Author Topic: Unearthed Arcana: Attack of the True Crunch and a bit of 4e (Warlock + Wizard)  (Read 7505 times)

Offline sambojin

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That's the only reason the lvl14 is so good though. It stacks Spell Wish (early) into "anything's a go'er". You really don't need it as a Wizard, but as icing on the cake goes, it's the Xtreme Edition of Spell Wish.
« Last Edit: February 15, 2017, 07:41:46 PM by sambojin »

Offline TenaciousJ

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Are we saying it's good or that it's broken?  I think we both agree it's good.  The main benefit to Wish IMO is that it gets around long casting times and expensive material components, not that it lets you use spells that you don't have prepared.  Using spells you don't have prepared is a good benefit, but wizards already know 2 spells per class level automatically with the chance to know more.
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Offline sambojin

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It's good. Even somewhat campaign independently good (meta spell-book knowledge good). There's very little in 5th that's actually broken or completely campaign changing that can't be handled by a competent DM though. So yeah. Good, and I consider it very good, but it doesn't "break" stuff other than meta-every-class-whole-spellbook-knowledge and Monster Manual stat knowledge. Which can sort of be fluffed away with double competencies and archetype "stuff" lore anyway.


edit: I guess it's like asking "Is giving someone a +4AC item broken?". Nope, not really. Although admittedly that doesn't ever use resources and is almost always in effect. Still, this can give any damage spell a +2DC and against the worst-save (about +2-3 DC effectively on highest->lowest save stats) rider on a spell. Damage or control spell actually. Or save-or-suck/save-or-die spells. Lots of resources used though. And auto-saves vs legendaries notwithstanding. But if it's an encounter deciding +5DC with the BBEG, is it broken? Not really. Or even the "cheaper" 2d10 force damage rider? Or the range one? No. But it's very good, with any spell, and can be very effective. But ~+4-5DC is huge with any element attached. Not as good as +4AC (resourceless, and making party threat a weirdly has/has-not thing), but it makes big spells bigger, and any of them. AC can be managed more easily by the DM due to what attacks/happens to the party member with the "higher than expected" levels of it. Ace-in-the-hole "whatever" spells with boosted DCs/any-damage-type could actually be trickier to manage, if only because it's a floating and variable ability.
« Last Edit: February 15, 2017, 09:26:17 PM by sambojin »

Offline awaken_D_M_golem

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8wG noticed Aspect Of The Moon for all other races, than Elf + Warforged, for the Sorc2/Lock1 trick.
http://www.giantitp.com/forums/showsinglepost.php?p=21704894&postcount=109

It's 1 invoc thinner, and restricts 5th level spell access to just 1 class, if Not going both sorc+lock to 5s.  Still pretty darn good.
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Offline 8wGremlin

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need clarification:

Hex Warrior (from Hexblade)
At 1st level, you gain proficiency with medium armour, shields, and martial weapons. In addition, when attacking with a melee weapon that you are proficient with and that lacks the two-handed property, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.

Does this mean if you wield a valid melee weapon in your off hand you get to use Charisma modifier to the off-hand attack as well?
due to Specific rule > general rule?

Offline Wilb

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Yes, RAW, attacking with a melee weapon lacking the 2h property is enough to fulfill the conditions. But you're still limited to adding CHA to attack mods with your off-hand, without the correct fighting style.
« Last Edit: February 22, 2017, 08:54:17 PM by Wilb »
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Offline 8wGremlin

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So Hexblade 2/Favoured Soul 2 Drow is looking interesting at the moment.
Wielding 2 Weapons, and not taking long rests, only short rests... could be fun.

Offline TenaciousJ

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You would get to use Charisma for the off hand attack rolls.  You still don't get Charisma to the off hand damage rolls without the Two Weapon Fighting style.  "Instead of" won't let you add the modifier at a time you would not normally add one.
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Offline mrttao

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I found this
https://media.wizards.com/2017/dnd/downloads/UA_Downtime.pdf

p12 has scroll crafting rules. which explicitly allows using a prepared spell that is not in your spells known.
although the craft duration is beyond insane. taking 2 years for a level 9 spell and 1 year for a level 8.

So a lore master at level 14 can craft a scroll of any spell of any class..
converting it to a wizard spell in the process.