Hastro Manipulator"A short step, and I shall be far and away."
– Kilgrae the Disappearing, Hanian Hastro ManipulatorText
Becoming a Hastro ManipulatorText
Table 1: The Hastro Manipulator
Hit Die: d6Level BAB Ref Fort Will Special Abilities Rituals
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1 +0 +0 +0 +2 Manipulate Senses, Manipulate +1 Rituals
2 +1 +0 +0 +3 Probe Thoughts, Minion +1 Rituals
3 +1 +1 +1 +3 Greater Manipulate, Master Manipulator +1 Rituals
Class skills (4 + Int modifier per level): Concentration, Craft, Intimidate, Knowledge (Arcana), Knowledge (History), Knowledge (Religion), Knowledge (Rituals), Knowledge (The Planes), Profession, Spellcraft, Use Magical Device, Use Rope.
Requirements:Skills: Intimidate 6, Bluff 3
Feats: Commander's Might, Claws of Influence
Rituals: 1st level Ritualist rituals
Race: Hastro
Class FeaturesAll of the following are class features of the Hastro Manipulator.
- Rituals: The Hastro Manipulator increases rituals known as if the character had gained a level in the ritual-wielding class at each indicated level.
- Manipulate Senses (Ex): You gain Manipulate Senses as a bonus feat. If you already have this feat, choose another for which you meet the prerequisites.
- Manipulate (Ex): You gain Manipulate as a bonus feat. If you already have this feat, choose another for which you meet the prerequisites.
- Probe Thoughts (Ex): You gain Probe Thoughts as a bonus feat. If you already have this feat, choose another for which you meet the prerequisites.
- Minion (Ex): You gain Minion as a bonus feat. If you already have this feat, choose another for which you meet the prerequisites.
- Greater Manipulate (Ex): You gain Greater Manipulate as a bonus feat. If you already have this feat, choose another for which you meet the prerequisites.
- Master Manipulator (Ex): You gain Master Manipulator as a bonus feat. If you already have this feat, choose another for which you meet the prerequisites.