Author Topic: Runecarving Index & General Discussion  (Read 58687 times)

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #40 on: July 22, 2014, 12:21:36 PM »
Yes, yes it is. A total pain in my ass, by the looks of it  :shakefist

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #41 on: July 22, 2014, 12:24:07 PM »
Well you could always just drop it and make me play something else.   :lol

I'll look through some similar self-buffing systems and get back to you.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #42 on: July 22, 2014, 12:26:14 PM »
Naw, this keeps me honest and makes me work on the system. Plus, it'll be the first time I see it in play. Only the Historian, Martyr, Ritual Warrior, Overlord, and Vivisector have never been used, if you play the Runecarver.

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #43 on: July 22, 2014, 12:47:47 PM »
Okay, here's a data dump of other systems that I see some similarities with.  Dig around for inspiration or something.   :p

Ritual Magic


....that's all that comes to mind for homebrew.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #44 on: July 31, 2014, 08:22:46 AM »
I'll also give sirp a nudge, see if he has any ideas.

I think your race is going to get changed, in the end, though. Debating actually giving him that focused rune ability instead of the +1 carved rune.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #45 on: August 21, 2014, 10:57:35 AM »
Right, so... options to choose from:

Focused Rune as a racial ability
Ability to "burst" a rune - double the benefit from it for X amount of time
Ability to project rune - for a short time period, have it affect more than one person
Rune Penalty - Apply the benefit from one of your carven runes as a negative to a struck creature (might merge this into Runesmite anyway)

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #46 on: August 22, 2014, 06:11:12 PM »
I vote for something constant.  Focused Rune is too powerful for a racial ability imo. 

Hmmm, something interesting and unique and constant.

How about something like "Enhanced Carved Rune: A single rune carved by a Tokunnir has its total carved rune level determined by adding up each of numbers next to the chosen effects, and then subtracting 2 instead of the normal one.  A Tokunnir can only have one enhanced carved rune at a time, a new enhanced carved rune can only be graven once the old one is either dismissed or its duration expires."

That way you can use all three of your first level rune effects at level 1!

This is what you get for nagging me.   :P

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #47 on: August 22, 2014, 06:24:09 PM »
I like it. Let's see...

Enhanced Runecarving (Ex): When carving a rune, a Tokunnir can choose to use a rune effect that is one above those he would normally have access to. Treat it as the highest level effect he can carve. This ability can only be active once at any given time, and if he chooses to carve another rune using this ability, all existing uses are cancelled.

That make sense?

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #48 on: August 22, 2014, 06:49:19 PM »
I like it. Let's see...

Enhanced Runecarving (Ex): When carving a rune, a Tokunnir can choose to use a rune effect that is one above those he would normally have access to. Treat it as the highest level effect he can carve. This ability can only be active once at any given time, and if he chooses to carve another rune using this ability, all existing uses are cancelled.

That make sense?

Hmm, lets see if I'm interpreting this correctly.

We have a Level 1 Tokunnir Runcarver with Strength, Toughness, and Earth.

My version: Can use the level 1 version of all three as a single carved rune that is a total rune level of 1.

Your version: Can have a carved rune that is Strength 4 and Toughness 1, however the Strength 4 is actually treated as Strength 1 making the total rune level 1.

Is that correct?

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #49 on: August 22, 2014, 06:50:43 PM »
Yes, it is.

Seem sensible?

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #50 on: August 23, 2014, 04:21:12 PM »
Unsure, I'll have to ponder it.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #51 on: August 23, 2014, 06:00:41 PM »
I looked through the abilities one up from first level, didn't see anything game breaking in that set. So I'm thinking it should be fine. Hopefully. :P

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #52 on: August 26, 2014, 07:06:12 AM »
Swapped it in. We'll see how it plays out.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #53 on: October 15, 2015, 09:46:00 AM »
Noticed issues - the Tokunnir Runecarver monster is actually illegal, since it uses a feat it doesn't meet the prereqs for.
Also, cleaned up and clarified the base rules. Now going to see if I can add in a few more rune effects.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #54 on: October 15, 2015, 10:34:34 AM »
Finished the Teknt and Risti runes, made a few minor changes elsewhere.

Offline Nanshork

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Re: Runecarving General Discussion
« Reply #55 on: October 15, 2015, 12:05:30 PM »
Hooray, Runecarving hasn't been forgotten!

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #56 on: October 15, 2015, 12:20:50 PM »
Hooray, Runecarving hasn't been forgotten!

It was never forgotten, it was more that I committed to making all 150 rune effects before going anywhere with the system and I ran out of inspiration for them. Especially since I don't want many of them to be spell replacements.

There's also the slight issue that if you go back and re-read the rules post, it mentions that all of what I'm working on is the "first part" of rune magic - I can't even remember what the hell the rest was supposed to be (aside from Arx magic, which was only half-related).

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #57 on: October 15, 2015, 05:14:37 PM »
Finished Haamu and Kerta. That's exactly 2/3rds complete on runes.

Runes are definitely going to need some edits. Abilities don't have durations, for one. Likewise, I have to decide whether every rune effect gets a bonus for being combined with others. And some (Kunnon, Pahuus, Ertaa, Kaom all spring to mind) are rarely referenced as crossovers.
There's one or two things that mention "per runecarver level" instead of "per four runecarver levels". Need to sort that.
A few odd rune effects work on static objects (the ground, a door). There's very little support for them at the moment.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #58 on: October 16, 2015, 10:56:19 AM »
Sigu complete.

9 to go.

Offline Stratovarius

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Re: Runecarving General Discussion
« Reply #59 on: October 17, 2015, 02:57:10 PM »
Mortuum complete. Inxat started.

8 to go.