There's a decent amount of buffs that apply to the Necromant as well as to his allies, especially in the Flesh vein. As is always the case, classes get changed after they first encounter the enemy (hello, Chronomancer).
I'm also thinking I might introduce a
Death Knight ACF for the Necromant, much as I did
Time's Warden for the Chronomancer. Also debating something like this:
Let Death Rain DownThere are moments when the Necromant needs to be more proactive in his interaction with the world, rather than relying upon his necromantic minions to protect and succor him. To that end, he moves beyond their cloying embrace, focusing himself entirely on the utilization of his death-granted magics.
The Necromant loses his necromantic companion, Dark Ritual, and both of his Minor Veins. In return, he gains a third Major Vein, and doubles the number of necros known and grave tokens per week at each level.
As a side note, I'm looking up at this giant pile of material that needs to be completed, and almost getting ready to stick my head in the sand and wish it all away. There's
so much to do. Blah.