Spirit Bomb
Drunken Demon (Strike)
Level: Oni Brawler 2
Initiation Action: Standard Action
Range: See text
Duration: See text
Save DC:12+Str mod.

You must ask everybody to lend you their strength to initiate this maneuver.

When you use this maneuver you create a ball of energy in any position adjacent to you. It starts with a diameter of 5 feet per IL you have. Anyone caught inside the ball takes Profane damage equal to a Climb check from you and is tripped. A reflex save halves this damage and negates the trip. The ball also shields you from attacks, granting you total cover from attacks from the opposite direction and cover from attacks from its sides.
At the start of your turn you can choose to either throw the ball or charge it up, either takes another standard action.
If you throw it, the ball moves 60 feet in a straight line, affecting those it passes through and damaging terrain on its path,  then disappears.  You cannot make the ball move upward.
If you charge it, it doubles its diameter, it deals an extra 1d12 damage, lasts one extra turn before dissipating and increase its DC by 1d6. You can only charge the ball up to two times before running out of patience and throwing it.
If you move while charging the ball, it follows your movements.

This is a 2nd level Strike that isn't even a fullround action. Even your forbidden schools don't have a 2nd level maneuver this powerful -_-'
At the least the damage should be half a Climb check rather than a full one; you can already break 30s by 3rd level when you acquire this. As well there is no clause saying you can't affect the same creature multiple times in a single turn (or just once per use of this maneuver either) so you can just spin in circles and do like 5 to 10d20+Climb bonus in damage to one creature in a single turn or more if the enemies happened to be bunched together conveniently (it happens).
The tripping effect seems randomly placed as well. Why does Spirit Bomb trip people?
The extra damage from charging it I feel should be somewhere closer to +1d6 a round and the DC totally shouldn't be getting raised by 1d6 each turn after the first; probably just bring it down to +1 or +2 per charged turn to the DC.

This is a 2nd level maneuver. I don't even think any of your other touhou schools get half this much at 2nd level without being a school with modifiable maneuvers like Septeppe (Blood Charges), or Lunar Dial (timey-whimey stuff) or Mysterious Millennium (Drugs).

113
Off Topic Fun / Re: I need song help!
« on: July 12, 2019, 01:13:04 AM »
https://www.youtube.com/watch?v=dx76YPgZviE&list=FL6VQntX0dk1ADv9jVzpwZkQ&index=10&t=0s

https://www.youtube.com/watch?v=dBBoH3EIsfU

https://www.youtube.com/watch?v=fcucbhJ-Orc

Its not the old-timey music you were asking for, but..... :P

I'd love to actually help, but unfortunately I prefer exactly what you're asking for, but without any vocals. I just like listening to traditional japanese instruments go at it, I don't care much for vocals :(

114
[D&D 3.5] The Artifact Crown / Re: The Crown's Cursed-Team Bonnie OOC
« on: July 07, 2019, 03:40:58 PM »
Oh lol. Itd been so long i forgot. Nevermind me  :lmao

115
[D&D 3.5] The Artifact Crown / Re: The Crown's Chaos (dice rolling)
« on: July 07, 2019, 04:55:59 AM »
Nevermind  :lmao

117
"Tch," Katherine clicks her tongue at Hugo. "I'm certainly already the nicest person here as far as character and morals are concerned, Hugo. But go ahead, keep talking. I'm sure it'll go well for you to keep insulting me based on a version of mine's actions that likely will never exist at this point."

118
So!
Offended!

119
"What makes you think I came here to kill everything in sight? When did I suddenly get labeled as the dumb brute of this group?" she says, shooting Hugo an offended look.

"You want me to start judging you by your possible future actions too, eh, Fucker of Worlds" Katherine arrogantly shoots back, a slight smirk forming as she did.

120
"So let's go introduce ourselves, yeah?"

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