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Firearm Rules for D&D 3.5
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Topic: Firearm Rules for D&D 3.5 (Read 1784 times)
Necrosnoop110
DnD Handbook Writer
Posts: 989
I'm new!
Firearm Rules for D&D 3.5
«
on:
March 15, 2016, 04:49:59 PM »
What are the best firearm rules/mechanics you've found that fit into D&D 3.5 rule set. I thinking a very, very low level tech environment, even lower than steam punk. Like guns are just brand new.
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ketaro
Epic Member
Posts: 4241
I'm always new!
Re: Firearm Rules for D&D 3.5
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Reply #1 on:
March 15, 2016, 06:06:15 PM »
Pathfinders rolls easily enough into 3.5 and has a section for early firearms. Single shot, muzzle loaded kind of stuff.
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Solo
DnD Handbook Writer
Posts: 1778
Sorcelator Supreme
Re: Firearm Rules for D&D 3.5
«
Reply #2 on:
March 15, 2016, 08:30:27 PM »
If you want to use more advanced guns, I suggest making reload a standard action for clip fed firearms, and a move action for ones with removable magazines.
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"I am the Black Mage! I cast the spells that makes the peoples fall down."
Nanshork
Homebrew Reviewer
Administrator
Posts: 13393
Re: Firearm Rules for D&D 3.5
«
Reply #3 on:
March 15, 2016, 08:36:44 PM »
Dragon #321 has the best 3.5 gun rules that I've seen.
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Firearm Rules for D&D 3.5