Last night I had the feeling that this game has unfortunately turned into a wreck. The problems are numerous, most are my fault:
- A sandbox needs mechanics to feel tangible
- An investigation mission needs hint and pointer mechanics
- I'm bringing in deprotagonisers, but only just now
The reasons for all these problems are mostly laziness.
So, in order to put some new oomph into the game I'm going to be making some additions: An interactive "world" map, for instance, which, because I can't code or do other worthwhile things, will be an excel spreadsheet (or maybe I'll port to Openoffice), with the map as the backgroun image.
That way, you'll be able to tell me where you want to go, and also place stuff on the map.
Secondly, with that in place, we can now go clue-hunting without operating in a vacuum.
Thirdly, I'm still working on that.