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Gaming Advice / Re: Classes that change creature types
« on: September 20, 2016, 04:12:32 PM »
There are rules for templates, and since templates can be turned to classes (see the Savage Progressions articles), class-based type changes work the same way.
For more rules, there's the Type Pyramid in Savage Species 143, which basically says that some types do not get overridden by some other types. As far as I can tell, no one has ever actually used the type pyramid, but its there if you want it.
To your example problems: using the Type Pyramid, that warforged would remain a Construct (as Construct is higher in the type pyramid than Plant). On the other hand, if you do not use the type pyramid his type would become Plant. There's no such thing as a Plant Construct, but instead it would be a Plant (augmented construct).
Whether the Type Pyramid is used or not, a Necropolitan Alienist would become an Outsider (augmented undead).
For more rules, there's the Type Pyramid in Savage Species 143, which basically says that some types do not get overridden by some other types. As far as I can tell, no one has ever actually used the type pyramid, but its there if you want it.
To your example problems: using the Type Pyramid, that warforged would remain a Construct (as Construct is higher in the type pyramid than Plant). On the other hand, if you do not use the type pyramid his type would become Plant. There's no such thing as a Plant Construct, but instead it would be a Plant (augmented construct).
Whether the Type Pyramid is used or not, a Necropolitan Alienist would become an Outsider (augmented undead).